@SuperbattleshipYamato disregard my last, here is the right one
Scousemart vs maxi
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 50 PUs;
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Baltic States to Novgorod
2 mech_infantrys moved from Poland to Novgorod
2 artilleries and 15 infantry moved from Eastern Poland to Western Ukraine
3 bombers moved from Western Germany to 91 Sea Zone
2 infantry moved from Western Germany to Northern Italy
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 armour moved from Yugoslavia to 97 Sea Zone
2 armour and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 armour moved from 99 Sea Zone to Syria
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Poland to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 fighter and 1 tactical_bomber moved from Baltic States to Vyborg
1 bomber moved from Greece to Bessarabia
2 fighters moved from 98 Sea Zone to BessarabiaCombat - Germans
Battle in Syria
Battle in Novgorod
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 3 armour and 2 mech_infantrys in Novgorod, round 2 : 2/5 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Syria from French, taking Novgorod from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bessarabia
Germans attack with 2 bombers, 3 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Bessarabia, round 2 : 4/7 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British and 1 transport owned by the British lost in 91 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Western Ukraine
Germans attack with 2 artilleries and 15 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 15 infantry in Western Ukraine, round 2 : 5/17 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 bomber
Germans roll dice for 1 fighter and 1 tactical_bomber in Vyborg, round 2 : 2/2 hits
Russians roll dice for 1 bomber in Vyborg, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 bomber owned by the British lost in Vyborg
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 bomberNon Combat Move - Germans
1 tactical_bomber moved from Vyborg to Finland
3 fighters moved from Bessarabia to Eastern Poland
2 bombers moved from Bessarabia to Western Germany
10 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
3 bombers moved from 91 Sea Zone to Normandy BordeauxPlace Units - Germans
3 mech_infantrys placed in Normandy Bordeaux
5 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4,5
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from GermansCombat - Russians
Non Combat Move - Russians
14 infantry moved from Buryatia to Yakut S.S.R.
2 mech_infantrys moved from Russia to Archangel
1 infantry moved from Caucasus to Rostov
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
1 artillery and 9 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tsinghai to Sikang
2 artilleries moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 armour moved from Malaya to Shan State
1 armour moved from Hunan to Shan State
1 artillery moved from Kweichow to Szechwan
2 infantry moved from Kweichow to Szechwan
1 fighter moved from French Indo China to Szechwan
3 armour moved from French Indo China to Siam
2 fighters moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Siam
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 bombers moved from Kweichow to India
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kansu to Sikang
2 tactical_bombers moved from French Indo China to Shan State
4 fighters moved from French Indo China to Sikang
1 tactical_bomber moved from French Indo China to SikangCombat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Siam
Japanese attack with 3 armour, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Siam, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 2/4 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 2 armour, 2 artilleries, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 6/12 hits
Chinese roll dice for 6 infantry in Sikang, round 2 : 2/6 hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 aaGun, 1 artillery and 5 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to French Indo China
5 fighters and 2 tactical_bombers moved from Sikang to Shensi
2 armour moved from Kiangsu to Hunan
1 infantry moved from Kiangsi to Kwangsi
2 fighters and 1 tactical_bomber moved from Siam to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 56 Sea Zone to 37 Sea Zone
1 bomber moved from India to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kiangsu
1 factory_minor placed in Manchuria
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Wake Island to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 2 bombers in 35 Sea Zone, round 2 : 2/2 hits, 1.33 expected hitsCombat Hit Differential Summary :
Americans : 0.67
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OOL for the sz35 attack
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1 hit on the battle ship and 1 hit on the destroyer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Wake Island to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 2 bombers in 35 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is -16
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 86 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 8 Sea Zone
2 artilleries moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 8 Sea ZonePlace Units - Americans
2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 1.
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 bombers and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Scotland to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 2 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 3 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 2.50 expected hits
Germans roll dice for 3 bombers and 3 mech_infantrys in Normandy Bordeaux, round 2 : 0/6 hits, 1.50 expected hits
2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/4 hits, 2.50 expected hits
Germans roll dice for 3 bombers and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/4 hits, 0.83 expected hits
3 bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Germans: 3 bombers and 3 mech_infantrysNon Combat Move - British
2 bombers moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West IndiaPlace Units - British
2 fighters and 3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : -2.33
British : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 infantry moved from Iraq to Persia
3 fighters moved from Egypt to Persia
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour moved from Eastern Poland to Belarus
2 armour and 1 mech_infantry moved from Slovakia Hungary to Baltic StatesCombat - Italians
Battle in Persia
Italians attack with 1 armour, 3 fighters and 3 infantry
British defend with 2 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 3 fighters and 3 infantry in Persia, round 2 : 2/7 hits
British roll dice for 2 infantry and 2 mech_infantrys in Persia, round 2 : 3/4 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour and 3 fighters in Persia, round 3 : 4/4 hits
British roll dice for 2 mech_infantrys in Persia, round 3 : 2/2 hits
2 mech_infantrys owned by the British, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Persia
Italians win with 2 fighters remaining. Battle score for attacker is -11
Casualties for Italians: 1 armour, 1 fighter and 3 infantry
Casualties for British: 2 infantry and 2 mech_infantrys
Battle in Baltic States
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Baltic States, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Persia to Iraq
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,1,3
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 transports moved from 63 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to MoroccoTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Syria to Northwest Persia
1 bomber moved from Western Germany to Northwest Persia
2 artilleries and 14 infantry moved from Western Ukraine to Ukraine
3 fighters moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to Ukraine
