@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
NP, no dice were rolled, go ahead and just take the turn again.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
6 artilleries and 6 infantry moved from Spain to 91 Sea Zone
6 artilleries, 1 cruiser, 1 destroyer, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
5 artilleries and 5 infantry moved from 112 Sea Zone to Norway
1 armour, 11 artilleries, 13 infantry and 1 marine moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from British
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take Algeria from British
French take Syria from British
French take French West Africa from British
French take Tunisia from British
2 bombers moved from Spain to Germany
2 bombers moved from Spain to Germany
2 fighters moved from Spain to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
2 fighters and 2 infantry moved from Spain to Southern France
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
6 artilleries and 6 infantry moved from Spain to 91 Sea Zone
6 artilleries, 1 cruiser, 1 destroyer, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
5 artilleries and 5 infantry moved from 112 Sea Zone to Norway
1 armour, 11 artilleries, 13 infantry and 1 marine moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from British
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take Algeria from British
French take Syria from British
French take French West Africa from British
French take Tunisia from British
2 bombers moved from Spain to Germany
2 bombers moved from Spain to Germany
2 fighters moved from Spain to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
2 fighters and 2 infantry moved from Spain to Southern France
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/4 hits, 0.67 expected hits
Bombing raid in Germany rolls: 8,5,6,5 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Borneo
Battle in Norway
Battle in Denmark
Battle in Guam
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Borneo from Japanese, taking Norway from Germans, taking Denmark from Germans, taking Guam from Japanese, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
Cleaning up after air battles
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
2 battleships moved from 41 Sea Zone to 75 Sea Zone
3 fighters moved from Sumatra to Northern Territory
1 bomber moved from 42 Sea Zone to Queensland
2 aaGuns moved from Normandy Bordeaux to France
2 fighters moved from Southern France to Normandy Bordeaux
4 bombers moved from Germany to Normandy Bordeaux
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
4 bombers moved from Eastern United States to United Kingdom
3 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in Spain
2 armour, 4 fighters and 1 mech_infantry placed in Western United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : -0.50
Japanese : -0.17
AA fire in Germany : : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
2 infantry moved from Syria to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Syria to Trans-Jordan
1 infantry moved from West India to Afghanistan
British take Afghanistan from Japanese
2 fighters moved from United Kingdom to Holland Belgium
3 bombers and 9 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
6 artilleries and 6 infantry moved from Spain to 91 Sea Zone
6 artilleries, 1 cruiser, 1 destroyer, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
5 artilleries and 5 infantry moved from 112 Sea Zone to Norway
1 armour, 11 artilleries, 13 infantry and 1 marine moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from British
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take Algeria from British
French take Syria from British
French take French West Africa from British
French take Tunisia from British
2 bombers moved from Spain to Germany
2 bombers moved from Spain to Germany
2 fighters moved from Spain to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
2 fighters and 2 infantry moved from Spain to Southern France
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/4 hits, 0.67 expected hits
Bombing raid in Germany rolls: 8,5,6,5 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Borneo
Battle in Norway
Battle in Denmark
Battle in Guam
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Borneo from Japanese, taking Norway from Germans, taking Denmark from Germans, taking Guam from Japanese, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
Cleaning up after air battles
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
2 battleships moved from 41 Sea Zone to 75 Sea Zone
3 fighters moved from Sumatra to Northern Territory
1 bomber moved from 42 Sea Zone to Queensland
2 aaGuns moved from Normandy Bordeaux to France
2 fighters moved from Southern France to Normandy Bordeaux
4 bombers moved from Germany to Normandy Bordeaux
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
4 bombers moved from Eastern United States to United Kingdom
3 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in Spain
2 armour, 4 fighters and 1 mech_infantry placed in Western United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 artilleries, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
2 infantry moved from Syria to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Syria to Trans-Jordan
1 infantry moved from West India to Afghanistan
British take Afghanistan from Japanese
2 fighters moved from United Kingdom to Holland Belgium
3 bombers and 9 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Air Battle in Western Germany
British attacks with 12 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 6,6,4 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany causes 16 damage total.
