Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Shan State to French Indo China Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Shan State to French Indo China Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 destroyer moved from 125 Sea Zone to 127 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 1 battleship and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from Eastern Poland to Bessarabia 3 infantry moved from Eastern Poland to Western Ukraine 8 armour, 4 artilleries, 18 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Germany to Baltic States 1 artillery moved from Eastern Poland to Western Ukraine 2 tactical_bombers moved from Poland to Bessarabia 1 fighter moved from Poland to Bessarabia 1 bomber moved from Normandy Bordeaux to 91 Sea Zone 3 tactical_bombers moved from Poland to Baltic States 1 bomber moved from Poland to Baltic States Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 8 armour, 5 artilleries, 21 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 8 armour, 5 artilleries, 21 infantry and 1 mech_infantry in Western Ukraine, round 2 : 7/35 hits, 10.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 8 armour, 5 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 mech_infantrys and 3 tactical_bombers in Baltic States, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 127 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 127 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Western Ukraine 1 fighter and 2 tactical_bombers moved from Bessarabia to Eastern Poland 3 tactical_bombers moved from Baltic States to Eastern Poland 1 bomber moved from Baltic States to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 5 armour moved from Germany to Eastern Poland 11 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Western Germany to Eastern Poland 2 infantry moved from Normandy Bordeaux to France 1 bomber moved from 91 Sea Zone to Southern France 2 artilleries moved from Southern France to France 1 artillery moved from France to Western Germany Place Units - Germans 1 armour and 8 mech_infantrys placed in Germany 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Germans collect 2 PUs from War Bonds; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : -0.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Novgorod does 2 damage to factory_minor owned by Germans Rockets in Russia roll: 2 1 infantry moved from Belarus to Baltic States 1 armour moved from Bryansk to Baltic States 1 armour, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Novgorod 1 fighter moved from Russia to Novgorod 2 infantry moved from Kansu to Suiyuyan Combat - Russians Battle in Suiyuyan Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Baltic States Russians attack with 1 armour and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Novgorod Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 4 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Russians lost in Novgorod 1 armour owned by the Russians retreated to Belarus Germans win with 4 infantry remaining. Battle score for attacker is -8 Casualties for Russians: 2 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 aaGun moved from Archangel to Vologda 3 aaGuns, 3 artilleries and 24 infantry moved from Bryansk to Russia 1 armour and 1 mech_infantry moved from Volgograd to Russia 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Buyant-Uhaa 2 aaGuns moved from Ulaanbaatar to Central Mongolia 10 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -1.50 Japanese : -0.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Kiangsu to Hopei 1 infantry moved from Kweichow to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kweichow to Hopei 1 artillery and 1 infantry moved from Amur to Buyant-Uhaa 1 artillery and 1 infantry moved from Amur to Ulaanbaatar 1 artillery and 1 infantry moved from Amur to Buryatia 2 infantry moved from Amur to Buyant-Uhaa 2 armour moved from Amur to Buyant-Uhaa 1 fighter and 1 tactical_bomber moved from Amur to Buryatia 1 fighter and 1 tactical_bomber moved from Amur to Ulaanbaatar Combat - Japanese Battle in Ulaanbaatar Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Buryatia Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Buryatia, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Buyant-Uhaa Japanese attack with 2 armour, 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Buyant-Uhaa, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hopei Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Siberia to Amur 2 bombers, 3 fighters and 3 tactical_bombers moved from Kiangsi to Anhwe 1 fighter moved from Amur to Anhwe 1 fighter and 1 tactical_bomber moved from Buryatia to Manchuria 1 fighter and 1 tactical_bomber moved from Ulaanbaatar to Manchuria 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Russians : 0.00 Japanese : 1.50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 submarine placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 2 fighters placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 submarine placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 2 fighters placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 armour and 1 mech_infantry moved from Burma to Siam 1 tactical_bomber moved from India to Siam 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 bomber moved from India to 19 Sea Zone 1 artillery moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 transport moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 2 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 2 fighters moved from 81 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone Combat - British Battle in Kenya Battle in 19 Sea Zone British attack with 1 bomber Japanese defend with 4 transports 4 transports owned by the Japanese lost in 19 Sea Zone British win, taking Kenya from Italians with 1 bomber remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in 96 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 cruiser, 1 destroyer and 1 submarine British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone retreated to 96 Sea Zone Italians win with 1 cruiser remaining. Battle score for attacker is 4 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer and 1 submarine Battle in Siam British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Siam British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Siam, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam British win, taking Siam from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Yunnan British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - British 1 tactical_bomber moved from Siam to India 1 armour and 3 mech_infantrys moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from Malaya to Shan State 3 fighters moved from Persia to Russia 2 fighters moved from 96 Sea Zone to Iraq 2 fighters moved from Union of South Africa to Persia 1 infantry moved from Eastern Persia to West India 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 armour moved from Iraq to Egypt 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 tactical_bomber moved from Egypt to 81 Sea Zone 1 battleship and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 bomber moved from 19 Sea Zone to Guam 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - British 2 fighters placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 2 fighters and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,1,2,1,2,3,4 UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs Some Units in India change ownership: 2 fighters and 1 mech_infantry
