@Amon-Sul 2nd round for 2026!
GL&HF
scramble?
88a21a5d-1768-4615-8bc7-97cf9336c829-image.png
Lennard vs Samuel (Allies +10), first league game
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 6 artilleries and 6 infantry moved from Spain to 91 Sea Zone 6 artilleries, 1 cruiser, 1 destroyer, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 5 artilleries and 5 infantry moved from 112 Sea Zone to Norway 1 armour, 11 artilleries, 13 infantry and 1 marine moved from Normandy Bordeaux to France French take France from Germans French take Morocco from British French take Normandy Bordeaux from Americans French take French Central Africa from British French take Algeria from British French take Syria from British French take French West Africa from British French take Tunisia from British 2 bombers moved from Spain to Germany 2 bombers moved from Spain to Germany 2 fighters moved from Spain to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters and 2 infantry moved from Spain to Southern France -
@samuel06 Any intercept or scramble?
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@samuel06 Actually, if it is ok with you I would change a couple attacks. I would take the units on Java and send them to Borneo and take the one on Borneo for Guam
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NP, no dice were rolled, go ahead and just take the turn again.
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 6 artilleries and 6 infantry moved from Spain to 91 Sea Zone 6 artilleries, 1 cruiser, 1 destroyer, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 5 artilleries and 5 infantry moved from 112 Sea Zone to Norway 1 armour, 11 artilleries, 13 infantry and 1 marine moved from Normandy Bordeaux to France French take France from Germans French take Morocco from British French take Normandy Bordeaux from Americans French take French Central Africa from British French take Algeria from British French take Syria from British French take French West Africa from British French take Tunisia from British 2 bombers moved from Spain to Germany 2 bombers moved from Spain to Germany 2 fighters moved from Spain to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 2 fighters and 2 infantry moved from Spain to Southern France 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 6 artilleries and 6 infantry moved from Spain to 91 Sea Zone 6 artilleries, 1 cruiser, 1 destroyer, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 5 artilleries and 5 infantry moved from 112 Sea Zone to Norway 1 armour, 11 artilleries, 13 infantry and 1 marine moved from Normandy Bordeaux to France French take France from Germans French take Morocco from British French take Normandy Bordeaux from Americans French take French Central Africa from British French take Algeria from British French take Syria from British French take French West Africa from British French take Tunisia from British 2 bombers moved from Spain to Germany 2 bombers moved from Spain to Germany 2 fighters moved from Spain to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 2 fighters and 2 infantry moved from Spain to Southern France 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Air Battle in Germany Americans attacks with 4 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/4 hits, 0.67 expected hits Bombing raid in Germany rolls: 8,5,6,5 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in Borneo Battle in Norway Battle in Denmark Battle in Guam Battle in Southern France Americans attack with 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Borneo from Japanese, taking Norway from Germans, taking Denmark from Germans, taking Guam from Japanese, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 42 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Java Cleaning up after air battles Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 2 battleships moved from 41 Sea Zone to 75 Sea Zone 3 fighters moved from Sumatra to Northern Territory 1 bomber moved from 42 Sea Zone to Queensland 2 aaGuns moved from Normandy Bordeaux to France 2 fighters moved from Southern France to Normandy Bordeaux 4 bombers moved from Germany to Normandy Bordeaux 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 4 bombers moved from Eastern United States to United Kingdom 3 submarines moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 2 artilleries and 1 infantry placed in Spain 2 armour, 4 fighters and 1 mech_infantry placed in Western United States 2 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4 Americans collect 72 PUs; end with 72 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUsCombat Hit Differential Summary :
Italians : 0.33 Americans : -0.50 Japanese : -0.17 AA fire in Germany : : -0.67 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.33 -
TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - British British buy 2 artilleries, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 2 infantry moved from Syria to Trans-Jordan 2 fighters and 2 tactical_bombers moved from Syria to Trans-Jordan 1 infantry moved from West India to Afghanistan British take Afghanistan from Japanese 2 fighters moved from United Kingdom to Holland Belgium 3 bombers and 9 fighters moved from Normandy Bordeaux to Western Germany 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 6 artilleries and 6 infantry moved from Spain to 91 Sea Zone 6 artilleries, 1 cruiser, 1 destroyer, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 5 artilleries and 5 infantry moved from 112 Sea Zone to Norway 1 armour, 11 artilleries, 13 infantry and 1 marine moved from Normandy Bordeaux to France French take France from Germans French take Morocco from British French take Normandy Bordeaux from Americans French take French Central Africa from British French take Algeria from British French take Syria from British French take French West Africa from British French take Tunisia from British 2 bombers moved from Spain to Germany 2 bombers moved from Spain to Germany 2 fighters moved from Spain to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 2 fighters and 2 infantry moved from Spain to Southern France 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Air Battle in Germany Americans attacks with 4 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/4 hits, 0.67 expected hits Bombing raid in Germany rolls: 8,5,6,5 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in Borneo Battle in Norway Battle in Denmark Battle in Guam Battle in Southern France Americans attack with 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Borneo from Japanese, taking Norway from Germans, taking Denmark from Germans, taking Guam from Japanese, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 42 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Java Cleaning up after air battles Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 2 battleships moved from 41 Sea Zone to 75 Sea Zone 3 fighters moved from Sumatra to Northern Territory 1 bomber moved from 42 Sea Zone to Queensland 2 aaGuns moved from Normandy Bordeaux to France 2 fighters moved from Southern France to Normandy Bordeaux 4 bombers moved from Germany to Normandy Bordeaux 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 4 bombers moved from Eastern United States to United Kingdom 3 submarines moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 2 artilleries and 1 infantry placed in Spain 2 armour, 4 fighters and 1 mech_infantry placed in Western United States 2 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4 Americans collect 72 PUs; end with 72 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 2 infantry moved from Syria to Trans-Jordan 2 fighters and 2 tactical_bombers moved from Syria to Trans-Jordan 1 infantry moved from West India to Afghanistan British take Afghanistan from Japanese 2 fighters moved from United Kingdom to Holland Belgium 3 bombers and 9 fighters moved from Normandy Bordeaux to Western Germany 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Air Battle in Western Germany British attacks with 12 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 6,6,4 and causes: 16 damage to unit: factory_major Bombing raid in Western Germany causes 16 damage total. Battle in Holland Belgium British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Trans-Jordan British attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Syria 1 armour and 2 mech_infantrys moved from Egypt to Syria 3 bombers and 9 fighters moved from Western Germany to France 5 artilleries and 10 infantry moved from Normandy Bordeaux to France 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Holland Belgium to France 3 aaGuns, 5 artilleries and 24 infantry moved from West India to Eastern Persia 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 2 artilleries and 6 infantry placed in United Kingdom 1 submarine placed in 98 Sea Zone 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.00 Italians : 0.33 British : 1.50 Americans : -0.50 AA fire in Western Germany : : -0.50 Chinese : 0.00 Japanese : 0.17 AA fire in Germany : : -0.67 -
@samuel06 Hey, I posted after each combat of both US and the Britsh. Let me know if you disagree with any of the air battles. You did say to go ahead and do the changes which I did and thought that since you didn’t replied about the interception and all that you did not wanted to do it. Anyway, if there is anything you disagree with let me know.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to Greater Southern Germany 5 fighters moved from Southern Italy to Holland Belgium 3 armour moved from Slovakia Hungary to Germany Combat - Italians Battle in Holland Belgium Italians attack with 5 fighters British defend with 1 artillery Italians roll dice for 5 fighters in Holland Belgium, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Italians win with 5 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 5 fighters moved from Holland Belgium to Germany Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,4 Italians collect 7 PUs (4 lost to blockades); end with 7 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : 0.50 British : -0.33 -
TripleA Move Summary: ANZAC round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island 1 bomber moved from Syria to Southern Italy -
@samuel06 Intercept Rome?
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Yes…
Apparently I have to enter more than 8 characters…
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island 1 bomber moved from Syria to Southern Italy Combat - ANZAC Air Battle in Southern Italy ANZAC attacks with 1 units heading to Southern Italy Italians launches 1 interceptors out of Southern Italy Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC lost in Southern Italy Air Battle is over, the attackers have all died Battle in Paulau Island ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from Queensland to Hawaiian Islands Place Units - ANZAC 3 infantry placed in Queensland 1 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Defenders Fire, : : 0.67 ANZAC : 0.33 Attackers Fire, : : -0.17 Japanese : 0.67 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island 1 bomber moved from Syria to Southern Italy Combat - ANZAC Air Battle in Southern Italy ANZAC attacks with 1 units heading to Southern Italy Italians launches 1 interceptors out of Southern Italy Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC lost in Southern Italy Air Battle is over, the attackers have all died Battle in Paulau Island ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from Queensland to Hawaiian Islands Place Units - ANZAC 3 infantry placed in Queensland 1 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from France to Northern Italy French take Northern Italy from Italians Combat - French Non Combat Move - French 1 fighter moved from Syria to France Turn Complete - French French collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Defenders Fire, : : 0.67 ANZAC : 0.33 Attackers Fire, : : -0.17 Japanese : 0.67 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 20x factory_major; Remaining resources: 55 PUs; Germans buy 2 armour, 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 11 artilleries, 5 fighters and 36 infantry moved from Western Germany to Denmark 1 fighter moved from Germany to 112 Sea Zone 