@Ragnell804 gross
G40 Ichabod (X) vs Sovietishcat (A) no bid
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to TobrukNon Combat Move - French
1 cruiser moved from 111 Sea Zone to 109 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
3 bombers moved from Bryansk to 98 Sea Zone
1 bomber moved from Bryansk to Tambov
3 tactical_bombers moved from Ukraine to Tambov
4 infantry moved from Bryansk to Rostov
3 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Russia to Rostov
7 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Belarus to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
3 bombers moved from Bryansk to 98 Sea Zone
1 bomber moved from Bryansk to Tambov
3 tactical_bombers moved from Ukraine to Tambov
4 infantry moved from Bryansk to Rostov
3 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Russia to Rostov
7 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Belarus to BryanskCombat - Germans
Germans creates battle in territory 109 Sea Zone
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer; French defend with 1 cruiser and 1 fighter
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 cruiser owned by the French and 2 submarines owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 submarines
Casualties for French: 1 cruiser
Battle in 98 Sea Zone
Germans attack with 3 bombers
British defend with 1 battleship
Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
British roll dice for 1 battleship in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber
Casualties for British: 1 battleship
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 3 tactical_bombers in Tambov, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Rostov, round 2 : 3/10 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
3 tactical_bombers moved from Tambov to Russia
2 aaGuns moved from Bryansk to Rostov
1 aaGun moved from Ukraine to Rostov
1 bomber moved from Tambov to Greece
2 bombers moved from 98 Sea Zone to Greece
1 fighter moved from Western Germany to 93 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from France to Southern France
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 93 Sea Zone
1 fighter placed in 93 Sea Zone
1 factory_minor placed in Western Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 factory_major
EDIT: Adding units owned by Germans to Russia: 1 factory_minor
EDIT: Turning off Edit Mode
1 bomber placed in Germany
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
Germans undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : -0.00
British : 0.83
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Caucasus
1 infantry moved from Samara to KazakhstanTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to India
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Anhwe to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from French Indo China to Kweichow
1 mech_infantry moved from Anhwe to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to India
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Anhwe to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from French Indo China to Kweichow
1 mech_infantry moved from Anhwe to KweichowCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 5/11 hits, 5.50 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 armour moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
1 fighter moved from 6 Sea Zone to Philippines
2 fighters moved from Japan to Philippines
1 bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter moved from Shan State to Anhwe
4 tactical_bombers moved from Shan State to French Indo China
3 fighters moved from Shan State to French Indo China
1 fighter moved from Shan State to Anhwe
1 fighter moved from Japan to 19 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 transport placed in 6 Sea Zone
1 airfield placed in French Indo China
3 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese : -1.33
UK_Pacific : 0.00
AA fire in India : : -0.17
Japanese : -0.83 -
Japan is still alive! I wish that Italy could have absorbed some of Japan’s good dice.
Scramble the German Fighter in S. Italy if you send your UK bomber.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 fighters and 2 tactical_bombers; Remaining resources: 3 PUs;Combat Move - Americans
9 bombers moved from Burma to French Indo China
4 bombers moved from Burma to French Indo China
1 bomber moved from Burma to French Indo China
6 bombers moved from Queensland to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 fighters and 2 tactical_bombers; Remaining resources: 3 PUs;Combat Move - Americans
9 bombers moved from Burma to French Indo China
4 bombers moved from Burma to French Indo China
1 bomber moved from Burma to French Indo China
6 bombers moved from Queensland to YunnanCombat - Americans
Battle in Yunnan
Americans attack with 6 bombers
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 6 bombers in Yunnan, round 2 : 4/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Americans win with 6 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in French Indo China
Americans attack with 14 bombers
Japanese defend with 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 3 infantry and 4 tactical_bombers
Americans roll dice for 14 bombers in French Indo China, round 2 : 11/14 hits
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 4 tactical_bombers in French Indo China, round 2 : 7/15 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 7 bombers owned by the Americans, 3 armour owned by the Japanese, 1 bomber owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in French Indo China
Americans roll dice for 7 bombers in French Indo China, round 3 : 6/7 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in French Indo China, round 3 : 2/4 hits
2 bombers owned by the Americans, 3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in French Indo China
Americans win with 5 bombers remaining. Battle score for attacker is 9
Casualties for Americans: 9 bombers
Casualties for Japanese: 3 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 4 tactical_bombersNon Combat Move - Americans
5 bombers moved from French Indo China to Burma
6 bombers moved from Yunnan to Burma
6 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
4 fighters and 2 tactical_bombers placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Americans collect 55 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 bomber moved from Persia to 97 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Burma to Shan State
2 fighters moved from Burma to Shan State
1 infantry moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 fighters and 2 tactical_bombers; Remaining resources: 3 PUs;Combat Move - Americans
9 bombers moved from Burma to French Indo China
4 bombers moved from Burma to French Indo China
1 bomber moved from Burma to French Indo China
6 bombers moved from Queensland to YunnanCombat - Americans
Battle in Yunnan
Americans attack with 6 bombers
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 6 bombers in Yunnan, round 2 : 4/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Americans win with 6 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in French Indo China
Americans attack with 14 bombers
Japanese defend with 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 3 infantry and 4 tactical_bombers
Americans roll dice for 14 bombers in French Indo China, round 2 : 11/14 hits
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 4 tactical_bombers in French Indo China, round 2 : 7/15 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 7 bombers owned by the Americans, 3 armour owned by the Japanese, 1 bomber owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in French Indo China
Americans roll dice for 7 bombers in French Indo China, round 3 : 6/7 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in French Indo China, round 3 : 2/4 hits
2 bombers owned by the Americans, 3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in French Indo China
Americans win with 5 bombers remaining. Battle score for attacker is 9
Casualties for Americans: 9 bombers
Casualties for Japanese: 3 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 4 tactical_bombersNon Combat Move - Americans
5 bombers moved from French Indo China to Burma
6 bombers moved from Yunnan to Burma
6 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
4 fighters and 2 tactical_bombers placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Americans collect 55 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British buy 1 airfield and 5 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Persia to 97 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Burma to Shan State
2 fighters moved from Burma to Shan State
1 infantry moved from Burma to Shan StateCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber
Germans defend with 1 fighter; Italians defend with 2 transports
British roll dice for 1 bomber in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 2 transports in 97 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British lost in 97 Sea Zone
Italians win with 1 fighter and 2 transports remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Shan State
British attack with 2 fighters and 3 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 3 infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 armour and 1 mech_infantry moved from India to Shan State
3 aaGuns and 1 mech_infantry moved from Burma to Shan State
4 artilleries moved from Burma to Shan State
2 fighters moved from Shan State to Burma
1 armour moved from Iraq to Egypt
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Northwest Persia to Caucasus
1 armour and 3 mech_infantrys moved from Persia to Northwest Persia
1 fighter moved from Persia to Egypt
4 fighters moved from Persia to Northwest Persia
1 destroyer moved from 109 Sea Zone to 92 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
2 mech_infantrys placed in Iraq
2 mech_infantrys placed in Persia
1 mech_infantry placed in IraqTurn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs -
I did a big gamble attacking FIC with only bombers, I am glad it went my way cause that will have been a blow to allies efforts.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to UkraineCombat - Italians
Battle in CyprusNon Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
1 aaGun and 1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 16 PUsCombat Hit Differential Summary :
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I did a big gamble attacking FIC with only bombers, I am glad it went my way cause that will have been a blow to allies efforts.
The FIC battle helped you out a lot.
However, I’m more worried about the fighters and tac. bombers coming over.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French