@SuperbattleshipYamato no scramble thanks
Toyls vs. Maxi G40 Balance mode
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from France to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from 111 Sea Zone to United Kingdom 1 fighter moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Western Germany to 111 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries moved from Holland Belgium to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 111 Sea Zone 3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland 3 transports moved from 111 Sea Zone to 112 Sea Zone 3 artilleries moved from Western Germany to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland 1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone 2 marines moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 112 Sea Zone to 111 Sea Zone 2 marines moved from 111 Sea Zone to Scotland 1 carrier moved from 112 Sea Zone to 111 Sea Zone 5 infantry moved from Finland to Norway 3 armour moved from Greater Southern Germany to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 fighter moved from United Kingdom to 111 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux Place Units - Germans 2 infantry and 3 tactical_bombers placed in Western Germany 2 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : 0,50
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Buryatia to Amur 2 artilleries and 8 infantry moved from Belarus to Eastern Poland 2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Rostov to Caucasus 2 aaGuns, 4 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Baltic States 1 infantry moved from Smolensk to Belarus 1 fighter moved from Russia to Eastern Poland 1 cruiser moved from 114 Sea Zone to 113 Sea Zone Place Units - Russians 2 armour and 1 artillery placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 1 fighter placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Yunnan 2 artilleries and 4 infantry moved from Hunan to Yunnan 2 artilleries moved from Kwangsi to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Chahar to Anhwe 1 artillery moved from Chahar to Hopei 2 infantry moved from Chahar to Hopei 3 mech_infantrys moved from Shantung to Manchuria 1 armour moved from Jehol to Manchuria 1 infantry moved from Korea to Manchuria 1 tactical_bomber moved from Shantung to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria 2 fighters moved from Shantung to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from Shantung to Manchuria 1 fighter moved from Shantung to Manchuria 2 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Hopei 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 4 marines moved from Japan to 6 Sea Zone 2 battleships, 2 cruisers and 4 marines moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 4 artilleries, 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 4 artilleries, 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers in Yunnan, round 2 : 9/21 hits, 9,00 expected hits Chinese roll dice for 6 infantry in Yunnan, round 2 : 4/6 hits, 2,00 expected hits 4 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 4 infantry Casualties for Chinese: 6 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to 36 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Hunan 1 aaGun moved from Chahar to Hopei Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 artillery placed in Shantung 1 artillery placed in Kiangsu 2 infantry placed in Kiangsu 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : 2,00 Japanese : 0,00
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 2 infantry placed in Eastern United States Americans undo move 3. 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : -1,67
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 2 infantry placed in Eastern United States Americans undo move 3. 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British repair damage of 8x factory_major; Remaining resources: 24 PUs; British buy 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan 1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan 2 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 artillery and 4 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan Combat - British Battle in Anglo Egyptian Sudan British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Yunnan British attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber Japanese defend with 4 artilleries and 3 infantry British roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/9 hits, 3,00 expected hits Japanese roll dice for 4 artilleries and 3 infantry in Yunnan, round 2 : 3/7 hits, 2,33 expected hits 3 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 2,50 expected hits Japanese roll dice for 4 artilleries and 3 infantry in Yunnan, round 3 : 2/7 hits, 2,33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan 1 artillery owned by the British retreated to Burma Japanese win with 4 artilleries remaining. Battle score for attacker is -6 Casualties for British: 5 infantry Casualties for Japanese: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 bomber, 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo Place Units - British 6 infantry placed in United Kingdom 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -2,17 Italians : -0,67 Chinese : 0,67 Japanese : -1,33
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Alexandria to Egypt Combat - Italians Battle in Gibraltar Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 1 armour moved from Greece to Yugoslavia 1 armour moved from Greece to Yugoslavia 1 infantry moved from Greece to Albania Place Units - Italians 1 transport placed in 95 Sea Zone 1 bomber and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 6 transports moved from 111 Sea Zone to 112 Sea Zone 2 transports moved from 113 Sea Zone to 112 Sea Zone 8 armour and 8 infantry moved from Western Germany to 112 Sea Zone 8 armour, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone 8 armour and 8 infantry moved from 110 Sea Zone to United Kingdom 6 artilleries, 12 infantry and 2 marines moved from Scotland to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from 111 Sea Zone to United Kingdom 1 tactical_bomber moved from 111 Sea Zone to United Kingdom 2 bombers and 6 tactical_bombers moved from Western Germany to United Kingdom 1 battleship, 2 carriers and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone Combat - Germans Battle in United Kingdom Germans attack with 8 armour, 6 artilleries, 2 bombers, 2 fighters, 20 infantry, 2 marines and 7 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 23 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 3/11 hits, 1,83 expected hits 3 tactical_bombers owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 8 armour, 6 artilleries, 2 bombers, 2 fighters, 20 infantry, 2 marines and 4 tactical_bombers in United Kingdom, round 2 : 12/44 hits, 15,67 expected hits British roll dice for 5 aaGuns, 1 fighter, 25 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/27 hits, 9,33 expected hits 5 aaGuns owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 8 armour, 6 artilleries, 2 bombers, 2 fighters, 15 infantry, 2 marines and 4 tactical_bombers in United Kingdom, round 3 : 19/39 hits, 14,83 expected hits British roll dice for 1 fighter, 17 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/19 hits, 6,67 expected hits 1 mech_infantry owned by the British, 6 infantry owned by the Germans, 17 infantry owned by the British and 1 fighter owned by the British lost in United Kingdom Germans captures 32PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 8 armour, 6 artilleries, 2 bombers, 2 fighters, 9 infantry, 2 marines and 4 tactical_bombers remaining. Battle score for attacker is 48 Casualties for Germans: 11 infantry and 3 tactical_bombers Casualties for British: 5 aaGuns, 1 fighter, 23 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 fighters moved from United Kingdom to 110 Sea Zone 2 tactical_bombers moved from United Kingdom to 110 Sea Zone 2 tactical_bombers moved from United Kingdom to Holland Belgium 2 bombers moved from United Kingdom to Western Germany 3 aaGuns, 2 artilleries and 4 infantry moved from Slovakia Hungary to Germany 1 infantry moved from Romania to Slovakia Hungary 3 infantry moved from Romania to Yugoslavia 1 armour moved from Western Germany to Greater Southern Germany 1 infantry moved from Normandy Bordeaux to France Place Units - Germans 3 armour placed in Western Germany 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 81 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0,33 British : -5,00 AA fire in United Kingdom : : 1,17
Production/PUs Summary :
Germans : 49 / 96 Russians : 37 / 37 Japanese : 34 / 45 Americans : 52 / 83 Chinese : 4 / 4 British : 19 / 0 UK_Pacific : 17 / 23 Italians : 19 / 29 ANZAC : 21 / 30 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 10 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 98 times 2 was rolled 94 times 3 was rolled 100 times 4 was rolled 87 times 5 was rolled 83 times 6 was rolled 83 times Average roll : 3,389 Median : 3,000 Variance : 0,520 Standard Deviation : 0,721 Total rolls : 545 Null / Other 1 was rolled 1 times 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3,500 Median : 3,500 Variance : 0,444 Standard Deviation : 0,667 Total rolls : 4 Germans Combat 1 was rolled 27 times 2 was rolled 31 times 3 was rolled 37 times 4 was rolled 34 times 5 was rolled 28 times 6 was rolled 39 times Average roll : 3,622 Median : 4,000 Variance : 0,602 Standard Deviation : 0,776 Total rolls : 196 British Combat 1 was rolled 27 times 2 was rolled 22 times 3 was rolled 29 times 4 was rolled 20 times 5 was rolled 23 times 6 was rolled 21 times Average roll : 3,373 Median : 3,000 Variance : 0,449 Standard Deviation : 0,670 Total rolls : 142 Italians Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 10 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3,068 Median : 3,000 Variance : 0,729 Standard Deviation : 0,854 Total rolls : 44 French Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3,167 Median : 3,000 Variance : 0,353 Standard Deviation : 0,594 Total rolls : 18 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3,308 Median : 3,000 Variance : 0,236 Standard Deviation : 0,486 Total rolls : 13 Chinese Combat 1 was rolled 11 times 2 was rolled 10 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 9 times 6 was rolled 5 times Average roll : 3,122 Median : 3,000 Variance : 0,684 Standard Deviation : 0,827 Total rolls : 49 Japanese Combat 1 was rolled 18 times 2 was rolled 15 times 3 was rolled 10 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3,241 Median : 3,000 Variance : 0,549 Standard Deviation : 0,741 Total rolls : 79
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 infantry moved from Baltic States to Poland 2 fighters moved from Baltic States to Poland 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 fighter moved from Eastern Poland to Slovakia Hungary 2 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Eastern Poland to Romania 1 fighter moved from Baltic States to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Baltic States to Romania 2 armour moved from Ukraine to Caucasus 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 infantry moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Slovakia Hungary to Ukraine 1 fighter moved from Slovakia Hungary to Bessarabia 2 fighters moved from Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Romania to Ukraine 1 fighter moved from Russia to Caucasus 2 aaGuns, 4 artilleries and 14 infantry moved from Eastern Poland to Romania 3 infantry moved from Western Ukraine to Eastern Poland 3 armour moved from Baltic States to Romania 1 mech_infantry moved from Baltic States to Romania 1 armour moved from Baltic States to Romania 1 infantry moved from Belarus to Baltic States 2 artilleries and 1 infantry moved from Novgorod to Baltic States 1 artillery and 4 infantry moved from Karelia to Novgorod 1 artillery moved from Ukraine to Bessarabia Place Units - Russians 3 armour placed in Ukraine 3 infantry placed in Novgorod 1 fighter placed in Volgograd Turn Complete - Russians Russians collect 47 PUs; end with 47 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : 1,83
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 bomber, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 4 artilleries moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Hopei to Szechwan 3 infantry moved from Hopei to Shensi 1 artillery moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Hunan to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 battleship and 1 marine moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Kiangsi to Kwangtung 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 bombers moved from Hunan to Kwangtung 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 35 Sea Zone Combat - Japanese Battle in Borneo Battle in Guam Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 3/3 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Americans win with 1 fighter remaining. Battle score for attacker is -11 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 2 infantry 1 tactical_bomber owned by the Japanese retreated Battle in Java Japanese attack with 1 infantry and 1 marine ANZAC defend with 1 artillery Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 marine in Java, round 2 : 1/2 hits, 0,50 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 marine remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in Kwangtung Japanese attack with 2 bombers and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 2 : 3/4 hits, 1,67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 4 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 