10 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to NovgorodCombat - Germans
Battle in Bessarabia
Germans attack with 10 infantry
Russians defend with 1 infantry
Germans roll dice for 10 infantry in Bessarabia, round 2 : 2/10 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 artilleries, 1 bomber, 3 fighters and 14 infantry
Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 8 infantry and 3 mech_infantrys
Germans roll dice for 2 artilleries, 1 bomber, 3 fighters and 14 infantry in Ukraine, round 2 : 5/20 hits
Russians roll dice for 1 armour, 1 artillery, 8 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/13 hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 artilleries, 1 bomber, 3 fighters and 12 infantry in Ukraine, round 3 : 5/18 hits
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Ukraine, round 3 : 1/8 hits
2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 artilleries, 1 bomber, 3 fighters and 11 infantry in Ukraine, round 4 : 4/17 hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 4 : 1/3 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries, 1 bomber, 3 fighters and 10 infantry remaining. Battle score for attacker is 34
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 1 artillery, 8 infantry and 3 mech_infantrys
Battle in Northwest Persia
Germans attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Germans roll dice for 2 armour and 1 bomber in Northwest Persia, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits
Germans roll dice for 2 armour and 1 bomber in Northwest Persia, round 3 : 2/3 hits
Russians roll dice for 2 infantry in Northwest Persia, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Northwest Persia to Iraq
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Northern Italy
5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
10 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Finland to Novgorod
3 fighters moved from Ukraine to Eastern Poland
1 bomber moved from Ukraine to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
5 armour, 2 infantry and 1 mech_infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 artilleries moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 4 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 4 infantry in Belarus, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Russians
14 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Samara
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Volgograd to Caucasus
8 infantry moved from Bryansk to Russia
1 mech_infantry moved from Archangel to Vologda
1 armour moved from Archangel to Urals
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Volgograd
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : 0.17
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 9 armour, 1 factory_minor and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 units repaired.
4 infantry moved from Manchuria to Amur
1 infantry moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Sikang to Caucasus
1 fighter and 1 tactical_bomber moved from Shensi to Caucasus
2 armour moved from Siam to Burma
3 armour moved from French Indo China to Burma
1 artillery moved from Yunnan to Burma
5 infantry moved from Yunnan to Burma
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
2 artilleries and 1 infantry moved from 79 Sea Zone to West India
2 armour moved from Shan State to Burma
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 bomber moved from French Indo China to AmurCombat - Japanese
Battle in West India
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in West India, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 1 bomber and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 4 infantry in Amur, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 7 armour, 1 artillery and 5 infantry
British defend with 1 infantry
Japanese roll dice for 7 armour, 1 artillery and 5 infantry in Burma, round 2 : 6/13 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
1 artillery and 2 infantry moved from Szechwan to Sikang
1 aaGun moved from Yunnan to Burma
2 armour moved from Hunan to Burma
1 infantry moved from Kwangsi to Yunnan
3 armour moved from Kiangsu to Jehol
4 fighters and 1 tactical_bomber moved from Shensi to Kansu
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Amur to Manchuria
3 fighters and 3 tactical_bombers moved from French Indo China to Szechwan
1 armour and 1 artillery moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 35 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in French Indo China
3 armour placed in Kiangsu
3 armour placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 bombers moved from Western United States to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
3 artilleries moved from Aleutian Islands to 8 Sea Zone
3 infantry moved from Aleutian Islands to 8 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 8 Sea Zone to 5 Sea Zone
2 tactical_bombers moved from 5 Sea Zone to Amur
2 fighters moved from 5 Sea Zone to Amur
3 infantry moved from 5 Sea Zone to Amur
3 artilleries moved from 5 Sea Zone to Amur
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 91 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Tobruk
2 artilleries moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to Tobruk
1 bomber moved from United Kingdom to 99 Sea ZoneCombat - Americans
Battle in Tobruk
Battle in 99 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 99 Sea Zone
Americans win, taking Tobruk from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 3 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 7 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 7 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Amur
Americans attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 3 infantry
Americans roll dice for 1 battleship and 4 cruisers in Amur, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 3 infantry in Amur, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Americans
2 tactical_bombers moved from Amur to 5 Sea Zone
2 fighters moved from Amur to 5 Sea Zone
1 bomber moved from 7 Sea Zone to Midway
1 bomber moved from 99 Sea Zone to CyprusPlace Units - Americans
1 battleship, 2 cruisers, 1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Americans undo move 2.
1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : 2.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 bombers moved from United Kingdom to Northern Italy
2 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from India to West IndiaCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in West India
British attack with 1 artillery and 3 infantry
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 1 artillery and 3 infantry in West India, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in West India, round 2 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in West India
British roll dice for 1 artillery in West India, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries in West India, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in West India
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 75 Sea Zone
2 bombers moved from Northern Italy to Libya
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 119 Sea ZonePlace Units - British
2 destroyers and 1 transport placed in 109 Sea Zone
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 3 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
British : 0.67
AA fire in Northern Italy : : -0.33
Japanese : 2.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 29 PUs;
Italians buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 artillery moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 fighter moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 armour and 1 mech_infantry moved from Baltic States to Western UkraineCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 80 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
EDIT: 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to SyriaPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs