Initial test. First time tries.
plasmaboy vs AldoRaine
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Plasmaboy vs AldoRaine live continuation.
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Germans
Combat Hit Differential Summary :
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thinking i made a error here i was looking through prvious posts trying to find a thread with codyf so i could start a new game thread with him.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:52:16 PM
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Rostov Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 4/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters moved from Rostov to Russia 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Rostov to Russia 2 artilleries moved from Volgograd to Tambov 2 aaGuns and 11 infantry moved from Novosibirsk to Samara 5 infantry moved from Vologda to Russia 1 infantry moved from Urals to Vologda 1 aaGun moved from Tambov to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Bryansk 3 infantry moved from Russia to Tambov 2 mech_infantrys moved from Russia to Tambov Place Units - Russians 10 infantry placed in Russia 1 artillery and 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 3.00
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone 1 fighter moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Yunnan 1 infantry moved from Yunnan to Burma 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Shensi 1 bomber moved from Burma to Shensi 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Kweichow to Burma 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Jehol
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone 1 fighter moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Yunnan 1 infantry moved from Yunnan to Burma 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Shensi 1 bomber moved from Burma to Shensi 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Kweichow to Burma 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Jehol Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 4 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 2 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Americans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Shensi Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with no units remaining. Battle score for attacker is -6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 bomber moved from Shensi to Kweichow 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 armour placed in Malaya 3 armour placed in Shantung 3 mech_infantrys placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 2.00 ANZAC : -0.50 Chinese : 0.67 Japanese : -4.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 2 fighters moved from 46 Sea Zone to 42 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 fighter moved from Queensland to 42 Sea Zone 2 bombers moved from Persia to Saudi Arabia 1 armour moved from Egypt to Saudi Arabia 2 fighters moved from Trans-Jordan to Saudi Arabia 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys moved from Gibraltar to Spain 3 infantry moved from Central United States to 101 Sea Zone 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 bomber moved from Kansu to Shensi 1 bomber moved from Buryatia to Shensi 1 bomber moved from Eastern United States to Spain 2 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Saudi Arabia Americans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Saudi Arabia, round 2 : 1/6 hits, 3.00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Saudi Arabia, round 3 : 6/6 hits, 3.00 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Normandy Bordeaux from Germans, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 3 Casualties for Neutral_True: 2 infantry Casualties for Americans: 1 infantry Battle in Spain Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys in Spain, round 2 : 6/13 hits, 3.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 45 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Shensi Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Shensi, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Shensi to Kansu 2 bombers moved from Saudi Arabia to India 2 fighters moved from Saudi Arabia to Trans-Jordan 1 artillery moved from Algeria to Morocco 1 bomber moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 46 Sea Zone to 55 Sea Zone 3 fighters moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 infantry moved from Queensland to Northern Territory Place Units - Americans 1 armour and 3 infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in Western United States 2 bombers placed in Eastern United States 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,3,5,6,4,4,3,1,3,5,3,6,2,2,6,1,6,4,5,3 Americans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans : 4.67 Neutral_True : 0.00 Japanese : 0.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Chinese creates battle in territory Shensi Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Shensi from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 2 fighters moved from 46 Sea Zone to 42 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 fighter moved from Queensland to 42 Sea Zone 2 bombers moved from Persia to Saudi Arabia 1 armour moved from Egypt to Saudi Arabia 2 fighters moved from Trans-Jordan to Saudi Arabia 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys moved from Gibraltar to Spain 3 infantry moved from Central United States to 101 Sea Zone 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 bomber moved from Kansu to Shensi 1 bomber moved from Buryatia to Shensi 1 bomber moved from Eastern United States to Spain 2 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Saudi Arabia Americans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Saudi Arabia, round 2 : 1/6 hits, 3.00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Saudi Arabia, round 3 : 6/6 hits, 3.00 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Normandy Bordeaux from Germans, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 3 Casualties for Neutral_True: 2 infantry Casualties for Americans: 1 infantry Battle in Spain Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys in Spain, round 2 : 6/13 hits, 3.