“clarification on battle calculators”, not “communications”.
Maxi vs. Toyls
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Queensland to 26 Sea Zone 1 infantry moved from South Australia to Western Australia Japanese take Western Australia from ANZAC 1 artillery moved from South Australia to Victoria Japanese take Victoria from ANZAC 1 tactical_bomber moved from Queensland to 26 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter, 11 infantry and 3 tactical_bombers moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 artillery and 4 infantry moved from Yenisey to Timguska Combat - Japanese Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Timguska Japanese attack with 1 artillery and 4 infantry Russians defend with 1 aaGun and 3 infantry Japanese roll dice for 1 artillery and 4 infantry in Timguska, round 2 : 3/5 hits, 1,17 expected hits Russians roll dice for 1 aaGun and 3 infantry in Timguska, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Timguska Japanese roll dice for 1 artillery and 2 infantry in Timguska, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 3 infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in Hunan Japanese attack with 1 fighter, 11 infantry and 3 tactical_bombers British defend with 2 aaGuns and 11 infantry; Chinese defend with 1 infantry AA fire in Hunan : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 fighter, 11 infantry and 3 tactical_bombers in Hunan, round 2 : 6/15 hits, 4,00 expected hits Chinese roll dice for 2 aaGuns and 12 infantry in Hunan, round 2 : 8/12 hits, 4,00 expected hits 8 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Hunan Japanese roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Hunan, round 3 : 5/7 hits, 2,67 expected hits Chinese roll dice for 8 infantry in Hunan, round 3 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the British lost in Hunan Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Hunan, round 4 : 3/5 hits, 2,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Hunan Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 11 infantry Casualties for British: 2 aaGuns and 11 infantry Casualties for Chinese: 1 infantry Battle in 26 Sea Zone Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 10/14 hits, 8,17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 9/12 hits, 6,17 expected hits Units damaged: 1 battleship owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 8/10 hits, 6,17 expected hits Americans roll dice for 1 battleship, 1 cruiser, 4 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 4/8 hits, 4,83 expected hits 3 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 bomber owned by the Japanese, 2 tactical_bombers owned by the Americans, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 bomber and 3 fighters remaining. Battle score for attacker is 49 Casualties for Japanese: 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to 26 Sea Zone 2 carriers moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 cruiser and 4 destroyers moved from 6 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Marshall Islands 2 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter and 3 tactical_bombers moved from Hunan to Kiangsu 3 infantry moved from Shantung to Kiangsu 2 infantry moved from Jehol to Shantung 1 infantry moved from Siberia to Amur 1 aaGun moved from Yenisey to Timguska 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone 5 infantry moved from 6 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Shantung 3 artilleries and 1 infantry placed in Japan 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 Japanese collect 49 PUs (2 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Hunan : : -0,67 Americans : 2,17 Chinese : 3,33 Russians : 1,67 Japanese : 11,00
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Der var vildt mange hit fra begge sider!
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 5 transports moved from 109 Sea Zone to 107 Sea Zone 1 bomber moved from Malta to Southern Italy 1 fighter moved from Hopei to Kwangtung 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in 25 Sea Zone Americans attack with 1 carrier and 1 destroyer Japanese defend with 2 submarines Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Germans defend with 4 submarines and 3 transports Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 110 Sea Zone 3 transports owned by the Germans lost in 110 Sea Zone Americans roll dice for 3 submarines in 110 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 45 Casualties for Germans: 4 submarines and 3 transports Non Combat Move - Americans 1 carrier moved from 109 Sea Zone to 91 Sea Zone 2 cruisers moved from 109 Sea Zone to 91 Sea Zone 1 battleship moved from 109 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Southeast Mexico 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to Malta Place Units - Americans 1 battleship, 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,5,1,4,3,6,6,2,6,2,6,6,3,6 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0,83 AA fire in Southern Italy : : -0,17 Americans : -1,33 Japanese : 0,17
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TripleA Manual Gamesave Post: Chinese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 4 artilleries and 7 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 5 transports moved from 109 Sea Zone to 107 Sea Zone 1 bomber moved from Malta to Southern Italy 1 fighter moved from Hopei to Kwangtung 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in 25 Sea Zone Americans attack with 1 carrier and 1 destroyer Japanese defend with 2 submarines Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Germans defend with 4 submarines and 3 transports Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 110 Sea Zone 3 transports owned by the Germans lost in 110 Sea Zone Americans roll dice for 3 submarines in 110 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 45 Casualties for Germans: 4 submarines and 3 transports Non Combat Move - Americans 1 carrier moved from 109 Sea Zone to 91 Sea Zone 2 cruisers moved from 109 Sea Zone to 91 Sea Zone 1 battleship moved from 109 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Southeast Mexico 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to Malta Place Units - Americans 1 battleship, 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,5,1,4,3,6,6,2,6,2,6,6,3,6 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 4 artilleries and 7 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from Kwangtung to Kiangsi 3 artilleries moved from Kwangtung to Kiangsi 1 fighter moved from Hopei to Kiangsi 1 mech_infantry moved from Yunnan to Kiangsi 1 carrier moved from 39 Sea Zone to 43 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Burma to India 10 infantry moved from Yunnan to Kwangsi 1 bomber moved from Burma to Shantung 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 infantry moved from French Indo China to Kwangsi Combat - British Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Celebes Battle in Kiangsi British attack with 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry Japanese defend with 3 infantry British roll dice for 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/11 hits, 3,17 expected hits Japanese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi British roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Kiangsi, round 3 : 2/10 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kiangsi British win, taking Celebes from Japanese, taking Kiangsi from Japanese with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - British 1 fighter moved from Kiangsi to Anhwe 1 aaGun moved from Kwangtung to Kiangsi 1 bomber moved from Shantung to Anhwe 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Egypt to Eastern Persia 1 fighter moved from Egypt to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 bomber and 1 fighter placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Units Change Ownership Some Units in India change ownership: 1 bomber and 1 fighter Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0,83 British : -3,17 AA fire in Southern Italy : : -0,17 Americans : -1,33 AA fire in Shantung : : -0,17 Japanese : -0,50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Libya 1 fighter moved from Western Germany to Libya 1 mech_infantry moved from Yugoslavia to Greece Italians take Greece from British Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/6 hits, 2,33 expected hits British roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits, 2,17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Libya, round 3 : 2/4 hits, 1,67 expected hits British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Libya, round 3 : 2/5 hits, 1,83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 artillery owned by the Italians lost in Libya 1 armour owned by the Italians retreated to Tunisia British win with 1 armour and 2 artilleries remaining. Battle score for attacker is -4 Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Libya to Tunisia 1 infantry moved from Morocco to Algeria 2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Northern Italy to Southern Italy 1 infantry moved from France to Northern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone 1 bomber placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1,00 British : 0,00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 cruiser moved from 50 Sea Zone to 26 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Malaya to Borneo Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters ANZAC roll dice for 1 cruiser in 26 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 26 Sea Zone, round 2 : 7/13 hits, 6,50 expected hits 1 cruiser owned by the ANZAC lost in 26 Sea Zone Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 cruiser Battle in Borneo ANZAC attack with 1 fighter and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Borneo to 43 Sea Zone Turn Complete - ANZAC
Combat Hit Differential Summary :
ANZAC : -2,00 Japanese : 0,50
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 cruiser moved from 50 Sea Zone to 26 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Malaya to Borneo Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters ANZAC roll dice for 1 cruiser in 26 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 26 Sea Zone, round 2 : 7/13 hits, 6,50 expected hits 1 cruiser owned by the ANZAC lost in 26 Sea Zone Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 cruiser Battle in Borneo ANZAC attack with 1 fighter and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Borneo to 43 Sea Zone Turn Complete - ANZAC Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2,00 Japanese : 0,50
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Eastern Poland to Russia 2 bombers moved from Western Germany to Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Western Germany to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 4 infantry moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Eastern Poland to Bessarabia 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/2 hits, 0,33 expected hits Bombing raid in Ukraine rolls: 6,8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Bessarabia Germans attack with 1 bomber, 6 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber, 6 infantry and 2 mech_infantrys in Bessarabia, round 2 : 1/9 hits, 2,00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 bomber moved from Bessarabia to Poland 1 bomber moved from Poland to Eastern Poland 1 bomber moved from Russia to Eastern Poland 2 bombers moved from Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 5 mech_infantrys moved from Eastern Poland to Bessarabia 5 mech_infantrys moved from Germany to Eastern Poland 5 armour moved from Germany to Eastern Poland 1 armour moved from Greater Southern Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 3 infantry moved from Poland to Eastern Poland 1 aaGun moved from Western Germany to Germany Place Units - Germans 3 infantry placed in Novgorod 10 mech_infantrys placed in Germany 3 infantry placed in United Kingdom Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,67 Germans : -1,33 AA fire in Ukraine : : -0,33 Russians : -0,67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Hopei to Buyant-Uhaa 1 armour and 1 mech_infantry moved from Hopei to Tsagaan Olom 7 infantry moved from Hopei to Anhwe 1 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 2 armour and 4 infantry moved from Russia to Bryansk 5 infantry moved from Ukraine to Bryansk 1 infantry moved from Smolensk to Bryansk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 1 aaGun moved from Hopei to Anhwe Place Units - Russians 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 44 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 artillery moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Timguska to Novosibirsk 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 25 Sea Zone Japanese attack with 4 fighters and 2 submarines Americans defend with 1 carrier and 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 18 Casualties for Japanese: 1 submarine Casualties for Americans: 1 carrier and 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 4 fighters moved from 25 Sea Zone to 26 Sea Zone 3 artilleries and 6 infantry moved from Japan to 6 Sea Zone 3 artilleries, 1 carrier, 6 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 3 tactical_bombers moved from 19 Sea Zone to Japan 6 infantry moved from Kiangsu to Shantung 1 infantry moved from Amur to Manchuria 1 infantry moved from Western Australia to Northern Territory 1 artillery and 2 infantry moved from New South Wales to South Australia 1 artillery moved from Victoria to South Australia Place Units - Japanese 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3 Japanese collect 38 PUs (10 lost to blockades); end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : 0,33 ANZAC : -0,17 Japanese : 1,50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Malta to Gibraltar 5 transports moved from 107 Sea Zone to 106 Sea Zone 4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia 1 fighter moved from Kwangtung to Guam 1 fighter moved from Southeast Mexico to 10 Sea Zone Combat - Americans Non Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 3 destroyers and 2 tactical_bombers placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,2,3,1,4,5,4,6,1,3,3,6,5,5,5 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 8 artilleries and 6 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 8 artilleries and 6 infantry Japanese defend with 1 factory_minor and 11 infantry Chinese roll dice for 8 artilleries and 6 infantry in Shantung, round 2 : 5/14 hits, 4,67 expected hits Japanese roll dice for 11 infantry in Shantung, round 2 : 3/11 hits, 3,67 expected hits 5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries and 3 infantry in Shantung, round 3 : 2/11 hits, 3,67 expected hits Japanese roll dice for 6 infantry in Shantung, round 3 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries and 1 infantry in Shantung, round 4 : 3/9 hits, 3,00 expected hits Japanese roll dice for 4 infantry in Shantung, round 4 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries in Shantung, round 5 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 8 artilleries remaining. Battle score for attacker is 15 Casualties for Chinese: 6 infantry Casualties for Japanese: 11 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Shantung Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : -1,00 Japanese : -1,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Malta to Gibraltar 5 transports moved from 107 Sea Zone to 106 Sea Zone 4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia 1 fighter moved from Kwangtung to Guam 1 fighter moved from Southeast Mexico to 10 Sea Zone Combat - Americans Non Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 3 destroyers and 2 tactical_bombers placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,2,3,1,4,5,4,6,1,3,3,6,5,5,5 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 8 artilleries and 6 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 8 artilleries and 6 infantry Japanese defend with 1 factory_minor and 11 infantry Chinese roll dice for 8 artilleries and 6 infantry in Shantung, round 2 : 5/14 hits, 4,67 expected hits Japanese roll dice for 11 infantry in Shantung, round 2 : 3/11 hits, 3,67 expected hits 5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries and 3 infantry in Shantung, round 3 : 2/11 hits, 3,67 expected hits Japanese roll dice for 6 infantry in Shantung, round 3 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries and 1 infantry in Shantung, round 4 : 3/9 hits, 3,00 expected hits Japanese roll dice for 4 infantry in Shantung, round 4 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries in Shantung, round 5 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 8 artilleries remaining. Battle score for attacker is 15 Casualties for Chinese: 6 infantry Casualties for Japanese: 11 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Shantung Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 11 infantry moved from Kwangsi to Kwangtung 5 infantry moved from Kiangsi to Kwangtung 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 carrier and 1 fighter moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from Anhwe to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern Persia to Novosibirsk 1 bomber moved from India to Novosibirsk 1 bomber moved from Anhwe to Manchuria 1 armour and 2 artilleries moved from Libya to Tunisia 1 destroyer moved from 39 Sea Zone to 43 Sea Zone 1 fighter moved from India to Samara 1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 3 artilleries moved from Kiangsi to Kwangtung 1 mech_infantry moved from Kiangsi to Jehol Combat - British Battle in Borneo Battle in Tunisia British attack with 1 armour and 2 artilleries Italians defend with 1 armour and 1 fighter British roll dice for 1 armour and 2 artilleries in Tunisia, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1,17 expected hits 1 artillery owned by the British lost in Tunisia British roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 armour and 1 fighter in Tunisia, round 3 : 1/2 hits, 1,17 expected hits 1 artillery owned by the British lost in Tunisia 1 armour owned by the British retreated to Libya Italians win, taking Borneo from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries Battle in Manchuria British attack with 1 bomber Japanese defend with 1 infantry British roll dice for 1 bomber in Manchuria, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the British lost in Manchuria Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Battle in Novosibirsk British attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 3/3 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 44 Sea Zone British attack with 1 carrier, 1 destroyer and 1 fighter; ANZAC loiter and taunt Japanese defend with 1 submarine British roll dice for 1 carrier, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone British win, taking 44 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Novosibirsk to Samara 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 aaGun moved from Kiangsi to Kwangtung Place Units - UK_Pacific 2 transports placed in 39 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 31 PUs; end with 31 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 37 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
British : -1,33 Italians : -0,33 Chinese : -1,00 Japanese : -1,50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Tunisia to Libya 1 fighter moved from Tunisia to Libya 2 armour and 1 mech_infantry moved from Eastern Poland to Belarus Combat - Italians Battle in Belarus Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Libya Italians attack with 1 armour and 1 fighter British defend with 1 armour Italians roll dice for 1 armour and 1 fighter in Libya, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Libya Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Libya to Southern Italy 1 infantry moved from Algeria to Tunisia 1 bomber moved from Northern Italy to Southern Italy 1 mech_infantry moved from Greece to Romania 1 artillery moved from Yugoslavia to Slovakia Hungary Place Units - Italians 2 submarines placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0,17 British : 0,50 Russians : 0,67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Turn Complete - ANZAC
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Turn Complete - ANZAC Combat Move - French 1 fighter moved from Gibraltar to Tobruk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 5 infantry and 7 mech_infantrys moved from Bessarabia to Western Ukraine 6 armour, 3 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 4 bombers moved from Eastern Poland to Russia Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Russia AA fire in Russia : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6,8,5 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Non Combat Move - Germans 6 infantry moved from Novgorod to Belarus 3 bombers moved from Russia to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Germany to Poland 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Germans 1 fighter and 2 infantry placed in United Kingdom Germans undo move 1. 2 infantry placed in United Kingdom 2 armour and 1 mech_infantry placed in Novgorod 6 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 50 PUs (9 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy nothing; Remaining resources: 26 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Buyant-Uhaa to Amur Russians take Amur from Japanese 1 armour and 1 mech_infantry moved from Amur to Korea Russians take Korea from Japanese 1 armour and 1 mech_infantry moved from Tsagaan Olom to Timguska 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in Timguska Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Russians 1 aaGun and 7 infantry moved from Anhwe to Kweichow 1 aaGun, 5 armour, 4 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber moved from Bryansk to Russia 3 infantry moved from Volgograd to Tambov Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6 Russians collect 17 PUs (3 lost to blockades); end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Urals to Vologda Japanese take Vologda from Russians 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 3 infantry moved from Japan to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Korea 2 fighters and 2 tactical_bombers moved from Japan to Korea Combat - Japanese Battle in Hawaiian Islands Japanese attack with 3 artilleries and 6 infantry Americans defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Japanese roll dice for 2 battleships and 1 cruiser in Hawaiian Islands, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Hawaiian Islands, round 2 : 6/9 hits, 2,50 expected hits Americans roll dice for 1 aaGun and 3 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for Americans: 1 aaGun and 3 infantry Battle in Korea Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Korea, round 2 : 3/7 hits, 2,83 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Korea to Japan 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Northern Territory to South Australia 1 bomber moved from Marshall Islands to Queensland Place Units - Japanese 1 artillery and 2 infantry placed in New South Wales 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : 0,00 Russians : -0,83 Japanese : 3,83