Combat Hit Differential Summary :
British : -3.33 Italians : -0.00 Japanese : 2.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Algeria to Morocco Italians take Morocco from French 1 infantry moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 artillery and 3 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 2 infantry moved from Belgian Congo to Rhodesia Combat - Italians Battle in Rhodesia Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Rhodesia, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Rhodesia Italians win, taking Rhodesia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Algeria to Libya 1 cruiser moved from 96 Sea Zone to 95 Sea Zone 2 armour moved from Greece to Romania 4 infantry moved from Greece to Albania 1 artillery moved from Yugoslavia to Albania 2 infantry moved from Yugoslavia to Northern Italy 1 aaGun moved from Yugoslavia to Albania 2 artilleries moved from Romania to Yugoslavia Place Units - Italians 2 destroyers and 1 transport placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Italians collect 2 PUs from War Bonds; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 0.67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 3 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 3 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians Combat - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 58 PUs; Germans buy 3 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 6 PUs; Combat Move - Germans 2 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 8 armour, 5 artilleries, 21 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 11 mech_infantrys moved from Eastern Poland to Bryansk 5 armour moved from Eastern Poland to Bryansk 1 armour moved from Bryansk to Rostov Germans take Rostov from Russians 4 mech_infantrys moved from Poland to Belarus 1 fighter and 2 tactical_bombers moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 infantry moved from Novgorod to Baltic States 1 fighter and 2 tactical_bombers moved from Eastern Poland to Baltic States 1 bomber moved from Southern France to United Kingdom 1 infantry moved from Novgorod to Belarus Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Battle in Baltic States Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 armour Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Belarus Germans attack with 1 fighter, 1 infantry, 4 mech_infantrys and 3 tactical_bombers Russians defend with 1 armour Germans roll dice for 1 fighter, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 4/9 hits, 3.17 expected hits Russians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 1 fighter moved from Belarus to Novgorod 3 tactical_bombers moved from Belarus to Novgorod 2 aaGuns moved from Western Ukraine to Bryansk 1 aaGun moved from Eastern Poland to Western Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 1 fighter moved from Baltic States to Western Ukraine 2 tactical_bombers moved from Baltic States to Western Ukraine 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 cruiser moved from 127 Sea Zone to 112 Sea Zone 1 battleship and 1 destroyer moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 3 fighters moved from Southern Italy to Western Ukraine 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 1 destroyer, 1 submarine and 2 transports placed in 112 Sea Zone 3 armour placed in Novgorod 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 61 PUs Germans collect 3 PUs from War Bonds; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 2.67 Russians : 0.00 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Ukraine does 5 damage to factory_minor owned by Germans Rockets in Russia roll: 5 1 armour and 1 mech_infantry moved from Russia to Archangel 1 tactical_bomber moved from Vologda to Archangel 2 mech_infantrys moved from Russia to Rostov 2 fighters moved from Russia to Rostov 1 fighter moved from Vologda to Archangel 11 infantry moved from Central Mongolia to Buyant-Uhaa 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Russians Battle in Archangel Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Buyant-Uhaa Russians attack with 11 infantry Japanese defend with 2 armour, 1 artillery and 3 infantry Russians roll dice for 11 infantry in Buyant-Uhaa, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Buyant-Uhaa, round 2 : 4/6 hits, 2.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Buyant-Uhaa 7 infantry owned by the Russians retreated to Central Mongolia Japanese win with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 4 infantry Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Rostov to Russia 1 tactical_bomber moved from Archangel to Russia 1 aaGun moved from Vologda to Russia 1 aaGun moved from Central Mongolia to Suiyuyan 1 infantry moved from Russia to Tambov 1 fighter moved from Archangel to Russia 1 cruiser moved from 114 Sea Zone to 113 Sea Zone Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -1.00 Japanese : 1.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. 2 artilleries and 2 infantry moved from Jehol to Chahar 2 armour, 1 artillery and 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 artillery moved from Ulaanbaatar to Central Mongolia 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 armour and 1 mech_infantry moved from Hopei to Suiyuyan Japanese take Shensi from Chinese 2 fighters and 2 tactical_bombers moved from Manchuria to Central Mongolia 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 infantry moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi 2 bombers moved from Anhwe to Yakut S.S.R. Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Chahar Japanese attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Suiyuyan Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 aaGun and 1 infantry AA fire in Suiyuyan : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in Central Mongolia Japanese attack with 2 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 aaGun and 7 infantry AA fire in Central Mongolia : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Central Mongolia Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Central Mongolia, round 2 : 3/9 hits, 4.17 expected hits Russians roll dice for 1 aaGun and 7 infantry in Central Mongolia, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Central Mongolia Japanese roll dice for 2 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in Central Mongolia, round 3 : 6/7 hits, 3.50 expected hits Russians roll dice for 5 infantry in Central Mongolia, round 3 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 2 armour, 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Casualties for Russians: 1 aaGun and 7 infantry Battle in Yakut S.S.R. Japanese attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Yakut S.S.R., round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 infantry moved from Amur to Manchuria 1 infantry moved from Kweichow to Yunnan 1 aaGun moved from Kiangsu to Kiangsi 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from Central Mongolia to Anhwe 1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 2 bombers moved from Yakut S.S.R. to Manchuria Place Units - Japanese 1 submarine and 2 transports placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in Suiyuyan : : -0.33 AA fire in Central Mongolia : : 0.50 Chinese : -0.33 Russians : -0.33 Japanese : 5.