TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 8 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 101 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery, 6 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 2 armour, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 6 infantry and 3 mech_infantrys in Gibraltar, round 2 : 3/10 hits, 2,00 expected hits
Germans roll dice for 2 armour and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,67 expected hits
2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Gibraltar, round 3 : 3/9 hits, 1,83 expected hits
Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Germans: 2 armour and 2 infantry
Non Combat Move - Americans
1 armour moved from Western Australia to Queensland
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
6 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 10 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
4 artilleries moved from Egypt to Alexandria
5 fighters moved from Egypt to Alexandria
3 tactical_bombers moved from Egypt to Alexandria
1 mech_infantry moved from Syria to Egypt
6 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
18 infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
2 infantry moved from Egypt to Alexandria
2 infantry moved from New Brunswick Nova Scotia to Eastern United States
1 armour moved from New Brunswick Nova Scotia to Eastern United States
1 artillery moved from New Brunswick Nova Scotia to Eastern United States
4 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
4 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
5 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
Combat - British
Battle in Alexandria
British attack with 4 artilleries, 5 fighters, 8 infantry and 3 tactical_bombers
Italians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
British roll dice for 4 artilleries, 5 fighters, 8 infantry and 3 tactical_bombers in Alexandria, round 2 : 10/20 hits, 7,83 expected hits
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Alexandria, round 2 : 6/10 hits, 3,50 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 6 infantry owned by the Italians, 6 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 4 artilleries, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 6 infantry
Casualties for Italians: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Battle in Scotland
British attack with 1 bomber, 18 infantry and 1 mech_infantry
Germans defend with 1 airfield, 5 artilleries and 4 infantry
British roll dice for 1 bomber, 18 infantry and 1 mech_infantry in Scotland, round 2 : 2/20 hits, 3,83 expected hits
Germans roll dice for 5 artilleries and 4 infantry in Scotland, round 2 : 2/9 hits, 3,00 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 1 bomber, 16 infantry and 1 mech_infantry in Scotland, round 3 : 2/18 hits, 3,50 expected hits
Germans roll dice for 5 artilleries and 2 infantry in Scotland, round 3 : 3/7 hits, 2,33 expected hits
2 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
British roll dice for 1 bomber, 13 infantry and 1 mech_infantry in Scotland, round 4 : 4/15 hits, 3,00 expected hits
Germans roll dice for 5 artilleries in Scotland, round 4 : 2/5 hits, 1,67 expected hits
4 artilleries owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 1 bomber, 11 infantry and 1 mech_infantry in Scotland, round 5 : 1/13 hits, 2,67 expected hits
Germans roll dice for 1 artillery in Scotland, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 bomber, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 8 infantry
Casualties for Germans: 5 artilleries and 4 infantry
Battle in Szechwan
British attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
British attack with 5 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 5 infantry and 2 mech_infantrys in Hunan, round 2 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British roll dice for 4 infantry and 2 mech_infantrys in Hunan, round 3 : 2/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kweichow
British attack with 1 artillery and 7 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 7 infantry in Kweichow, round 2 : 2/8 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Scotland to United Kingdom
2 infantry moved from 91 Sea Zone to Morocco
3 tactical_bombers moved from Alexandria to Egypt
5 fighters moved from Alexandria to Egypt
3 infantry moved from Egypt to Alexandria
Place Units - British
10 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,4,2,3,2,2,4,4,6,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,3,2,5
British collect 26 PUs (12 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,50
British : -0,83
Italians : 2,50
Americans : 1,67
Chinese : 0,00
Japanese : -1,33
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