Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Guam Elwells vs Guam Local Boys
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour and 7 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Russians 2 infantry moved from Timguska to Novosibirsk 4 infantry moved from Tambov to Bryansk 5 mech_infantrys moved from Russia to Bryansk 2 armour moved from Russia to Bryansk 2 infantry moved from Novgorod to Karelia 3 fighters moved from Russia to Novgorod Combat - Russians Non Combat Move - Russians Place Units - Russians 3 armour and 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 infantry moved from French Indo China to Shan State 1 artillery moved from Kwangsi to Yunnan 3 mech_infantrys moved from Hunan to Yunnan 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 3 mech_infantrys moved from Kiangsu to Hunan 2 fighters and 1 tactical_bomber moved from Shensi to Yunnan 6 fighters and 4 tactical_bombers moved from Hopei to Yunnan 1 bomber moved from Anhwe to India 1 bomber moved from Kiangsu to Yunnan 1 armour moved from Tsinghai to Szechwan 1 mech_infantry moved from Suiyuyan to Tsinghai 2 artilleries moved from Suiyuyan to Kansu 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone 2 fighters moved from Japan to Hunan 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Americans scrambles 2 units out of Wake Island to defend against the attack in 31 Sea Zone Air Battle in India Japanese attacks with 1 units heading to India UK_Pacific launches 6 interceptors out of India Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 2/6 hits, 1.00 expected hits 1 bomber owned by the Japanese lost in India Air Battle is over, the attackers have all died Battle in 31 Sea Zone Japanese attack with 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers Americans defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter and 3 tactical_bombers in 31 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits Units damaged: 2 battleships owned by the Americans Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 31 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 31 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 4 cruisers, 2 destroyers, 1 fighter and 3 tactical_bombers in 31 Sea Zone, round 3 : 4/12 hits, 6.17 expected hits Americans roll dice for 2 battleships, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 31 Sea Zone, round 3 : 5/8 hits, 4.83 expected hits 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 4 cruisers, 1 fighter and 2 tactical_bombers in 31 Sea Zone, round 4 : 5/9 hits, 5.00 expected hits Americans roll dice for 2 battleships, 2 fighters and 2 transports in 31 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 2 battleships owned by the Americans lost in 31 Sea Zone 2 infantry owned by the Americans and 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 2 battleships, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 77 Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 2 tactical_bombers Casualties for Americans: 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports Cleaning up after air battles Non Combat Move - Japanese 2 infantry moved from 19 Sea Zone to Manchuria 2 artilleries moved from 19 Sea Zone to Manchuria Place Units - Japanese 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in Manchuria 1 cruiser placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.67 Defenders Fire, : 1.00 Attackers Fire, : -0.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 battleships, 1 carrier, 1 cruiser and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 battleships moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 battleship moved from 26 Sea Zone to 31 Sea Zone 1 battleship moved from 26 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from Western United States to 31 Sea Zone 1 bomber moved from Western United States to 31 Sea Zone 1 armour moved from Western United States to Eastern United States 1 armour moved from Western United States to Eastern United States 1 bomber moved from Iceland to Scotland Combat - Americans Strategic bombing raid in Scotland Germans roll AA dice in Scotland : 0/1 hits, 0.17 expected hits Bombing raid in Scotland rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Scotland causes 3 damage total. Battle in 31 Sea Zone Americans attack with 2 battleships, 1 bomber, 1 tactical_bomber and 3 transports Japanese defend with 2 battleships, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber Americans roll dice for 2 battleships, 1 bomber, 1 tactical_bomber and 3 transports in 31 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits Japanese roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 8/8 hits, 4.33 expected hits 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 transports owned by the Americans, 1 bomber owned by the Americans and 2 battleships owned by the Americans lost in 31 Sea Zone Japanese roll dice for 2 battleships, 3 cruisers, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 3 : 2/7 hits, 4.00 expected hits 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 2 battleships, 3 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -68 Casualties for Americans: 2 battleships, 1 bomber, 1 tactical_bomber and 3 