TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 1 harbour, 1 mech_infantry and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
6 bombers moved from Hawaiian Islands to 17 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 bomber and 3 fighters moved from French Indo China to Kiangsi
1 armour moved from Szechwan to Suiyuyan
Chinese take Shensi from Japanese
Chinese take Suiyuyan from Japanese
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Soviet Far East
Battle in 20 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Soviet Far East from Italians, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 17 Sea Zone
Americans attack with 6 bombers and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 bombers in 17 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
Americans win with 6 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 18 Sea Zone
Americans attack with 9 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 8/12 hits, 6.50 expected hits
Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 18 Sea Zone
Americans win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Kiangsi
Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsi
Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Kiangsi, round 3 : 1/6 hits, 2.83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Americans
1 bomber and 3 fighters moved from Kiangsi to French Indo China
9 fighters and 3 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone
6 bombers moved from 17 Sea Zone to Caroline Islands
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
2 bombers moved from Western United States to Caroline Islands
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - Americans
2 carriers placed in 36 Sea Zone
1 harbour and 1 mech_infantry placed in French Indo China
4 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Chinese undo move 1.
1 artillery and 2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Szechwan to Kweichow
3 infantry moved from Hunan to Kweichow
1 armour moved from Yunnan to Kweichow
1 fighter moved from French Indo China to Kweichow
1 infantry moved from India to West India
UK_Pacific take West India from Germans
Combat - British
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/2 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Kweichow
British attack with 1 armour, 1 fighter and 5 infantry
Japanese defend with 3 armour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 5 infantry in Kweichow, round 2 : 2/7 hits, 1.83 expected hits
Japanese roll dice for 3 armour and 1 mech_infantry in Kweichow, round 2 : 3/4 hits, 1.83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Kweichow
British roll dice for 1 armour, 1 fighter and 2 infantry in Kweichow, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 armour in Kweichow, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 4 infantry
Casualties for Japanese: 3 armour and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from Kweichow to India
1 bomber moved from Western Germany to United Kingdom
Place Units - British
1 artillery and 4 infantry placed in United Kingdom
British undo move 1.
5 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Place Units - UK_Pacific
4 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 4 artilleries and 2 infantry
Combat Hit Differential Summary :
Defenders Fire, : : -0.33
Italians : -0.17
British : 0.83
Americans : 0.33
AA fire in Western Germany : : -0.17
Attackers Fire, : : -0.17
Japanese : 2.17
Savegame