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 45 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Shensi Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Shensi, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Shensi to Kansu 2 bombers moved from Saudi Arabia to India 2 fighters moved from Saudi Arabia to Trans-Jordan 1 artillery moved from Algeria to Morocco 1 bomber moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 46 Sea Zone to 55 Sea Zone 3 fighters moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 infantry moved from Queensland to Northern Territory Place Units - Americans 1 armour and 3 infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in Western United States 2 bombers placed in Eastern United States 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,3,5,6,4,4,3,1,3,5,3,6,2,2,6,1,6,4,5,3 Americans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Chinese creates battle in territory Shensi Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Shensi from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 4 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 2 armour and 3 mech_infantrys moved from Persia to Turkey 2 artilleries and 3 mech_infantrys moved from Iraq to Turkey 1 fighter moved from Trans-Jordan to Turkey 1 armour moved from Trans-Jordan to Turkey 1 infantry moved from Northwest Persia to Turkey 1 armour moved from Egypt to Alexandria 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 armour and 3 infantry moved from Egypt to 98 Sea Zone 1 armour and 3 infantry moved from 98 Sea Zone to Alexandria 1 mech_infantry moved from Eastern Persia to Afghanistan 1 bomber moved from India to Turkey Combat - British Battle in Southern France Battle in Turkey British attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 6 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 6 mech_infantrys in Turkey, round 2 : 5/14 hits, 4.83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 2 mech_infantrys owned by the British, 5 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys in Turkey, round 3 : 3/11 hits, 4.33 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True lost in Turkey British win, taking Southern France from Germans, taking Turkey from Neutral_True with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 13 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Afghanistan British attack with 1 mech_infantry Neutral_True defend with 4 infantry British roll dice for 1 mech_infantry in Afghanistan, round 2 : 1/1 hits, 0.17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Afghanistan Neutral_True win with 3 infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Neutral_True: 1 infantry Battle in Alexandria British attack with 2 armour and 3 infantry Italians defend with 1 artillery and 1 mech_infantry British roll dice for 2 battleships and 2 cruisers in Alexandria, round 2 : 2/4 hits, 2.33 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 armour and 3 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 artillery and 1 mech_infantry Non Combat Move - British 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from Eastern Persia to India 1 armour and 1 mech_infantry moved from West India to India 1 bomber moved from Turkey to Trans-Jordan 1 fighter moved from Turkey to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar Place Units - British 3 armour placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 1 bomber placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0.67 Italians : -0.67 Americans : 4.67 Neutral_True : 0.00 Chinese : -0.33 Japanese : 0.33
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TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone 1 infantry moved from France to Southern France 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone 1 infantry moved from France to Southern France 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Archangel Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Southern France Italians attack with 3 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 fighter moved from Southern France to Southern Italy 1 fighter moved from Southern France to Southern Italy 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to France 1 artillery moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Eastern Poland to Belarus 1 artillery moved from Bessarabia to Western Ukraine 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy 1 artillery placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 1.50 British : -0.33 Russians : 0.67
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry France : 1 infantry and 1 mech_infantry Romania : 1 mech_infantry Northern Italy : 3 artilleries and 1 factory_major Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 12 infantry Belarus : 1 infantry Archangel : 1 flag, 1 armour Western Ukraine : 1 artillery Greece : 1 flag 97 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 49 / 68 Russians : 23 / 34 Japanese : 58 / 62 Americans : 66 / 99 Chinese : 4 / 5 British : 37 / 49 UK_Pacific : 5 / 8 Italians : 14 / 14 ANZAC : 14 / 18 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 12 / 0
Dice Statistics:
Total 1 was rolled 157 times 2 was rolled 165 times 3 was rolled 159 times 4 was rolled 143 times 5 was rolled 149 times 6 was rolled 150 times Average roll : 3.446 Median : 3.000 Variance : 0.344 Standard Deviation : 0.586 Total rolls : 923 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.667 Median : 3.000 Variance : 0.688 Standard Deviation : 0.829 Total rolls : 9 Germans Combat 1 was rolled 29 times 2 was rolled 42 times 3 was rolled 35 times 4 was rolled 39 times 5 was rolled 33 times 6 was rolled 30 times Average roll : 3.457 Median : 3.000 Variance : 0.625 Standard Deviation : 0.790 Total rolls : 208 British Combat 1 was rolled 20 times 2 was rolled 17 times 3 was rolled 21 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 14 times Average roll : 3.321 Median : 3.