• TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Queensland to 26 Sea Zone
            1 infantry moved from South Australia to Western Australia
                  Japanese take Western Australia from ANZAC
            1 artillery moved from South Australia to Victoria
                  Japanese take Victoria from ANZAC
            1 tactical_bomber moved from Queensland to 26 Sea Zone
            2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 fighter, 11 infantry and 3 tactical_bombers moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 artillery and 4 infantry moved from Yenisey to Timguska
    
        Combat - Japanese
            Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in Timguska
                Japanese attack with 1 artillery and 4 infantry
                Russians defend with 1 aaGun and 3 infantry
                    Japanese roll dice for 1 artillery and 4 infantry in Timguska, round 2 : 3/5 hits, 1,17 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Timguska, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Timguska
                    Japanese roll dice for 1 artillery and 2 infantry in Timguska, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
                Japanese win, taking Timguska from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 11 infantry and 3 tactical_bombers
                British defend with 2 aaGuns and 11 infantry; Chinese defend with 1 infantry
                    AA fire in Hunan : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter, 11 infantry and 3 tactical_bombers in Hunan, round 2 : 6/15 hits, 4,00 expected hits
                    Chinese roll dice for 2 aaGuns and 12 infantry in Hunan, round 2 : 8/12 hits, 4,00 expected hits
                    8 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Hunan
                    Japanese roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Hunan, round 3 : 5/7 hits, 2,67 expected hits
                    Chinese roll dice for 8 infantry in Hunan, round 3 : 2/8 hits, 2,67 expected hits
                    2 infantry owned by the Japanese and 5 infantry owned by the British lost in Hunan
                    Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Hunan, round 4 : 3/5 hits, 2,33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Hunan
                Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 11 infantry
                Casualties for British: 2 aaGuns and 11 infantry
                Casualties for Chinese: 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport
                    Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 10/14 hits, 8,17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 9/12 hits, 6,17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 8/10 hits, 6,17 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 4 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 4/8 hits, 4,83 expected hits
                    3 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 bomber owned by the Japanese, 2 tactical_bombers owned by the Americans, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 bomber and 3 fighters remaining. Battle score for attacker is 49
                Casualties for Japanese: 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers
                Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            2 carriers moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 cruiser and 4 destroyers moved from 6 Sea Zone to 26 Sea Zone
            1 bomber moved from 26 Sea Zone to Marshall Islands
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 fighter and 3 tactical_bombers moved from Hunan to Kiangsu
            3 infantry moved from Shantung to Kiangsu
            2 infantry moved from Jehol to Shantung
            1 infantry moved from Siberia to Amur
            1 aaGun moved from Yenisey to Timguska
            2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            5 infantry moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            3 artilleries and 1 infantry placed in Japan
            1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
            Japanese collect 49 PUs (2 lost to blockades); end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    AA fire in Hunan : : -0,67
    Americans : 2,17
    Chinese : 3,33
    Russians : 1,67
    Japanese : 11,00
    

    Savegame


  • Der var vildt mange hit fra begge sider!


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            5 transports moved from 109 Sea Zone to 107 Sea Zone
            1 bomber moved from Malta to Southern Italy
            1 fighter moved from Hopei to Kwangtung
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Southern Italy
                    AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 6 damage total. 
            Battle in 25 Sea Zone
                Americans attack with 1 carrier and 1 destroyer
                Japanese defend with 2 submarines
                    Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                Germans defend with 4 submarines and 3 transports
                    Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Germans lost in 110 Sea Zone
                    3 transports owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 3 submarines in 110 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits
                Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 45
                Casualties for Germans: 4 submarines and 3 transports
    
        Non Combat Move - Americans
            1 carrier moved from 109 Sea Zone to 91 Sea Zone
            2 cruisers moved from 109 Sea Zone to 91 Sea Zone
            1 battleship moved from 109 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to Southeast Mexico
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Southern Italy to Malta
    
        Place Units - Americans
            1 battleship, 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,5,1,4,3,6,6,2,6,2,6,6,3,6
            Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    AA fire in Southern Italy : : -0,17
    Americans : -1,33
    Japanese : 0,17
    

    Savegame


  • TripleA Manual Gamesave Post: Chinese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            4 artilleries and 7 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 artilleries placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            5 transports moved from 109 Sea Zone to 107 Sea Zone
            1 bomber moved from Malta to Southern Italy
            1 fighter moved from Hopei to Kwangtung
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Southern Italy
                    AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 6 damage total. 
            Battle in 25 Sea Zone
                Americans attack with 1 carrier and 1 destroyer
                Japanese defend with 2 submarines
                    Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                Germans defend with 4 submarines and 3 transports
                    Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Germans lost in 110 Sea Zone
                    3 transports owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 3 submarines in 110 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits
                Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 45
                Casualties for Germans: 4 submarines and 3 transports
    
        Non Combat Move - Americans
            1 carrier moved from 109 Sea Zone to 91 Sea Zone
            2 cruisers moved from 109 Sea Zone to 91 Sea Zone
            1 battleship moved from 109 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to Southeast Mexico
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Southern Italy to Malta
    
        Place Units - Americans
            1 battleship, 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,5,1,4,3,6,6,2,6,2,6,6,3,6
            Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            4 artilleries and 7 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 artilleries placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 infantry moved from Kwangtung to Kiangsi
            3 artilleries moved from Kwangtung to Kiangsi
            1 fighter moved from Hopei to Kiangsi
            1 mech_infantry moved from Yunnan to Kiangsi
            1 carrier moved from 39 Sea Zone to 43 Sea Zone
            1 destroyer moved from 41 Sea Zone to 43 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from Burma to India
            10 infantry moved from Yunnan to Kwangsi
            1 bomber moved from Burma to Shantung
            1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
            1 infantry moved from French Indo China to Kwangsi
    
        Combat - British
            Strategic bombing raid in Shantung
                    AA fire in Shantung : 0/1 hits, 0,17 expected hits
                Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total. 
            Battle in Celebes
            Battle in Kiangsi
                British attack with 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
                Japanese defend with 3 infantry
                    British roll dice for 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/11 hits, 3,17 expected hits
                    Japanese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                    British roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Kiangsi, round 3 : 2/10 hits, 3,00 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Kiangsi
                British win, taking Celebes from Japanese, taking Kiangsi from Japanese with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Kiangsi to Anhwe
            1 aaGun moved from Kwangtung to Kiangsi
            1 bomber moved from Shantung to Anhwe
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 tactical_bomber moved from Egypt to Eastern Persia
            1 fighter moved from Egypt to Eastern Persia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
            1 bomber and 1 fighter placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
            UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 bomber and 1 fighter
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Germans : -0,83
    British : -3,17
    AA fire in Southern Italy : : -0,17
    Americans : -1,33
    AA fire in Shantung : : -0,17
    Japanese : -0,50
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 fighter moved from Western Germany to Libya
            1 mech_infantry moved from Yugoslavia to Greece
                  Italians take Greece from British
    
        Combat - Italians
            Battle in Libya
                Italians attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/6 hits, 2,33 expected hits
                    British roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits, 2,17 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Libya, round 3 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Libya, round 3 : 2/5 hits, 1,83 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 artillery owned by the Italians lost in Libya
                1 armour owned by the Italians retreated to Tunisia
                British win with 1 armour and 2 artilleries remaining. Battle score for attacker is -4
                Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry
                Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Libya to Tunisia
            1 infantry moved from Morocco to Algeria
            2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            3 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from France to Northern Italy
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 bomber placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Yugoslavia: 2 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1,00
    British : 0,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - ANZAC
            1 cruiser moved from 50 Sea Zone to 26 Sea Zone
            1 submarine moved from 56 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 37 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            2 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from Malaya to Borneo
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters
                    ANZAC roll dice for 1 cruiser in 26 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 26 Sea Zone, round 2 : 7/13 hits, 6,50 expected hits
                    1 cruiser owned by the ANZAC lost in 26 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters remaining. Battle score for attacker is -12
                Casualties for ANZAC: 1 cruiser
            Battle in Borneo
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                    ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 6 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Borneo to 43 Sea Zone
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    ANZAC : -2,00
    Japanese : 0,50
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - ANZAC
            1 cruiser moved from 50 Sea Zone to 26 Sea Zone
            1 submarine moved from 56 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 37 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            2 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from Malaya to Borneo
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters
                    ANZAC roll dice for 1 cruiser in 26 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 26 Sea Zone, round 2 : 7/13 hits, 6,50 expected hits
                    1 cruiser owned by the ANZAC lost in 26 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters remaining. Battle score for attacker is -12
                Casualties for ANZAC: 1 cruiser
            Battle in Borneo
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                    ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 6 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Borneo to 43 Sea Zone
    
        Turn Complete - ANZAC
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2,00
    Japanese : 0,50
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Eastern Poland to Russia
            2 bombers moved from Western Germany to Ukraine
            1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            4 infantry moved from Eastern Poland to Bessarabia
            2 mech_infantrys moved from Eastern Poland to Bessarabia
            1 infantry moved from Novgorod to Belarus
                  Germans take Belarus from Russians
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/2 hits, 0,33 expected hits
                Bombing raid in Ukraine rolls: 6,8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Russia causes 3 damage total. 
            Battle in Bessarabia
                Germans attack with 1 bomber, 6 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 6 infantry and 2 mech_infantrys in Bessarabia, round 2 : 1/9 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from Bessarabia to Poland
            1 bomber moved from Poland to Eastern Poland
            1 bomber moved from Russia to Eastern Poland
            2 bombers moved from Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            5 mech_infantrys moved from Eastern Poland to Bessarabia
            5 mech_infantrys moved from Germany to Eastern Poland
            5 armour moved from Germany to Eastern Poland
            1 armour moved from Greater Southern Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            3 infantry moved from Poland to Eastern Poland
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            3 infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            3 infantry placed in United Kingdom
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
            Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,67
    Germans : -1,33
    AA fire in Ukraine : : -0,33
    Russians : -0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Hopei to Buyant-Uhaa
            1 armour and 1 mech_infantry moved from Hopei to Tsagaan Olom
            7 infantry moved from Hopei to Anhwe
            1 infantry moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            2 armour and 4 infantry moved from Russia to Bryansk
            5 infantry moved from Ukraine to Bryansk
            1 infantry moved from Smolensk to Bryansk
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            1 aaGun moved from Hopei to Anhwe
    
        Place Units - Russians
            7 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 20 Sea Zone to 44 Sea Zone
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 artillery moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Timguska to Novosibirsk
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 4 fighters and 2 submarines
                Americans defend with 1 carrier and 1 destroyer
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 carrier and 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            4 fighters moved from 25 Sea Zone to 26 Sea Zone
            3 artilleries and 6 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 1 carrier, 6 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
            1 fighter and 3 tactical_bombers moved from 19 Sea Zone to Japan
            6 infantry moved from Kiangsu to Shantung
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Western Australia to Northern Territory
            1 artillery and 2 infantry moved from New South Wales to South Australia
            1 artillery moved from Victoria to South Australia
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
            2 fighters and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,6
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3
            Japanese collect 38 PUs (10 lost to blockades); end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    ANZAC : -0,17
    Japanese : 1,50
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Malta to Gibraltar
            5 transports moved from 107 Sea Zone to 106 Sea Zone
            4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
            1 fighter moved from Kwangtung to Guam
            1 fighter moved from Southeast Mexico to 10 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 3 destroyers and 2 tactical_bombers placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,2,3,1,4,5,4,6,1,3,3,6,5,5,5
            Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            8 artilleries and 6 infantry moved from Anhwe to Shantung
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 8 artilleries and 6 infantry
                Japanese defend with 1 factory_minor and 11 infantry
                    Chinese roll dice for 8 artilleries and 6 infantry in Shantung, round 2 : 5/14 hits, 4,67 expected hits
                    Japanese roll dice for 11 infantry in Shantung, round 2 : 3/11 hits, 3,67 expected hits
                    5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 8 artilleries and 3 infantry in Shantung, round 3 : 2/11 hits, 3,67 expected hits
                    Japanese roll dice for 6 infantry in Shantung, round 3 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 8 artilleries and 1 infantry in Shantung, round 4 : 3/9 hits, 3,00 expected hits
                    Japanese roll dice for 4 infantry in Shantung, round 4 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 8 artilleries in Shantung, round 5 : 3/8 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 8 artilleries remaining. Battle score for attacker is 15
                Casualties for Chinese: 6 infantry
                Casualties for Japanese: 11 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Malta to Gibraltar
            5 transports moved from 107 Sea Zone to 106 Sea Zone
            4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
            1 fighter moved from Kwangtung to Guam
            1 fighter moved from Southeast Mexico to 10 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 3 destroyers and 2 tactical_bombers placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,2,3,1,4,5,4,6,1,3,3,6,5,5,5
            Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            8 artilleries and 6 infantry moved from Anhwe to Shantung
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 8 artilleries and 6 infantry
                Japanese defend with 1 factory_minor and 11 infantry
                    Chinese roll dice for 8 artilleries and 6 infantry in Shantung, round 2 : 5/14 hits, 4,67 expected hits
                    Japanese roll dice for 11 infantry in Shantung, round 2 : 3/11 hits, 3,67 expected hits
                    5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 8 artilleries and 3 infantry in Shantung, round 3 : 2/11 hits, 3,67 expected hits
                    Japanese roll dice for 6 infantry in Shantung, round 3 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 8 artilleries and 1 infantry in Shantung, round 4 : 3/9 hits, 3,00 expected hits
                    Japanese roll dice for 4 infantry in Shantung, round 4 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 8 artilleries in Shantung, round 5 : 3/8 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 8 artilleries remaining. Battle score for attacker is 15
                Casualties for Chinese: 6 infantry
                Casualties for Japanese: 11 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            11 infantry moved from Kwangsi to Kwangtung
            5 infantry moved from Kiangsi to Kwangtung
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 43 Sea Zone to 44 Sea Zone
            1 carrier and 1 fighter moved from 43 Sea Zone to 44 Sea Zone
            1 fighter moved from Anhwe to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Novosibirsk
            1 bomber moved from India to Novosibirsk
            1 bomber moved from Anhwe to Manchuria
            1 armour and 2 artilleries moved from Libya to Tunisia
            1 destroyer moved from 39 Sea Zone to 43 Sea Zone
            1 fighter moved from India to Samara
            1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            3 artilleries moved from Kiangsi to Kwangtung
            1 mech_infantry moved from Kiangsi to Jehol
    
        Combat - British
            Battle in Borneo
            Battle in Tunisia
                British attack with 1 armour and 2 artilleries
                Italians defend with 1 armour and 1 fighter
                    British roll dice for 1 armour and 2 artilleries in Tunisia, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1,17 expected hits
                    1 artillery owned by the British lost in Tunisia
                    British roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Tunisia, round 3 : 1/2 hits, 1,17 expected hits
                    1 artillery owned by the British lost in Tunisia
                1 armour owned by the British retreated to Libya
                Italians win, taking Borneo from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -8
                Casualties for British: 2 artilleries
            Battle in Manchuria
                British attack with 1 bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber in Manchuria, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the British lost in Manchuria
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for British: 1 bomber
            Battle in Novosibirsk
                British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 3/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
                British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 44 Sea Zone
                British attack with 1 carrier, 1 destroyer and 1 fighter; ANZAC loiter and taunt
                Japanese defend with 1 submarine
                    British roll dice for 1 carrier, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                British win, taking 44 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Novosibirsk to Samara
            2 infantry moved from Trans-Jordan to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 aaGun moved from Kiangsi to Kwangtung
    
        Place Units - UK_Pacific
            2 transports placed in 39 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 31 PUs; end with 31 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 37 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
                Some Units in 39 Sea Zone change ownership: 2 transports
    

    Combat Hit Differential Summary :

    British : -1,33
    Italians : -0,33
    Chinese : -1,00
    Japanese : -1,50
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Tunisia to Libya
            1 fighter moved from Tunisia to Libya
            2 armour and 1 mech_infantry moved from Eastern Poland to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Libya
                Italians attack with 1 armour and 1 fighter
                British defend with 1 armour
                    Italians roll dice for 1 armour and 1 fighter in Libya, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Libya
                Italians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 armour
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Libya to Southern Italy
            1 infantry moved from Algeria to Tunisia
            1 bomber moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Greece to Romania
            1 artillery moved from Yugoslavia to Slovakia Hungary
    
        Place Units - Italians
            2 submarines placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,17
    British : 0,50
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: French round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Turn Complete - ANZAC
    
        Combat Move - French
            1 fighter moved from Gibraltar to Tobruk
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            5 infantry and 7 mech_infantrys moved from Bessarabia to Western Ukraine
            6 armour, 3 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            4 bombers moved from Eastern Poland to Russia
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/4 hits, 0,67 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 6,8,5 and causes: 17 damage to unit: factory_major
                Bombing raid in Russia causes 17 damage total. 
    
        Non Combat Move - Germans
            6 infantry moved from Novgorod to Belarus
            3 bombers moved from Russia to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Germany to Poland
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
    
        Place Units - Germans
            1 fighter and 2 infantry placed in United Kingdom
            Germans undo move 1.
            2 infantry placed in United Kingdom
            2 armour and 1 mech_infantry placed in Novgorod
            6 mech_infantrys placed in Germany
            1 bomber and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,3,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
            Germans collect 50 PUs (9 lost to blockades); end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 26 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Buyant-Uhaa to Amur
                  Russians take Amur from Japanese
            1 armour and 1 mech_infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 armour and 1 mech_infantry moved from Tsagaan Olom to Timguska
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Timguska
                Russians win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Russians
            1 aaGun and 7 infantry moved from Anhwe to Kweichow
            1 aaGun, 5 armour, 4 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber moved from Bryansk to Russia
            3 infantry moved from Volgograd to Tambov
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6
            Russians collect 17 PUs (3 lost to blockades); end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Urals to Vologda
                  Japanese take Vologda from Russians
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            3 infantry moved from Japan to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Korea
            2 fighters and 2 tactical_bombers moved from Japan to Korea
    
        Combat - Japanese
            Battle in Hawaiian Islands
                Japanese attack with 3 artilleries and 6 infantry
                Americans defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Hawaiian Islands, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 3 artilleries and 6 infantry in Hawaiian Islands, round 2 : 6/9 hits, 2,50 expected hits
                    Americans roll dice for 1 aaGun and 3 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 aaGun and 3 infantry
            Battle in Korea
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Korea, round 2 : 3/7 hits, 2,83 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Korea to Japan
            1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Northern Territory to South Australia
            1 bomber moved from Marshall Islands to Queensland
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in New South Wales
            1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
            Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Russians : -0,83
    Japanese : 3,83
    

    Savegame

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