transports Casualties for Japanese: 1 carrier 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed Non Combat Move - Americans 1 bomber moved from Scotland to Iceland Place Units - Americans 2 battleships, 1 carrier and 1 cruiser placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 1.67 Germans AA : -0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Place Units - Chinese 1 infantry placed in Himalayas Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 battleships, 1 carrier, 1 cruiser and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 battleships moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 battleship moved from 26 Sea Zone to 31 Sea Zone 1 battleship moved from 26 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from Western United States to 31 Sea Zone 1 bomber moved from Western United States to 31 Sea Zone 1 armour moved from Western United States to Eastern United States 1 armour moved from Western United States to Eastern United States 1 bomber moved from Iceland to Scotland Combat - Americans Strategic bombing raid in Scotland Germans roll AA dice in Scotland : 0/1 hits, 0.17 expected hits Bombing raid in Scotland rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Scotland causes 3 damage total. Battle in 31 Sea Zone Americans attack with 2 battleships, 1 bomber, 1 tactical_bomber and 3 transports Japanese defend with 2 battleships, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber Americans roll dice for 2 battleships, 1 bomber, 1 tactical_bomber and 3 transports in 31 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits Japanese roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 8/8 hits, 4.33 expected hits 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 transports owned by the Americans, 1 bomber owned by the Americans and 2 battleships owned by the Americans lost in 31 Sea Zone Japanese roll dice for 2 battleships, 3 cruisers, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 3 : 2/7 hits, 4.00 expected hits 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 2 battleships, 3 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -68 Casualties for Americans: 2 battleships, 1 bomber, 1 tactical_bomber and 3 transports Casualties for Japanese: 1 carrier 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed Non Combat Move - Americans 1 bomber moved from Scotland to Iceland Place Units - Americans 2 battleships, 1 carrier and 1 cruiser placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Place Units - Chinese 1 infantry placed in Himalayas Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Malaya Combat - British Battle in Malaya British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - UK_Pacific 2 armour and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Some Units in India change ownership: 2 armour and 3 infantry
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 1.33 Germans AA : -0.17 British regular : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Slovakia Hungary to Baltic States 1 armour moved from Romania to Baltic States 1 fighter moved from Romania to Baltic States 1 infantry moved from Union of South Africa to South West Africa Italians take South West Africa from British 1 submarine moved from 92 Sea Zone to 91 Sea Zone Combat - Italians Battle in Baltic States Italians attack with 2 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 2 armour and 1 fighter in Baltic States, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Baltic States to Eastern Poland 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 fighter moved from Algeria to Alexandria 1 fighter moved from Algeria to Alexandria 1 tactical_bomber moved from Southern Italy to Alexandria 1 bomber moved from Algeria to Alexandria 1 carrier moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 96 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 97 Sea Zone to Greece 1 armour and 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy 2 armour placed in Northern Italy 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 62 Sea Zone to New South Wales 2 infantry moved from 37 Sea Zone to Malaya 3 fighters moved from India to British Somaliland 1 infantry moved from India to West India Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 62 Sea Zone to New South Wales 2 infantry moved from 37 Sea Zone to Malaya 3 fighters moved from India to British Somaliland 1 infantry moved from India to West India Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French 1 infantry moved from Belgian Congo to Kenya French take Kenya from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 factory_minor and 9 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 bomber moved from United Kingdom to 115 Sea Zone 1 bomber moved from United Kingdom to 115 Sea Zone 1 bomber moved from United Kingdom to Karelia 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Karelia 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from 112 Sea Zone to 115 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 armour moved from Poland to 114 Sea Zone 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 armour moved from Poland to 114 Sea Zone 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 3 