Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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G40 2E Colt vs thomasberg(+17)
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Just got an error message when posting my Turn Summary for Russia. “Summary Text: Unknown error, please contact the forum owner and also post a bug to the tripleA development team”.
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I saw someone in a different game thread have an issue and another guy said the forum memory is full so might have to wait until they delete some old games
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I will not be home until Saturday or Sunday so you can wait and post later or just email gamesave to me
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Russians repair damage of 14x factory_major; Remaining resources: 29 PUs;
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Non Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Ukraine to BessarabiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 armour, 1 carrier, 1 destroyer, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shan State to Burma
4 fighters moved from Kwangsi to Burma
1 artillery moved from Tsinghai to Sikang
1 bomber and 1 tactical_bomber moved from Shensi to Sikang
2 bombers moved from Kwangsi to Sikang
2 fighters and 2 tactical_bombers moved from Hunan to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 45 Sea Zone to 62 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in Alaska
Japanese attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Alaska, round 2 : 0/3 hits
Americans roll dice for 1 mech_infantry in Alaska, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Alaska
Japanese roll dice for 1 armour and 1 artillery in Alaska, round 3 : 0/2 hits
Americans roll dice for 1 mech_infantry in Alaska, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 artillery in Alaska, round 4 : 1/2 hits
Americans roll dice for 1 mech_infantry in Alaska, round 4 : 0/1 hits
1 mech_infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 5/7 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 4 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 4 fighters and 1 infantry in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 3 bombers and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 bombers and 1 tactical_bomber in Sikang, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 62 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
1 carrier moved from 45 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 2 artilleries, 1 infantry and 3 transports moved from 45 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
4 fighters moved from Burma to 37 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Shan State to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 aaGun moved from Kweichow to Yunnan
3 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers and 1 tactical_bomber moved from Sikang to Yunnan
1 bomber moved from Sikang to Yunnan
1 artillery moved from Kansu to Tsinghai
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Kwangtung to Kwangsi
2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 2 Sea Zone to 7 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 fighter moved from Japan to KwangsiPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
3 armour placed in French Indo China
2 armour and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 3 infantry and 4 transports; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
7 infantry moved from Gibraltar to Spain
3 mech_infantrys moved from Gibraltar to Spain
5 artilleries moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
2 cruisers moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 cruisers
Germans defend with 3 submarines
3 submarines owned by the Germans Submerged
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys in Spain, round 2 : 5/17 hits, 5,33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys in Spain, round 3 : 7/15 hits, 5,00 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans winAmericans win with 2 cruisers remaining, taking Spain from Neutral_True with 1 armour, 5 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Hawaiian Islands to British Columbia
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Spain to GibraltarPlace Units - Americans
2 armour placed in Western United States
1 armour and 3 infantry placed in Eastern United States
1 cruiser and 4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : 1,67
Neutral_True : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 3 infantry and 4 transports; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
7 infantry moved from Gibraltar to Spain
3 mech_infantrys moved from Gibraltar to Spain
5 artilleries moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
2 cruisers moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 cruisers
Germans defend with 3 submarines
3 submarines owned by the Germans Submerged
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys in Spain, round 2 : 5/17 hits, 5,33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys in Spain, round 3 : 7/15 hits, 5,00 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans winAmericans win with 2 cruisers remaining, taking Spain from Neutral_True with 1 armour, 5 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Hawaiian Islands to British Columbia
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Spain to GibraltarPlace Units - Americans
2 armour placed in Western United States
1 armour and 3 infantry placed in Eastern United States
1 cruiser and 4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
British creates battle in territory 91 Sea Zone
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 destroyer
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
British attack with 2 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 2,17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Trans-Jordan, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 fighter
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shan State
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 1 infantry
British roll dice for 3 fighters and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shan State, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Shan State
British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shan State, round 3 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the British lost in Shan State
British roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 2 fighters
Casualties for Japanese: 1 armour, 2 artilleries and 1 infantryNon Combat Move - British
1 fighter moved from Shan State to 39 Sea Zone
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 infantry moved from India to Burma
3 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 tactical_bomber moved from Trans-Jordan to EgyptPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -0,83
Italians : 0,67
Americans : 1,67
Neutral_True : 0,67
Japanese : -1,83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
2 artilleries and 2 infantry moved from Syria to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 bomber and 2 fighters moved from Greece to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
British defend with 3 armour, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 3/7 hits
British roll dice for 3 armour, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 1/5 hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 3 armour owned by the British lost in Egypt