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 106 Italians Combat 1 was rolled 15 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 10 times 5 was rolled 11 times 6 was rolled 14 times Average roll : 3.287 Median : 3.000 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 87 Americans Combat 1 was rolled 20 times 2 was rolled 13 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 10 times 6 was rolled 9 times Average roll : 3.089 Median : 3.000 Variance : 0.959 Standard Deviation : 0.979 Total rolls : 79 Neutral_Axis Combat 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 32 times 2 was rolled 25 times 3 was rolled 26 times 4 was rolled 27 times 5 was rolled 35 times 6 was rolled 29 times Average roll : 3.546 Median : 4.000 Variance : 0.428 Standard Deviation : 0.654 Total rolls : 174 French Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.893 Median : 4.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 28 ANZAC Combat 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.667 Median : 3.000 Variance : 1.091 Standard Deviation : 1.044 Total rolls : 12 Neutral_True Combat 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.000 Median : 2.000 Variance : 1.259 Standard Deviation : 1.122 Total rolls : 10 Chinese Combat 1 was rolled 12 times 2 was rolled 14 times 3 was rolled 8 times 4 was rolled 10 times 5 was rolled 14 times 6 was rolled 18 times Average roll : 3.711 Median : 4.000 Variance : 0.818 Standard Deviation : 0.904 Total rolls : 76 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 8 times Average roll : 3.677 Median : 3.000 Variance : 1.028 Standard Deviation : 1.014 Total rolls : 31 Russians Combat 1 was rolled 12 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 13 times 5 was rolled 11 times 6 was rolled 9 times Average roll : 3.303 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 76
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from India to Yunnan Combat - ANZAC Battle in Yunnan ANZAC attack with 4 fighters Japanese defend with 1 infantry and 1 mech_infantry ANZAC roll dice for 4 fighters in Yunnan, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 fighters owned by the ANZAC lost in Yunnan ANZAC roll dice for 2 fighters in Yunnan, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan ANZAC roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan ANZAC win with 1 fighter remaining. Battle score for attacker is -23 Casualties for ANZAC: 3 fighters Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - ANZAC 1 fighter moved from Yunnan to India 1 fighter moved from 55 Sea Zone to India Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -1.50 Japanese : 1.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from India to Yunnan Combat - ANZAC Battle in Yunnan ANZAC attack with 4 fighters Japanese defend with 1 infantry and 1 mech_infantry ANZAC roll dice for 4 fighters in Yunnan, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 fighters owned by the ANZAC lost in Yunnan ANZAC roll dice for 2 fighters in Yunnan, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan ANZAC roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan ANZAC win with 1 fighter remaining. Battle score for attacker is -23 Casualties for ANZAC: 3 fighters Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - ANZAC 1 fighter moved from Yunnan to India 1 fighter moved from 55 Sea Zone to India Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Trans-Jordan to Gibraltar 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50 Japanese : 1.33
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 fighter moved from Western Germany to 105 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Novgorod to 113 Sea Zone 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 2 bombers and 2 tactical_bombers moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 22 armour, 2 artilleries, 18 infantry and 9 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 artillery moved from France to Normandy Bordeaux
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 fighter moved from Western Germany to 105 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Novgorod to 113 Sea Zone 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 2 bombers and 2 tactical_bombers moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 22 armour, 2 artilleries, 18 infantry and 9 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 artillery moved from France to Normandy Bordeaux Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 0/5 hits, 0.83 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 2/3 hits, 0.50 expected hits 2 tactical_bombers killed by AA AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 13 damage total. Damaged units is as follows: factory_major = 7, airfield = 6 Battle in 105 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 105 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Bryansk Germans attack with 23 armour, 2 artilleries, 20 infantry and 13 mech_infantrys Russians defend with 1 aaGun and 4 infantry Germans roll dice for 23 armour, 2 artilleries, 20 infantry and 13 mech_infantrys in Bryansk, round 2 : 18/58 hits, 18.00 expected hits Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 23 armour, 2 artilleries, 19 infantry and 13 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 4 infantry Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 2/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 5 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 artillery moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 artillery moved from France to Southern France 1 artillery moved from France to Southern France 1 artillery moved from France to Southern France 2 armour and 3 mech_infantrys moved from Western Germany to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from 105 Sea Zone to Southern France 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 tactical_bomber moved from Russia to Ukraine 1 bomber moved from Russia to Novgorod 1 bomber moved from Russia to Novgorod 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Western Germany to Northern Italy 1 mech_infantry moved from Southern Italy to Southern France 1 armour moved from Germany to France 1 armour moved from Germany to France 1 armour moved from Germany to France 1 tactical_bomber moved from 113 Sea Zone to France Place Units - Germans 2 submarines placed in 112 Sea Zone 3 mech_infantrys placed in France 2 artilleries and 1 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 3 artilleries and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.17 Germans : -0.83 Defenders Fire, : : -1.00 Americans : 0.67 Attackers Fire, : : -0.83 Russians : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour Southern France : 2 armour, 3 artilleries, 3 fighters, 2 infantry and 5 mech_infantrys France : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry Germany : 1 factory_major Northern Italy : 1 aaGun Southern Italy : 2 fighters Belarus : 1 flag, 1 artillery Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 3 aaGuns, 28 armour, 2 artilleries, 19 infantry and 14 mech_infantrys Rostov : 1 flag, 1 artillery Nenetsia : 1 flag Vyborg : 1 flag Archangel : 1 artillery and 1 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 artilleries, 1 factory_minor, 1 infantry and 1 tactical_bomber Western Ukraine : 1 flag Novgorod : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry Smolensk : 1 flag, 1 infantry 112 Sea Zone : 3 submarines 113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport 104 Sea Zone : 1 destroyer Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 55 / 65 Russians : 19 / 34 Japanese : 58 / 62 Americans : 64 / 99 Chinese : 4 / 5 British : 37 / 49 UK_Pacific : 5 / 8 Italians : 14 / 14 ANZAC : 14 / 20 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 12 / 0
Dice Statistics:
Total 1 was rolled 219 times 2 was rolled 239 times 3 was rolled 215 times 4 was rolled 216 times 5 was rolled 224 times 6 was rolled 202 times Average roll : 3.451 Median : 3.000 Variance : 0.562 Standard Deviation : 0.750 Total rolls : 1315 Null / Other 1 was rolled 44 times 2 was rolled 56 times 3 was rolled 45 times 4 was rolled 54 times 5 was rolled 48 times 6 was rolled 41 times Average roll : 3.448 Median : 3.000 Variance : 0.606 Standard Deviation : 0.779 Total rolls : 288 Germans Combat 1 was rolled 44 times 2 was rolled 56 times 3 was rolled 45 times 4 was rolled 54 times 5 was rolled 48 times 6 was rolled 41 times Average roll : 3.448 Median : 3.000 Variance : 0.606 Standard Deviation : 0.779 Total rolls : 288 British Combat 1 was rolled 20 times 2 was rolled 17 times 3 was rolled 21 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 14 times Average roll : 3.321 Median : 3.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 106 Italians Combat 1 was rolled 15 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 10 times 5 was rolled 11 times 6 was rolled 14 times Average roll : 3.287 Median : 3.000 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 87 Americans Combat 1 was rolled 21 times 2 was rolled 13 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 10 times 6 was rolled 9 times Average roll : 3.062 Median : 3.000 Variance : 1.131 Standard Deviation : 1.063 Total rolls : 80 Neutral_Axis Combat 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 33 times 2 was rolled 27 times 3 was rolled 26 times 4 was rolled 27 times 5 was rolled 37 times 6 was rolled 29 times Average roll : 3.531 Median : 4.000 Variance : 0.522 Standard Deviation : 0.722 Total rolls : 179 French Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.893 Median : 4.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 28 ANZAC Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.842 Median : 4.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 19 Neutral_True Combat 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.000 Median : 2.000 Variance : 1.259 Standard Deviation : 1.122 Total rolls : 10 Chinese Combat 1 was rolled 12 times 2 was rolled 14 times 3 was rolled 8 times 4 was rolled 10 times 5 was rolled 14 times 6 was rolled 18 times Average roll : 3.711 Median : 4.000 Variance : 0.818 Standard Deviation : 0.904 Total rolls : 76 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 8 times Average roll : 3.677 Median : 3.000 Variance : 1.028 Standard Deviation : 1.014 Total rolls : 31 Russians Combat 1 was rolled 14 times 2 was rolled 18 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 19 times 6 was rolled 11 times Average roll : 3.427 Median : 3.000 Variance : 0.484 Standard Deviation : 0.696 Total rolls : 96
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 4x airfield, 7x factory_major; Remaining resources: 23 PUs; Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 artillery moved from Volgograd to Samara 5 mech_infantrys moved from Tambov to Samara 1 infantry moved from Volgograd to Samara 3 aaGuns, 1 armour, 11 artilleries and 43 infantry moved from Tambov to Russia Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.67
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 4x airfield, 7x factory_major; Remaining resources: 23 PUs; Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 artillery moved from Volgograd to Samara 5 mech_infantrys moved from Tambov to Samara 1 infantry moved from Volgograd to Samara 3 aaGuns, 1 armour, 11 artilleries and 43 infantry moved from Tambov to Russia Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 11 infantry EDIT: Removing units owned by Russians from Samara: 2 aaGuns EDIT: Adding units owned by Russians to Russia: 2 aaGuns and 11 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.67
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 destroyer moved from 34 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from Kweichow to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 armour moved from Shantung to Kweichow 1 armour moved from Shantung to Kweichow 1 armour moved from Shantung to Kweichow 1 armour moved from Malaya to Burma 1 armour moved from Malaya to Burma 1 armour moved from Malaya to Burma 1 infantry moved from Soviet Far East to Siberia 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 destroyer moved from 34 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from Kweichow to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 armour moved from Shantung to Kweichow 1 armour moved from Shantung to Kweichow 1 armour moved from Shantung to Kweichow 1 armour moved from Malaya to Burma 1 armour moved from Malaya to Burma 1 armour moved from Malaya to Burma 1 infantry moved from Soviet Far East to Siberia 1 destroyer moved from 6 Sea Zone to 16 Sea Zone