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 3 PUs; Politics - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 factory_minor EDIT: Adding units owned by Americans to Western United States: 1 factory_major EDIT: Removing units owned by Americans from Central United States: 1 factory_minor EDIT: Adding units owned by Americans to Central United States: 1 factory_major EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major EDIT: Turning off Edit Mode Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 carriers moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 armour moved from Western United States to Central United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 armour and 2 infantry placed in Central United States 2 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 1.17 Japanese : 0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese 3 artilleries, 1 fighter and 10 infantry moved from Sikang to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 3 PUs; Politics - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 factory_minor EDIT: Adding units owned by Americans to Western United States: 1 factory_major EDIT: Removing units owned by Americans from Central United States: 1 factory_minor EDIT: Adding units owned by Americans to Central United States: 1 factory_major EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major EDIT: Turning off Edit Mode Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 carriers moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 armour moved from Western United States to Central United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 armour and 2 infantry placed in Central United States 2 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese 3 artilleries, 1 fighter and 10 infantry moved from Sikang to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 artilleries moved from Egypt to Alexandria 1 tactical_bomber moved from 81 Sea Zone to Alexandria 1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Tanganyika Territory to Rhodesia 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Siam to Kwangsi 1 tactical_bomber moved from India to Kwangsi 1 artillery and 2 infantry moved from Burma to Yunnan 1 bomber moved from Guam to Japan Combat - British Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Japan causes 6 damage total. Battle in Rhodesia British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rhodesia, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Rhodesia British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rhodesia, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia British roll dice for 1 artillery and 1 mech_infantry in Rhodesia, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Rhodesia, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Alexandria British attack with 1 armour, 2 artilleries and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 2 artilleries and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits 1 artillery owned by the British and 2 infantry owned by the Italians lost in Alexandria British roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Alexandria, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 artillery Casualties for Italians: 1 artillery and 3 infantry Battle in Yunnan British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi British attack with 1 armour and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 armour and 1 tactical_bomber in Kwangsi, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Kwangsi to Burma 1 armour and 3 mech_infantrys moved from Burma to Szechwan 1 mech_infantry moved from India to Burma 1 infantry moved from West India to India 2 fighters moved from Iraq to Russia 4 fighters moved from Persia to Russia 1 mech_infantry moved from Eastern Persia to Iraq 1 infantry moved from Persia to Iraq 1 carrier and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 tactical_bomber moved from Alexandria to Iraq 1 bomber moved from Japan to Midway 2 fighters moved from India to Iraq 1 fighter moved from India to Iraq Place Units - British 2 fighters placed in Persia 1 mech_infantry placed in Union of South Africa 1 artillery placed in Persia 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6 British collect 30 PUs (2 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 2 armour, 1 infantry and 3 mech_infantrys placed in India Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5 UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs Some Units in India change ownership: 2 armour, 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
British : 1.17 Italians : 0.33 Americans : 1.17 AA fire in Japan : : -0.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Libya to Alexandria 1 bomber moved from Southern Italy to Alexandria 2 transports moved from 95 Sea Zone to 97 Sea Zone 2 artilleries moved from Yugoslavia to 97 Sea Zone 2 infantry moved from Albania to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt 2 cruisers moved from 95 Sea Zone to 98 Sea Zone 2 destroyers moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 armour and 1 artillery Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Alexandria, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria retreated to Alexandria British win with 1 armour remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for British: 1 artillery Battle in Egypt Italians attack with 2 artilleries and 2 infantry British defend with 1 harbour; French defend with 1 infantry; ANZAC defend with 1 infantry Italians roll dice for 2 cruisers in Egypt, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Greece 1 artillery moved from Albania to Greece 1 aaGun moved from Albania to Greece 2 infantry moved from Albania to Greece 2 armour moved from Romania to Ukraine 1 artillery and 3 infantry moved from Morocco to Algeria Place Units - Italians 1 carrier, 1 destroyer and 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Italians collect 5 PUs from War Bonds; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -2.00 British : 0.67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 cruiser and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 fighter placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 cruiser and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 fighter placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Gibraltar to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50