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battles
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Syria
1 armour and 2 mech_infantrys moved from Egypt to Syria
3 bombers and 9 fighters moved from Western Germany to France
5 artilleries and 10 infantry moved from Normandy Bordeaux to France
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to France
3 aaGuns, 5 artilleries and 24 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
2 artilleries and 6 infantry placed in United Kingdom
1 submarine placed in 98 Sea Zone
2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00
Italians : 0.33
British : 1.50
Americans : -0.50
AA fire in Western Germany : : -0.50
Chinese : 0.00
Japanese : 0.17
AA fire in Germany : : -0.67
@samuel06 Hey, I posted after each combat of both US and the Britsh. Let me know if you disagree with any of the air battles. You did say to go ahead and do the changes which I did and thought that since you didn’t replied about the interception and all that you did not wanted to do it. Anyway, if there is anything you disagree with let me know.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to Greater Southern Germany
5 fighters moved from Southern Italy to Holland Belgium
3 armour moved from Slovakia Hungary to Germany
Combat - Italians
Battle in Holland Belgium
Italians attack with 5 fighters
British defend with 1 artillery
Italians roll dice for 5 fighters in Holland Belgium, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Holland Belgium
Italians win with 5 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
5 fighters moved from Holland Belgium to Germany
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,4
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Syria to Southern Italy
@samuel06 Intercept Rome?
Yes…
Apparently I have to enter more than 8 characters…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Syria to Southern Italy
Combat - ANZAC
Air Battle in Southern Italy
ANZAC attacks with 1 units heading to Southern Italy
Italians launches 1 interceptors out of Southern Italy
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 bomber owned by the ANZAC lost in Southern Italy
Air Battle is over, the attackers have all died
Battle in Paulau Island
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
Place Units - ANZAC
3 infantry placed in Queensland
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.67
ANZAC : 0.33
Attackers Fire, : : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Syria to Southern Italy
Combat - ANZAC
Air Battle in Southern Italy
ANZAC attacks with 1 units heading to Southern Italy
Italians launches 1 interceptors out of Southern Italy
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 bomber owned by the ANZAC lost in Southern Italy
Air Battle is over, the attackers have all died
Battle in Paulau Island
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
Place Units - ANZAC
3 infantry placed in Queensland
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from France to Northern Italy
French take Northern Italy from Italians
Combat - French
Non Combat Move - French
1 fighter moved from Syria to France
Turn Complete - French
French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.67
ANZAC : 0.33
Attackers Fire, : : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 55 PUs;
Germans buy 2 armour, 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
11 artilleries, 5 fighters and 36 infantry moved from Western Germany to Denmark
1 fighter moved from Germany to 112 Sea Zone
5 fighters moved from Denmark to 112 Sea Zone
4 tactical_bombers moved from Germany to 112 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
7 infantry moved from Archangel to Novgorod
2 armour moved from Nenetsia to Novgorod
1 artillery and 5 infantry moved from Nenetsia to Urals
4 armour moved from Eastern Poland to Germany
1 mech_infantry moved from Eastern Poland to Germany
1 bomber moved from Eastern Poland to Turkey
4 infantry moved from Iraq to Turkey
16 armour moved from Iraq to Turkey
19 mech_infantrys moved from Iraq to Turkey
5 artilleries moved from Iraq to Turkey
1 infantry moved from Greece to Turkey
1 bomber moved from Eastern Poland to 112 Sea Zone
1 battleship moved from 114 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from Novgorod to Vyborg
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber, 6 fighters and 4 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
Germans roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 3/11 hits, 6.33 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
1 destroyer owned by the Americans, 3 fighters owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 5/8 hits, 4.67 expected hits
Americans roll dice for 1 cruiser, 2 fighters and 6 transports in 112 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
