Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Mainah V Stough OOB IV.2
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 7 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Northern Italy to Southern France 3 fighters moved from Northern Italy to Southern France 1 artillery moved from Tobruk to Libya Italians take Libya from British 1 mech_infantry moved from Urals to Evenkiyskiy Italians take Evenkiyskiy from Russians 1 armour moved from Yenisey to Buryatia Italians take Yakut S.S.R. from Russians Italians take Buryatia from Russians Combat - Italians Battle in Southern France Italians attack with 3 fighters and 4 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 4 infantry in Southern France, round 2 : 2/7 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 2 armour and 9 mech_infantrys moved from Ukraine to Caucasus 1 battleship, 2 cruisers and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 transports moved from 97 Sea Zone to 95 Sea Zone 3 fighters moved from Southern France to Southern Italy 3 infantry moved from Switzerland to Northern Italy 1 infantry moved from Greece to Turkey Place Units - Italians 7 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -0.17
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There you go. Two more moves and its big battle time.
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New Guinea to Dutch New Guinea 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone ANZAC creates battle in territory 20 Sea Zone Battle in Sumatra Battle in Dutch New Guinea ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Sumatra from Japanese, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from South Australia to Queensland 1 submarine moved from 44 Sea Zone to 37 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New Guinea to Dutch New Guinea 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone ANZAC creates battle in territory 20 Sea Zone Battle in Sumatra Battle in Dutch New Guinea ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Sumatra from Japanese, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from South Australia to Queensland 1 submarine moved from 44 Sea Zone to 37 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 3 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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I feel wildly nervous about this. here we go.
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Tambov to Russia 1 infantry moved from Bryansk to Russia 18 armour, 15 artilleries, 3 fighters, 37 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia 1 fighter and 2 tactical_bombers moved from Novgorod to Russia 2 bombers, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Russia 1 bomber moved from Germany to Russia
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Tambov to Russia 1 infantry moved from Bryansk to Russia 18 armour, 15 artilleries, 3 fighters, 37 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia 1 fighter and 2 tactical_bombers moved from Novgorod to Russia 2 bombers, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Russia 1 bomber moved from Germany to Russia Combat - Germans Battle in Russia Germans attack with 18 armour, 15 artilleries, 3 bombers, 7 fighters, 41 infantry, 7 mech_infantrys and 5 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 4 fighters, 68 infantry and 2 mech_infantrys Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 18 armour, 15 artilleries, 3 bombers, 6 fighters, 41 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 39/95 hits, 32.83 expected hits Russians roll dice for 4 aaGuns, 4 armour, 5 artilleries, 4 fighters, 68 infantry and 2 mech_infantrys in Russia, round 2 : 32/83 hits, 29.67 expected hits 35 infantry owned by the Russians, 32 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 18 armour, 15 artilleries, 3 bombers, 6 fighters, 9 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 31/63 hits, 27.50 expected hits Russians roll dice for 4 armour, 5 artilleries, 4 fighters, 33 infantry and 2 mech_infantrys in Russia, round 3 : 15/48 hits, 18.00 expected hits 31 infantry owned by the Russians, 6 artilleries owned by the Germans and 9 infantry owned by the Germans lost in Russia Germans roll dice for 18 armour, 9 artilleries, 3 bombers, 6 fighters, 7 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 21/48 hits, 22.67 expected hits Russians roll dice for 4 armour, 5 artilleries, 4 fighters, 2 infantry and 2 mech_infantrys in Russia, round 4 : 6/17 hits, 7.67 expected hits 2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 4 fighters owned by the Russians, 4 armour owned by the Russians, 5 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia Germans captures 17PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 18 armour, 3 artilleries, 3 bombers, 6 fighters, 7 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 135 Casualties for Germans: 12 artilleries, 1 fighter and 41 infantry Casualties for Russians: 4 aaGuns, 4 armour, 5 artilleries, 4 fighters, 68 infantry and 2 mech_infantrys Non Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 aaGun moved from Smolensk to Archangel 2 aaGuns moved from Smolensk to Bryansk 5 tactical_bombers moved from Russia to Bryansk 2 tactical_bombers moved from Bryansk to Ukraine 2 bombers moved from Russia to Novgorod 1 bomber moved from Russia to Bryansk 2 fighters moved from Russia to Novgorod 2 fighters moved from Russia to Smolensk 1 fighter moved from Smolensk to Belarus 2 fighters moved from Russia to Bryansk 5 mech_infantrys moved from Yugoslavia to Greece Place Units - Germans 4 artilleries and 6 infantry placed in Western Germany 1 infantry placed in Norway 2 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : -2.33 Germans regular : 8.00 Russians AA : -1.00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Combat Move - Russians Non Combat Move - Russians 1 mech_infantry moved from Alexandria to Egypt Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 submarines moved from 6 Sea Zone to 1 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 4 mech_infantrys moved from Burma to India 1 armour moved from Burma to India 1 artillery moved from Burma to India 2 bombers moved from Kazakhstan to India 1 infantry moved from Afghanistan to Eastern Persia Japanese take Eastern Persia from British 3 infantry moved from Afghanistan to West India Japanese take West India from UK_Pacific 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in India Japanese attack with 1 armour, 1 artillery, 2 bombers and 4 mech_infantrys British defend with 1 armour, 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 4 mech_infantrys in India, round 2 : 3/8 hits, 3.00 expected hits UK_Pacific roll dice for 1 armour, 2 infantry and 1 mech_infantry in India, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 3 mech_infantrys in India, round 3 : 2/7 hits, 2.83 expected hits UK_Pacific roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 armour, 2 infantry and 1 mech_infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 20 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Shan State to Malaya 2 armour and 4 mech_infantrys moved from Hunan to Burma 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Japan 2 armour moved from Turkey to Kazakhstan 1 mech_infantry moved from Caucasus to Turkmenistan 1 armour moved from Volgograd to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Caucasus 1 aaGun moved from Kazakhstan to Turkmenistan 2 bombers moved from India to Burma 5 fighters moved from Kazakhstan to Turkmenistan 1 tactical_bomber moved from Kazakhstan to Turkmenistan 2 mech_infantrys moved from Kazakhstan to Turkmenistan 1 armour moved from Kazakhstan to Turkmenistan Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 3 destroyers placed in 6 Sea Zone 2 fighters placed in Japan 1 armour and 2 mech_infantrys placed in Malaya 1 bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6 Japanese collect 67 PUs (5 lost to blockades); end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 1.17 ANZAC regular : -0.17 UK_Pacific regular : 0.00
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs; Americans buy 6 armour, 1 artillery, 3 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 91 Sea Zone to 108 Sea Zone 2 destroyers moved from 108 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from Eastern United States to 104 Sea Zone 2 fighters moved from Spain to 109 Sea Zone 2 fighters moved from 91 Sea Zone to Southern France 1 tactical_bomber moved from Spain to Southern France 1 artillery and 5 infantry moved from Spain to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 submarines moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 bomber moved from Caroline Islands to 22 Sea Zone 1 bomber moved from Caroline Islands to 20 Sea Zone Combat - Americans Battle in Philippines Battle in 17 Sea Zone Americans attack with 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 17 Sea Zone Americans win, taking Philippines from Japanese with 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 22 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 22 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 109 Sea Zone Americans attack with 2 destroyers and 2 fighters Germans defend with 2 submarines Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 20 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Southern France Americans attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Southern France, round 2 : 3/9 hits, 3.00 expected hits Italians roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 3 : 3/7 hits, 2.67 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Italians: 4 infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Spain 2 fighters moved from 109 Sea Zone to Normandy Bordeaux 1 armour and 2 mech_infantrys moved from Portugal to Southern France 3 aaGuns, 4 artilleries and 13 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Normandy Bordeaux to Southern France 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Spain 2 artilleries moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 20 Sea Zone to Celebes 1 bomber moved from 22 Sea Zone to Celebes 1 bomber moved from Sakha to Midway 1 bomber moved from Caroline Islands to 44 Sea Zone 1 bomber moved from 44 Sea Zone to Celebes 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone Place Units - Americans 3 armour placed in Normandy Bordeaux 3 armour placed in Spain 1 artillery, 3 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,2,3,1 Americans collect 70 PUs (2 lost to blockades); end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 0.33 Japanese regular : 1.00 Germans regular : -0.67
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs; Americans buy 6 armour, 1 artillery, 3 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 91 Sea Zone to 108 Sea Zone 2 destroyers moved from 108 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from Eastern United States to 104 Sea Zone 2 fighters moved from Spain to 109 Sea Zone 2 fighters moved from 91 Sea Zone to Southern France 1 tactical_bomber moved from Spain to Southern France 1 artillery and 5 infantry moved from Spain to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 submarines moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 bomber moved from Caroline Islands to 22 Sea Zone 1 bomber moved from Caroline Islands to 20 Sea Zone Combat - Americans Battle in Philippines Battle in 17 Sea Zone Americans attack with 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 17 Sea Zone Americans win, taking Philippines from Japanese with 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 22 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 22 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 109 Sea Zone Americans attack with 2 destroyers and 2 fighters Germans defend with 2 submarines Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 20 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Southern France Americans attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Southern France, round 2 : 3/9 hits, 3.00 expected hits Italians roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 3 : 3/7 hits, 2.67 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Italians: 4 infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Spain 2 fighters moved from 109 Sea Zone to Normandy Bordeaux 1 armour and 2 mech_infantrys moved from Portugal to Southern France 3 aaGuns, 4 artilleries and 13 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Normandy Bordeaux to Southern France 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Spain 2 artilleries moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 20 Sea Zone to Celebes 1 bomber moved from 22 Sea Zone to Celebes 1 bomber moved from Sakha to Midway 1 bomber moved from Caroline Islands to 44 Sea Zone 1 bomber moved from 44 Sea Zone to Celebes 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone Place Units - Americans 3 armour placed in Normandy Bordeaux 3 armour placed in Spain 1 artillery, 3 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,2,3,1 Americans collect 70 PUs (2 lost to blockades); end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Trans-Jordan 3 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan 2 infantry moved from Persia to Eastern Persia 2 fighters moved from Persia to Eastern Persia 1 fighter moved from Iraq to Eastern Persia Combat - British Battle in Eastern Persia British attack with 3 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Eastern Persia, round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 fighters and 2 infantry in Eastern Persia, round 3 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia British win, taking Eastern Persia from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits, 2.50 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 armour and 2 mech_infantrys moved from Iraq to Egypt 3 armour moved from Persia to Iraq 2 infantry moved from Iraq to Trans-Jordan 2 fighters moved from Trans-Jordan to Egypt 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq 3 fighters moved from Eastern Persia to Persia 3 armour moved from Iraq to Persia 6 infantry moved from Persia to Iraq 3 aaGuns moved from Persia to Iraq 4 fighters moved from Normandy Bordeaux to Southern France Place Units - British 3 infantry placed in Iraq 1 armour, 1 infantry and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2,4,2,1,1 British collect 31 PUs (1 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 1.00 Japanese regular : 1.33 Germans regular : -0.67 British regular : -1.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Northern Italy to 95 Sea Zone 4 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Syria 4 infantry moved from 98 Sea Zone to Syria 1 infantry moved from Turkey to Syria Italians take Syria from French 2 armour moved from Caucasus to Syria 9 mech_infantrys moved from Caucasus to Syria 1 armour moved from Buryatia to Sakha Italians take Sakha from Russians 1 armour moved from Sakha to Amur Italians take Amur from Russians Combat - Italians Battle in Syria Non Combat Move - Italians 1 mech_infantry moved from Evenkiyskiy to Novosibirsk 3 fighters moved from Southern Italy to Northern Italy 1 battleship moved from 95 Sea Zone to 98 Sea Zone 2 cruisers moved from 95 Sea Zone to 98 Sea Zone 1 artillery moved from Libya to Tobruk Place Units - Italians 2 artilleries and 8 infantry placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from Caroline Islands to Philippines 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from Caroline Islands to Philippines 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries and 6 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 4 artilleries and 6 infantry Americans defend with 1 infantry Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 4/10 hits, 3.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to Holland Belgium 2 artilleries and 6 infantry moved from Germany to Western Germany 1 infantry moved from Norway to Sweden Germans take Sweden from Neutral_True 2 bombers and 2 fighters moved from Novgorod to Western Germany 18 armour and 7 mech_infantrys moved from Russia to Rostov 2 aaGuns moved from Bryansk to Rostov 1 mech_infantry moved from Greece to Syria 4 mech_infantrys moved from Greece to Syria 2 fighters and 3 tactical_bombers moved from Bryansk to Syria Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 1 aaGun EDIT: Removing units owned by Germans from Archangel: 1 aaGun EDIT: Adding units owned by Germans to Slovakia Hungary: 2 tactical_bombers EDIT: Removing units owned by Germans from Ukraine: 2 tactical_bombers EDIT: Adding units owned by Germans to Western Germany: 1 bomber and 1 fighter EDIT: Removing units owned by Germans from Belarus: 1 fighter EDIT: Removing units owned by Germans from Bryansk: 1 bomber EDIT: Adding units owned by Germans to Bryansk: 3 artilleries EDIT: Removing units owned by Germans from Russia: 3 artilleries EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Removing units owned by Germans from Smolensk: 1 fighter EDIT: Turning off Edit Mode 1 armour, 1 artillery and 8 infantry placed in Western Germany 9 armour placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : 1.00
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I’m trying to change a couple of my NCM. Placing a fig and 2 tac in Italy. Having trouble posting it.