4 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 4/8 hits, 3,17 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Celebes Japanese attack with 2 marines ANZAC defend with 1 infantry Japanese roll dice for 2 marines in Celebes, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Celebes Japanese roll dice for 1 marine in Celebes, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win with no units remaining. Battle score for attacker is -7 Casualties for Japanese: 2 marines Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 3/6 hits, 2,17 expected hits Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 2/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Celebes from ANZAC to Japanese EDIT: Turning off Edit Mode 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 aaGun moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow 1 tactical_bomber moved from Szechwan to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Manchuria to Chahar 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 bombers moved from Kwangtung to Kweichow EDIT: 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 45 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Kweichow 1 tactical_bomber moved from Philippines to 35 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Shantung 1 bomber placed in Japan 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
British : -0,33 Americans : 1,67 ANZAC : 2,00 Chinese : 0,33 UK_Pacific : -0,67 Japanese : 3,33
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 6 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 0/3 hits, 1,67 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 tactical_bomber in 6 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 5 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 tactical_bomber in 6 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 6 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -25 Casualties for Americans: 3 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 34 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 5 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 26 Sea Zone to 54 Sea Zone 5 infantry moved from 54 Sea Zone to Queensland 1 artillery and 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from Philippines to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 3 fighters placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,6,2 Americans collect 52 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Italians : -1,00 Americans : -4,83 Japanese : -1,50
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 2 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 bombers, 2 fighters and 3 tactical_bombers Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun, 2 bombers, 2 fighters and 3 tactical_bombers in Kweichow, round 2 : 5/7 hits, 3,17 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 aaGun, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : 0,50
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 6 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 0/3 hits, 1,67 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 tactical_bomber in 6 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 5 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 tactical_bomber in 6 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 6 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -25 Casualties for Americans: 3 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 34 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 5 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 26 Sea Zone to 54 Sea Zone 5 infantry moved from 54 Sea Zone to Queensland 1 artillery and 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from Philippines to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 3 fighters placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,6,2 Americans collect 52 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 2 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 bombers, 2 fighters and 3 tactical_bombers Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun, 2 bombers, 2 fighters and 3 tactical_bombers in Kweichow, round 2 : 5/7 hits, 3,17 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 aaGun, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 battleship moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Belgian Congo to Trans-Jordan 1 mech_infantry moved from Burma to French Indo China UK_Pacific take French Indo China from Neutral_Axis 2 infantry moved from Burma to Yunnan 2 fighters moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 101 Sea Zone Combat - British Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Trans-Jordan to Eastern Persia 2 fighters and 1 tactical_bomber moved from Belgian Congo to Kenya 2 infantry moved from Union of South Africa to Rhodesia 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Yunnan to India Place Units - UK_Pacific 5 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,1 UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 5 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Italians : -0,33 British : 0,33 Americans : -4,83 Chinese : -0,67 Japanese : -1,33
-
Tjek lige amerikanernes terning statistik… der var så meget godt og så lidt der lykkedes:(
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Southern Italy to 113 Sea Zone 1 infantry moved from Egypt to Alexandria 1 bomber moved from Southern Italy to 113 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 113 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 113 Sea Zone Italians attack with 1 bomber and 2 fighters Russians defend with 1 cruiser Italians roll dice for 1 bomber and 2 fighters in 113 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Malta Italians attack with 1 artillery and 3 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 1/4 hits, 1,00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery and 3 infantry in Malta, round 3 : 3/4 hits, 1,00 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 infantry moved from Algeria to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 2 armour moved from Yugoslavia to Greater Southern Germany 1 fighter moved from 113 Sea Zone to Western Germany 1 fighter moved from 113 Sea Zone to Western Germany 1 bomber moved from 113 Sea Zone to Southern Italy 1 aaGun moved from Yugoslavia to Bulgaria 1 infantry moved from Albania to Yugoslavia 3 aaGuns and 1 infantry moved from Yugoslavia to Greater Southern Germany 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from 91 Sea Zone to United Kingdom Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 1,33 British : -0,67 Russians : -0,50
-
TripleA Manual Gamesave Post: ANZAC round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 35 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :
-
vil du bruge nogle kami?
-
1x på cruiseren