Well it looks like that evened things out at least a bit!! yeesh 🤣
18L G40 Ichabod (X) vs Sovietishcat (A)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 25 Sea Zone to 9 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 25 Sea Zone to 27 Sea Zone
1 armour moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
4 infantry moved from Midway to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 26 Sea Zone
10 fighters and 6 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
2 bombers moved from Malaya to Java
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to Burma
1 carrier and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 mech_infantry moved from Hopei to Kweichow
1 armour moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Evenkiyskiy to Vologda
Japanese take Urals from Russians
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Dzavhan to YeniseyCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 26 Sea Zone from Americans with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Java, round 2 : 2/5 hits, 2.17 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Vologda
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 10 fighters, 3 infantry and 6 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 10 fighters, 3 infantry and 6 tactical_bombers in Hawaiian Islands, round 2 : 8/20 hits, 10.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 10 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 armour, 2 battleships, 9 carriers, 2 cruisers, 7 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 31 Sea Zone
10 fighters moved from Hawaiian Islands to 31 Sea Zone
6 tactical_bombers moved from Hawaiian Islands to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from Burma to French Indo China
1 fighter moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from Java to MalayaPlace Units - Japanese
1 destroyer and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
ANZAC : 0.17
Americans : -0.67
Russians : 0.33
Japanese : -1.83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Western United States to 27 Sea Zone
1 bomber moved from Western United States to 9 Sea Zone
1 bomber moved from Western United States to 12 Sea Zone
5 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Western United States to 27 Sea Zone
1 bomber moved from Western United States to 9 Sea Zone
1 bomber moved from Western United States to 12 Sea Zone
5 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in 9 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 9 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
2 transports owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Hawaiian Islands
Americans attack with 5 bombers
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 5 bombers in Hawaiian Islands, round 2 : 4/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 3/4 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 bombers owned by the Americans lost in Hawaiian Islands
Americans win with 2 bombers remaining. Battle score for attacker is -23
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 artillery and 3 infantry
Battle in 27 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 27 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 12 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 infantry moved from Norway to Finland
2 fighters moved from Russia to Finland
1 bomber moved from 26 Sea Zone to Queensland
1 bomber moved from 12 Sea Zone to Western United States
1 bomber moved from 9 Sea Zone to Western United States
1 fighter moved from 12 Sea Zone to 10 Sea Zone
1 fighter moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from 27 Sea Zone to Western United States
2 bombers moved from Hawaiian Islands to Johnston IslandPlace Units - Americans
3 armour placed in Finland
3 mech_infantrys placed in Norway
3 bombers placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Combat Move - British
2 armour moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 armour moved from Caucasus to Volgograd
2 fighters moved from Russia to Volgograd
1 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Norway to Finland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Western United States to 27 Sea Zone
1 bomber moved from Western United States to 9 Sea Zone
1 bomber moved from Western United States to 12 Sea Zone
5 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in 9 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 9 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
2 transports owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Hawaiian Islands
Americans attack with 5 bombers
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 5 bombers in Hawaiian Islands, round 2 : 4/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 3/4 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 bombers owned by the Americans lost in Hawaiian Islands
Americans win with 2 bombers remaining. Battle score for attacker is -23
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 artillery and 3 infantry
Battle in 27 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 27 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 12 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 infantry moved from Norway to Finland
2 fighters moved from Russia to Finland
1 bomber moved from 26 Sea Zone to Queensland
1 bomber moved from 12 Sea Zone to Western United States
1 bomber moved from 9 Sea Zone to Western United States
1 fighter moved from 12 Sea Zone to 10 Sea Zone
1 fighter moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from 27 Sea Zone to Western United States
2 bombers moved from Hawaiian Islands to Johnston IslandPlace Units - Americans
3 armour placed in Finland
3 mech_infantrys placed in Norway
3 bombers placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 4 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
2 armour moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 armour moved from Caucasus to Volgograd
2 fighters moved from Russia to Volgograd
1 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Norway to FinlandCombat - British
Battle in Volgograd
British attack with 2 armour and 2 fighters
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 2 armour and 2 fighters in Volgograd, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armourNon Combat Move - British
2 fighters moved from Volgograd to Russia
1 armour moved from West India to India
3 fighters moved from Persia to IndiaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 armour placed in Persia
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Rostov to Smolensk
Italians take Smolensk from Russians
2 mech_infantrys moved from Rostov to Tambov
1 armour moved from Ukraine to Tambov
2 artilleries moved from Bessarabia to Ukraine
1 armour moved from Northern Italy to Romania
2 fighters moved from Southern Italy to TambovCombat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 factory_minor placed in RostovTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from India to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from India to 42 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 transport moved from 110 Sea Zone to 126 Sea ZonePlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from India to 42 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 transport moved from 110 Sea Zone to 126 Sea ZonePlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUsCombat Move - French
1 fighter moved from United Kingdom to FinlandNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 infantry, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
2 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Tambov
2 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Tambov
1 artillery moved from Eastern Poland to Western Ukraine
2 fighters moved from Tambov to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
1 mech_infantry moved from Dzavhan to Timguska
1 mech_infantry moved from Baltic States to Karelia
Germans take Karelia from Russians
2 armour moved from Novgorod to Vyborg
4 mech_infantrys moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Western Germany to Vyborg
1 mech_infantry moved from Baltic States to Vyborg
1 mech_infantry moved from Baltic States to Vyborg
1 armour moved from Baltic States to Novgorod
5 mech_infantrys moved from Baltic States to Novgorod
1 fighter moved from Southern France to Western Germany
5 mech_infantrys moved from Germany to Baltic States
2 tactical_bombers moved from Tambov to Novgorod
3 fighters moved from Tambov to Novgorod
2 infantry moved from Western Germany to Denmark -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 infantry, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
2 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Tambov
2 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Tambov
1 artillery moved from Eastern Poland to Western Ukraine
2 fighters moved from Tambov to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
1 mech_infantry moved from Dzavhan to Timguska
1 mech_infantry moved from Baltic States to Karelia
Germans take Karelia from Russians
2 armour moved from Novgorod to Vyborg
4 mech_infantrys moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Western Germany to Vyborg
1 mech_infantry moved from Baltic States to Vyborg
1 mech_infantry moved from Baltic States to Vyborg
1 armour moved from Baltic States to Novgorod
5 mech_infantrys moved from Baltic States to Novgorod
1 fighter moved from Southern France to Western Germany
5 mech_infantrys moved from Germany to Baltic States
2 tactical_bombers moved from Tambov to Novgorod
3 fighters moved from Tambov to Novgorod
2 infantry moved from Western Germany to DenmarkCombat - Germans
Battle in Volgograd
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
2 fighters moved from Volgograd to Tambov
1 tactical_bomber moved from Volgograd to TambovPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Western Ukraine
3 mech_infantrys placed in Ukraine
1 mech_infantry and 1 tactical_bomber placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 tactical_bomber moved from Persia to India
1 fighter moved from Persia to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 harbour, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Malaya to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 bomber moved from Malaya to Borneo
1 carrier moved from 37 Sea Zone to 43 Sea Zone
2 armour moved from Kweichow to Burma
3 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 armour moved from Vologda to Kansu
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Yenisey to Evenkiyskiy
1 armour and 1 mech_infantry moved from Olgiy to Shensi
1 armour moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
6 tactical_bombers moved from 31 Sea Zone to Johnston Island
4 fighters moved from 31 Sea Zone to Hawaiian Islands
8 fighters moved from 31 Sea Zone to Johnston Island
1 fighter moved from Japan to 31 Sea Zone
2 submarines moved from 6 Sea Zone to 31 Sea Zone
2 destroyers moved from 6 Sea Zone to 31 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 harbour, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Malaya to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 bomber moved from Malaya to Borneo
1 carrier moved from 37 Sea Zone to 43 Sea Zone
2 armour moved from Kweichow to Burma
3 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 armour moved from Vologda to Kansu
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Yenisey to Evenkiyskiy
1 armour and 1 mech_infantry moved from Olgiy to Shensi
1 armour moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
6 tactical_bombers moved from 31 Sea Zone to Johnston Island
4 fighters moved from 31 Sea Zone to Hawaiian Islands
8 fighters moved from 31 Sea Zone to Johnston Island
1 fighter moved from Japan to 31 Sea Zone
2 submarines moved from 6 Sea Zone to 31 Sea Zone
2 destroyers moved from 6 Sea Zone to 31 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 2 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Johnston Island
Japanese attack with 1 armour, 8 fighters, 1 infantry and 6 tactical_bombers
Americans defend with 2 bombers
Japanese roll dice for 1 armour, 8 fighters, 1 infantry and 6 tactical_bombers in Johnston Island, round 2 : 7/16 hits, 8.67 expected hits
Americans roll dice for 2 bombers in Johnston Island, round 2 : 0/2 hits, 0.33 expected hits
2 bombers owned by the Americans lost in Johnston Island
Japanese win, taking Johnston Island from Americans with 1 armour, 8 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombersNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
8 fighters moved from Johnston Island to 31 Sea Zone
6 tactical_bombers moved from Johnston Island to 31 Sea Zone
1 bomber moved from Borneo to Malaya
1 bomber moved from 44 Sea Zone to Malaya
1 fighter moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake IslandPlace Units - Japanese
2 destroyers and 3 transports placed in 6 Sea Zone
Japanese undo move 1.
2 destroyers and 2 transports placed in 6 Sea Zone
4 infantry placed in Japan
2 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 mech_infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
1 harbour placed in Wake IslandTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -0.67
Japanese : -1.83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 27 Sea Zone to 30 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 27 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 submarine moved from 9 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Norway to Finland
1 bomber moved from Queensland to India
22 bombers moved from Western United States to QueenslandPlace Units - Americans
2 transports placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
3 mech_infantrys placed in Norway
3 fighters placed in Finland
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 27 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 submarine moved from 9 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Norway to Finland
1 bomber moved from Queensland to India
22 bombers moved from Western United States to QueenslandPlace Units - Americans
2 transports placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
3 mech_infantrys placed in Norway
3 fighters placed in Finland
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest PersiaPlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 artillery -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
3 mech_infantrys moved from Tambov to Caucasus
3 fighters moved from Tambov to Caucasus
2 artilleries moved from Ukraine to Rostov
1 armour moved from Romania to Ukraine