Matt and Rick anniversary edition 1941 first game!


  • I selected a wrong thing so it didn’t post the summary. Here’s the save game, though mattrick.tsvg


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Karelia S.S.R.
            1 infantry moved from Russia to Eastern Ukraine
            1 artillery moved from Russia to Belorussia
            1 infantry moved from Russia to Eastern Ukraine
            1 infantry moved from Russia to Belorussia
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 infantry moved from Novosibirsk to Chinghai
            1 infantry moved from Kazakh S.S.R. to Chinghai
            1 infantry moved from Kazakh S.S.R. to Chinghai
            1 armour moved from Russia to Caucasus
    
        Combat - Russians
            Battle in 6 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                    Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 6 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 fighter placed in Karelia S.S.R.
            1 artillery, 1 bomber and 1 infantry placed in Caucasus
            Russians undo move 2.
            Russians undo move 1.
            1 bomber and 1 infantry placed in Karelia S.S.R.
            1 artillery and 1 fighter placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 28 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo-China Thailand to Yunnan
            1 fighter moved from 61 Sea Zone to Yunnan
            1 artillery moved from 61 Sea Zone to Kwangtung
            1 infantry moved from 61 Sea Zone to Kwangtung
            1 fighter moved from Formosa to Kwangtung
            1 fighter moved from Japan to Fukien
            2 infantry moved from Kiangsu to Fukien
            1 fighter moved from 61 Sea Zone to 50 Sea Zone
            1 battleship moved from 61 Sea Zone to 50 Sea Zone
            1 artillery moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
            1 artillery moved from 50 Sea Zone to Philippine Islands
            1 infantry moved from 50 Sea Zone to Philippine Islands
            4 fighters moved from 57 Sea Zone to 53 Sea Zone
            1 fighter moved from 50 Sea Zone to Philippine Islands
            2 infantry moved from Caroline Islands to 51 Sea Zone
            2 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Borneo
                  Japanese take Borneo from British
            1 destroyer moved from 51 Sea Zone to 49 Sea Zone
            1 infantry moved from Caroline Islands to 51 Sea Zone
            1 infantry and 1 transport moved from 51 Sea Zone to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to Kwangtung
            1 infantry moved from 61 Sea Zone to Fukien
            1 infantry moved from Manchuria to Suiyuan
            1 fighter moved from Manchuria to Suiyuan
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Fukien, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 50 Sea Zone
                Japanese attack with 1 battleship and 1 transport
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 50 Sea Zone
                    1 transport owned by the Americans lost in 50 Sea Zone
                Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Philippine Islands
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
                    Japanese roll dice for 1 artillery and 1 fighter in Philippine Islands, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Philippine Islands, round 4 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Philippine Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
                Japanese win, taking Philippine Islands from Americans with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 fighter and 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Chinese: 1 fighter and 1 infantry
            Battle in Suiyuan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 53 Sea Zone
                Japanese attack with 4 fighters
                Americans defend with 1 battleship
                    Japanese roll dice for 4 fighters in 53 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 4 fighters in 53 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in 53 Sea Zone
                    Japanese roll dice for 3 fighters in 53 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Americans lost in 53 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 battleship
    
        Non Combat Move - Japanese
            1 fighter moved from Kwangtung to 61 Sea Zone
            1 fighter moved from Fukien to French Indo-China Thailand
            1 fighter moved from Suiyuan to Manchuria
            1 carrier moved from 57 Sea Zone to 51 Sea Zone
            1 carrier moved from 57 Sea Zone to 51 Sea Zone
            3 fighters moved from 53 Sea Zone to 51 Sea Zone
    
        Place Units - Japanese
            2 artilleries and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 26 PUs; end with 26 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : 0.33
    Chinese : 0.67
    Japanese : -2.67
    

    Savegame


  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 bomber, 1 destroyer and 1 factory; Remaining resources: 3 PUs; 1 techTokens; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Germany
            1 destroyer moved from 9 Sea Zone to 2 Sea Zone
            1 fighter moved from United Kingdom to 2 Sea Zone
            1 fighter moved from United Kingdom to 2 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 artillery and 3 infantry moved from India to Burma
            1 armour moved from Eastern Canada to 9 Sea Zone
            1 armour and 1 transport moved from 9 Sea Zone to 2 Sea Zone
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
                Bombing raid in Germany causes 5 damage total. 
            Battle in 2 Sea Zone
                British attack with 1 armour, 1 destroyer, 2 fighters and 1 transport
                Germans defend with 2 submarines
                    British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 2 submarines in 2 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 2 Sea Zone
                    British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 5 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 6 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone
                British win with 2 fighters and 1 transport remaining. Battle score for attacker is 4
                Casualties for Germans: 2 submarines
                Casualties for British: 1 destroyer
    
        Non Combat Move - British
            1 fighter moved from 2 Sea Zone to United Kingdom
            1 fighter moved from 2 Sea Zone to United Kingdom
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            1 factory placed in India
            British undo move 1.
            1 factory placed in India
            1 destroyer placed in 6 Sea Zone
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 41 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -4.67
    British rolls : : 0.00
    AA fire in Germany : : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Balkans to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from 15 Sea Zone to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 battleship moved from 14 Sea Zone to 15 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Italy to Libya
            1 infantry moved from Balkans to Bulgaria Romania
            1 armour moved from Balkans to Ukraine
            1 armour moved from Italy to Bulgaria Romania
    
        Place Units - Italians
            1 armour and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 13 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 cruiser and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to United Kingdom
            1 fighter moved from Eastern United States to Gibraltar
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
            1 destroyer moved from 10 Sea Zone to 18 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 56 Sea Zone to 53 Sea Zone
            1 carrier moved from 44 Sea Zone to 53 Sea Zone
            1 destroyer moved from 44 Sea Zone to 53 Sea Zone
            1 fighter moved from 44 Sea Zone to 53 Sea Zone
            1 fighter moved from Hawaiian Islands to 53 Sea Zone
            1 fighter moved from Hawaiian Islands to 53 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
    
        Non Combat Move - Americans
            1 fighter moved from 53 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 bomber placed in Eastern United States
            1 fighter placed in Western United States
            1 cruiser placed in 10 Sea Zone
    
        Place Units - Chinese
            1 infantry placed in Suiyuan
            1 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 35 PUs; 1 techTokens; 
            Germans buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 artillery moved from Libya to 14 Sea Zone
            1 infantry moved from Libya to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
            1 infantry moved from 16 Sea Zone to Caucasus
            1 artillery moved from 16 Sea Zone to Caucasus
            1 armour moved from Bulgaria Romania to Caucasus
            2 armour moved from Ukraine to Caucasus
            1 artillery moved from Ukraine to Caucasus
            2 infantry moved from Ukraine to Caucasus
            1 fighter moved from Poland to Caucasus
            1 armour moved from Germany to 5 Sea Zone
            1 infantry moved from Germany to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 armour moved from 5 Sea Zone to Karelia S.S.R.
            1 fighter moved from Norway to Karelia S.S.R.
            1 armour moved from Baltic States to Karelia S.S.R.
            2 artilleries moved from Baltic States to Karelia S.S.R.
            2 infantry moved from Baltic States to Karelia S.S.R.
            1 bomber moved from Germany to Karelia S.S.R.
            2 infantry moved from Finland to Karelia S.S.R.
            1 infantry moved from Ukraine to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 3 armour, 2 artilleries, 1 fighter and 4 infantry
                Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Caucasus, round 2 : 5/10 hits, 3.67 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Caucasus, round 2 : 2/7 hits, 2.83 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Caucasus, round 3 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 1 armour and 1 fighter in Caucasus, round 3 : 0/2 hits, 1.17 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 25
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour, 1 artillery, 1 fighter and 4 infantry
            Battle in Karelia S.S.R.
                Germans attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry
                Russians defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory and 7 infantry
                    AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 4/11 hits, 4.00 expected hits
                    Russians roll dice for 1 artillery, 1 bomber and 7 infantry in Karelia S.S.R., round 2 : 3/9 hits, 2.83 expected hits
                    4 infantry owned by the Russians, 1 bomber owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 3/8 hits, 3.50 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 2 armour, 2 artilleries, 1 bomber and 1 fighter in Karelia S.S.R., round 4 : 3/6 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery in Karelia S.S.R., round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 18
                Casualties for Germans: 1 artillery and 5 infantry
                Casualties for Russians: 1 artillery, 1 bomber and 7 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Karelia S.S.R. to Germany
            1 fighter moved from Karelia S.S.R. to Baltic States
            1 fighter moved from Caucasus to Ukraine
            1 infantry moved from Bulgaria Romania to Ukraine
            1 infantry moved from Poland to Bulgaria Romania
            2 infantry moved from Baltic States to Karelia S.S.R.
            1 armour moved from Baltic States to Karelia S.S.R.
            1 infantry moved from Poland to Baltic States
            1 armour moved from Poland to Baltic States
            2 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 armour, 1 fighter and 2 infantry placed in Germany
            1 destroyer and 1 submarine placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    AA fire in Karelia S.S.R. : : -0.33
    Germans rolls : : 0.00
    Russians : -0.50
    AA fire in Caucasus : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Russians
            3 infantry moved from Chinghai to Kazakh S.S.R.
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 armour, 1 fighter and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 23 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber and 1 factory; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Kwangtung to 61 Sea Zone
            1 infantry moved from Kiangsu to Suiyuan
            1 infantry moved from Fukien to Hupeh
            1 fighter moved from Manchuria to Suiyuan
            1 fighter moved from French Indo-China Thailand to Hupeh
            1 infantry moved from Borneo to 49 Sea Zone
            1 battleship moved from 50 Sea Zone to 53 Sea Zone
            3 fighters moved from 51 Sea Zone to 53 Sea Zone
            1 fighter moved from 61 Sea Zone to 53 Sea Zone
            1 carrier moved from 51 Sea Zone to 53 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to East Indies
                  Japanese take East Indies from British
            1 destroyer moved from 49 Sea Zone to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
            2 transports moved from 61 Sea Zone to 62 Sea Zone
            1 artillery moved from Japan to 62 Sea Zone
            1 artillery moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            3 artilleries moved from 62 Sea Zone to Buryatia S.S.R.
            3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 infantry moved from Manchuria to Buryatia S.S.R.
            1 cruiser moved from 61 Sea Zone to 62 Sea Zone
            1 artillery moved from Philippine Islands to 50 Sea Zone
            1 artillery and 1 transport moved from 50 Sea Zone to 62 Sea Zone
            1 infantry moved from Fukien to Hupeh
    
        Combat - Japanese
            Battle in Buryatia S.S.R.
                Japanese attack with 3 artilleries and 4 infantry
                Russians defend with 6 infantry
                    Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 3 artilleries and 4 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                    Japanese roll dice for 3 artilleries and 1 infantry in Buryatia S.S.R., round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 5 infantry in Buryatia S.S.R., round 3 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia S.S.R.
                    Japanese roll dice for 2 artilleries in Buryatia S.S.R., round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 3 infantry in Buryatia S.S.R., round 4 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Buryatia S.S.R.
                Russians win with 2 infantry remaining. Battle score for attacker is -12
                Casualties for Japanese: 3 artilleries and 4 infantry
                Casualties for Russians: 4 infantry
            Battle in Hupeh
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Suiyuan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 53 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 4 fighters
                Americans defend with 1 carrier, 2 destroyers and 2 fighters
                    Japanese roll dice for 1 battleship, 1 carrier and 4 fighters in 53 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 53 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 53 Sea Zone
                    Japanese roll dice for 1 battleship and 4 fighters in 53 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 carrier and 2 fighters in 53 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
                    1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 53 Sea Zone
                Japanese win with 1 battleship and 4 fighters remaining. Battle score for attacker is 36
                Casualties for Japanese: 1 carrier
                Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
    
        Non Combat Move - Japanese
            1 carrier moved from 61 Sea Zone to 51 Sea Zone
            1 carrier moved from 51 Sea Zone to 53 Sea Zone
            2 fighters moved from 53 Sea Zone to 51 Sea Zone
            1 artillery moved from 62 Sea Zone to Manchuria
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to Manchuria
            1 infantry moved from Kwangtung to French Indo-China Thailand
            1 fighter moved from Hupeh to French Indo-China Thailand
            1 fighter moved from Suiyuan to Manchuria
    
        Place Units - Japanese
            1 factory placed in Borneo
            1 artillery and 1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Americans : -2.00
    Chinese : 0.33
    Russians : 2.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 4,3 and gets 0 hits
    
        Purchase Units - British
            British buy 1 aaGun, 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - British
            1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from Burma to 37 Sea Zone
            1 infantry moved from Burma to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Borneo
            1 infantry moved from 49 Sea Zone to Borneo
            1 armour moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from United Kingdom to Germany
            1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 infantry moved from United Kingdom to 3 Sea Zone
            1 infantry moved from 3 Sea Zone to Norway
            1 armour moved from 3 Sea Zone to Norway
            1 fighter moved from United Kingdom to Norway
            1 fighter moved from United Kingdom to Norway
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
                Bombing raid in Germany causes 5 damage total. 
            Battle in Borneo
                British attack with 2 infantry
                Japanese defend with 1 factory and 1 infantry
                    British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Borneo, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
                British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Norway
                British attack with 1 armour, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 armour, 2 fighters and 1 infantry in Norway, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                    British roll dice for 1 armour and 2 fighters in Norway, round 3 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                British win, taking Norway from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Trans-Jordan
                British attack with 1 armour, 1 fighter and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 armour, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan
                    British roll dice for 1 fighter in Trans-Jordan, round 4 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win with 1 fighter remaining. Battle score for attacker is -5
                Casualties for British: 1 armour and 2 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Trans-Jordan to Persia
            1 bomber moved from Germany to United Kingdom
            1 fighter moved from Norway to United Kingdom
            1 fighter moved from Norway to United Kingdom
    
        Place Units - British
            1 armour, 1 fighter and 1 infantry placed in India
            1 aaGun, 1 armour and 1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -2.17
    Italians : 1.33
    Japanese : 0.00
    AA fire in Germany : : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 armour moved from Italy to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            2 cruisers moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from Libya to Egypt
            1 infantry moved from 15 Sea Zone to Egypt
            1 armour moved from 15 Sea Zone to Egypt
            1 fighter moved from Libya to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 fighter and 3 infantry
                British defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Bulgaria Romania to Caucasus
            1 infantry moved from Bulgaria Romania to Ukraine
            1 fighter moved from Egypt to Morocco Algeria
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 1,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
    
        Activate Technology - Americans
            Americans activating AA Radar
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 cruiser moved from 10 Sea Zone to 12 Sea Zone
            1 destroyer moved from 18 Sea Zone to 12 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 18 Sea Zone to 12 Sea Zone
            1 infantry moved from 12 Sea Zone to Morocco Algeria
            1 artillery moved from 12 Sea Zone to Morocco Algeria
            1 fighter moved from Gibraltar to Morocco Algeria
            1 bomber moved from Hawaiian Islands to Soviet Far East
            1 fighter moved from Western United States to Hawaiian Islands
            1 bomber moved from Eastern United States to Morocco Algeria
            1 bomber moved from United Kingdom to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in Germany causes 3 damage total. 
            Battle in Morocco Algeria
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 infantry; Italians defend with 1 fighter
                    Americans roll dice for 1 cruiser in Morocco Algeria, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the Italians lost in Morocco Algeria
                Americans win, taking Morocco Algeria from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
                Casualties for Germans: 1 infantry
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Americans
            1 fighter moved from Morocco Algeria to Gibraltar
            1 bomber moved from Morocco Algeria to Gibraltar
            1 bomber moved from Germany to United Kingdom
    
        Place Units - Americans
            1 battleship and 1 destroyer placed in 56 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 armour and 1 infantry placed in Eastern United States
    
        Place Units - Chinese
            1 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 0.67
    AA fire in Germany : : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 9x factory; Remaining resources: 41 PUs; 1 techTokens; 
            Germans buy 2 artilleries, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 bomber moved from Germany to Russia
            2 artilleries moved from Caucasus to Russia
            2 infantry moved from Caucasus to Russia
            3 armour moved from Caucasus to Russia
            1 infantry moved from Karelia S.S.R. to Archangel
            1 artillery moved from Karelia S.S.R. to Archangel
            1 armour moved from Karelia S.S.R. to Norway
            2 infantry moved from Poland to East Poland
            1 infantry moved from Baltic States to Belorussia
            1 infantry moved from Karelia S.S.R. to Belorussia
            1 armour moved from Baltic States to Belorussia
            1 infantry moved from Bulgaria Romania to East Poland
            1 armour moved from Karelia S.S.R. to Norway
            1 fighter moved from Baltic States to 3 Sea Zone
            1 armour moved from Germany to East Poland
            1 fighter moved from Germany to East Poland
            1 fighter moved from Ukraine to Belorussia
            2 armour moved from Libya to Morocco Algeria
            1 infantry moved from Libya to Morocco Algeria
    
        Combat - Germans
            Battle in 3 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 3 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Belorussia
                Germans attack with 1 armour, 1 fighter and 2 infantry
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 armour, 1 fighter and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                    Germans roll dice for 1 armour, 1 fighter and 2 infantry in Belorussia, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                    Germans roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Norway
                Germans attack with 2 armour
                British defend with 1 armour
                    Germans roll dice for 2 armour in Norway, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Norway
                Germans win, taking Norway from British with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for British: 1 armour
            Battle in East Poland
                Germans attack with 1 armour, 1 fighter and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 fighter and 3 infantry in East Poland, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                Germans win, taking East Poland from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 8 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Morocco Algeria
                Germans attack with 2 armour and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 armour and 1 infantry in Morocco Algeria, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria
                Germans win, taking Morocco Algeria from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Russia
                Germans attack with 3 armour, 2 artilleries, 1 bomber and 2 infantry
                Russians defend with 1 aaGun, 3 armour, 1 factory, 1 fighter and 2 infantry
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 2 infantry in Russia, round 2 : 3/8 hits, 3.50 expected hits
                    Russians roll dice for 3 armour, 1 fighter and 2 infantry in Russia, round 2 : 4/6 hits, 2.83 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Russia
                    Germans roll dice for 3 armour and 1 bomber in Russia, round 3 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 2 armour and 1 fighter in Russia, round 3 : 3/3 hits, 1.67 expected hits
                    2 armour owned by the Russians and 3 armour owned by the Germans lost in Russia
                 retreated to Russia
                Russians win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for Germans: 3 armour, 2 artilleries and 2 infantry
                Casualties for Russians: 3 armour and 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Caucasus
            1 infantry moved from Ukraine to Caucasus
            1 fighter moved from Belorussia to Caucasus
            1 fighter moved from 3 Sea Zone to 4 Sea Zone
            1 fighter moved from East Poland to Karelia S.S.R.
            2 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 transport moved from 16 Sea Zone to 15 Sea Zone
    
        Place Units - Germans
            1 carrier placed in 4 Sea Zone
            1 fighter placed in 4 Sea Zone
            2 artilleries and 2 infantry placed in Caucasus
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    AA fire in Russia : : -0.17
    British : 0.50
    Americans : -0.67
    Germans rolls : : 0.00
    Russians : 0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 armour and 3 infantry; Remaining resources: 4 PUs; 0 techTokens; 
    
        Place Units - Russians
            3 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Super subs
    
        Activate Technology - Japanese
            Japanese activating Super subs
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from Manchuria to Buryatia S.S.R.
            1 artillery moved from Manchuria to Buryatia S.S.R.
            1 armour moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 armour moved from 62 Sea Zone to Buryatia S.S.R.
            1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 infantry moved from Hupeh to Sikang
            1 cruiser moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to Soviet Far East
            1 artillery moved from 63 Sea Zone to Soviet Far East
            1 destroyer moved from 38 Sea Zone to 49 Sea Zone
            1 infantry moved from East Indies to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Borneo
            1 fighter moved from Manchuria to Soviet Far East
            1 fighter moved from 53 Sea Zone to 49 Sea Zone
            1 fighter moved from 51 Sea Zone to Borneo
            1 fighter moved from French Indo-China Thailand to Sikang
            1 bomber moved from Japan to Burma
            2 infantry moved from French Indo-China Thailand to Burma
            1 infantry moved from Yunnan to Burma
            EDIT: 1 fighter moved from 51 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 bomber; Russians defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 0/3 hits, 0.83 expected hits
                    1 bomber owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                    Japanese roll dice for 1 artillery and 1 fighter in Soviet Far East, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Soviet Far East
                Russians win with 1 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
                1 fighter owned by the Japanese retreated
            Battle in Buryatia S.S.R.
                Japanese attack with 1 armour, 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Buryatia S.S.R., round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Buryatia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Burma
                Japanese attack with 1 bomber and 3 infantry
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 bomber and 3 infantry in Burma, round 2 : 0/4 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Burma
                1 infantry owned by the Japanese retreated to French Indo-China Thailand
                British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in Sikang
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 49 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 transport
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 49 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 49 Sea Zone
                    1 transport owned by the British lost in 49 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
                Casualties for British: 1 destroyer and 1 transport
            Battle in Borneo
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 factory and 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Borneo, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 51 Sea Zone to 49 Sea Zone
            2 fighters moved from Borneo to 49 Sea Zone
            1 fighter moved from 49 Sea Zone to 50 Sea Zone
            1 carrier moved from 53 Sea Zone to 50 Sea Zone
            1 battleship moved from 53 Sea Zone to 50 Sea Zone
            1 fighter moved from 53 Sea Zone to 50 Sea Zone
            1 fighter moved from Soviet Far East to Buryatia S.S.R.
            1 fighter moved from Sikang to French Indo-China Thailand
            1 bomber moved from Burma to French Indo-China Thailand
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
            1 infantry moved from 50 Sea Zone to Philippine Islands
            1 transport moved from 62 Sea Zone to 50 Sea Zone
            1 fighter moved from Buryatia S.S.R. to Manchuria
    
        Place Units - Japanese
            1 submarine placed in 62 Sea Zone
            2 artilleries, 1 bomber and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 35 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Japanese rolls : : 1.00
    Chinese : -0.33
    Russians : 0.17
    Japanese : -2.00
    

    Savegame


  • If you didn’t want to use the bomber as a casualty let me know, I can fix it.


  • @gribble I would like the bomber


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - British
                British roll 2,3 and gets 0 hits
    
        Purchase Units - British
            British buy 1 aaGun, 1 armour, 1 battleship, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from United Kingdom to Germany
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Burma to French Indo-China Thailand
            1 artillery moved from Burma to French Indo-China Thailand
            1 armour moved from India to French Indo-China Thailand
            1 fighter moved from India to French Indo-China Thailand
            1 infantry moved from India to Persia
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Germany causes 2 damage total. 
            Battle in French Indo-China Thailand
                British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 bomber, 1 fighter and 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
                    British roll dice for 1 armour, 1 artillery and 1 fighter in French Indo-China Thailand, round 3 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 bomber and 1 fighter in French Indo-China Thailand, round 3 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the British lost in French Indo-China Thailand
                    British roll dice for 1 armour and 1 fighter in French Indo-China Thailand, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 bomber and 1 fighter in French Indo-China Thailand, round 4 : 1/2 hits, 0.83 expected hits
                    1 bomber owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand
                    British roll dice for 1 fighter in French Indo-China Thailand, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter in French Indo-China Thailand, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the British lost in French Indo-China Thailand
                Japanese win with no units remaining. Battle score for attacker is 3
                Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry
                Casualties for Japanese: 1 bomber, 1 fighter and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            1 armour, 1 fighter and 1 infantry placed in India
            1 aaGun placed in United Kingdom
            1 battleship placed in 6 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    British : -1.50
    Japanese : 0.50
    AA fire in Germany : : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 artillery moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 armour moved from Egypt to Anglo-Egypt Sudan
                  Italians take Anglo-Egypt Sudan from British
            1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from British
            2 armour moved from Caucasus to Eastern Ukraine
            1 infantry moved from Ukraine to Eastern Ukraine
            1 infantry moved from 13 Sea Zone to Gibraltar
            1 artillery moved from 13 Sea Zone to Gibraltar
            2 cruisers moved from 15 Sea Zone to 13 Sea Zone
            1 battleship moved from 15 Sea Zone to 13 Sea Zone
    
        Combat - Italians
            Battle in Eastern Ukraine
                Italians attack with 2 armour and 1 infantry
                Russians defend with 3 infantry
                    Italians roll dice for 2 armour and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 3 infantry in Eastern Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the Italians lost in Eastern Ukraine
                1 armour owned by the Italians retreated to Caucasus
                Russians win with 3 infantry remaining. Battle score for attacker is -8
                Casualties for Italians: 1 armour and 1 infantry
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 bomber and 1 fighter
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 19
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 bomber and 1 fighter
    
        Non Combat Move - Italians
            1 fighter moved from Italy to 14 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - Italians
            1 carrier placed in 14 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter placed in 14 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Soviet Far East: 1 bomber
            EDIT: Removing units owned by Russians from Soviet Far East: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : 0.17
    Russians : 1.00
    

    Savegame


  • So I made the requested change. I had to take away an infantry of the USSR to give you back your bomber. The battle may have ended differently, but we’ll just have to leave it as is.

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