1 cruiser owned by the Americans, 2 fighters owned by the Americans, 2 transports owned by the Americans and 3 tactical_bombers owned by the Germans lost in 112 Sea Zone
4 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 3 fighters and 3 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
Battle in Turkey
Germans attack with 16 armour, 5 artilleries, 1 bomber, 5 infantry and 19 mech_infantrys
Russians defend with 1 aaGun, 10 artilleries, 1 factory_minor, 34 infantry and 1 mech_infantry
AA fire in Turkey : 0/1 hits, 0.17 expected hits
Germans roll dice for 16 armour, 5 artilleries, 1 bomber, 5 infantry and 19 mech_infantrys in Turkey, round 2 : 14/46 hits, 15.17 expected hits
Russians roll dice for 1 aaGun, 10 artilleries, 34 infantry and 1 mech_infantry in Turkey, round 2 : 18/45 hits, 15.00 expected hits
13 infantry owned by the Russians, 5 infantry owned by the Germans, 1 aaGun owned by the Russians and 13 mech_infantrys owned by the Germans lost in Turkey
Germans roll dice for 16 armour, 5 artilleries, 1 bomber and 6 mech_infantrys in Turkey, round 3 : 10/28 hits, 12.17 expected hits
Russians roll dice for 10 artilleries, 21 infantry and 1 mech_infantry in Turkey, round 3 : 10/32 hits, 10.67 expected hits
10 infantry owned by the Russians, 4 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Turkey
Germans roll dice for 16 armour, 1 artillery and 1 bomber in Turkey, round 4 : 8/18 hits, 9.00 expected hits
Russians roll dice for 10 artilleries, 11 infantry and 1 mech_infantry in Turkey, round 4 : 8/22 hits, 7.33 expected hits
8 infantry owned by the Russians, 1 artillery owned by the Germans and 7 armour owned by the Germans lost in Turkey
Germans roll dice for 9 armour and 1 bomber in Turkey, round 5 : 1/10 hits, 5.17 expected hits
Russians roll dice for 10 artilleries, 3 infantry and 1 mech_infantry in Turkey, round 5 : 5/14 hits, 4.67 expected hits
1 infantry owned by the Russians and 5 armour owned by the Germans lost in Turkey
Germans roll dice for 4 armour and 1 bomber in Turkey, round 6 : 3/5 hits, 2.67 expected hits
Russians roll dice for 10 artilleries, 2 infantry and 1 mech_infantry in Turkey, round 6 : 3/13 hits, 4.33 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Turkey
Germans roll dice for 1 armour and 1 bomber in Turkey, round 7 : 0/2 hits, 1.17 expected hits
Russians roll dice for 10 artilleries in Turkey, round 7 : 2/10 hits, 3.33 expected hits
1 bomber owned by the Germans and 1 armour owned by the Germans lost in Turkey
Russians win with 10 artilleries remaining. Battle score for attacker is -108
Casualties for Germans: 16 armour, 5 artilleries, 1 bomber, 5 infantry and 19 mech_infantrys
Casualties for Russians: 1 aaGun, 34 infantry and 1 mech_infantry
Battle in Denmark
Germans attack with 11 artilleries and 36 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 11 artilleries and 36 infantry in Denmark, round 2 : 7/47 hits, 11.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 11 artilleries and 36 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Urals
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Urals, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber, 3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Germany
2 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Western Germany to Germany
11 infantry moved from Eastern Poland to Romania
Place Units - Germans
3 artilleries placed in Novgorod
2 armour, 1 fighter and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,1
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -17.17
Americans : 1.00
AA fire in Turkey : : -0.17
Russians : 1.33
#@$&(#*@$
Ouch.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Ukraine to Western Ukraine
10 artilleries moved from Turkey to Greece
Russians take Greece from Italians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 5 infantry in Western Ukraine, round 2 : 3/7 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Western Ukraine
1 artillery and 4 infantry moved from Russia to Smolensk
1 aaGun, 2 artilleries and 7 infantry moved from Smolensk to Belarus
3 infantry moved from Volgograd to Rostov
1 infantry moved from Northwest Persia to Turkey
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Russia
3 mech_infantrys placed in Turkey
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.17
@samuel06 Yeah… costly round for Germany. I thought that you would go for the British over the Russians.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 70 PUs; 6 SuicideAttackTokens;
Japanese buy 4 artilleries, 11 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 units repaired.
2 armour, 5 infantry and 2 mech_infantrys moved from Timguska to Kansu
1 artillery moved from Buryatia to Yakut S.S.R.
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
2 infantry moved from Hopei to Shensi
1 armour moved from Kweichow to Suiyuyan
1 armour moved from Kweichow to Suiyuyan
3 tactical_bombers moved from Shan State to West India
1 infantry moved from India to West India
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Kwangsi to Hunan
2 carriers moved from 37 Sea Zone to 75 Sea Zone
Japanese take 41 Sea Zone from Americans
1 carrier moved from 37 Sea Zone to 75 Sea Zone
1 fighter moved from 37 Sea Zone to 75 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
3 infantry and 3 mech_infantrys moved from Kweichow to Shensi
2 fighters moved from 37 Sea Zone to Borneo
1 fighter moved from Shan State to Borneo
1 tactical_bomber moved from Shan State to Borneo
2 battleships moved from 37 Sea Zone to 36 Sea Zone
2 marines moved from Kwangsi to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
2 bombers moved from Kwangsi to Borneo
1 battleship and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 carriers moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Szechwan to Shensi
1 fighter moved from Japan to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 battleship, 3 carriers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 3 carriers and 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 43 Sea Zone from Neutral with 2 battleships, 3 carriers and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caroline Islands
Japanese attack with 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 aaGun
1 aaGun owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun
Battle in 75 Sea Zone
Japanese attack with 3 carriers, 1 fighter and 1 tactical_bomber
Americans defend with 2 battleships
Japanese roll dice for 3 carriers, 1 fighter and 1 tactical_bomber in 75 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 2 battleships in 75 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 3 carriers, 1 fighter and 1 tactical_bomber in 75 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 battleships in 75 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 carriers owned by the Japanese and 2 battleships owned by the Americans lost in 75 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 carriers
Casualties for Americans: 2 battleships
Battle in Borneo
Japanese attack with 2 bombers, 3 fighters, 2 marines and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 3 fighters, 2 marines and 1 tactical_bomber in Borneo, round 2 : 3/8 hits, 4.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 2 bombers, 3 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 2 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 2 infantry in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in West India, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 armour, 5 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Kansu, round 2 : 3/9 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 6 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry and 3 mech_infantrys in Shensi, round 2 : 3/9 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Borneo to 43 Sea Zone
2 bombers moved from Borneo to Shan State
1 tactical_bomber moved from Borneo to 43 Sea Zone
3 tactical_bombers moved from West India to India
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in India
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
2 transports placed in 36 Sea Zone
1 artillery placed in French Indo China
Japanese undo move 1.
2 artilleries and 1 infantry placed in Malaya
3 infantry placed in Shantung
3 infantry placed in Kiangsu
Japanese undo move 8.
Japanese undo move 7.
Japanese undo move 6.
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
3 transports placed in 20 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in India
Japanese undo move 4.
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 2.00
Chinese : -1.33
UK_Pacific : -0.33
Japanese : 2.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 4 bombers, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 33 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to Sweden
Americans take Sweden from Germans
4 bombers moved from United Kingdom to 115 Sea Zone
1 artillery and 1 infantry moved from France to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
10 artilleries, 12 infantry and 1 marine moved from France to Western Germany
1 armour moved from France to Greater Southern Germany
4 bombers moved from Normandy Bordeaux to Greater Southern Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 4 bombers, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 33 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to Sweden
Americans take Sweden from Germans
4 bombers moved from United Kingdom to 115 Sea Zone
1 artillery and 1 infantry moved from France to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
10 artilleries, 12 infantry and 1 marine moved from France to Western Germany
1 armour moved from France to Greater Southern Germany
4 bombers moved from Normandy Bordeaux to Greater Southern Germany
Combat - Americans
Battle in Western Germany
Americans attack with 10 artilleries, 12 infantry and 1 marine
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 10 artilleries, 12 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Greater Southern Germany
Americans attack with 1 armour and 4 bombers
Italians defend with 1 artillery
Americans roll dice for 1 armour and 4 bombers in Greater Southern Germany, round 2 : 3/5 hits, 3.17 expected hits
Germans roll dice for 1 artillery in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 1 armour and 4 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 115 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 4 bombers in 115 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 bomber owned by the Americans lost in 115 Sea Zone
Americans roll dice for 3 bombers in 115 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 115 Sea Zone
Americans roll dice for 2 bombers in 115 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 battleship and 1 transport in 115 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 bomber owned by the Americans lost in 115 Sea Zone
1 transport owned by the Germans lost in 115 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 3 bombers
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - Americans
1 bomber moved from 115 Sea Zone to Norway
2 fighters moved from Holland Belgium to France
2 aaGuns moved from France to Western Germany
1 infantry moved from Southern France to France
2 artilleries and 6 infantry moved from Spain to Southern France
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to France
3 fighters moved from Northern Territory to Queensland
1 bomber moved from 33 Sea Zone to Queensland
4 fighters moved from Western United States to Hawaiian Islands
3 submarines moved from 26 Sea Zone to 63 Sea Zone
4 bombers moved from Greater Southern Germany to France
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 factory_minor placed in Norway
3 armour placed in Spain
4 bombers and 2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Americans collect 79 PUs (2 lost to blockades); end with 79 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -3.83