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries and 6 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 4 artilleries and 6 infantry Americans defend with 1 infantry Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 4/10 hits, 3.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to Holland Belgium 2 artilleries and 6 infantry moved from Germany to Western Germany 1 infantry moved from Norway to Sweden Germans take Sweden from Neutral_True 2 bombers and 2 fighters moved from Novgorod to Western Germany 18 armour and 7 mech_infantrys moved from Russia to Rostov 2 aaGuns moved from Bryansk to Rostov 1 mech_infantry moved from Greece to Syria 4 mech_infantrys moved from Greece to Syria 2 fighters and 3 tactical_bombers moved from Bryansk to Syria Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 1 aaGun EDIT: Removing units owned by Germans from Archangel: 1 aaGun EDIT: Adding units owned by Germans to Slovakia Hungary: 2 tactical_bombers EDIT: Removing units owned by Germans from Ukraine: 2 tactical_bombers EDIT: Adding units owned by Germans to Western Germany: 1 bomber and 1 fighter EDIT: Removing units owned by Germans from Belarus: 1 fighter EDIT: Removing units owned by Germans from Bryansk: 1 bomber EDIT: Adding units owned by Germans to Bryansk: 3 artilleries EDIT: Removing units owned by Germans from Russia: 3 artilleries EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Removing units owned by Germans from Smolensk: 1 fighter EDIT: Turning off Edit Mode 1 armour, 1 artillery and 8 infantry placed in Western Germany 9 armour placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Removing units owned by Germans from Slovakia Hungary: 2 tactical_bombers EDIT: Adding units owned by Germans to Northern Italy: 1 fighter and 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : 1.00
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Alaska 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from Burma to 43 Sea Zone 1 bomber moved from Burma to 80 Sea Zone 3 fighters moved from Turkmenistan to 80 Sea Zone 1 fighter moved from Turkmenistan to 80 Sea Zone 1 mech_infantry moved from Afghanistan to Eastern Persia 3 infantry moved from West India to Eastern Persia 1 armour and 2 mech_infantrys moved from India to Eastern Persia 4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia 3 mech_infantrys moved from Turkmenistan to Eastern Persia 1 armour moved from Turkmenistan to Eastern Persia
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Alaska 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from Burma to 43 Sea Zone 1 bomber moved from Burma to 80 Sea Zone 3 fighters moved from Turkmenistan to 80 Sea Zone 1 fighter moved from Turkmenistan to 80 Sea Zone 1 mech_infantry moved from Afghanistan to Eastern Persia 3 infantry moved from West India to Eastern Persia 1 armour and 2 mech_infantrys moved from India to Eastern Persia 4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia 3 mech_infantrys moved from Turkmenistan to Eastern Persia 1 armour moved from Turkmenistan to Eastern Persia Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Alaska Battle in Midway Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber in Midway, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Japanese lost in Midway Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Midway Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Americans: 1 bomber Battle in 17 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 80 Sea Zone Japanese attack with 1 bomber and 4 fighters British defend with 1 cruiser, 2 destroyers and 2 transports Japanese roll dice for 1 bomber and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 80 Sea Zone Japanese roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone 1 transport owned by the British lost in 80 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 3 fighters Casualties for British: 1 cruiser, 2 destroyers and 2 transports Battle in Eastern Persia Japanese attack with 6 armour, 3 infantry and 12 mech_infantrys British defend with 1 infantry Japanese roll dice for 6 armour, 3 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 4/21 hits, 5.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 6 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Turkmenistan to Syria 1 fighter moved from Turkmenistan to Syria 1 aaGun moved from Turkmenistan to Eastern Persia 1 fighter moved from 80 Sea Zone to Syria 1 bomber moved from 80 Sea Zone to Syria 4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 3 submarines moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from 43 Sea Zone to Malaya 2 armour and 4 mech_infantrys moved from Burma to West India 1 mech_infantry moved from Northwest Persia to Syria 1 infantry moved from Caucasus to Northwest Persia 1 bomber moved from Japan to Hunan 1 bomber moved from Hunan to Szechwan 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus Place Units - Japanese 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2 Japanese collect 60 PUs (8 lost to blockades); end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -3.83 British regular : 1.00