Test summary from TripleA, engine version: 2.6.14716, time: 9:43:15 PM
Savegame
L20 #3 trulpen (X) vs CaptainNapalm (A) P2V
-
Ac with fig from z6 to z35.
-
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 79 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 40 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 113 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from Egypt to 100 Sea Zone 1 bomber moved from Syria to 95 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 100 Sea Zone to 95 Sea Zone 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Eastern India to Shan State Combat - British
Combat Hit Differential Summary :
-
@trulpen You have scramble options in Holland Belgium and Shan State.
-
@CaptainNapalm said in L20 #3 trulpen (X) vs CaptainNapalm (A) P2V:
@trulpen You have scramble options in Holland Belgium and Shan State.
No scramble Holland.
Full scramble 3 figs Shan state.
-
Changed my mind. No scramble Shan state
-
@trulpen Order of loss in your navy? You have one ship left. Do you want to save a destroyer, in case I have subs left over, or save your damaged battleship?
-
Save a bs.
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 armour, 2 artilleries, 1 cruiser, 4 infantry, 1 mech_infantry and 4 transports moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from 93 Sea Zone to Normandy Bordeaux 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux 1 bomber moved from Northern Manchuria to Shantung Combat - Americans Strategic bombing raid in Shantung Japanese roll AA dice in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Shantung causes 4 damage total. Battle in Normandy Bordeaux Americans attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/10 hits, 3.50 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans EDIT: Turning off Edit Mode 2 fighters moved from Normandy Bordeaux to 113 Sea Zone 1 carrier and 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Brazil to French Guiana 1 infantry moved from Brazil to Suriname 1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Central United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 submarine moved from 17 Sea Zone to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 bomber moved from Shantung to Tsinghai Place Units - Americans 2 artilleries placed in Central United States 2 transports placed in 104 Sea Zone 1 carrier and 3 submarines placed in 11 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Szechwan 1 fighter moved from Eastern Sinkiang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 79 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 40 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 113 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from Egypt to 100 Sea Zone 1 bomber moved from Syria to 95 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 100 Sea Zone to 95 Sea Zone 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Eastern India to Shan State Combat - British Battle in 95 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers and 1 destroyer; Neutral_Axis defend with 1 cruiser and 1 destroyer British roll dice for 4 submarines in 95 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits Italians roll dice for 1 battleship, 3 cruisers and 2 destroyers in 95 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 cruiser owned by the Neutral_Axis, 1 submarine owned by the British and 1 destroyer owned by the Neutral_Axis lost in 95 Sea Zone British roll dice for 3 submarines in 95 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 battleship owned by the Italians lost in 95 Sea Zone British win, taking 95 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 61 Casualties for British: 1 submarine Casualties for Neutral_Axis: 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer Battle in Holland Belgium British attack with 1 artillery, 5 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to Eastern India 8 infantry moved from Eastern India to Burma 1 infantry moved from Egypt to 100 Sea Zone 1 artillery moved from Crete to 100 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Holland Belgium 1 fighter moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from 95 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa 1 artillery moved from Tanganyika Territory to 74 Sea Zone 1 artillery and 1 transport moved from 74 Sea Zone to 78 Sea Zone 1 infantry moved from Italian Somaliland to 78 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt 1 artillery and 2 infantry moved from Syria to Iraq 1 infantry moved from Eastern India to Burma Place Units - British 1 fighter and 4 infantry placed in United Kingdom 3 submarines placed in 100 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,4 UK_Pacific collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -2.00 Italians regular : -0.83 Japanese regular : 0.33 Japanese AA : -0.17 Germans regular : -1.00 British regular : 0.00
-
These fucking dice! Sorry, but it’s extremely frustrating. Now the aa killed the italian sb. The dice have been like 95 % in the favour of the Allies. In one turn the german bs got to hit twice and now a japanese guy hit in Shan, but otherwise zero, while allied defense is substantially above 50 %. Arrrgh.