5 fighters moved from Denmark to 112 Sea Zone 4 tactical_bombers moved from Germany to 112 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 7 infantry moved from Archangel to Novgorod 2 armour moved from Nenetsia to Novgorod 1 artillery and 5 infantry moved from Nenetsia to Urals 4 armour moved from Eastern Poland to Germany 1 mech_infantry moved from Eastern Poland to Germany 1 bomber moved from Eastern Poland to Turkey 4 infantry moved from Iraq to Turkey 16 armour moved from Iraq to Turkey 19 mech_infantrys moved from Iraq to Turkey 5 artilleries moved from Iraq to Turkey 1 infantry moved from Greece to Turkey 1 bomber moved from Eastern Poland to 112 Sea Zone 1 battleship moved from 114 Sea Zone to 115 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 3 infantry moved from Novgorod to Vyborg Combat - Germans Battle in 112 Sea Zone Germans attack with 1 bomber, 6 fighters and 4 tactical_bombers Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports Germans roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 3/11 hits, 6.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 destroyer owned by the Americans, 3 fighters owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 5/8 hits, 4.67 expected hits Americans roll dice for 1 cruiser, 2 fighters and 6 transports in 112 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits 1 cruiser owned by the Americans, 2 fighters owned by the Americans, 2 transports owned by the Americans and 3 tactical_bombers owned by the Germans lost in 112 Sea Zone 4 transports owned by the Americans lost in 112 Sea Zone Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Germans: 3 fighters and 3 tactical_bombers Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports Battle in Turkey Germans attack with 16 armour, 5 artilleries, 1 bomber, 5 infantry and 19 mech_infantrys Russians defend with 1 aaGun, 10 artilleries, 1 factory_minor, 34 infantry and 1 mech_infantry AA fire in Turkey : 0/1 hits, 0.17 expected hits Germans roll dice for 16 armour, 5 artilleries, 1 bomber, 5 infantry and 19 mech_infantrys in Turkey, round 2 : 14/46 hits, 15.17 expected hits Russians roll dice for 1 aaGun, 10 artilleries, 34 infantry and 1 mech_infantry in Turkey, round 2 : 18/45 hits, 15.00 expected hits 13 infantry owned by the Russians, 5 infantry owned by the Germans, 1 aaGun owned by the Russians and 13 mech_infantrys owned by the Germans lost in Turkey Germans roll dice for 16 armour, 5 artilleries, 1 bomber and 6 mech_infantrys in Turkey, round 3 : 10/28 hits, 12.17 expected hits Russians roll dice for 10 artilleries, 21 infantry and 1 mech_infantry in Turkey, round 3 : 10/32 hits, 10.67 expected hits 10 infantry owned by the Russians, 4 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Turkey Germans roll dice for 16 armour, 1 artillery and 1 bomber in Turkey, round 4 : 8/18 hits, 9.00 expected hits Russians roll dice for 10 artilleries, 11 infantry and 1 mech_infantry in Turkey, round 4 : 8/22 hits, 7.33 expected hits 8 infantry owned by the Russians, 1 artillery owned by the Germans and 7 armour owned by the Germans lost in Turkey Germans roll dice for 9 armour and 1 bomber in Turkey, round 5 : 1/10 hits, 5.17 expected hits Russians roll dice for 10 artilleries, 3 infantry and 1 mech_infantry in Turkey, round 5 : 5/14 hits, 4.67 expected hits 1 infantry owned by the Russians and 5 armour owned by the Germans lost in Turkey Germans roll dice for 4 armour and 1 bomber in Turkey, round 6 : 3/5 hits, 2.67 expected hits Russians roll dice for 10 artilleries, 2 infantry and 1 mech_infantry in Turkey, round 6 : 3/13 hits, 4.33 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Turkey Germans roll dice for 1 armour and 1 bomber in Turkey, round 7 : 0/2 hits, 1.17 expected hits Russians roll dice for 10 artilleries in Turkey, round 7 : 2/10 hits, 3.33 expected hits 1 bomber owned by the Germans and 1 armour owned by the Germans lost in Turkey Russians win with 10 artilleries remaining. Battle score for attacker is -108 Casualties for Germans: 16 armour, 5 artilleries, 1 bomber, 5 infantry and 19 mech_infantrys Casualties for Russians: 1 aaGun, 34 infantry and 1 mech_infantry Battle in Denmark Germans attack with 11 artilleries and 36 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 11 artilleries and 36 infantry in Denmark, round 2 : 7/47 hits, 11.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 11 artilleries and 36 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Urals Germans attack with 1 artillery and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 5 infantry in Urals, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber, 3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Germany 2 infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from Western Germany to Germany 11 infantry moved from Eastern Poland to Romania Place Units - Germans 3 artilleries placed in Novgorod 2 armour, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,1 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -17.17 Americans : 1.00 AA fire in Turkey : : -0.17 Russians : 1.33 -
#@$&(#*@$
Ouch.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 2 artilleries and 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 infantry moved from Ukraine to Western Ukraine 10 artilleries moved from Turkey to Greece Russians take Greece from Italians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans Combat - Russians Battle in Western Ukraine Russians attack with 2 artilleries and 5 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 5 infantry in Western Ukraine, round 2 : 3/7 hits, 1.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Western Ukraine 1 artillery and 4 infantry moved from Russia to Smolensk 1 aaGun, 2 artilleries and 7 infantry moved from Smolensk to Belarus 3 infantry moved from Volgograd to Rostov 1 infantry moved from Northwest Persia to Turkey Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Russia 3 mech_infantrys placed in Turkey Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 1.17 -
@samuel06 Yeah… costly round for Germany. I thought that you would go for the British over the Russians.





