dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
G40 2E Colt vs thomasberg(+17)
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I can. Gibraltar or Morocco?
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Gibraltar, please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 1 infantry moved from Libya to 96 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 4 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Syria
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Greece to Syria
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Trans-Jordan, round 2 : 1/5 hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Trans-Jordan, round 3 : 2/4 hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Syria
Italians attack with 2 artilleries, 2 fighters and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Syria, round 2 : 1/1 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the French lost in Syria
Italians win, taking Syria from French with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 fighters moved from Syria to Greece
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Trans-Jordan to GreecePlace Units - Italians
2 infantry placed in Southern Italy
1 airfield placed in GreeceTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,5,3,4
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,5,3,4
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 4 artilleries and 4 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 artilleries, 4 infantry and 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Germans buy 1 bomber, 3 submarines and 3 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry moved from Finland to Vyborg
4 infantry moved from Karelia to Vyborg
3 bombers moved from Baltic States to Russia
1 artillery moved from Slovakia Hungary to Romania
3 armour moved from Germany to Romania
7 armour moved from Germany to Eastern Poland
3 artilleries and 5 infantry moved from Belarus to Smolensk
1 bomber moved from Baltic States to Smolensk
14 infantry and 3 mech_infantrys moved from Belarus to Bryansk
2 armour and 3 mech_infantrys moved from Baltic States to Bryansk
12 armour moved from Novgorod to Bryansk
1 bomber moved from Western Germany to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
5 submarines moved from 109 Sea Zone to 91 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 4,7,3 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Romania
Germans attack with 3 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 artillery in Romania, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 14 armour, 14 infantry and 6 mech_infantrys
Russians defend with 5 infantry
Germans roll dice for 14 armour, 14 infantry and 6 mech_infantrys in Bryansk, round 2 : 8/34 hits
Russians roll dice for 5 infantry in Bryansk, round 2 : 2/5 hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 14 armour, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 5 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 2 carriers, 2 fighters and 4 transports
Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 battleship, 2 carriers and 4 transports in 91 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone
Germans roll dice for 4 submarines in 91 Sea Zone, round 3 : 2/4 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 battleship, 2 carriers and 4 transports in 91 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 4 : 1/3 hits
1 battleship owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber and 1 tactical_bomber in 91 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 5 : 1/3 hits
Germans win with 1 bomber and 3 submarines remaining. Battle score for attacker is 43
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 2 fighters and 4 transports
Battle in Smolensk
Germans attack with 3 artilleries, 1 bomber and 5 infantry
Russians defend with 6 infantry
Germans roll dice for 3 artilleries, 1 bomber and 5 infantry in Smolensk, round 2 : 5/9 hits
Russians roll dice for 6 infantry in Smolensk, round 2 : 3/6 hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 artilleries, 1 bomber and 2 infantry in Smolensk, round 3 : 2/6 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry
Battle in Vyborg
Germans attack with 6 infantry
Russians defend with 2 infantry
Germans roll dice for 6 infantry in Vyborg, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Vyborg, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 7 armour
Russians defend with 2 infantry
Germans roll dice for 7 armour in Eastern Poland, round 2 : 3/7 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Bryansk
3 bombers moved from Russia to Novgorod
1 armour moved from Western Germany to Poland
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 bomber moved from 91 Sea Zone to United Kingdom
1 bomber moved from Smolensk to NovgorodPlace Units - Germans
3 tactical_bombers placed in Novgorod
3 submarines placed in 109 Sea Zone
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
I overlooked the last round of selected casualties in 91. Most people would kill the battleship, expecting my remaining three subs to score a hit, rendering BB useless.
I’ll roll for your extra fig that should have bee around in final roll.
Rolling 1d6:
(1) -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 bomber
EDIT: Turning off Edit Mode -
Just got an error message when posting my Turn Summary for Russia. “Summary Text: Unknown error, please contact the forum owner and also post a bug to the tripleA development team”.
