Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
DMJ (Axis) vs. JTB (Allies) G40.2
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 bombers moved from Eastern United States to United Kingdom
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 bombers moved from Eastern United States to United Kingdom Combat - Americans Battle in 95 Sea Zone Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transports Italians defend with 1 destroyer Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transports in 95 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Southern Italy, round 2 : 4/8 hits, 2.00 expected hits Italians roll dice for 2 aaGuns, 1 armour, 1 artillery, 3 fighters and 4 infantry in Southern Italy, round 2 : 5/9 hits, 4.17 expected hits 2 aaGuns owned by the Italians, 4 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern Italy, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Southern Italy, round 3 : 5/7 hits, 3.50 expected hits 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Italians win with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys Casualties for Italians: 2 aaGuns and 3 infantry Non Combat Move - Americans Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : 2.00 Americans : 2.33
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TripleA Move Summary: Chinese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Sikang to Szechwan
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 4 infantry in Szechwan, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.00
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Sicily 1 infantry moved from 95 Sea Zone to Sicily 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 1 armour moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Yunnan 1 fighter moved from India to Yunnan 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from India to Burma
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 bombers moved from Eastern United States to United Kingdom Combat - Americans Battle in 95 Sea Zone Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transports Italians defend with 1 destroyer Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transports in 95 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Southern Italy, round 2 : 4/8 hits, 2.00 expected hits Italians roll dice for 2 aaGuns, 1 armour, 1 artillery, 3 fighters and 4 infantry in Southern Italy, round 2 : 5/9 hits, 4.17 expected hits 2 aaGuns owned by the Italians, 4 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern Italy, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Southern Italy, round 3 : 5/7 hits, 3.50 expected hits 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Italians win with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys Casualties for Italians: 2 aaGuns and 3 infantry Non Combat Move - Americans Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 4 infantry in Szechwan, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 3 armour and 3 mech_infantrys; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Sicily 1 infantry moved from 95 Sea Zone to Sicily 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 1 armour moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Yunnan 1 fighter moved from India to Yunnan 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Sicily Battle in Yunnan British attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 2 armour and 2 infantry AA fire in Yunnan : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Yunnan British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 aaGun, 2 armour and 2 infantry in Yunnan, round 2 : 4/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 aaGun owned by the Japanese, 1 fighter owned by the British and 2 armour owned by the British lost in Yunnan retreated to Yunnan Japanese win, taking Sicily from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is -28 Casualties for British: 2 armour, 2 fighters and 1 mech_infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - British 1 tactical_bomber moved from Yunnan to India Place Units - British 2 armour and 1 mech_infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : 2.00 British : -0.33 Americans : 2.33 AA fire in Yunnan : : 0.50 Chinese : 0.67 Japanese : 2.33
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 submarine moved from 97 Sea Zone to 98 Sea Zone
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun; French defend with 1 fighter Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 fighter in Malta, round 2 : 1/1 hits, 0.67 expected hits 1 aaGun owned by the British, 1 fighter owned by the French and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun Casualties for French: 1 fighter Non Combat Move - Italians 1 infantry and 1 mech_infantry moved from Libya to Tunisia 2 aaGuns moved from Northern Italy to Southern Italy 2 armour moved from Yugoslavia to Southern Italy 1 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 0.33 French : 0.67
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TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to Volgograd
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to Volgograd Non Combat Move - ANZAC 1 fighter moved from New South Wales to 62 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2,4,6 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - French 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone French take 97 Sea Zone from Italians 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to Volgograd Non Combat Move - ANZAC 1 fighter moved from New South Wales to 62 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2,4,6 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone French take 97 Sea Zone from Italians 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Poland to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 7 infantry moved from Karelia to Novgorod 4 infantry moved from Poland to Eastern Poland 1 fighter moved from Romania to Eastern Poland 3 tactical_bombers moved from Romania to Eastern Poland
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Poland to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 7 infantry moved from Karelia to Novgorod 4 infantry moved from Poland to Eastern Poland 1 fighter moved from Romania to Eastern Poland 3 tactical_bombers moved from Romania to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 1 fighter, 4 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 4 infantry and 3 tactical_bombers in Eastern Poland, round 2 : 5/8 hits, 2.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 artillery and 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 1/9 hits, 1.83 expected hits Russians roll dice for 5 infantry in Novgorod, round 2 : 4/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 2/5 hits, 1.17 expected hits Russians roll dice for 4 infantry in Novgorod, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Novgorod, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 2/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Novgorod, round 5 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 7 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 1 artillery and 1 infantry moved from Norway to Finland 1 fighter and 3 tactical_bombers moved from Eastern Poland to Ukraine 2 armour and 1 mech_infantry moved from Romania to Ukraine 1 artillery and 2 infantry moved from Germany to Poland 2 armour moved from Western Germany to Poland 3 artilleries moved from Normandy Bordeaux to France 1 infantry moved from Bessarabia to Western Ukraine 2 artilleries and 2 infantry moved from Bessarabia to Ukraine Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Romania 7 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 2.67 Russians : 3.33
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 infantry moved from Bryansk to Belarus 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 1 armour moved from Bryansk to Novgorod 1 armour moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 fighter moved from Bryansk to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod 6 infantry moved from Yenisey to Timguska 1 artillery moved from Volgograd to Samara 1 infantry moved from Novosibirsk to Samara 5 infantry moved from Novosibirsk to Vologda
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 infantry moved from Bryansk to Belarus 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 1 armour moved from Bryansk to Novgorod 1 armour moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 fighter moved from Bryansk to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod 6 infantry moved from Yenisey to Timguska 1 artillery moved from Volgograd to Samara 1 infantry moved from Novosibirsk to Samara 5 infantry moved from Novosibirsk to Vologda Combat - Russians Battle in Novgorod Russians attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Novgorod to Bryansk 2 aaGuns and 6 infantry moved from Amur to Buryatia Place Units - Russians 1 artillery and 1 infantry placed in Volgograd 1 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.00
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from Japan to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 artillery and 2 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 artillery and 2 infantry moved from Kweichow to Szechwan 1 armour moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 1 armour moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 bomber moved from Kiangsu to 16 Sea Zone 1 bomber moved from Kiangsu to Szechwan 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 2 submarines moved from 44 Sea Zone to 41 Sea Zone
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from Japan to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 artillery and 2 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 artillery and 2 infantry moved from Kweichow to Szechwan 1 armour moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 1 armour moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 bomber moved from Kiangsu to 16 Sea Zone 1 bomber moved from Kiangsu to Szechwan 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 2 submarines moved from 44 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Sumatra Battle in 16 Sea Zone Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Sumatra from Dutch with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 3/5 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Burma Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 4/7 hits, 3.17 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone 1 battleship and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi 2 fighters and 2 tactical_bombers moved from Burma to Kwangsi 1 bomber moved from Szechwan to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Japan 1 tactical_bomber moved from 16 Sea Zone to Japan 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 1 infantry and 2 mech_infantrys placed in Malaya 1 armour and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.33 Chinese : 0.33 UK_Pacific : 0.33 Japanese : -1.33
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Eastern United States to Western United States 1 fighter moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone 1 fighter moved from 101 Sea Zone to 10 Sea Zone 1 bomber moved from United Kingdom to 115 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Western United States
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Eastern United States to Western United States 1 fighter moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone 1 fighter moved from 101 Sea Zone to 10 Sea Zone 1 bomber moved from United Kingdom to 115 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Western United States Combat - Americans Battle in 115 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 115 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 1 bomber moved from 115 Sea Zone to Novgorod Place Units - Americans 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,2,5,5,6,5,4 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :