Surfer Allies +6 vs Schroeder Axis G40 BM3.3

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            3 artilleries and 12 infantry moved from Kweichow to Yunnan
            1 fighter moved from Burma to Yunnan
            3 infantry moved from Kweichow to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Battle in Yunnan
                Chinese attack with 3 artilleries, 1 fighter and 12 infantry
                Japanese defend with 6 infantry and 1 mech_infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 6/16 hits, 4.00 expected hits
                    Japanese roll dice for 6 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 2.33 expected hits
                    6 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Yunnan, round 3 : 4/14 hits, 3.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 16
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 6 infantry and 1 mech_infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.83
    Japanese : 0.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 fighter, 6 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Iceland to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 destroyer, 2 submarines and 10 transports
                2 submarines owned by the Germans Submerged
                    Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer and 10 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer and 10 transports in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                    10 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 78
                Casualties for Germans: 1 destroyer and 10 transports
    
        Non Combat Move - Americans
            1 bomber moved from 110 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from West Indies to 89 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 101 Sea Zone to Gibraltar
            3 bombers and 1 fighter moved from Eastern United States to Gibraltar
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Iceland to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber placed in Eastern United States
            5 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            3 artilleries and 12 infantry moved from Kweichow to Yunnan
            1 fighter moved from Burma to Yunnan
            3 infantry moved from Kweichow to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Battle in Yunnan
                Chinese attack with 3 artilleries, 1 fighter and 12 infantry
                Japanese defend with 6 infantry and 1 mech_infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 6/16 hits, 4.00 expected hits
                    Japanese roll dice for 6 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 2.33 expected hits
                    6 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Yunnan, round 3 : 4/14 hits, 3.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 16
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 6 infantry and 1 mech_infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Italian Somaliland to Belgian Congo
                  British take Kenya from Italians
            1 infantry moved from Tanganyika Territory to Belgian Congo
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 infantry moved from Eastern Persia to Persia
            3 infantry moved from Burma to Shan State
            1 artillery moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Kweichow to Shan State
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - British
            Battle in Shan State
                British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 4 infantry
                    British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 4/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for British: 1 fighter and 3 infantry
                Casualties for Japanese: 1 artillery and 4 infantry
    
        Non Combat Move - British
            2 infantry moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
            1 aaGun and 3 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from Burma to Yunnan
            7 infantry moved from India to Burma
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - UK_Pacific
            7 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 7 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 1.33
    Americans : -0.33
    Chinese : 2.83
    Japanese : 1.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Liked: “Just kidding my japan game was nothing short of disastrous.”


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 mech_infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 armour, 1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            1 artillery moved from Syria to Iraq
            1 armour moved from Syria to Iraq
            1 artillery moved from Greece to Bulgaria
            1 armour moved from Northern Italy to Greater Southern Germany
            2 aaGuns moved from Northern Italy to Greater Southern Germany
            2 aaGuns moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Albania
            1 artillery moved from 97 Sea Zone to Albania
            4 infantry moved from Southern Italy to Northern Italy
            1 cruiser moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Alexandria to Egypt
            1 fighter moved from Tunisia to Egypt
            1 bomber moved from Greece to Egypt
    