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I saw someone in a different game thread have an issue and another guy said the forum memory is full so might have to wait until they delete some old games
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I will not be home until Saturday or Sunday so you can wait and post later or just email gamesave to me
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Russians repair damage of 14x factory_major; Remaining resources: 29 PUs;
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Non Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Ukraine to BessarabiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 armour, 1 carrier, 1 destroyer, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shan State to Burma
4 fighters moved from Kwangsi to Burma
1 artillery moved from Tsinghai to Sikang
1 bomber and 1 tactical_bomber moved from Shensi to Sikang
2 bombers moved from Kwangsi to Sikang
2 fighters and 2 tactical_bombers moved from Hunan to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 45 Sea Zone to 62 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in Alaska
Japanese attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Alaska, round 2 : 0/3 hits
Americans roll dice for 1 mech_infantry in Alaska, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Alaska
Japanese roll dice for 1 armour and 1 artillery in Alaska, round 3 : 0/2 hits
Americans roll dice for 1 mech_infantry in Alaska, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 artillery in Alaska, round 4 : 1/2 hits
Americans roll dice for 1 mech_infantry in Alaska, round 4 : 0/1 hits
1 mech_infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 5/7 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 4 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 4 fighters and 1 infantry in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 3 bombers and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 bombers and 1 tactical_bomber in Sikang, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 62 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
1 carrier moved from 45 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 2 artilleries, 1 infantry and 3 transports moved from 45 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
4 fighters moved from Burma to 37 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Shan State to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 aaGun moved from Kweichow to Yunnan
3 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers and 1 tactical_bomber moved from Sikang to Yunnan
1 bomber moved from Sikang to Yunnan
1 artillery moved from Kansu to Tsinghai
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Kwangtung to Kwangsi
2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 2 Sea Zone to 7 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 fighter moved from Japan to KwangsiPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
3 armour placed in French Indo China
2 armour and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 3 infantry and 4 transports; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
7 infantry moved from Gibraltar to Spain
3 mech_infantrys moved from Gibraltar to Spain
5 artilleries moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
2 cruisers moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 cruisers
Germans defend with 3 submarines
3 submarines owned by the Germans Submerged
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys in Spain, round 2 : 5/17 hits, 5,33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys in Spain, round 3 : 7/15 hits, 5,00 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans winAmericans win with 2 cruisers remaining, taking Spain from Neutral_True with 1 armour, 5 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Hawaiian Islands to British Columbia
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Spain to GibraltarPlace Units - Americans
2 armour placed in Western United States
1 armour and 3 infantry placed in Eastern United States
1 cruiser and 4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : 1,67
Neutral_True : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 3 infantry and 4 transports; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
7 infantry moved from Gibraltar to Spain
3 mech_infantrys moved from Gibraltar to Spain
5 artilleries moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
2 cruisers moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 cruisers
Germans defend with 3 submarines
3 submarines owned by the Germans Submerged
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys in Spain, round 2 : 5/17 hits, 5,33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys in Spain, round 3 : 7/15 hits, 5,00 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans winAmericans win with 2 cruisers remaining, taking Spain from Neutral_True with 1 armour, 5 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Hawaiian Islands to British Columbia
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Spain to GibraltarPlace Units - Americans
2 armour placed in Western United States
1 armour and 3 infantry placed in Eastern United States
1 cruiser and 4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
British creates battle in territory 91 Sea Zone
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 destroyer
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
British attack with 2 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 2,17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Trans-Jordan, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 fighter
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shan State
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 1 infantry
British roll dice for 3 fighters and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shan State, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Shan State
British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shan State, round 3 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the British lost in Shan State
British roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 2 fighters
Casualties for Japanese: 1 armour, 2 artilleries and 1 infantryNon Combat Move - British
1 fighter moved from Shan State to 39 Sea Zone
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 infantry moved from India to Burma
3 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 tactical_bomber moved from Trans-Jordan to EgyptPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -0,83
Italians : 0,67
Americans : 1,67
Neutral_True : 0,67
Japanese : -1,83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
2 artilleries and 2 infantry moved from Syria to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 bomber and 2 fighters moved from Greece to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
British defend with 3 armour, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 3/7 hits
British roll dice for 3 armour, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 1/5 hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 3 armour owned by the British lost in Egypt
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Egypt, round 3 : 3/6 hits
British roll dice for 1 tactical_bomber in Egypt, round 3 : 0/1 hits
1 tactical_bomber owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 30
Casualties for Italians: 1 infantry
Casualties for British: 3 armour, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Italians
2 fighters moved from Egypt to Syria
1 bomber moved from Egypt to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 cruiser and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea ZonePlace Units - Italians
1 infantry placed in Southern France
2 artilleries and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Changing ownership of Turkey from Neutral_True to Italians
EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
EDIT: Adding units owned by Italians to Turkey: 9 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
Edit is to non-com to turkey with one inf from italy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,2,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,2,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUsCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :





