Makalakalane (ax) vs Enigma (al)


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour and 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            3 fighters moved from Bryansk to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 mech_infantrys moved from Ukraine to Russia
            3 artilleries and 24 infantry moved from Bryansk to Russia
            1 infantry moved from Archangel to Smolensk
            2 infantry moved from Archangel to Vologda
            7 armour moved from Ukraine to Russia
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 1 armour and 2 mech_infantrys
                    Russians roll dice for 3 fighters and 3 infantry in Western Ukraine, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 3/3 hits, 1.17 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
                 retreated to Western Ukraine
                Germans win with 1 armour remaining. Battle score for attacker is -1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            3 fighters moved from Western Ukraine to Russia
            4 aaGuns moved from Bryansk to Russia
            17 infantry moved from Amur to Korea
            2 aaGuns moved from Amur to Korea
            1 tactical_bomber moved from Amur to Korea
            1 fighter moved from Amur to Korea
    
        Place Units - Russians
            1 armour and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Malaya to Shan State
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
            1 fighter moved from 34 Sea Zone to 6 Sea Zone
            2 bombers and 6 fighters moved from Japan to 6 Sea Zone
            3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone
            2 fighters moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
            1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Hunan to Kwangsi
            1 artillery and 6 mech_infantrys moved from Kwangtung to Kwangsi
            1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
            1 artillery moved from Philippines to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery moved from 37 Sea Zone to Shan State
            1 battleship moved from 35 Sea Zone to 19 Sea Zone
            1 cruiser moved from 35 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
            1 fighter moved from 37 Sea Zone to Shan State
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 1 armour, 1 artillery, 2 infantry and 7 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 7 mech_infantrys in Kwangsi, round 2 : 1/11 hits, 2,50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter and 5 infantry
                British defend with 2 mech_infantrys
                    Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1,17 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers, 13 fighters and 7 tactical_bombers
                Americans defend with 2 battleships, 3 carriers, 3 cruisers, 4 fighters, 2 submarines and 4 transports
                2 submarines owned by the Americans Submerged
                    Japanese roll dice for 2 bombers, 13 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 11/22 hits, 12,50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 4 fighters and 4 transports in 6 Sea Zone, round 2 : 5/12 hits, 6,50 expected hits
                    5 fighters owned by the Japanese, 3 cruisers owned by the Americans, 3 carriers owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 bombers, 8 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 : 10/17 hits, 10,00 expected hits
                    Americans roll dice for 1 battleship, 4 fighters and 4 transports in 6 Sea Zone, round 3 : 2/5 hits, 3,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 fighters owned by the Americans, 4 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 121
                Casualties for Japanese: 6 fighters and 1 tactical_bomber
                Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 4 fighters and 4 transports
    
        Non Combat Move - Japanese
            1 fighter moved from Shan State to 37 Sea Zone
            1 carrier moved from 34 Sea Zone to 19 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            3 fighters moved from 6 Sea Zone to Manchuria
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 fighter moved from 6 Sea Zone to Japan
            2 bombers moved from 6 Sea Zone to Manchuria
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Malaya
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,1
            Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans : -2,17
    Chinese : 0,67
    UK_Pacific : -0,67
    Japanese : -2,67
    

    Savegame


  • @Enigma Pokkers, glemte igen en ubåd. Vil du redigere den til Indien i USA’s tur?


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            4 mech_infantrys moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Gibraltar
            3 mech_infantrys moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Gibraltar
            Battle in Morocco
            Battle in 6 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 1/8 hits, 3.67 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win, taking Gibraltar from Germans, taking Morocco from Italians with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 2 destroyers
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 15 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 destroyer moved from 18 Sea Zone to 16 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Siberia to Korea
            2 fighters moved from Siberia to Korea
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 carrier and 3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,4,1,1,3,6,3,5,2,2
            Americans collect 51 PUs (3 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Japanese : -4.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Shensi to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            4 mech_infantrys moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Gibraltar
            3 mech_infantrys moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Gibraltar
            Battle in Morocco
            Battle in 6 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 1/8 hits, 3.67 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win, taking Gibraltar from Germans, taking Morocco from Italians with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 2 destroyers
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 15 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 destroyer moved from 18 Sea Zone to 16 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Siberia to Korea
            2 fighters moved from Siberia to Korea
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 carrier and 3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,4,1,1,3,6,3,5,2,2
            Americans collect 51 PUs (3 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Shensi to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 3 fighters; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Union of South Africa to South West Africa
            1 artillery moved from Union of South Africa to South West Africa
            1 mech_infantry moved from India to Shan State
            1 armour moved from Yunnan to French Indo China
            1 tactical_bomber moved from Burma to French Indo China
            3 artilleries, 2 fighters and 3 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 5 infantry
                    British roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/9 hits, 3.17 expected hits
                    Japanese roll dice for 1 artillery and 5 infantry in Shan State, round 2 : 1/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Shan State, round 3 : 5/8 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 5 infantry
            Battle in French Indo China
                British attack with 1 armour and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 tactical_bomber in French Indo China, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the British lost in French Indo China
                    British roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is -8
                Casualties for British: 1 tactical_bomber
                Casualties for Japanese: 1 infantry
            Battle in South West Africa
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in South West Africa, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in South West Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in South West Africa
                British win, taking South West Africa from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 transport moved from 72 Sea Zone to 70 Sea Zone
            4 infantry moved from Trans-Jordan to Egypt
            2 fighters moved from Shan State to India
            3 aaGuns moved from Yunnan to Shan State
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,2,3
            British collect 29 PUs (3 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,2,4,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
            UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    British : 0.50
    Italians : 0.67
    Americans : 1.00
    Chinese : -0.33
    Japanese : -5.67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Bryansk
            1 bomber moved from Southern Italy to Bryansk
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 armour moved from Alexandria to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Syria
            1 infantry moved from 98 Sea Zone to Syria
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Syria
            Battle in Bryansk
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 2/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Trans-Jordan from British, taking Syria from French, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Eastern Poland
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            1 battleship moved from 97 Sea Zone to 98 Sea Zone
            1 artillery moved from Alexandria to Tobruk
            1 infantry moved from Alexandria to Tobruk
    
        Place Units - Italians
            1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,83
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 fighters moved from India to Shan State
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 fighters moved from India to Shan State
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from Rhodesia to Tanganyika Territory
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bessarabia to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 bomber moved from Greece to Ukraine
            1 bomber moved from Greece to Ukraine
            2 infantry moved from Novgorod to Archangel
            1 bomber moved from Southern Italy to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Smolensk
            1 bomber moved from Greece to Smolensk
            1 infantry moved from Belarus to Smolensk
            3 infantry moved from Novgorod to Archangel
            1 submarine moved from 121 Sea Zone to 106 Sea Zone
                  Germans take 106 Sea Zone from British
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Ukraine, round 2 : 3/4 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 6 infantry in Archangel, round 2 : 1/7 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 2 armour, 10 artilleries, 26 infantry and 6 mech_infantrys moved from Belarus to Bryansk
            1 armour moved from Western Ukraine to Bryansk
            3 armour moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 bomber moved from Archangel to Novgorod
            1 bomber moved from Smolensk to Novgorod
            1 infantry moved from Vyborg to Novgorod
            2 bombers moved from Ukraine to Southern Italy
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 armour moved from Alexandria to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Syria
            1 infantry moved from 98 Sea Zone to Syria
            1 tactical_bomber moved from 98 Sea Zone to Bryansk
            1 fighter moved from 98 Sea Zone to Western Germany
            1 fighter moved from Germany to Western Germany
            1 tactical_bomber moved from Germany to Bryansk
            1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
            5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 armour, 1 bomber and 5 infantry placed in Western Germany
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : 1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Yakut S.S.R.: 1 bomber
            EDIT: Adding units owned by Americans to Korea: 1 bomber
            EDIT: Turning off Edit Mode
            Russians buy 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Vologda to Smolensk
            3 fighters moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                Russians win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Smolensk to Russia
            1 infantry moved from Amur to Korea
    
        Place Units - Russians
            3 fighters placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 6 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 15 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 17 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from 6 Sea Zone to 15 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 15 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            2 mech_infantrys moved from Kiangsu to Anhwe
            3 fighters moved from Manchuria to Anhwe
            4 tactical_bombers moved from Manchuria to Anhwe
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            1 artillery moved from Malaya to Shan State
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            5 transports moved from 37 Sea Zone to 36 Sea Zone
            1 armour moved from Kwangsi to 36 Sea Zone
            4 mech_infantrys moved from Kwangsi to 36 Sea Zone
            1 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 6 transports moved from 36 Sea Zone to 37 Sea Zone
            1 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from 37 Sea Zone to Shan State
            1 fighter moved from 19 Sea Zone to French Indo China
            3 mech_infantrys moved from Kwangsi to French Indo China
            1 fighter moved from 37 Sea Zone to Shan State
            1 fighter moved from Japan to 16 Sea Zone
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
            2 bombers moved from Manchuria to Shan State
    