        Place Units - Italians
            10 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from Burma to Malaya
            2 infantry moved from Belgian Congo to Rhodesia
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 armour and 1 harbour
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 4/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Celebes from Dutch to British
            EDIT: Removing units owned by British from 44 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by British to 44 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Celebes: 2 infantry
            EDIT: Changing PUs for UK_Pacific from 22 to 25
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Cleaning up during movement phase
            2 fighters moved from Malaya to Burma
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
            2 aaGuns, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 57 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.33
    Japanese : -0.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from Burma to Malaya
            2 infantry moved from Belgian Congo to Rhodesia
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 armour and 1 harbour
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 4/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Celebes from Dutch to British
            EDIT: Removing units owned by British from 44 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by British to 44 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Celebes: 2 infantry
            EDIT: Changing PUs for UK_Pacific from 22 to 25
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Cleaning up during movement phase
            2 fighters moved from Malaya to Burma
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
            2 aaGuns, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 57 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
            EDIT: Cleaning up during movement phase
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 2.33
    Japanese : -0.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Somewhat ridiculous at this point, but I forgot to disembark my troops in Celebes. I edited to fix.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_minor; Remaining resources: 93 PUs; 
            Germans buy 1 destroyer, 15 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Turning off Edit Mode
            EDIT: 7 infantry moved from Germany to Poland
            EDIT: 3 infantry moved from Yugoslavia to Slovakia Hungary
            EDIT: 1 armour moved from Germany to Poland
            EDIT: 1 artillery moved from Germany to Poland
            EDIT: 3 armour moved from Western Germany to Poland
            EDIT: 3 mech_infantrys moved from Western Germany to Poland
            EDIT: 4 fighters moved from Western Germany to Slovakia Hungary
            EDIT: 3 bombers moved from Western Germany to Novgorod
            EDIT: Germans undo move 8.
            EDIT: 1 bomber moved from Western Germany to Novgorod
            EDIT: 1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Novgorod causes 3 damage total. 
            Battle in Poland
                Germans attack with 4 armour, 1 artillery, 7 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour, 1 artillery, 7 infantry and 3 mech_infantrys in Poland, round 2 : 3/15 hits, 4.17 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 4 fighters and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 4 fighters and 3 infantry in Slovakia Hungary, round 2 : 4/7 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            4 fighters moved from Slovakia Hungary to Western Germany
            1 bomber moved from Novgorod to Germany
            1 submarine moved from 105 Sea Zone to 112 Sea Zone
            2 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 artillery moved from France to Western Germany
            1 infantry moved from Western Germany to Germany
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            1 destroyer placed in 110 Sea Zone
            4 submarines and 2 transports placed in 112 Sea Zone
            4 infantry placed in Western Germany
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
            Germans collect 42 PUs (5 lost to blockades); end with 44 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.00
    AA fire in Novgorod : : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_minor; Remaining resources: 67 PUs; 
            Russians buy 2 armour, 2 artilleries, 1 bomber, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 fighter and 1 tactical_bomber moved from Karelia to Poland
            1 bomber moved from Russia to Poland
            2 artilleries, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Poland
            1 armour moved from Romania to Poland
            3 infantry moved from Romania to Slovakia Hungary
            1 fighter moved from Ukraine to Slovakia Hungary
            3 infantry moved from Romania to Bulgaria
            1 artillery moved from Romania to Bulgaria
            1 armour moved from Romania to Bulgaria
            1 mech_infantry moved from Finland to Norway
                  Russians take Norway from Germans
            2 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Korea
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            6 infantry moved from Timguska to Kansu
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 6 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                    Russians roll dice for 5 infantry in Kansu, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Kansu, round 4 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Poland
                Russians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys
                    Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 6/18 hits, 5.83 expected hits
                    Germans roll dice for 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Poland, round 2 : 4/14 hits, 5.33 expected hits
                    4 infantry owned by the Russians and 6 infantry owned by the Germans lost in Poland
                    Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Poland, round 3 : 5/14 hits, 5.17 expected hits
                    Germans roll dice for 4 armour, 1 artillery and 3 mech_infantrys in Poland, round 3 : 5/8 hits, 3.33 expected hits
                    5 infantry owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Poland
                    Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Poland, round 4 : 7/9 hits, 4.33 expected hits
                    Germans roll dice for 3 armour in Poland, round 4 : 1/3 hits, 1.50 expected hits
                    1 mech_infantry owned by the Russians and 3 armour owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for Russians: 9 infantry and 1 mech_infantry
                Casualties for Germans: 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys
            Battle in Bulgaria
                Russians attack with 1 armour, 1 artillery and 3 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bulgaria, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Bulgaria
                Russians win, taking Bulgaria from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Slovakia Hungary
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 bomber moved from Poland to Ukraine
            5 infantry moved from Western Ukraine to Eastern Poland
            3 infantry moved from Ukraine to Bessarabia
            3 infantry moved from Novgorod to Belarus
            1 aaGun moved from Karelia to Novgorod
            1 armour moved from Finland to Novgorod
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Poland to Novgorod
            1 tactical_bomber moved from Poland to Eastern Poland
            1 fighter moved from Poland to Eastern Poland
            1 fighter moved from Slovakia Hungary to Romania
            2 infantry moved from Northwest Persia to Caucasus
            2 infantry and 1 mech_infantry moved from Persia to Eastern Persia
            1 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Kazakhstan
    
        Place Units - Russians
            3 infantry placed in Novgorod
            2 armour and 1 mech_infantry placed in Volgograd
            2 artilleries and 1 infantry placed in Ukraine
            1 bomber, 5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
            Russians collect 52 PUs (4 lost to blockades); end with 52 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 0.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 8 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 6 infantry moved from Jehol to Manchuria
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Kwangtung to Hunan
            1 armour moved from French Indo China to Shan State
            2 infantry moved from Anhwe to Hopei
            2 tactical_bombers moved from French Indo China to Hopei
            1 fighter moved from French Indo China to Hopei
            3 fighters moved from French Indo China to Shan State
            2 tactical_bombers moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Hopei
            2 fighters moved from French Indo China to Hunan
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Manchuria
                Japanese attack with 1 artillery and 6 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 2 : 1/7 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Hunan
                Japanese attack with 2 fighters and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 cruiser in Hawaiian Islands, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                    Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hawaiian Islands, round 5 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 5 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                Americans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Shan State, round 2 : 6/6 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            3 fighters moved from Shan State to Kwangtung
            2 tactical_bombers moved from Shan State to Kwangtung
            2 armour moved from French Indo China to Kwangtung
            2 fighters moved from Hunan to Kwangtung
            2 fighters moved from Hopei to Kiangsu
            2 tactical_bombers moved from Hopei to Kiangsu
            1 aaGun moved from Jehol to Manchuria
            1 battleship, 3 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            4 infantry placed in Japan
            3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,2
            Japanese collect 32 PUs (2 lost to blockades); end with 32 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : -0.67
    UK_Pacific : -0.33
    Japanese : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
            1 bomber moved from Gibraltar to United Kingdom
            1 bomber moved from Gibraltar to United Kingdom
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            2 fighters moved from Gibraltar to 112 Sea Zone
            2 bombers moved from Gibraltar to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 battleship and 2 cruisers moved from 91 Sea Zone to 109 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Scramble?


  • Max Scramble 3 fighters

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
            1 bomber moved from Gibraltar to United Kingdom
            1 bomber moved from Gibraltar to United Kingdom
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            2 fighters moved from Gibraltar to 112 Sea Zone
            2 bombers moved from Gibraltar to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 battleship and 2 cruisers moved from 91 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in United Kingdom
                Americans attack with 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 5 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 2/15 hits, 4.67 expected hits
                    Germans roll dice for 5 armour, 2 artilleries and 3 infantry in United Kingdom, round 2 : 3/10 hits, 4.17 expected hits
                    2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in United Kingdom
                    Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 5/12 hits, 4.17 expected hits
                    Germans roll dice for 5 armour in United Kingdom, round 3 : 2/5 hits, 2.50 expected hits
                    5 armour owned by the Germans and 2 infantry owned by the Americans lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 1 artillery, 2 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
                Casualties for Americans: 5 infantry
                Casualties for Germans: 5 armour, 2 artilleries and 3 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 112 Sea Zone
                Americans attack with 2 bombers and 3 fighters
                Germans defend with 3 fighters, 10 submarines and 2 transports
                10 submarines owned by the Germans Submerged
                    Americans roll dice for 2 bombers and 3 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Germans roll dice for 3 fighters and 2 transports in 112 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    3 fighters owned by the Germans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone
                    2 transports owned by the Germans lost in 112 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 2 bombers and 1 fighter
                Casualties for Germans: 3 fighters and 2 transports
    
        Non Combat Move - Americans
            1 fighter moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            2 carriers moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
            2 bombers moved from United Kingdom to Norway
            1 fighter moved from 110 Sea Zone to 109 Sea Zone
            2 aaGuns, 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 2 artilleries and 3 infantry
            EDIT: Adding units owned by Americans to Morocco: 1 aaGun, 2 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
            EDIT: Removing units owned by Americans from 101 Sea Zone: 2 aaGuns, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            5 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1
            Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    Americans : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
            1 bomber moved from Gibraltar to United Kingdom
            1 bomber moved from Gibraltar to United Kingdom
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            2 fighters moved from Gibraltar to 112 Sea Zone
            2 bombers moved from Gibraltar to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 battleship and 2 cruisers moved from 91 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in United Kingdom
                Americans attack with 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 5 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 2/15 hits, 4.67 expected hits
                    Germans roll dice for 5 armour, 2 artilleries and 3 infantry in United Kingdom, round 2 : 3/10 hits, 4.17 expected hits
                    2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in United Kingdom
                    Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 5/12 hits, 4.17 expected hits
                    Germans roll dice for 5 armour in United Kingdom, round 3 : 2/5 hits, 2.50 expected hits
                    5 armour owned by the Germans and 2 infantry owned by the Americans lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 1 artillery, 2 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
                Casualties for Americans: 5 infantry
                Casualties for Germans: 5 armour, 2 artilleries and 3 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 112 Sea Zone
                Americans attack with 2 bombers and 3 fighters
                Germans defend with 3 fighters, 10 submarines and 2 transports
                10 submarines owned by the Germans Submerged
                    Americans roll dice for 2 bombers and 3 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Germans roll dice for 3 fighters and 2 transports in 112 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    3 fighters owned by the Germans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone
                    2 transports owned by the Germans lost in 112 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 2 bombers and 1 fighter
                Casualties for Germans: 3 fighters and 2 transports
    