armour and 3 artilleries moved from Western Germany to 112 Sea Zone 8 infantry moved from Western Germany to 112 Sea Zone 3 armour, 3 artilleries, 2 carriers, 8 infantry and 7 transports moved from 112 Sea Zone to 115 Sea Zone 6 armour, 3 artilleries and 11 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from Southern Italy to 97 Sea Zone 1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Syria 1 infantry moved from Eastern Poland to Belarus Combat - Germans Battle in Syria Battle in 115 Sea Zone Germans attack with 2 bombers, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports Russians defend with 1 cruiser and 1 submarine Germans roll dice for 2 bombers, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 115 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Germans Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win, taking Syria from French with 2 bombers, 2 carriers, 1 fighter, 1 tactical_bomber and 10 transports remaining. Battle score for attacker is 10 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Battle in Novgorod Germans attack with 8 armour, 3 artilleries and 11 infantry Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry Germans roll dice for 8 armour, 3 artilleries and 11 infantry in Novgorod, round 2 : 11/22 hits, 7.33 expected hits Russians roll dice for 2 aaGuns, 1 artillery, 3 fighters and 11 infantry in Novgorod, round 2 : 8/15 hits, 6.00 expected hits 9 infantry owned by the Russians, 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 8 armour, 3 artilleries and 3 infantry in Novgorod, round 3 : 9/14 hits, 6.00 expected hits Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Novgorod, round 3 : 4/6 hits, 3.00 expected hits 2 infantry owned by the Russians, 3 fighters owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 8 armour and 2 artilleries remaining. Battle score for attacker is 40 Casualties for Germans: 1 artillery and 11 infantry Casualties for Russians: 2 aaGuns, 1 artillery, 3 fighters and 11 infantry Battle in Karelia Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Karelia Germans roll dice for 1 bomber and 2 infantry in Karelia, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 3/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Karelia to Baltic States 2 bombers moved from 115 Sea Zone to Baltic States 1 tactical_bomber moved from 115 Sea Zone to Baltic States 2 fighters and 4 tactical_bombers moved from Gibraltar to Southern Italy 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Romania to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Poland to Eastern Poland Place Units - Germans 9 mech_infantrys placed in Germany 1 factory_minor placed in Romania Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 1 armour EDIT: Removing units owned by Germans from Slovakia Hungary: 1 armour EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 55 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 2.67 Germans regular : 8.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 5 mech_infantrys moved from Russia to Belarus 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Belarus 2 mech_infantrys moved from Russia to Bryansk 3 armour moved from Russia to Bryansk Combat - Russians Battle in Belarus Russians attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 3 infantry Russians roll dice for 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/7 hits, 2.00 expected hits Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 2/4 hits, 1.50 expected hits 2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 infantry in Belarus, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 3 mech_infantrys Casualties for Germans: 1 armour and 3 infantry Non Combat Move - Russians 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Belarus to Russia Place Units - Russians 1 armour, 2 fighters and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.17 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 1 bomber, 8 fighters, 5 infantry, 6 mech_infantrys and 5 tactical_bombers moved from Yunnan to Burma 3 mech_infantrys moved from Hunan to Burma 1 armour moved from Szechwan to Burma 3 mech_infantrys moved from Kiangsu to Kweichow 2 fighters moved from Hunan to Burma 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 battleships and 3 cruisers moved from 31 Sea Zone to 17 Sea Zone Non Combat Move - Japanese Place Units - Japanese 1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,5,3,1,1,6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,5,4,3,5 Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 1 destroyer and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 battleships, 1 carrier and 1 cruiser moved from 10 Sea Zone to 31 Sea Zone 1 bomber moved from Iceland to Scotland Combat - Americans Strategic bombing raid in Scotland Germans roll AA dice in Scotland : 0/1 hits, 0.17 expected hits Bombing raid in Scotland rolls: 8 and causes: 3 damage to unit: airfield Bombing raid in Scotland causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Scotland to Iceland Place Units - Americans 1 battleship, 1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 2 infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 artilleries and 9 infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan Combat - British Battle in Philippines Non Combat Move - British 1 tactical_bomber moved from Anglo Egyptian Sudan to British Somaliland Place Units - UK_Pacific 1 bomber and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 22 PUs Some Units in India change ownership: 1 bomber and 2 infantry
Combat Hit Differential Summary :
Germans AA : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 1 armour, 2 artilleries and 5 infantry moved from Greece to Turkey 1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 fighter moved from Eastern Poland to Turkey 1 tactical_bomber moved from Alexandria to Turkey 1 armour moved from Northern Italy to Spain 1 armour moved from Northern Italy to Spain 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Spain 1 infantry moved from 93 Sea Zone to Spain 1 bomber moved from Alexandria to Spain 1 cruiser moved from 97 Sea Zone to 93 Sea Zone 1 cruiser moved from 97 Sea Zone to 93 Sea Zone 1 battleship moved from 96 Sea Zone to 93 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Spain 1 fighter moved from Alexandria to Egypt 1 fighter moved from Alexandria to Turkey Combat - Italians Battle in Turkey Italians attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber Neutral_True defend with 8 infantry Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Turkey, round 2 : 6/11 hits, 4.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 6 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Turkey Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Turkey, round 3 : 4/9 hits, 3.67 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Turkey Italians win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry British defend with 1 factory_minor and 1 harbour; French defend with 1 fighter and 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in Egypt, round 2 : 3/13 hits, 3.17 expected hits British roll dice for 1 fighter and 3 infantry in Egypt, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the ANZAC, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry in Egypt, round 3 : 3/12 hits, 3.00 expected hits British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Casualties for French: 1 fighter and 1 infantry Battle in Spain Italians attack with 2 armour, 1 bomber and 4 infantry Neutral_True defend with 6 infantry Italians roll dice for 1 battleship and 2 cruisers in Spain, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 2 armour, 1 bomber and 4 infantry in Spain, round 2 : 2/7 hits, 2.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 5/6 hits, 2.00 expected hits 4 infantry owned by the Neutral_True, 4 infantry owned by the Italians and 1 armour owned by the Italians lost in Spain Italians roll dice for 1 armour and 1 bomber in Spain, round 3 : 1/2 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True and 1 armour owned by the Italians lost in Spain Italians roll dice for 1 bomber in Spain, round 4 : 0/1 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in Spain, round 5 : 1/1 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians and 1 infantry owned by the Neutral_True lost in Spain Neutral_True win with no units remaining. Battle score for attacker is -18 Casualties for Italians: 2 armour, 1 bomber and 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Spain from Neutral_True to Italians EDIT: Adding units owned by Italians to Spain: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Belgian Congo from French to Italians EDIT: Turning off Edit Mode 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Turkey to Greece 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Romania to Greece 1 mech_infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Eastern Poland to Baltic States 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from South West Africa to Union of South Africa Place Units - Italians 3 infantry placed in Southern France 1 armour and 2 mech_infantrys placed in Northern Italy 1 artillery and 5 infantry placed in Northern Italy Italians undo move 1. Italians undo move 2. 1 artillery and 2 infantry placed in Southern France 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 33 PUs; end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians regular : 1.67 Neutral_True regular : 3.33 British regular : -0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer and 1 submarine moved from 35 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 3 fighters moved from British Somaliland to West India 4 infantry moved from New South Wales to 62 Sea Zone 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Kwangtung Non Combat Move - ANZAC 1 infantry moved from West India to India Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer and 1 submarine moved from 35 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 3 fighters moved from British Somaliland to West India 4 infantry moved from New South Wales to 62 Sea Zone 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Kwangtung Non Combat Move - ANZAC 1 infantry moved from West India to India Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - French 1 infantry moved from Kenya to Ethiopia French take Ethiopia from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 14 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Romania to Bessarabia 1 infantry moved from Western Ukraine to Ukraine 1 bomber moved from Baltic States to Ukraine 1 artillery moved from Western Ukraine to Eastern Poland 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 fighter moved from 115 Sea Zone to Belarus 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Novgorod 1 fighter moved from Southern Italy to Egypt 1 transport moved from 99 Sea Zone to 97 Sea Zone 9 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Southern Italy to Egypt 3 tactical_bombers moved from Southern Italy to United Kingdom 1 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 bomber moved from Baltic States to United Kingdom 1 bomber moved from Baltic States to United Kingdom 1 tactical_bomber moved from Baltic States to Belarus 1 armour moved from Eastern Poland to Bessarabia 1 armour moved from Novgorod to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 mech_infantry moved from Eastern Poland to Ukraine Combat - Germans Battle in Bessarabia Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 bomber, 2 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from United Kingdom: 2 bombers EDIT: Adding units owned by Germans to Western Germany: 2 bombers EDIT: Turning off Edit Mode 1 fighter moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Eastern Poland 1 bomber moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Southern Italy to Eastern Poland 2 carriers and 10 transports moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 2 submarines placed in 110 Sea Zone 1 fighter and 2 infantry placed in United Kingdom 2 infantry placed in France 2 infantry placed in Novgorod 2 infantry placed in Romania 1 artillery and 6 infantry placed in Western Germany Germans undo move 6. Germans undo move 3. 1 artillery and 1 infantry placed in France 7 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 armour EDIT: Adding units owned by Germans to Western Germany: 1 armour EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 2.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 mech_infantrys moved from Russia to Nenetsia 2 fighters moved from Russia to Nenetsia 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 4 mech_infantrys moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Nenetsia Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 2 fighters and 2 mech_infantrys in Nenetsia, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Ukraine Russians attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 1.83 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 2 fighters moved from Nenetsia to Russia 1 mech_infantry moved from Russia to Bryansk 1 armour moved from Russia to Bryansk Place Units - Russians 2 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -1.50 Russians regular : 2.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 battleships and 3 cruisers moved from 17 Sea Zone to 6 Sea Zone 3 mech_infantrys moved from Kweichow to Burma 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 mech_infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Kazakhstan 3 artilleries moved from Kansu to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Amur 9 infantry moved from Manchuria to Amur 5 artilleries moved from Manchuria to Amur Combat - Japanese Battle in Amur Japanese attack with 5 artilleries and 13 infantry Russians defend with 2 aaGuns and 14 infantry Japanese roll dice for 5 artilleries and 13 infantry in Amur, round 2 : 5/18 hits, 4.67 expected hits Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 2 : 5/14 hits, 4.67 expected hits 5 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 5 artilleries and 8 infantry in Amur, round 3 : 4/13 hits, 3.83 expected hits Russians roll dice for 11 infantry in Amur, round 3 : 5/11 hits, 3.67 expected hits 5 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese roll dice for 5 artilleries and 3 infantry in Amur, round 4 : 2/8 hits, 2.67 expected hits Russians roll dice for 7 infantry in Amur, round 4 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur Japanese roll dice for 5 artilleries and 1 infantry in Amur, round 5 : 4/6 hits, 2.00 expected hits Russians roll dice for 5 infantry in Amur, round 5 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese roll dice for 5 artilleries in Amur, round 6 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur Japanese win, taking Amur from Russians with 4 artilleries remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery and 13 infantry Casualties for Russians: 2 aaGuns and 14 infantry Battle in Novosibirsk Japanese attack with 3 artilleries and 1 infantry Russians defend with 2 infantry Japanese roll dice for 3 artilleries and 1 infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese roll dice for 3 artilleries and 1 infantry in Novosibirsk, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Place Units - Japanese 3 mech_infantrys placed in Kiangsu 2 artilleries and 1 infantry placed in Manchuria 3 mech_infantrys placed in French Indo China 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,3 Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Russians regular : 0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :