Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 armour and 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Archangel
            2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
    
        Combat - Russians
            Russians creates battle in territory 112 Sea Zone
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 112 Sea Zone
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Archangel
                Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 infantry
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 armour and 2 mech_infantrys moved from Ukraine to Russia
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            1 armour and 9 infantry placed in Russia
            2 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 2 infantry, 3 mech_infantrys, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Jehol to Anhwe
            3 mech_infantrys moved from Shantung to Kweichow
            1 infantry moved from Kwangsi to Hunan
                  Japanese take Hunan from Chinese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports moved from 36 Sea Zone to 35 Sea Zone
            2 bombers and 2 tactical_bombers moved from French Indo China to Yunnan
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            3 infantry moved from French Indo China to Yunnan
            4 infantry moved from Jehol to Anhwe
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 6 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 6 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/11 hits, 3.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Yunnan to French Indo China
            2 tactical_bombers moved from Yunnan to French Indo China
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            2 infantry and 1 mech_infantry placed in Shantung
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
            2 tactical_bombers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 0.17
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 marine
    Jehol : 1 flag
    Manchuria : 1 flag, 1 aaGun and 3 infantry
    Yunnan : 1 flag, 1 artillery and 6 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry and 3 mech_infantrys
    Hunan : 1 flag, 1 infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 mech_infantry
    Tsinghai : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 5 infantry
    Shan State : 1 flag
    Burma : 1 flag, 1 armour
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 mech_infantrys and 2 tactical_bombers
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    37 Sea Zone : 1 flag
    35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports
    39 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
    6 Sea Zone : 1 carrier, 1 destroyer, 3 submarines, 2 tactical_bombers and 1 transport
    80 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 50 / 61
    Russians : 30 / 38
    Japanese : 61 / 66
    Americans : 52 / 76
    Chinese : 3 / 8
    British : 35 / 44
    UK_Pacific : 5 / 8
    Italians : 13 / 13
    ANZAC : 10 / 17
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 153 times
            2 was rolled 150 times
            3 was rolled 143 times
            4 was rolled 128 times
            5 was rolled 141 times
            6 was rolled 161 times
        Average roll : 3.499
        Median : 3.000
        Variance : 0.741
        Standard Deviation : 0.861
        Total rolls : 876
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 4.000
        Median : 5.000
        Variance : 0.903
        Standard Deviation : 0.950
        Total rolls : 13
    
    Germans Combat
            1 was rolled 43 times
            2 was rolled 17 times
            3 was rolled 25 times
            4 was rolled 18 times
            5 was rolled 30 times
            6 was rolled 28 times
        Average roll : 3.366
        Median : 3.000
        Variance : 2.818
        Standard Deviation : 1.679
        Total rolls : 161
    
    British Combat
            1 was rolled 11 times
            2 was rolled 12 times
            3 was rolled 15 times
            4 was rolled 17 times
            5 was rolled 13 times
            6 was rolled 18 times
        Average roll : 3.733
        Median : 4.000
        Variance : 0.463
        Standard Deviation : 0.680
        Total rolls : 86
    
    Italians Combat
            1 was rolled 27 times
            2 was rolled 26 times
            3 was rolled 20 times
            4 was rolled 14 times
            5 was rolled 17 times
            6 was rolled 17 times
        Average roll : 3.157
        Median : 3.000
        Variance : 1.157
        Standard Deviation : 1.076
        Total rolls : 121
    
    Americans Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.720
        Median : 3.000
        Variance : 0.785
        Standard Deviation : 0.886
        Total rolls : 25
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 31 times
            2 was rolled 28 times
            3 was rolled 25 times
            4 was rolled 33 times
            5 was rolled 32 times
            6 was rolled 38 times
        Average roll : 3.647
        Median : 4.000
        Variance : 0.531
        Standard Deviation : 0.729
        Total rolls : 187
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.576
        Median : 4.000
        Variance : 1.172
        Standard Deviation : 1.083
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 4 times
        Average roll : 4.300
        Median : 4.500
        Variance : 0.815
        Standard Deviation : 0.903
        Total rolls : 10
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 7 times
            2 was rolled 22 times
            3 was rolled 13 times
            4 was rolled 18 times
            5 was rolled 15 times
            6 was rolled 13 times
        Average roll : 3.580
        Median : 4.000
        Variance : 1.487
        Standard Deviation : 1.219
        Total rolls : 88
    
    UK_Pacific Combat
            1 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 2
    
    Russians Combat
            1 was rolled 12 times
            2 was rolled 32 times
            3 was rolled 34 times
            4 was rolled 17 times
            5 was rolled 17 times
            6 was rolled 22 times
        Average roll : 3.455
        Median : 3.000
        Variance : 2.957
        Standard Deviation : 1.720
        Total rolls : 134
    

    Savegame


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 7 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 127 Sea Zone
            1 armour moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 armour moved from Tunisia to Algeria
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
            1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
                  Americans take 22 Sea Zone from Japanese
            1 destroyer and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
            3 carriers moved from 91 Sea Zone to 112 Sea Zone
    

    Savegame


  • @SixUnder

    Scramble option off W. Germany (I’m assuming no)

    Kamikaze at sz 6/Japan? If so, how many and against what?


  • no scramble in western germany
    3 kami on carrier, 3 on battleship


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 7 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 127 Sea Zone
            1 armour moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 armour moved from Tunisia to Algeria
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
            1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
                  Americans take 22 Sea Zone from Japanese
            1 destroyer and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
            3 carriers moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 1,5,1
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 3,1,2
            Battle in Norway
            Battle in 127 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 cruiser, 1 submarine and 3 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 1 bomber in 127 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 cruiser and 3 transports in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 127 Sea Zone
                Germans win, taking Norway from Germans with 3 transports remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 cruiser
            Battle in 6 Sea Zone
                Americans attack with 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 carrier, 1 destroyer, 3 submarines, 2 tactical_bombers and 1 transport
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 cruisers, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 cruisers in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 cruiser in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 cruiser in 6 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits
                    1 cruiser owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 carrier, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -32
                Casualties for Americans: 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                Casualties for Japanese: 1 destroyer and 3 submarines
                2 tactical_bombers owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 infantry moved from Marianas to 22 Sea Zone
            1 transport moved from 17 Sea Zone to 25 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            3 bombers moved from Eastern United States to United Kingdom
            3 fighters moved from Eastern United States to Gibraltar
            1 infantry and 1 mech_infantry moved from Southeast Mexico to Mexico
            3 mech_infantrys moved from Alaska to Western United States
    
        Place Units - Americans
            7 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
            Americans collect 53 PUs (3 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : 0.17
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 4 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 infantry and 3 mech_infantrys
                    Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kweichow, round 3 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Shensi
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 7 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 127 Sea Zone
            1 armour moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 armour moved from Tunisia to Algeria
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
            1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
                  Americans take 22 Sea Zone from Japanese
            1 destroyer and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
            3 carriers moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 1,5,1
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 3,1,2
            Battle in Norway
            Battle in 127 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 cruiser, 1 submarine and 3 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 1 bomber in 127 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 cruiser and 3 transports in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 127 Sea Zone
                Germans win, taking Norway from Germans with 3 transports remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 cruiser
            Battle in 6 Sea Zone
                Americans attack with 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 carrier, 1 destroyer, 3 submarines, 2 tactical_bombers and 1 transport
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 cruisers, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 cruisers in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 cruiser in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 cruiser in 6 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits
                    1 cruiser owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 carrier, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -32
                Casualties for Americans: 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                Casualties for Japanese: 1 destroyer and 3 submarines
                2 tactical_bombers owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 infantry moved from Marianas to 22 Sea Zone
            1 transport moved from 17 Sea Zone to 25 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            3 bombers moved from Eastern United States to United Kingdom
            3 fighters moved from Eastern United States to Gibraltar
            1 infantry and 1 mech_infantry moved from Southeast Mexico to Mexico
            3 mech_infantrys moved from Alaska to Western United States
    
        Place Units - Americans
            7 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
            Americans collect 53 PUs (3 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 4 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 infantry and 3 mech_infantrys
                    Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kweichow, round 3 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Shensi
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 38 PUs; 
            British buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 armour and 1 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Libya
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 tactical_bomber moved from United Kingdom to 125 Sea Zone
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Libya
                British attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 4/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Libya, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
                British win, taking Libya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 1 tactical_bomber
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 125 Sea Zone
                 retreated to 125 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in Burma
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            1 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Egypt to India
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from 125 Sea Zone to Norway
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            1 destroyer placed in 109 Sea Zone
            2 submarines placed in 98 Sea Zone
            1 destroyer placed in 109 Sea Zone
            3 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,5,4,1
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by British to Iraq: 1 mech_infantry
            EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
            EDIT: Removing units owned by British from Egypt: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : 1.17
    Italians : 0.00
    Americans : 0.17
    Chinese : 0.17
    Japanese : -2.83
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 factory_minor; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Ukraine
                  Italians take Ukraine from Russians
            2 armour moved from Western Ukraine to Bryansk
                  Italians take Bryansk from Russians
            2 armour moved from Bryansk to Rostov
                  Italians take Rostov from Russians
            2 infantry moved from Eastern Poland to Belarus
                  Italians take Belarus from Russians
            2 mech_infantrys moved from Northern Italy to Romania
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 aaGuns moved from Eastern Poland to Western Ukraine
    
        Place Units - Italians
            1 factory_minor placed in Western Ukraine
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    France : 1 infantry
    Romania : 2 mech_infantrys
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
    Belarus : 1 flag, 2 infantry
    Bryansk : 1 flag
    Rostov : 1 flag, 2 armour
    Eastern Poland : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
    Western Ukraine : 1 flag, 2 aaGuns and 1 factory_minor
    

    Production/PUs Summary :

    Germans : 47 / 61
    Russians : 24 / 38
    Japanese : 60 / 66
    Americans : 56 / 79
    Chinese : 3 / 5
    British : 36 / 46
    UK_Pacific : 6 / 5
    Italians : 17 / 18
    ANZAC : 10 / 17
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 164 times
            2 was rolled 160 times
            3 was rolled 158 times
            4 was rolled 142 times
            5 was rolled 152 times
            6 was rolled 172 times
        Average roll : 3.500
        Median : 3.000
        Variance : 0.558
        Standard Deviation : 0.747
        Total rolls : 948
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 4.000
        Median : 5.000
        Variance : 0.903
        Standard Deviation : 0.950
        Total rolls : 13
    
    Germans Combat
            1 was rolled 44 times
            2 was rolled 18 times
            3 was rolled 25 times
            4 was rolled 18 times
            5 was rolled 30 times
            6 was rolled 29 times
        Average roll : 3.360
        Median : 3.000
        Variance : 2.867
        Standard Deviation : 1.693
        Total rolls : 164
    
    British Combat
            1 was rolled 15 times
            2 was rolled 13 times
            3 was rolled 18 times
            4 was rolled 20 times
            5 was rolled 13 times
            6 was rolled 20 times
        Average roll : 3.636
        Median : 4.000
        Variance : 0.546
        Standard Deviation : 0.739
        Total rolls : 99
    
    Italians Combat
            1 was rolled 28 times
            2 was rolled 26 times
            3 was rolled 21 times
            4 was rolled 14 times
            5 was rolled 18 times
            6 was rolled 17 times
        Average roll : 3.153
        Median : 3.000
        Variance : 1.198
        Standard Deviation : 1.094
        Total rolls : 124
    
    Americans Combat
            1 was rolled 6 times
            2 was rolled 4 times
            3 was rolled 9 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 9 times
        Average roll : 3.649
        Median : 3.000
        Variance : 0.745
        Standard Deviation : 0.863
        Total rolls : 37
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 33 times
            2 was rolled 32 times
            3 was rolled 31 times
            4 was rolled 39 times
            5 was rolled 39 times
            6 was rolled 43 times
        Average roll : 3.682
        Median : 4.000
        Variance : 0.541
        Standard Deviation : 0.735
        Total rolls : 217
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.576
        Median : 4.000
        Variance : 1.172
        Standard Deviation : 1.083
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 4 times
        Average roll : 4.300
        Median : 4.500
        Variance : 0.815
        Standard Deviation : 0.903
        Total rolls : 10
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 8 times
            2 was rolled 25 times
            3 was rolled 15 times
            4 was rolled 20 times
            5 was rolled 17 times
            6 was rolled 14 times
        Average roll : 3.556
        Median : 4.000
        Variance : 1.689
        Standard Deviation : 1.300
        Total rolls : 99
    
    UK_Pacific Combat
            1 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 2
    
    Russians Combat
            1 was rolled 12 times
            2 was rolled 32 times
            3 was rolled 34 times
            4 was rolled 17 times
            5 was rolled 17 times
            6 was rolled 22 times
        Average roll : 3.455
        Median : 3.000
        Variance : 2.957
        Standard Deviation : 1.720
        Total rolls : 134
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Iraq to Northwest Persia
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Southern France to Western Germany
            7 infantry moved from France to Western Germany
            2 artilleries moved from France to Western Germany
            1 infantry moved from Western Germany to France
            2 armour moved from Bessarabia to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            5 infantry moved from Eastern Poland to Western Ukraine
            4 infantry moved from Baltic States to Novgorod
            1 armour and 1 mech_infantry moved from Poland to Western Ukraine
            8 infantry and 1 mech_infantry moved from Germany to Poland
            1 infantry moved from Karelia to Finland
            1 artillery and 1 infantry moved from Karelia to Novgorod
            2 armour and 2 mech_infantrys moved from Western Germany to Poland
            1 mech_infantry moved from Western Germany to Poland
            8 infantry moved from Western Germany to Germany
            3 infantry moved from Romania to Eastern Poland
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            3 infantry moved from Novgorod to 127 Sea Zone
            3 infantry and 2 transports moved from 127 Sea Zone to 111 Sea Zone
            3 infantry moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Battle in Scotland
    
        Non Combat Move - Germans
            1 aaGun moved from Poland to Eastern Poland
            1 submarine moved from 127 Sea Zone to 112 Sea Zone
            1 transport moved from 127 Sea Zone to 124 Sea Zone
    
        Place Units - Germans
            1 infantry and 2 mech_infantrys placed in Novgorod
            10 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield and 3 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
    Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
    Poland : 2 armour, 8 infantry and 4 mech_infantrys
    Germany : 1 aaGun, 1 factory_major, 8 infantry and 10 mech_infantrys
    Karelia : 1 flag
    Baltic States : 1 flag
    Vyborg : 1 flag
    Eastern Poland : 1 aaGun and 3 infantry
    Bessarabia : 1 flag
    Western Ukraine : 4 armour, 3 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber
    Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
    112 Sea Zone : 1 submarine
    119 Sea Zone : 1 submarine
    124 Sea Zone : 1 transport
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 1 infantry
    111 Sea Zone : 2 transports
    

    Production/PUs Summary :

    Germans : 49 / 52
    Russians : 24 / 38
    Japanese : 56 / 66
    Americans : 56 / 79
    Chinese : 3 / 5
    British : 34 / 46
    UK_Pacific : 6 / 5
    Italians : 17 / 18
    ANZAC : 14 / 27
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 176 times
            2 was rolled 174 times
            3 was rolled 178 times
            4 was rolled 160 times
            5 was rolled 162 times
            6 was rolled 188 times
        Average roll : 3.503
        Median : 3.000
        Variance : 0.530
        Standard Deviation : 0.728
        Total rolls : 1038
    
    Null / Other
            1 was rolled 15 times
            2 was rolled 14 times
            3 was rolled 19 times
            4 was rolled 20 times
            5 was rolled 13 times
            6 was rolled 20 times
        Average roll : 3.614
        Median : 4.000
        Variance : 0.508
        Standard Deviation : 0.713
        Total rolls : 101
    
    Germans Combat
            1 was rolled 44 times
            2 was rolled 18 times
            3 was rolled 25 times
            4 was rolled 18 times
            5 was rolled 30 times
            6 was rolled 29 times
        Average roll : 3.360
        Median : 3.000
        Variance : 2.867
        Standard Deviation : 1.693
        Total rolls : 164
    
    British Combat
            1 was rolled 15 times
            2 was rolled 14 times
            3 was rolled 19 times
            4 was rolled 20 times
            5 was rolled 13 times
            6 was rolled 20 times
        Average roll : 3.614
        Median : 4.000
        Variance : 0.508
        Standard Deviation : 0.713
        Total rolls : 101
    
    Italians Combat
            1 was rolled 28 times
            2 was rolled 26 times
            3 was rolled 21 times
            4 was rolled 14 times
            5 was rolled 18 times
            6 was rolled 17 times
        Average roll : 3.153
        Median : 3.000
        Variance : 1.198
        Standard Deviation : 1.094
        Total rolls : 124
    
    Americans Combat
            1 was rolled 6 times
            2 was rolled 4 times
            3 was rolled 9 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 9 times
        Average roll : 3.649
        Median : 3.000
        Variance : 0.745
        Standard Deviation : 0.863
        Total rolls : 37
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 33 times
            2 was rolled 32 times
            3 was rolled 31 times
            4 was rolled 39 times
            5 was rolled 39 times
            6 was rolled 43 times
        Average roll : 3.682
        Median : 4.000
        Variance : 0.541
        Standard Deviation : 0.735
        Total rolls : 217
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.576
        Median : 4.000
        Variance : 1.172
        Standard Deviation : 1.083
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 4 times
        Average roll : 4.300
        Median : 4.500
        Variance : 0.815
        Standard Deviation : 0.903
        Total rolls : 10
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 8 times
            2 was rolled 25 times
            3 was rolled 15 times
            4 was rolled 20 times
            5 was rolled 17 times
            6 was rolled 14 times
        Average roll : 3.556
        Median : 4.000
        Variance : 1.689
        Standard Deviation : 1.300
        Total rolls : 99
    
    UK_Pacific Combat
            1 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 2
    
    Russians Combat
            1 was rolled 12 times
            2 was rolled 32 times
            3 was rolled 34 times
            4 was rolled 17 times
            5 was rolled 17 times
            6 was rolled 22 times
        Average roll : 3.455
        Median : 3.000
        Variance : 2.957
        Standard Deviation : 1.720
        Total rolls : 134
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Tambov
            1 mech_infantry moved from Tambov to Rostov
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 mech_infantry moved from Archangel to Belarus
            1 mech_infantry moved from Russia to Smolensk
            1 mech_infantry moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 fighter moved from Russia to Rostov
            1 mech_infantry moved from Russia to Tambov
            1 mech_infantry moved from Tambov to Rostov
            1 armour moved from Volgograd to Rostov
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Rostov
                Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
                Italians defend with 2 armour
                    Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 3 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 4 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 2 armour in Rostov, round 4 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Russians: 2 mech_infantrys
                Casualties for Italians: 2 armour
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            1 armour moved from Volgograd to Russia
            6 infantry moved from Novosibirsk to Vologda
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            8 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    Russians : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            3 units repaired.
            1 tactical_bomber moved from Japan to 25 Sea Zone
            1 tactical_bomber moved from Japan to 31 Sea Zone
            4 fighters moved from 35 Sea Zone to Java
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 battleship moved from 35 Sea Zone to 17 Sea Zone
                  Japanese take 22 Sea Zone from Americans
                  Japanese take 17 Sea Zone from Americans
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 6 infantry moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Hopei to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 mech_infantry moved from Shantung to Manchuria
            2 infantry moved from Shantung to Anhwe
            1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in 31 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 31 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 4 fighters and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 4 fighters and 2 infantry in Java, round 2 : 3/6 hits, 2.33 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Iwo Jima
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Japanese roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Iwo Jima
                Americans win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Burma
                Japanese attack with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Burma, round 2 : 4/11 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 bombers and 2 tactical_bombers moved from French Indo China to Yunnan
            4 fighters moved from Java to 42 Sea Zone
            1 carrier moved from 6 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 23 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            2 fighters and 1 mech_infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
            1 submarine and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Americans : 1.00
    UK_Pacific : -0.33
    Japanese : 1.17
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 marine
    Jehol : 1 flag
    Manchuria : 1 flag, 1 aaGun and 1 mech_infantry
    Yunnan : 1 flag, 2 bombers, 1 infantry and 2 tactical_bombers
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 mech_infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 3 infantry
    Shan State : 1 flag
    Burma : 1 flag, 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys
    Malaya : 1 flag, 1 factory_minor and 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Amur : 1 flag, 3 infantry
    French Indo China : 1 flag, 1 factory_minor, 2 fighters and 1 mech_infantry
    Celebes : 1 flag
    Java : 1 flag, 1 infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
    37 Sea Zone : 1 flag
    39 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
    23 Sea Zone : 1 carrier and 2 tactical_bombers
    17 Sea Zone : 1 battleship and 1 transport
    6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
    72 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 49 / 52
    Russians : 27 / 34
    Japanese : 64 / 69
    Americans : 56 / 79
    Chinese : 1 / 5
    British : 34 / 46
    UK_Pacific : 5 / 5
    Italians : 13 / 18
    ANZAC : 10 / 27
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 174 times
            2 was rolled 167 times
            3 was rolled 163 times
            4 was rolled 153 times
            5 was rolled 161 times
            6 was rolled 180 times
        Average roll : 3.501
        Median : 3.000
        Variance : 0.465
        Standard Deviation : 0.682
        Total rolls : 998
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 4.000
        Median : 5.000
        Variance : 0.903
        Standard Deviation : 0.950
        Total rolls : 13
    
    Germans Combat
            1 was rolled 44 times
            2 was rolled 18 times
            3 was rolled 25 times
            4 was rolled 18 times
            5 was rolled 30 times
            6 was rolled 29 times
        Average roll : 3.360
        Median : 3.000
        Variance : 2.867
        Standard Deviation : 1.693
        Total rolls : 164
    
    British Combat
            1 was rolled 15 times
            2 was rolled 13 times
            3 was rolled 18 times
            4 was rolled 20 times
            5 was rolled 13 times
            6 was rolled 20 times
        Average roll : 3.636
        Median : 4.000
        Variance : 0.546
        Standard Deviation : 0.739
        Total rolls : 99
    
    Italians Combat
            1 was rolled 28 times
            2 was rolled 27 times
            3 was rolled 22 times
            4 was rolled 16 times
            5 was rolled 20 times
            6 was rolled 19 times
        Average roll : 3.227
        Median : 3.000
        Variance : 0.840
        Standard Deviation : 0.916
        Total rolls : 132
    
    Americans Combat
            1 was rolled 7 times
            2 was rolled 5 times
            3 was rolled 9 times
            4 was rolled 5 times
            5 was rolled 5 times
            6 was rolled 9 times
        Average roll : 3.575
        Median : 3.000
        Variance : 0.496
        Standard Deviation : 0.704
        Total rolls : 40
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 39 times
            2 was rolled 33 times
            3 was rolled 33 times
            4 was rolled 43 times
            5 was rolled 44 times
            6 was rolled 47 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.726
        Standard Deviation : 0.852
        Total rolls : 239
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.576
        Median : 4.000
        Variance : 1.172
        Standard Deviation : 1.083
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 4 times
        Average roll : 3.917
        Median : 4.000
        Variance : 0.545
        Standard Deviation : 0.739
        Total rolls : 12
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 8 times
            2 was rolled 25 times
            3 was rolled 15 times
            4 was rolled 20 times
            5 was rolled 17 times
            6 was rolled 14 times
        Average roll : 3.556
        Median : 4.000
        Variance : 1.689
        Standard Deviation : 1.300
        Total rolls : 99
    
    UK_Pacific Combat
            1 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.333
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Russians Combat
            1 was rolled 14 times
            2 was rolled 36 times
            3 was rolled 35 times
            4 was rolled 21 times
            5 was rolled 18 times
            6 was rolled 24 times
        Average roll : 3.439
        Median : 3.000
        Variance : 2.771
        Standard Deviation : 1.665
        Total rolls : 148
    

    Savegame


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 bombers moved from United Kingdom to Germany
            1 fighter moved from 112 Sea Zone to 111 Sea Zone
            1 fighter moved from 112 Sea Zone to 124 Sea Zone
            4 artilleries and 4 infantry moved from Norway to Finland
            3 fighters moved from Gibraltar to 112 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 bombers moved from United Kingdom to Germany
            1 fighter moved from 112 Sea Zone to 111 Sea Zone
            1 fighter moved from 112 Sea Zone to 124 Sea Zone
            4 artilleries and 4 infantry moved from Norway to Finland
            3 fighters moved from Gibraltar to 112 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 5,6,8 and causes: 19 damage to unit: factory_major
                Bombing raid in Germany causes 19 damage total. 
            Battle in 111 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 111 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 124 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 124 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Finland
                Americans attack with 4 artilleries and 4 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 4 artilleries and 4 infantry in Finland, round 2 : 3/8 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 112 Sea Zone
                British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports
                Germans defend with 1 submarine
                    Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports in 112 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 111 Sea Zone to 112 Sea Zone
            1 fighter moved from 124 Sea Zone to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from 112 Sea Zone to Norway
            3 bombers moved from Germany to Norway
            1 infantry and 1 mech_infantry moved from Mexico to 10 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
            1 mech_infantry moved from Western United States to Eastern United States
            7 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 109 Sea Zone: 4 transports
            EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports
            EDIT: Turning off Edit Mode
            1 airfield and 1 factory_minor placed in Norway
            3 artilleries and 4 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : -0.50
    AA fire in Germany : : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 artillery in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3.00
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 bombers moved from United Kingdom to Germany
            1 fighter moved from 112 Sea Zone to 111 Sea Zone
            1 fighter moved from 112 Sea Zone to 124 Sea Zone
            4 artilleries and 4 infantry moved from Norway to Finland
            3 fighters moved from Gibraltar to 112 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 5,6,8 and causes: 19 damage to unit: factory_major
                Bombing raid in Germany causes 19 damage total. 
            Battle in 111 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 111 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 124 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 124 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Finland
                Americans attack with 4 artilleries and 4 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 4 artilleries and 4 infantry in Finland, round 2 : 3/8 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 112 Sea Zone
                British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports
                Germans defend with 1 submarine
                    Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports in 112 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 111 Sea Zone to 112 Sea Zone
            1 fighter moved from 124 Sea Zone to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from 112 Sea Zone to Norway
            3 bombers moved from Germany to Norway
            1 infantry and 1 mech_infantry moved from Mexico to 10 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
            1 mech_infantry moved from Western United States to Eastern United States
            7 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 109 Sea Zone: 4 transports
            EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports
            EDIT: Turning off Edit Mode
            1 airfield and 1 factory_minor placed in Norway
            3 artilleries and 4 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 artillery in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 destroyers, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 119 Sea Zone
            1 tactical_bomber moved from Norway to 119 Sea Zone
            1 fighter moved from United Kingdom to 119 Sea Zone
            1 fighter moved from United Kingdom to 119 Sea Zone
            1 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 2 infantry moved from United Kingdom to 109 Sea Zone
            3 infantry moved from United Kingdom to Scotland
            1 artillery moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to 109 Sea Zone
            3 infantry moved from United Kingdom to Scotland
            1 armour, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Malta to 96 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
            1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Caucasus to Northwest Persia
            3 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 bomber, 1 fighter, 11 infantry and 2 mech_infantrys moved from India to Burma
    
        Combat - British
            Battle in Greece
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Burma
                British attack with 1 bomber, 1 fighter, 11 infantry and 2 mech_infantrys
                Japanese defend with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys
                    British roll dice for 1 bomber, 1 fighter, 11 infantry and 2 mech_infantrys in Burma, round 2 : 3/15 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Burma, round 2 : 3/11 hits, 3.83 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                    British roll dice for 1 bomber, 1 fighter, 8 infantry and 2 mech_infantrys in Burma, round 3 : 4/12 hits, 2.83 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Burma, round 3 : 3/8 hits, 2.83 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                    British roll dice for 1 bomber, 1 fighter, 5 infantry and 2 mech_infantrys in Burma, round 4 : 3/9 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Burma, round 4 : 3/4 hits, 1.50 expected hits
                    1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma
                2 mech_infantrys owned by the British and 2 infantry owned by the British retreated to India
                Japanese win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 7
                Casualties for British: 9 infantry
                Casualties for Japanese: 1 artillery, 6 infantry and 3 mech_infantrys
            Battle in Scotland
                British attack with 1 artillery, 1 fighter and 7 infantry
                Germans defend with 1 airfield and 3 infantry
                    British roll dice for 1 artillery, 1 fighter and 7 infantry in Scotland, round 2 : 4/9 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in 119 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from 119 Sea Zone to United Kingdom
            1 fighter moved from Scotland to United Kingdom
            1 mech_infantry moved from Eire to United Kingdom
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Burma to Eastern Persia
            1 fighter moved from Burma to India
    
        Place Units - British
            1 destroyer and 1 transport placed in 98 Sea Zone
            1 armour and 2 mech_infantrys placed in Persia
            1 destroyer placed in 110 Sea Zone
            1 destroyer placed in 98 Sea Zone
            British undo move 4.
            1 destroyer placed in 71 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2
            British collect 41 PUs (2 lost to blockades); end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,1,1,5
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 5.33
    Americans : -0.50
    Chinese : -3.00
    Japanese : 1.17
    AA fire in Germany : : -0.50
    

    Savegame


  • @SixUnder

    I assumed no German scramble out of W. Germany on the U.S.’ turn. If I’m wrong we can simulate that battle and edit in casualties, though that would also change UK’s buy, Germany losing 3 planes… so let me know