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Bessarabia to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Ukraine 2 artilleries and 2 infantry moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Bessarabia 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from Algeria to Tunisia 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
British AA : 0,83
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Bessarabia to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Ukraine 2 artilleries and 2 infantry moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Bessarabia 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from Algeria to Tunisia 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Eastern India: 2 infantry EDIT: Adding units owned by British to Eastern India: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : 0,83
-
Anyway, Axis has a tough uphill struggle.
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 aaGun, 1 artillery and 2 infantry moved from South Australia to New South Wales 1 marine moved from New South Wales to 64 Sea Zone 1 infantry moved from New South Wales to 64 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 64 Sea Zone to 62 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,5,6,3,2,3,3,1,2,3,2,6,6,4,1,4,6,4,4,2,2 ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 113 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
@trulpen 2 French infantry on one US transport.
Sorry about your frustration with the dice. I never had a chance in our last game, and you blitzed me in our first game. So, I am just glad to be in this game with a chance!
-
@CaptainNapalm said in L20 #3 trulpen (X) vs CaptainNapalm (A) P2V:
@trulpen 2 French infantry on one US transport.
Sorry about your frustration with the dice. I never had a chance in our last game, and you blitzed me in our first game. So, I am just glad to be in this game with a chance!
Not your fault, of course. Think you have more than a meager chance here.
-
You see! Allies has a definite advantage in P2V! :grin:
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 battleship, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Leningrad to Northern Belarus Germans take Northern Belarus from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 2 armour and 2 mech_infantrys moved from Leningrad to Vologda 4 armour and 4 mech_infantrys moved from Leningrad to Eastern Poland 2 fighters moved from Western Germany to Eastern Poland 1 artillery moved from Poland to Eastern Poland 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Rostov Germans take Rostov from Russians 1 artillery and 3 infantry moved from Leningrad to Vologda 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians Combat - Germans Battle in Eastern Poland Germans attack with 4 armour, 1 artillery, 2 fighters, 2 infantry and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour, 1 artillery, 2 fighters, 2 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 7/13 hits, 5,17 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour, 1 artillery, 2 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Vologda, round 2 : 2/8 hits, 2,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Leningrad to Vologda 5 artilleries moved from Poland to Baltic States 2 aaGuns, 2 armour, 2 artilleries, 25 infantry and 3 mech_infantrys moved from Ukraine to Rostov 2 fighters moved from Eastern Poland to Leningrad 1 submarine moved from 128 Sea Zone to 115 Sea Zone 1 fighter moved from France to Western Germany 1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 1 factory_minor placed in Leningrad 1 battleship placed in 115 Sea Zone 1 fighter and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 1,17
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 battleship, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Leningrad to Northern Belarus Germans take Northern Belarus from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 2 armour and 2 mech_infantrys moved from Leningrad to Vologda 4 armour and 4 mech_infantrys moved from Leningrad to Eastern Poland 2 fighters moved from Western Germany to Eastern Poland 1 artillery moved from Poland to Eastern Poland 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Rostov Germans take Rostov from Russians 1 artillery and 3 infantry moved from Leningrad to Vologda 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians Combat - Germans Battle in Eastern Poland Germans attack with 4 armour, 1 artillery, 2 fighters, 2 infantry and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour, 1 artillery, 2 fighters, 2 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 7/13 hits, 5,17 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour, 1 artillery, 2 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Vologda, round 2 : 2/8 hits, 2,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Leningrad to Vologda 5 artilleries moved from Poland to Baltic States 2 aaGuns, 2 armour, 2 artilleries, 25 infantry and 3 mech_infantrys moved from Ukraine to Rostov 2 fighters moved from Eastern Poland to Leningrad 1 submarine moved from 128 Sea Zone to 115 Sea Zone 1 fighter moved from France to Western Germany 1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 1 factory_minor placed in Leningrad 1 battleship placed in 115 Sea Zone 1 fighter and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Leningrad: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 1,17
-
Think I want to avoid the british sb to bomb Berlin. Put one of the figs from E Poland there.
-
@trulpen said in L20 #3 trulpen (X) vs CaptainNapalm (A) P2V:
Think I want to avoid the british sb to bomb Berlin. Put one of the figs from E Poland there.
Nevermind. Don’t think I can protect from that anyway. Fig is better in Leningrad. Please, use the first file.