• '20

    I can. Gibraltar or Morocco?


  • Gibraltar, please.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 airfield and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 1 infantry moved from Libya to 96 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 4 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Southern Italy to Trans-Jordan
                1 fighter moved from Southern Italy to Syria
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
                1 fighter moved from Greece to Syria
                1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 99 Sea Zone

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 bomber and 3 infantry
                    British defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Trans-Jordan, round 2 :  1/5 hits
                        British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 :  1/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                        Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Trans-Jordan, round 3 :  2/4 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Syria
                    Italians attack with 2 artilleries, 2 fighters and 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 cruiser in Syria, round 2 :  1/1 hits
                        French roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Syria
                    Italians win, taking Syria from French with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Syria to Greece
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 submarine moved from 96 Sea Zone to 95 Sea Zone
                1 bomber moved from Trans-Jordan to Greece

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 airfield placed in Greece

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_42762_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,5,3,4
                ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs

    Combat Hit Differential Summary :

    triplea_42762_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,5,3,4
                ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42762_Fre4.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Gibraltar: 4 artilleries and 4 infantry
                EDIT: Removing units owned by Americans from 91 Sea Zone: 4 artilleries, 4 infantry and 4 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
                EDIT: Turning off Edit Mode
                Germans buy 1 bomber, 3 submarines and 3 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 infantry moved from Finland to Vyborg
                4 infantry moved from Karelia to Vyborg
                3 bombers moved from Baltic States to Russia
                1 artillery moved from Slovakia Hungary to Romania
                3 armour moved from Germany to Romania
                7 armour moved from Germany to Eastern Poland
                3 artilleries and 5 infantry moved from Belarus to Smolensk
                1 bomber moved from Baltic States to Smolensk
                14 infantry and 3 mech_infantrys moved from Belarus to Bryansk
                2 armour and 3 mech_infantrys moved from Baltic States to Bryansk
                12 armour moved from Novgorod to Bryansk
                1 bomber moved from Western Germany to 91 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                5 submarines moved from 109 Sea Zone to 91 Sea Zone

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 4,7,3 and causes: 14 damage to unit: factory_major
                    Bombing raid in Russia causes 14 damage total.
                Battle in Romania
                    Germans attack with 3 armour and 1 artillery
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour and 1 artillery in Romania, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania
                    Germans win, taking Romania from Russians with 3 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 14 armour, 14 infantry and 6 mech_infantrys
                    Russians defend with 5 infantry
                        Germans roll dice for 14 armour, 14 infantry and 6 mech_infantrys in Bryansk, round 2 :  8/34 hits
                        Russians roll dice for 5 infantry in Bryansk, round 2 :  2/5 hits
                        5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 14 armour, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 5 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
                    Americans defend with 1 battleship, 2 carriers, 2 fighters and 4 transports
                        Germans roll dice for 5 submarines in 91 Sea Zone, round 2 :  0/5 hits
                        Germans roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 fighters in 91 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 battleship, 2 carriers and 4 transports in 91 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 3 :  2/4 hits
                    Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                        Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 :  3/4 hits
                        Americans roll dice for 2 fighters in 91 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 battleship, 2 carriers and 4 transports in 91 Sea Zone, round 3 :  1/3 hits
                        1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 4 :  1/3 hits
                        1 battleship owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 bomber and 1 tactical_bomber in 91 Sea Zone, round 4 :  2/2 hits
                        Americans roll dice for 1 fighter in 91 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                        3 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 5 :  1/3 hits
                    Germans win with 1 bomber and 3 submarines remaining. Battle score for attacker is 43
                    Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    Casualties for Americans: 1 battleship, 2 carriers, 2 fighters and 4 transports
                Battle in Smolensk
                    Germans attack with 3 artilleries, 1 bomber and 5 infantry
                    Russians defend with 6 infantry
                        Germans roll dice for 3 artilleries, 1 bomber and 5 infantry in Smolensk, round 2 :  5/9 hits
                        Russians roll dice for 6 infantry in Smolensk, round 2 :  3/6 hits
                        5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 3 artilleries, 1 bomber and 2 infantry in Smolensk, round 3 :  2/6 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 6 infantry
                Battle in Vyborg
                    Germans attack with 6 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 6 infantry in Vyborg, round 2 :  2/6 hits
                        Russians roll dice for 2 infantry in Vyborg, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
                    Germans win, taking Vyborg from Russians with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Eastern Poland
                    Germans attack with 7 armour
                    Russians defend with 2 infantry
                        Germans roll dice for 7 armour in Eastern Poland, round 2 :  3/7 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 7 armour remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Smolensk
                1 aaGun moved from Belarus to Eastern Poland
                1 aaGun moved from Belarus to Bryansk
                3 bombers moved from Russia to Novgorod
                1 armour moved from Western Germany to Poland
                1 artillery moved from Holland Belgium to 110 Sea Zone
                1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 artillery moved from 109 Sea Zone to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                1 bomber moved from 91 Sea Zone to United Kingdom
                1 bomber moved from Smolensk to Novgorod