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Romania to Greece
            1 fighter moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 fighter and 2 mech_infantrys
                British defend with 1 armour, 1 artillery and 2 infantry
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Greece, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 2 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Greece
                    Italians roll dice for 1 fighter and 1 mech_infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 3 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Greece
                British win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -15
                Casualties for Italians: 1 fighter and 2 mech_infantrys
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.33
    

    Territory Summary for Italians :

    France : 1 infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
    Eastern Poland : 1 flag
    Ukraine : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry
    Western Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 3 infantry
    

    Production/PUs Summary :

    Germans : 38 / 52
    Russians : 27 / 34
    Japanese : 63 / 69
    Americans : 58 / 85
    Chinese : 2 / 4
    British : 43 / 51
    UK_Pacific : 5 / 5
    Italians : 13 / 13
    ANZAC : 10 / 27
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 228 times
            2 was rolled 212 times
            3 was rolled 208 times
            4 was rolled 206 times
            5 was rolled 212 times
            6 was rolled 221 times
        Average roll : 3.486
        Median : 3.000
        Variance : 0.273
        Standard Deviation : 0.523
        Total rolls : 1287
    
    Null / Other
            1 was rolled 28 times
            2 was rolled 23 times
            3 was rolled 26 times
            4 was rolled 31 times
            5 was rolled 23 times
            6 was rolled 28 times
        Average roll : 3.516
        Median : 4.000
        Variance : 0.313
        Standard Deviation : 0.560
        Total rolls : 159
    
    Germans Combat
            1 was rolled 46 times
            2 was rolled 19 times
            3 was rolled 26 times
            4 was rolled 18 times
            5 was rolled 32 times
            6 was rolled 29 times
        Average roll : 3.341
        Median : 3.000
        Variance : 3.108
        Standard Deviation : 1.763
        Total rolls : 170
    
    British Combat
            1 was rolled 28 times
            2 was rolled 23 times
            3 was rolled 26 times
            4 was rolled 31 times
            5 was rolled 23 times
            6 was rolled 28 times
        Average roll : 3.516
        Median : 4.000
        Variance : 0.313
        Standard Deviation : 0.560
        Total rolls : 159
    
    Italians Combat
            1 was rolled 29 times
            2 was rolled 28 times
            3 was rolled 23 times
            4 was rolled 17 times
            5 was rolled 21 times
            6 was rolled 19 times
        Average roll : 3.219
        Median : 3.000
        Variance : 0.859
        Standard Deviation : 0.927
        Total rolls : 137
    
    Americans Combat
            1 was rolled 10 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 7 times
            5 was rolled 11 times
            6 was rolled 10 times
        Average roll : 3.526
        Median : 3.000
        Variance : 0.170
        Standard Deviation : 0.412
        Total rolls : 57
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 47 times
            2 was rolled 38 times
            3 was rolled 36 times
            4 was rolled 49 times
            5 was rolled 54 times
            6 was rolled 49 times
        Average roll : 3.630
        Median : 4.000
        Variance : 0.903
        Standard Deviation : 0.950
        Total rolls : 273
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.576
        Median : 4.000
        Variance : 1.172
        Standard Deviation : 1.083
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 4 times
        Average roll : 3.917
        Median : 4.000
        Variance : 0.545
        Standard Deviation : 0.739
        Total rolls : 12
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 10 times
            2 was rolled 27 times
            3 was rolled 20 times
            4 was rolled 24 times
            5 was rolled 19 times
            6 was rolled 20 times
        Average roll : 3.625
        Median : 4.000
        Variance : 1.395
        Standard Deviation : 1.181
        Total rolls : 120
    
    UK_Pacific Combat
            1 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.333
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Russians Combat
            1 was rolled 14 times
            2 was rolled 36 times
            3 was rolled 35 times
            4 was rolled 21 times
            5 was rolled 18 times
            6 was rolled 24 times
        Average roll : 3.439
        Median : 3.000
        Variance : 2.771
        Standard Deviation : 1.665
        Total rolls : 148
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 23 Sea Zone
    
        Combat - ANZAC
            Battle in 23 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 carrier and 2 tactical_bombers
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 23 Sea Zone
                1 submarine owned by the ANZAC retreated to 33 Sea Zone
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
                2 tactical_bombers owned by the Japanese could not land and were killed
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            2 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 tactical_bomber placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : -0.67
    

    Savegame

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