        Non Combat Move - Americans
            1 fighter moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            2 carriers moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
            2 bombers moved from United Kingdom to Norway
            1 fighter moved from 110 Sea Zone to 109 Sea Zone
            2 aaGuns, 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 2 artilleries and 3 infantry
            EDIT: Adding units owned by Americans to Morocco: 1 aaGun, 2 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
            EDIT: Removing units owned by Americans from 101 Sea Zone: 2 aaGuns, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            5 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1
            Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to Scotland
            1 infantry moved from Persia to Eastern Persia
            3 infantry moved from Yunnan to French Indo China
            1 tactical_bomber moved from Yunnan to French Indo China
            3 infantry moved from Burma to Shan State
            1 fighter moved from Yunnan to Shan State
    
        Combat - British
            Battle in Scotland
            Battle in Shan State
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shan State
                British win, taking Scotland from Germans, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in French Indo China
                British attack with 3 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_minor and 1 infantry
                    British roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from Shan State to Yunnan
            4 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            7 infantry moved from India to Burma
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 armour, 2 artilleries and 4 infantry moved from Belgian Congo to Rhodesia
            1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
            British collect 25 PUs (1 lost to blockades); end with 25 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Some Units in India change ownership: 1 armour, 1 artillery and 5 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.00
    British : -0.83
    Americans : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 infantry and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Anglo Egyptian Sudan to Nigeria
                  Italians take French Equatorial Africa from French
                  Italians take Nigeria from British
            1 infantry moved from Iraq to Northwest Persia
                  Italians take Northwest Persia from Russians
            1 mech_infantry moved from Trans-Jordan to Persia
                  Italians take Persia from Russians
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 battleship moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Albania to Bulgaria
            1 artillery moved from Albania to Bulgaria
            1 armour moved from Greater Southern Germany to Bulgaria
            1 bomber moved from Egypt to Bulgaria
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 2 infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 battleship in Tunisia, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Bulgaria
                Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 armour, 1 artillery and 3 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bulgaria, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bulgaria, round 2 : 0/5 hits, 1.83 expected hits
                    3 infantry owned by the Russians lost in Bulgaria
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bulgaria, round 3 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Bulgaria, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Italians lost in Bulgaria
                    Italians roll dice for 1 armour, 1 artillery and 1 bomber in Bulgaria, round 4 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Bulgaria, round 4 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 armour, 1 artillery and 3 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bulgaria to Yugoslavia
            12 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Greater Southern Germany to Yugoslavia
            1 aaGun moved from Northern Italy to Southern Italy
            2 fighters moved from Egypt to Yugoslavia
    
        Place Units - Italians
            5 submarines placed in 95 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Americans : -0.50
    Russians : -1.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                ANZAC attack with 1 cruiser and 1 fighter
                Japanese defend with 1 cruiser and 1 transport
                    ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 26 Sea Zone
                    ANZAC roll dice for 1 fighter in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 26 Sea Zone
                    1 transport owned by the Japanese lost in 26 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 cruiser
                Casualties for Japanese: 1 cruiser and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland
            1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.50
    Japanese : -1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                ANZAC attack with 1 cruiser and 1 fighter
                Japanese defend with 1 cruiser and 1 transport
                    ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 26 Sea Zone
                    ANZAC roll dice for 1 fighter in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 26 Sea Zone
                    1 transport owned by the Japanese lost in 26 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 cruiser
                Casualties for Japanese: 1 cruiser and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland
            1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French West Africa
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.50
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Germany to Poland
            4 infantry moved from Germany to Slovakia Hungary
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 119 Sea Zone
            1 bomber moved from Germany to Poland
            1 infantry moved from Yugoslavia to Slovakia Hungary
            1 bomber moved from Western Germany to Poland
            1 tactical_bomber moved from Western Germany to Slovakia Hungary
    
        Combat - Germans
            Battle in Poland
                Germans attack with 2 bombers and 5 infantry
                Russians defend with 1 armour, 2 artilleries and 1 mech_infantry
                    Germans roll dice for 2 bombers and 5 infantry in Poland, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Poland, round 2 : 3/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Poland
                    Germans roll dice for 2 bombers and 2 infantry in Poland, round 3 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Poland, round 3 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantry
            Battle in 110 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 119 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in 119 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 119 Sea Zone
                Germans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Slovakia Hungary
                Germans attack with 5 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 5 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Slovakia Hungary to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 bomber moved from 119 Sea Zone to Western Germany
            2 bombers moved from Poland to Western Germany
            8 submarines moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            2 destroyers, 2 submarines and 2 transports placed in 113 Sea Zone
            2 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Americans : -0.67
    Russians : 1.00
    

    Savegame

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