        Combat - Japanese
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 15 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 15 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 15 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 15 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in French Indo China
                Japanese attack with 1 fighter and 3 mech_infantrys
                British defend with 1 armour
                    Japanese roll dice for 1 fighter and 3 mech_infantrys in French Indo China, round 2 : 0/4 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 fighter and 3 mech_infantrys in French Indo China, round 3 : 1/4 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Anhwe
                Japanese attack with 3 fighters, 2 mech_infantrys and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Anhwe, round 2 : 2/9 hits, 4,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 4 mech_infantrys
                British defend with 3 aaGuns, 3 artilleries, 1 infantry and 1 mech_infantry; ANZAC defend with 2 fighters
                    AA fire in Shan State : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 4 mech_infantrys in Shan State, round 2 : 3/12 hits, 4,00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/7 hits, 3,00 expected hits
                    2 infantry owned by the Japanese, 3 aaGuns owned by the British and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys in Shan State, round 3 : 4/10 hits, 3,67 expected hits
                    UK_Pacific roll dice for 3 artilleries, 2 fighters and 1 mech_infantry in Shan State, round 3 : 1/6 hits, 2,67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 3 artilleries owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 4 mech_infantrys in Shan State, round 4 : 4/9 hits, 3,50 expected hits
                    UK_Pacific roll dice for 2 fighters in Shan State, round 4 : 1/2 hits, 1,33 expected hits
                    1 artillery owned by the Japanese and 2 fighters owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 31
                Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
                Casualties for British: 3 aaGuns, 3 artilleries, 1 infantry and 1 mech_infantry
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from Shan State to Malaya
            1 cruiser moved from 19 Sea Zone to 6 Sea Zone
            1 battleship moved from 19 Sea Zone to 6 Sea Zone
            1 carrier moved from 19 Sea Zone to 36 Sea Zone
            3 fighters and 4 tactical_bombers moved from Anhwe to Manchuria
            1 fighter moved from 16 Sea Zone to Manchuria
            2 mech_infantrys moved from Shantung to Manchuria
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Shantung to Manchuria
            1 fighter moved from French Indo China to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            2 destroyers moved from 37 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Shantung
            1 artillery and 2 infantry placed in Kiangsu
            3 infantry placed in Malaya
            1 infantry placed in Japan
            3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,17
    Chinese : -0,33
    UK_Pacific : -3,00
    AA fire in Shan State : : 0,50
    Japanese : -5,33
    

    Savegame


  • @Enigma Hold k… nogle elendige hit-rates Japan har - i alliancens sidste tur var tallet -5,67 og i denne runde -5,33 :anguished:


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Korea to 25 Sea Zone
            1 tactical_bomber moved from Korea to 16 Sea Zone
            1 fighter moved from Korea to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 25 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            1 fighter moved from 16 Sea Zone to Korea
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            3 artilleries moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            3 armour, 3 artilleries and 3 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,6,1,1,3,3,6,3
            Americans collect 51 PUs (3 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Hopei to Chahar
            1 fighter and 17 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 artillery and 1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 armour moved from Holland Belgium to Normandy Bordeaux
            3 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Poland to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma Så starter slaget om verdensherredømmet igen. Scramble ved Skotland og/eller England?


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 armour moved from Holland Belgium to Normandy Bordeaux
            3 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Poland to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
    
        Combat - Germans
            British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 armour moved from Holland Belgium to Normandy Bordeaux
            3 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Poland to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
    
        Combat - Germans
            British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in 111 Sea Zone
                Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                    1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
                    British roll dice for 1 battleship and 1 fighter in 111 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
                    Germans roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 battleship in 111 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 fighters, 2 submarines and 2 tactical_bombers
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the French lost in 110 Sea Zone
                    Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 4/6 hits, 3,67 expected hits
                    British roll dice for 1 battleship and 2 fighters in 110 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
                    1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
                Casualties for Germans: 2 submarines and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                Casualties for French: 1 cruiser and 1 fighter
            Battle in France
                Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    AA fire in France : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits, 5,83 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 5 infantry owned by the Germans and 4 infantry owned by the French lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 9/13 hits, 5,00 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3,00 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 1 artillery, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for Germans: 1 artillery and 6 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 artillery and 1 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits, 0,83 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 3/15 hits, 4,50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 4/5 hits, 1,67 expected hits
                    3 infantry owned by the Neutral_Allies and 4 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 5 infantry in Yugoslavia, round 3 : 3/11 hits, 3,83 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 5 infantry
                Casualties for Neutral_Allies: 5 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 fighter moved from Yugoslavia to Southern Italy
            1 bomber moved from 111 Sea Zone to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from Denmark to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            1 tactical_bomber moved from France to Western Germany
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    British : -0,83
    AA fire in France : : -0,17
    French : 0,67
    Neutral_Allies : 2,67
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Amur to Buryatia
            6 infantry moved from Sakha to Buryatia
            1 armour moved from Russia to Novosibirsk
            1 mech_infantry moved from Russia to Novosibirsk
            1 armour moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            3 infantry moved from Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            1 infantry moved from Archangel to Belarus
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 fighter moved from Russia to Novgorod
            1 tactical_bomber moved from Russia to Novgorod
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Russia to Bryansk
            2 aaGuns moved from Novgorod to Belarus
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            2 aaGuns moved from Sakha to Buryatia
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Novgorod
            1 fighter and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

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