@barnee
Thank you - looks like that did the trick!
Scousemart vs maxi
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Alexandria to Egypt
2 fighters moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
British defend with 1 armour, 1 artillery and 1 harbour
Italians roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Egypt, round 2 : 3/7 hits
British roll dice for 1 armour and 1 artillery in Egypt, round 2 : 2/2 hits
1 artillery owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 1 artilleryNon Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Bulgaria to Greece
1 fighter moved from Egypt to 97 Sea Zone
2 fighters moved from Egypt to Alexandria
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 carrier placed in 97 Sea Zone
2 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 2 destroyers, 1 submarine and 1 transportCombat Hit Differential Summary :
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Sub submerge? :wink:
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the sub cannot participate in the combat as long as you have no destroyer present :-D even if i choose not to submerge, the sub cannot get hit by your planes.
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You’re right. No idea why I asked that. Must have been tired or something… :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Algeria to Morocco
French take Morocco from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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Not sure what happened there but the ANZAC post didn’t post. However you can see it in the French save. :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Libya to 96 Sea Zone
3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 96 Sea Zone to Trans-Jordan
1 bomber moved from Tobruk to Trans-Jordan
4 armour, 3 artilleries and 12 infantry moved from Baltic States to Novgorod
1 bomber moved from Germany to Novgorod
2 bombers moved from Poland to NovgorodCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 4 armour, 3 artilleries, 3 bombers and 12 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
AA fire in Novgorod : 0/3 hits
Germans roll dice for 4 armour, 3 artilleries, 3 bombers and 12 infantry in Novgorod, round 2 : 5/22 hits
Russians roll dice for 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/13 hits
3 infantry owned by the Russians, 6 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 4 armour, 3 artilleries, 3 bombers and 6 infantry in Novgorod, round 3 : 4/16 hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 3 : 5/10 hits
4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Germans roll dice for 4 armour, 3 artilleries, 3 bombers and 1 infantry in Novgorod, round 4 : 6/11 hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 4 : 3/6 hits
1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 2 artilleries and 12 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
Battle in Trans-Jordan
Germans attack with 1 bomber, 2 fighters and 3 infantry
British defend with 1 fighter and 1 tactical_bomber; French defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 2/6 hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/3 hits
1 tactical_bomber owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the French lost in Trans-Jordan
Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 2/4 hits
British roll dice for 1 fighter in Trans-Jordan, round 3 : 0/1 hits
1 fighter owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for French: 1 infantryNon Combat Move - Germans
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Trans-Jordan to Greece
10 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
1 armour, 1 artillery and 5 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Holland Belgium to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
2 bombers moved from Novgorod to Western Germany
1 bomber moved from Novgorod to Poland
2 armour moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Northern Italy
3 armour moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Holland Belgium to Baltic States
2 armour moved from Northern Italy to YugoslaviaPlace Units - Germans
10 infantry placed in Germany
1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 tactical_bomber moved from Ukraine to Novgorod
1 fighter moved from Ukraine to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to BessarabiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 4 armour, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 4 armour and 1 artillery in Novgorod, round 2 : 3/5 hits, 2.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Novgorod, round 3 : 3/3 hits, 1.50 expected hits
Germans roll dice for 3 armour in Novgorod, round 3 : 2/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 3 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Russians: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Germans: 4 armour and 1 artillery
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarineCombat Hit Differential Summary :
Germans : 0.17
Russians : 1.33 -
Sub orders sz125? :wink:
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you can rest assured that i will never engage your sub untill forced by a destroyer in sz125 :-D
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Just checking… :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 tactical_bomber moved from Ukraine to Novgorod
1 fighter moved from Ukraine to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to BessarabiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 4 armour, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 4 armour and 1 artillery in Novgorod, round 2 : 3/5 hits, 2.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Novgorod, round 3 : 3/3 hits, 1.50 expected hits
Germans roll dice for 3 armour in Novgorod, round 3 : 2/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 3 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Russians: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Germans: 4 armour and 1 artillery
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in 125 Sea Zone
Germans defend with 1 submarineNon Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 aaGun moved from Sakha to Buryatia
6 infantry moved from Sakha to Buryatia
4 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Sakha
1 aaGun moved from Sakha to Buryatia
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Bryansk
1 armour moved from Russia to Archangel
3 mech_infantrys moved from Russia to ArchangelPlace Units - Russians
8 infantry and 2 mech_infantrys placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 0.17
Russians : 1.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 battleship moved from 44 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Western Australia
1 cruiser moved from 41 Sea Zone to 56 Sea Zone
1 carrier moved from 41 Sea Zone to 56 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from Kweichow to Tsinghai
2 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
2 bombers moved from French Indo China to Tsinghai
1 artillery and 1 infantry moved from Kansu to Tsinghai
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
5 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Anhwe to TsinghaiCombat - Japanese
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would you like to scramble
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No scramble.
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For some odd reason i could not post directly from the game, so i have attached the save game here instead.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 battleship moved from 44 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Western Australia
1 cruiser moved from 41 Sea Zone to 56 Sea Zone
1 carrier moved from 41 Sea Zone to 56 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from Kweichow to Tsinghai
2 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
2 bombers moved from French Indo China to Tsinghai
1 artillery and 1 infantry moved from Kansu to Tsinghai
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
5 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Anhwe to TsinghaiCombat - Japanese
Battle in Western Australia
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 bomber and 2 fighters
Japanese roll dice for 1 battleship and 1 cruiser in Western Australia, round 2 : 0/2 hits, 0.00 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Australia, round 2 : 4/5 hits, 0.00 expected hits
ANZAC roll dice for 1 bomber and 2 fighters in Western Australia, round 2 : 2/3 hits, 0.00 expected hits
2 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 1 bomber owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 bomber and 2 fighters
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 4/10 hits, 0.00 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0.00 expected hits
4 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 0.00 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 0.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.00 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/11 hits, 0.00 expected hits
UK_Pacific roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 1/4 hits, 0.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 3 : 5/10 hits, 0.00 expected hits
UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0.00 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Malaya to French Indo China
5 fighters moved from Malaya to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Western Australia to 56 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 aaGun, 1 artillery and 6 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 fighter moved from Tsinghai to Kansu
1 tactical_bomber moved from Tsinghai to Kansu
2 bombers moved from Tsinghai to KweichowPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kiangsu
1 harbour placed in Hainan
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
ANZAC : 3.00
Americans : 2.00
Chinese : 0.00
UK_Pacific : 2.00
Japanese : 23.00 -
That is odd. It seems I could… :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to AmericansNon Combat Move - Americans
1 fighter moved from Hawaiian Islands to Midway
2 bombers moved from Western United States to Wake Island
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 1.
1 carrier, 1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :