• By the way, didn’t you use the second UK game save I sent? The one with the BB moved to India SZ?


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Hunan to Yunnan
            2 infantry moved from French Indo China to Yunnan
            3 artilleries and 6 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Chahar to Anhwe
            1 mech_infantry moved from Anhwe to Kweichow
            5 fighters and 4 tactical_bombers moved from Kiangsu to Kweichow
            4 tactical_bombers moved from Kwangsi to Yunnan
            6 fighters moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to Sikang
            2 artilleries and 2 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 3 artilleries, 5 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 artilleries, 5 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 2 : 8/19 hits, 7,83 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 3 artilleries, 6 fighters, 5 infantry and 4 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 3 artilleries, 6 fighters, 5 infantry and 4 tactical_bombers in Yunnan, round 2 : 11/18 hits, 8,00 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 artilleries, 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry
            Battle in Sikang
                Japanese attack with 2 bombers
                Chinese defend with 1 fighter
                    Japanese roll dice for 2 bombers in Sikang, round 2 : 1/2 hits, 1,33 expected hits
                    Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Chinese lost in Sikang
                Japanese win with 2 bombers remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Japanese
            2 bombers moved from Sikang to French Indo China
            4 tactical_bombers moved from Kweichow to Kiangsu
            5 fighters moved from Kweichow to Kiangsu
            1 tactical_bomber moved from Yunnan to Kiangsu
            6 fighters moved from Yunnan to French Indo China
            3 tactical_bombers moved from Yunnan to French Indo China
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 aaGun and 10 infantry moved from Manchuria to Korea
            2 artilleries moved from 36 Sea Zone to French Indo China
            3 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from 36 Sea Zone to French Indo China
            2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            3 artilleries and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,33
    Japanese : 2,83
    

    Savegame


  • @scousemart nope. I didn’t see that one, sorry. But you can just edit that when it’s the US. It doesn’t change anything for Japan.


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 37 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 fighters moved from Hawaiian Islands to 10 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            3 mech_infantrys moved from Central United States to Eastern United States
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 4 infantry
                Japanese defend with 3 artilleries and 2 infantry
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 3 artilleries in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 7 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 artilleries remaining. Battle score for attacker is -2
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 37 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 fighters moved from Hawaiian Islands to 10 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            3 mech_infantrys moved from Central United States to Eastern United States
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 4 infantry
                Japanese defend with 3 artilleries and 2 infantry
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 3 artilleries in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 7 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 artilleries remaining. Battle score for attacker is -2
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            4 infantry moved from Burma to Yunnan
            2 fighters moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            1 artillery moved from Persia to Iraq
            3 infantry moved from Persia to Iraq
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from 81 Sea Zone to 98 Sea Zone
            1 artillery moved from Ethiopia to Kenya
            1 mech_infantry moved from Ethiopia to Kenya
            1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            1 armour moved from Trans-Jordan to Iraq
            1 bomber moved from United Kingdom to 119 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
            3 fighters moved from United Kingdom to Eire
    
        Combat - British
            Battle in 119 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 119 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Eire
                British attack with 3 fighters and 1 mech_infantry
                Germans defend with 2 infantry
                    British roll dice for 3 fighters and 1 mech_infantry in Eire, round 2 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Eire, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Eire
                British win, taking Eire from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Yunnan
                British attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries
                    British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 artilleries
            Battle in 98 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Iraq
                British attack with 1 armour, 1 artillery and 5 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 1 artillery and 5 infantry in Iraq, round 2 : 2/7 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Kenya
                British attack with 1 artillery and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 carrier moved from 81 Sea Zone to 76 Sea Zone
            1 fighter moved from 98 Sea Zone to 76 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 76 Sea Zone
            1 infantry moved from Eastern Persia to Persia
            3 fighters moved from Eire to United Kingdom
            1 bomber moved from 119 Sea Zone to United Kingdom
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            2 fighters moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            1 aaGun moved from Burma to Yunnan
            1 artillery moved from India to Burma
            3 infantry moved from India to Burma
            1 mech_infantry moved from India to Burma
            1 mech_infantry moved from Burma to Shan State
    
        Place Units - British
            1 factory_minor placed in Persia
            2 artilleries placed in United Kingdom
            British undo move 2.
            1 artillery placed in Union of South Africa
            1 artillery placed in United Kingdom
            2 destroyers placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,4,4
            UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 3.00
    Italians : -0.67
    Chinese : 0.83
    Neutral_Axis : 1.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Yugoslavia to Greece
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            2 cruisers moved from 97 Sea Zone to 99 Sea Zone
            1 battleship moved from 93 Sea Zone to 99 Sea Zone
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
            2 fighters moved from Tobruk to 98 Sea Zone
            1 fighter moved from Southern Italy to Greece
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
            1 bomber moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Cyprus
            Battle in 98 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                Italians win, taking Cyprus from British with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Greece
                Italians attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 3/6 hits, 2,50 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits
                    3 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 2/6 hits, 2,50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
            Battle in Algeria
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1,33 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from 98 Sea Zone to Tobruk
            1 fighter moved from Greece to Southern Italy
            1 bomber moved from Greece to Southern Italy
            2 infantry moved from Yugoslavia to Romania
            2 artilleries moved from Southern France to Northern Italy
            2 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 submarine and 2 transports placed in 97 Sea Zone
            Italians undo move 1.
            2 transports placed in 97 Sea Zone
            1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    British : 0,67
    French : 0,67
    Neutral_Allies : -1,67
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 infantry moved from New South Wales to 62 Sea Zone
            3 fighters moved from Queensland to Java
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from Shan State to Malaya
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Syria to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            12 armour moved from Germany to Baltic States
            7 infantry moved from Finland to Karelia
            3 bombers moved from Western Germany to Karelia
            1 infantry moved from Eastern Poland to Baltic States
            10 armour, 5 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Germany to Baltic States
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Karelia
                Germans attack with 3 bombers and 7 infantry
                Russians defend with 1 artillery and 5 infantry
                    Germans roll dice for 3 bombers and 7 infantry in Karelia, round 2 : 3/10 hits, 3,17 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 3 bombers and 4 infantry in Karelia, round 3 : 2/7 hits, 2,67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Karelia, round 3 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Karelia
                    Germans roll dice for 3 bombers and 4 infantry in Karelia, round 4 : 1/7 hits, 2,67 expected hits
                    Russians roll dice for 1 artillery in Karelia, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 3 bombers and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 artillery and 5 infantry
            Battle in Western Ukraine
                Germans attack with 10 armour, 5 artilleries and 18 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 5 artilleries and 18 infantry in Western Ukraine, round 2 : 9/33 hits, 10,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 10 armour, 5 artilleries and 18 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 12 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 12 armour, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 5/15 hits, 6,50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 12 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Germany to Poland
            3 bombers moved from Karelia to Poland
            4 infantry moved from Romania to Eastern Poland
            1 fighter moved from Southern Italy to Poland
            1 fighter moved from Holland Belgium to Poland
            2 tactical_bombers moved from Holland Belgium to Poland
            3 tactical_bombers moved from Holland Belgium to Western Germany
            2 fighters moved from Holland Belgium to Western Germany
            1 aaGun moved from Holland Belgium to France
            1 artillery moved from Normandy Bordeaux to France
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
    
        Place Units - Germans
            9 mech_infantrys placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
            Germans collect 43 PUs (1 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -5,50
    Russians : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Bryansk to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Bryansk to Eastern Poland
            1 tactical_bomber moved from Bryansk to Eastern Poland
            2 fighters moved from Novgorod to Eastern Poland
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Eastern Poland
                Russians attack with 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 4 infantry
                    Russians roll dice for 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/8 hits, 2.83 expected hits
                    Germans roll dice for 4 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Eastern Poland to Bryansk
            3 fighters moved from Eastern Poland to Bryansk
            7 infantry moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            1 artillery moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bessarabia
            1 aaGun moved from Novgorod to Belarus
            1 aaGun moved from Smolensk to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Novgorod to Belarus
    
        Place Units - Russians
            2 infantry placed in Novgorod
            1 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            12 infantry moved from Korea to Amur
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            3 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 armour moved from French Indo China to Yunnan
            2 artilleries moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to 41 Sea Zone
            1 tactical_bomber moved from French Indo China to Kwangtung
            1 fighter moved from French Indo China to Kwangtung
            1 tactical_bomber moved from French Indo China to Kwangtung
            1 fighter moved from French Indo China to Kwangtung
            1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Amur
            5 fighters and 5 tactical_bombers moved from Kiangsu to Amur
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries moved from 5 Sea Zone to Amur
            2 infantry moved from 5 Sea Zone to Amur
            2 fighters moved from French Indo China to 45 Sea Zone
            1 fighter moved from French Indo China to Kwangtung
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 2 infantry
            Battle in Amur
                Japanese attack with 2 artilleries, 1 bomber, 5 fighters, 14 infantry and 5 tactical_bombers
                Russians defend with 2 aaGuns and 18 infantry
                    AA fire in Amur : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber, 5 fighters, 14 infantry and 5 tactical_bombers in Amur, round 2 : 10/27 hits, 9,83 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 9/18 hits, 6,00 expected hits
                    9 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 2 artilleries, 1 bomber, 5 fighters, 5 infantry and 5 tactical_bombers in Amur, round 3 : 6/18 hits, 8,33 expected hits
                    Russians roll dice for 10 infantry in Amur, round 3 : 3/10 hits, 3,33 expected hits
                    3 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers in Amur, round 4 : 7/15 hits, 7,83 expected hits
                    Russians roll dice for 4 infantry in Amur, round 4 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 artilleries, 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Japanese: 13 infantry
                Casualties for Russians: 2 aaGuns and 18 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 5 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 aaGun and 3 infantry
                    AA fire in Yunnan : 2/2 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 4/15 hits, 4,50 expected hits
                    Chinese roll dice for 1 aaGun and 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for British: 1 aaGun and 3 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 cruiser moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 fighters moved from Kwangtung to French Indo China
            2 tactical_bombers moved from Kwangtung to French Indo China
            1 bomber moved from 41 Sea Zone to French Indo China
            2 submarines moved from 20 Sea Zone to 43 Sea Zone
            2 fighters moved from 45 Sea Zone to 42 Sea Zone
            5 fighters moved from Amur to Manchuria
            5 tactical_bombers moved from Amur to Manchuria
            1 bomber moved from Amur to Manchuria
            1 aaGun moved from Korea to Manchuria
            2 infantry moved from Hopei to Anhwe
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : -1,00
    AA fire in Yunnan : : 1,67
    Chinese : 0,00
    UK_Pacific : 1,33
    Russians : 2,33
    Japanese : -3,00
    

    Savegame


  • @Makalakalane fuck that. Japan is done sooner rather than later with those hit rates. 2 out of 2 2s in Malaya, 2 out of 2 1s(!) in Yunnan, 9 out of 18 2s in Amur. It’s the same bullshit over and over. Even if I can hold on to Yunnan I don’t think it will mean anything


  • @Makalakalane Yeah, the dice can be very unkind at times.


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
    
        Place Units - Americans
            1 battleship placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            Americans undo move 2.
            1 carrier placed in 10 Sea Zone
            Americans undo move 2.
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            5 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 5 infantry
                Japanese defend with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry in Yunnan, round 2 : 7/14 hits, 4.83 expected hits
                    5 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -15
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.83
    Japanese : 2.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
    
        Place Units - Americans
            1 battleship placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            Americans undo move 2.
            1 carrier placed in 10 Sea Zone
            Americans undo move 2.
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            5 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 5 infantry
                Japanese defend with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry in Yunnan, round 2 : 7/14 hits, 4.83 expected hits
                    5 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -15
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 mech_infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 armour moved from Iraq to Northwest Persia
            2 fighters moved from India to Burma
            1 tactical_bomber moved from India to Burma
            2 artilleries moved from India to Burma
            3 infantry moved from India to Burma
            1 artillery moved from Kenya to 72 Sea Zone
            1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Iraq
            1 artillery and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Persia
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 bomber placed in Union of South Africa
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 artilleries, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6,6,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,2
            UK_Pacific collect 6 PUs (9 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese : -0.83
    Japanese : 2.17
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            2 infantry moved from Romania to Eastern Poland
            1 fighter moved from Southern Italy to Eastern Poland
            1 bomber moved from Southern Italy to Eastern Poland
            1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Morocco
                Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Eastern Poland
                Italians attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 2 mech_infantrys
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Poland, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Italians
            1 infantry moved from Cyprus to 99 Sea Zone
            1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from Eastern Poland to Slovakia Hungary
            1 bomber moved from Eastern Poland to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            2 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    French : -0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            3 fighters moved from Java to Burma
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,3,3,3,4,6,6
            ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 bombers and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Poland to Belarus
            1 armour moved from Baltic States to Belarus
            1 tactical_bomber moved from Poland to Belarus
            4 infantry moved from Karelia to Novgorod
            3 bombers moved from Poland to Novgorod
            1 armour moved from Baltic States to Novgorod
            1 mech_infantry moved from Baltic States to Bessarabia
            1 infantry moved from Romania to Bessarabia
            1 tactical_bomber moved from Poland to Bessarabia
            1 fighter moved from Poland to Bessarabia
            1 mech_infantry moved from Baltic States to Novgorod
            10 armour, 5 artilleries and 17 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Novgorod
                Germans attack with 1 armour, 3 bombers, 4 infantry and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 armour, 3 bombers, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 2/9 hits, 3.33 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 3 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Bessarabia
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 10 armour, 5 artilleries and 18 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 10 armour, 5 artilleries and 18 infantry in Ukraine, round 2 : 6/33 hits, 10.50 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 10 armour, 5 artilleries and 17 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 aaGun and 1 infantry
                    AA fire in Belarus : 1/1 hits, 0.17 expected hits
                    1 tactical_bomber owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 mech_infantry and 1 tactical_bomber
                Casualties for Russians: 1 aaGun and 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Western Ukraine to Ukraine
            1 fighter moved from Bessarabia to Poland
            9 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            3 bombers moved from Novgorod to Western Germany
            1 tactical_bomber moved from Bessarabia to Poland
            10 armour moved from Baltic States to Eastern Poland
            3 infantry moved from Western Germany to France
            2 artilleries moved from Western Germany to France
    
        Place Units - Germans
            3 submarines placed in 105 Sea Zone
            2 bombers placed in Western Germany
            1 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -7.17
    Russians : 0.00
    AA fire in Belarus : : 0.83
    

    Savegame


  • @scousemart -7, something hit rate… and AA gun hitting 1 out of 1… I hope your aa guns have used up their luck soon, otherwise Moscow is gonna be an impossible task, if I ever get that far that is.

Suggested Topics

  • 15
  • 57
  • 42
  • 37
  • 117
  • 32
  • 105
  • 105
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.8k

Users

40.5k

Topics

1.8m

Posts