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Egypt, round 3 : 3/6 hits
British roll dice for 1 tactical_bomber in Egypt, round 3 : 0/1 hits
1 tactical_bomber owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 30
Casualties for Italians: 1 infantry
Casualties for British: 3 armour, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Italians
2 fighters moved from Egypt to Syria
1 bomber moved from Egypt to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 cruiser and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea ZonePlace Units - Italians
1 infantry placed in Southern France
2 artilleries and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Changing ownership of Turkey from Neutral_True to Italians
EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
EDIT: Adding units owned by Italians to Turkey: 9 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
Edit is to non-com to turkey with one inf from italy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,2,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,2,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUsCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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I will be unavailable for 3-4 days
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 armour moved from Poland to Western Ukraine
3 armour moved from Romania to Bessarabia
6 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Bessarabia
3 artilleries and 2 infantry moved from Smolensk to Russia
14 armour, 12 infantry and 6 mech_infantrys moved from Bryansk to Russia
4 bombers and 3 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to RussiaCombat - Germans
Germans creates battle in territory 91 Sea Zone
Battle in Bessarabia
Germans attack with 4 armour
Russians defend with 2 infantry
Germans roll dice for 4 armour in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 4 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 3 submarines
Americans defend with 2 cruisers and 4 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 cruisers and 4 transports in 91 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 cruisers and 4 transports in 91 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 cruiser and 4 transports in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 cruiser and 4 transports in 91 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser and 4 transports remaining. Battle score for attacker is -6
Casualties for Germans: 3 submarines
Casualties for Americans: 1 cruiser
Battle in Western Ukraine
Germans attack with 7 armour
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 7 armour in Western Ukraine, round 2 : 4/7 hits
Russians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 3/6 hits
4 infantry owned by the Russians and 3 armour owned by the Germans lost in Western Ukraine
Germans roll dice for 4 armour in Western Ukraine, round 3 : 0/4 hits
Russians roll dice for 2 artilleries in Western Ukraine, round 3 : 1/2 hits
1 armour owned by the Germans lost in Western Ukraine
Germans roll dice for 3 armour in Western Ukraine, round 4 : 0/3 hits
Russians roll dice for 2 artilleries in Western Ukraine, round 4 : 2/2 hits
2 armour owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour in Western Ukraine, round 5 : 1/1 hits
Russians roll dice for 2 artilleries in Western Ukraine, round 5 : 0/2 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans roll dice for 1 armour in Western Ukraine, round 6 : 1/1 hits
Russians roll dice for 1 artillery in Western Ukraine, round 6 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -16
Casualties for Germans: 6 armour
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Russia
Germans attack with 14 armour, 3 artilleries, 5 bombers, 14 infantry, 6 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 28 infantry and 1 tactical_bomber
AA fire in Russia : 1/3 hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 14 armour, 3 artilleries, 5 bombers, 14 infantry, 6 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 14/44 hits
Russians roll dice for 1 aaGun, 1 fighter, 28 infantry and 1 tactical_bomber in Russia, round 2 : 9/30 hits
13 infantry owned by the Russians, 9 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 14 armour, 3 artilleries, 5 bombers, 5 infantry, 6 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 18/35 hits
Russians roll dice for 1 fighter, 15 infantry and 1 tactical_bomber in Russia, round 3 : 5/17 hits
1 tactical_bomber owned by the Russians, 15 infantry owned by the Russians, 1 fighter owned by the Russians and 5 infantry owned by the Germans lost in Russia
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 3 artilleries, 5 bombers, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Germans: 14 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 1 fighter, 28 infantry and 1 tactical_bomberNon Combat Move - Germans
1 infantry moved from Vyborg to Finland
1 aaGun moved from Eastern Poland to Western Ukraine
1 artillery moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
3 aaGuns and 1 artillery moved from Western Germany to France
3 infantry moved from Vyborg to Finland
4 bombers moved from Russia to Poland
1 bomber moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Belarus
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from 104 Sea Zone to Portugal
Germans take Portugal from Neutral_TruePlace Units - Germans
3 infantry placed in United Kingdom
1 infantry placed in Normandy Bordeaux
2 artilleries placed in France
2 armour and 8 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 100 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 115 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 109 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode -
The delay and me watching the new season of Making a Murderer distracted me from bringing my subs to sink your TTs :-D ! Still, it would be tough for you to come back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Vologda to Smolensk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Tambov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 infantry
Germans defend with 1 aaGun and 1 tactical_bomber
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 aaGun and 1 tactical_bomber in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 aaGun and 1 tactical_bomber in Bryansk, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 aaGun and 1 tactical_bomber in Bryansk, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 aaGun and 1 tactical_bomber in Bryansk, round 5 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 aaGun and 1 bomber
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 aaGun and 1 bomber in Smolensk, round 2 : 1/1 hits, 0,17 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGunNon Combat Move - Russians
6 infantry moved from Novosibirsk to SamaraTurn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,83
Russians : -0,33 -
Yeah, I never had any hope of “coming back”. It’s been a great learning experience. You have your 8 cities in Europe. I’m happy to play it out for one more round. I suppose I could delay things a bit, by going into Italy. Maybe I’ll try that.
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It’s up to you. Do not feel pressured to continue though; I have no problem conceding or seeing opponent concede. I know what it is like to keep grinding through just to be a good sport
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Very well. I surrender. Thanks for teaching me the ropes :)