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                3 submarines placed in 109 Sea Zone
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_42762_Ger5.tsvg

  • '20

    I overlooked the last round of selected casualties in 91. Most people would kill the battleship, expecting my remaining three subs to score a hit, rendering BB useless.

    I’ll roll for your extra fig that should have bee around in final roll.

    DiceRolling 1d6:
    (1)

  • '20

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode

    triplea_42762_Rus5.tsvg


  • Just got an error message when posting my Turn Summary for Russia. “Summary Text: Unknown error, please contact the forum owner and also post a bug to the tripleA development team”.

  • '20

    I saw someone in a different game thread have an issue and another guy said the forum memory is full so might have to wait until they delete some old games

  • '20

    I will not be home until Saturday or Sunday so you can wait and post later or just email gamesave to me


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode
                Russians repair damage of 14x factory_major; Remaining resources: 29 PUs;
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese

    Combat - Russians

    Non Combat Move - Russians
                6 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Ukraine to Rostov
                1 tactical_bomber moved from Western Ukraine to Russia
                1 fighter moved from Western Ukraine to Russia
                1 infantry moved from Ukraine to Bessarabia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 31 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    triplea_42762_Rus5.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 carrier, 1 destroyer, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Shan State to Burma
                4 fighters moved from Kwangsi to Burma
                1 artillery moved from Tsinghai to Sikang
                1 bomber and 1 tactical_bomber moved from Shensi to Sikang
                2 bombers moved from Kwangsi to Sikang
                2 fighters and 2 tactical_bombers moved from Hunan to Szechwan
                1 fighter moved from Kwangsi to Szechwan
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                2 fighters moved from 45 Sea Zone to 62 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska

    Combat - Japanese
                Battle in Alaska
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Alaska, round 2 :  0/3 hits
                        Americans roll dice for 1 mech_infantry in Alaska, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Alaska
                        Japanese roll dice for 1 armour and 1 artillery in Alaska, round 3 :  0/2 hits
                        Americans roll dice for 1 mech_infantry in Alaska, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 artillery in Alaska, round 4 :  1/2 hits
                        Americans roll dice for 1 mech_infantry in Alaska, round 4 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Alaska
                    Japanese win, taking Alaska from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 :  5/7 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Burma
                    Japanese attack with 4 fighters and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 4 fighters and 1 infantry in Burma, round 2 :  3/5 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 3 bombers and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 3 bombers and 1 tactical_bomber in Sikang, round 2 :  4/5 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 62 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser

    Non Combat Move - Japanese
                1 carrier moved from 45 Sea Zone to 37 Sea Zone
                1 armour, 2 artilleries and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 2 artilleries, 1 infantry and 3 transports moved from 45 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                4 fighters moved from Burma to 37 Sea Zone
                1 armour, 2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from Shan State to Yunnan
                3 artilleries moved from French Indo China to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                3 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                2 bombers and 1 tactical_bomber moved from Sikang to Yunnan
                1 bomber moved from Sikang to Yunnan
                1 artillery moved from Kansu to Tsinghai
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 artillery moved from Kwangtung to Kwangsi
                2 fighters moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
                1 transport moved from 2 Sea Zone to 7 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Korea
                1 fighter moved from Japan to Kwangsi

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
                1 submarine placed in 6 Sea Zone
                3 armour placed in French Indo China
                2 armour and 1 mech_infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_42762_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 3 infantry and 4 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                7 infantry moved from Gibraltar to Spain
                3 mech_infantrys moved from Gibraltar to Spain
                5 artilleries moved from Gibraltar to Spain
                1 armour moved from Gibraltar to Spain
                1 bomber moved from Gibraltar to Spain
                2 cruisers moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 2 cruisers
                    Germans defend with 3 submarines
                    3 submarines owned by the Germans Submerged
                Battle in Spain
                    Americans attack with 1 armour, 5 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys in Spain, round 2 : 5/17 hits, 5,33 expected hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                        2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys in Spain, round 3 : 7/15 hits, 5,00 expected hits
                        Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans winAmericans win with 2 cruisers remaining, taking Spain from Neutral_True with 1 armour, 5 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Americans: 3 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                1 armour, 1 artillery, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Hawaiian Islands to British Columbia
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from Spain to Gibraltar

    Place Units - Americans
                2 armour placed in Western United States
                1 armour and 3 infantry placed in Eastern United States
                1 cruiser and 4 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    Americans : 1,67
        Neutral_True : 0,67

    triplea_42762_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU

    Combat Hit Differential Summary :

    triplea_42762_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 3 infantry and 4 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                7 infantry moved from Gibraltar to Spain
                3 mech_infantrys moved from Gibraltar to Spain
                5 artilleries moved from Gibraltar to Spain
                1 armour moved from Gibraltar to Spain
                1 bomber moved from Gibraltar to Spain
                2 cruisers moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 2 cruisers
                    Germans defend with 3 submarines
                    3 submarines owned by the Germans Submerged
                Battle in Spain
                    Americans attack with 1 armour, 5 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys in Spain, round 2 : 5/17 hits, 5,33 expected hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                        2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys in Spain, round 3 : 7/15 hits, 5,00 expected hits
                        Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans winAmericans win with 2 cruisers remaining, taking Spain from Neutral_True with 1 armour, 5 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Americans: 3 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                1 armour, 1 artillery, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Hawaiian Islands to British Columbia
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from Spain to Gibraltar

    Place Units - Americans
                2 armour placed in Western United States
                1 armour and 3 infantry placed in Eastern United States
                1 cruiser and 4 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Egypt to Trans-Jordan
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                2 fighters moved from 39 Sea Zone to Shan State
                1 fighter moved from India to Shan State
                1 tactical_bomber moved from India to Shan State

    Combat - British
                British creates battle in territory 91 Sea Zone
                Battle in 41 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 destroyer
                        British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        British roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Trans-Jordan
                    British attack with 2 armour, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 2,17 expected hits
                        Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
                        2 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Trans-Jordan, round 3 : 1/3 hits, 1,67 expected hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Italians and 1 fighter owned by the British lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour and 1 fighter
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Shan State
                    British attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 armour, 2 artilleries and 1 infantry
                        British roll dice for 3 fighters and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 2,17 expected hits
                        Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Shan State
                        British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1,67 expected hits
                        Japanese roll dice for 1 armour and 1 artillery in Shan State, round 3 : 1/2 hits, 0,83 expected hits
                        1 artillery owned by the Japanese and 1 fighter owned by the British lost in Shan State
                        British roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 2/2 hits, 1,17 expected hits
                        Japanese roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Japanese lost in Shan State
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for British: 2 fighters
                    Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to 39 Sea Zone
                1 tactical_bomber moved from Shan State to 39 Sea Zone
                1 infantry moved from India to Burma
                3 armour moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from 91 Sea Zone to Spain
                1 artillery moved from 91 Sea Zone to Spain
                1 armour moved from 91 Sea Zone to Spain
                1 tactical_bomber moved from Trans-Jordan to Egypt

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    British : -0,83
        Italians : 0,67
        Americans : 1,67
        Neutral_True : 0,67
        Japanese : -1,83

    triplea_42762_UK_5.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Syria to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                1 bomber and 2 fighters moved from Greece to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                    British defend with 3 armour, 1 harbour, 1 mech_infantry and 1 tactical_bomber
                        Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  1/2 hits
                        Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 :  3/7 hits
                        British roll dice for 3 armour, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 :  1/5 hits
                        1 mech_infantry owned by the British, 1 infantry owned by the Italians and 3 armour owned by the British lost in Egypt
                        Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Egypt, round 3 :  3/6 hits
                        British roll dice for 1 tactical_bomber in Egypt, round 3 :  0/1 hits
                        1 tactical_bomber owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 30
                    Casualties for Italians: 1 infantry
                    Casualties for British: 3 armour, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Italians
                2 fighters moved from Egypt to Syria
                1 bomber moved from Egypt to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 cruiser and 2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone

    Place Units - Italians
                1 infantry placed in Southern France
                2 artilleries and 1 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Changing ownership of Turkey from Neutral_True to Italians
                EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
                EDIT: Adding units owned by Italians to Turkey: 9 infantry
                EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
                EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to 99 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_42762_Ita5.tsvg

  • '20

    Edit is to non-com to turkey with one inf from italy.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,2,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
                ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs

    Combat Hit Differential Summary :

    triplea_42762_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,2,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
                ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42762_Fre5.tsvg

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