The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Weddingsinger v War Ghost (14 bid)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to RomaniaTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,3
Italians collect 4 PUs (6 lost to blockades); end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Queensland to India
1 fighter moved from India to Caucasus
2 fighters moved from Malaya to IndiaCombat - ANZAC
Battle in Paulau Island
Battle in Marshall IslandsNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Queensland to India
1 fighter moved from India to Caucasus
2 fighters moved from Malaya to IndiaCombat - ANZAC
Battle in Paulau Island
Battle in Marshall IslandsNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
2 infantry moved from Scotland to United KingdomNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeCombat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
3 armour moved from Eastern Poland to Ukraine
3 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
12 armour moved from Belarus to Ukraine
2 armour moved from Belarus to Western Ukraine
2 tactical_bombers moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 armour moved from Evenkiyskiy to Vologda
1 tactical_bomber moved from Novgorod to VologdaCombat - Germans
Battle in Western Ukraine
Germans attack with 2 armour and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour and 2 tactical_bombers in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 15 armour and 1 mech_infantry
British defend with 2 armour and 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 15 armour and 1 mech_infantry in Ukraine, round 2 : 10/16 hits
Russians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 2/3 hits
1 mech_infantry owned by the British, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Ukraine
Germans win, taking Ukraine from Russians with 14 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in Smolensk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Vologda, round 2 : 1/2 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Germans roll dice for 1 tactical_bomber in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 tactical_bomber in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
Germans roll dice for 1 tactical_bomber in Vologda, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from Western Ukraine to Bessarabia
1 fighter moved from Smolensk to Eastern Poland
1 tactical_bomber moved from Smolensk to Eastern Poland
1 tactical_bomber moved from Vologda to Belarus
3 armour, 3 artilleries and 3 infantry moved from Novgorod to Belarus
3 transports moved from 115 Sea Zone to 114 Sea Zone
5 artilleries and 5 infantry moved from Germany to 114 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
5 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
4 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
3 armour placed in Novgorod
2 armour, 3 infantry and 5 mech_infantrys placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,3
Germans collect 56 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 22 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 mech_infantry moved from Novosibirsk to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Novosibirsk to Urals
Russians take Urals from GermansCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : -1.00
Russians : -0.50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 infantry moved from Timguska to Urals
1 infantry moved from Kweichow to Yunnan
4 bombers moved from Kwangsi to India
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Shensi to Urals
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Okinawa -
Scramble in India? 4 bombers coming in vs your 4 fighters
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Go ahead and scramble them please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 infantry moved from Timguska to Urals
1 infantry moved from Kweichow to Yunnan
4 bombers moved from Kwangsi to India
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Shensi to Urals
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to OkinawaCombat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
UK_Pacific launches 4 interceptors out of India
Attackers Fire, : 1/4 hits
Defenders Fire, : 0/4 hits
1 fighter owned by the ANZAC lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/4 hits
Bombing raid in India rolls: 5,4,4,4 and causes: 15 damage to unit: factory_major
Bombing raid in India causes 15 damage total.
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Okinawa
Japanese attack with 7 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 7 fighters, 2 infantry and 3 tactical_bombers in Okinawa, round 2 : 4/12 hits
Americans roll dice for 2 infantry in Okinawa, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Okinawa
Japanese win, taking Okinawa from Americans with 7 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Urals
Japanese attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Urals, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Urals, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Urals, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Urals, round 4 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Urals
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
4 bombers moved from India to Kwangsi
2 armour moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Kwangsi
2 armour moved from French Indo China to Kwangsi
5 armour moved from Kwangsi to Hunan
2 tactical_bombers moved from Yunnan to Kweichow
2 tactical_bombers moved from Shan State to Kweichow
7 fighters and 3 tactical_bombers moved from Okinawa to 6 Sea Zone
1 tactical_bomber moved from Urals to EvenkiyskiyPlace Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs -
I hit one of the fighters. It took an ANZAC, so switch if needed.
I’m probably done for the day.
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Anzac is fine, take it easy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 7 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Non Combat Move - Americans
8 infantry moved from Eastern United States to 101 Sea Zone
4 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
2 armour moved from Central United States to 101 Sea Zone
6 armour, 2 artilleries, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
6 armour, 2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 4 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
3 bombers moved from Egypt to Northwest Persia
3 bombers moved from Northwest Persia to Caucasus
5 submarines moved from 43 Sea Zone to 55 Sea ZonePlace Units - Americans
4 armour and 4 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 7 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Non Combat Move - Americans
8 infantry moved from Eastern United States to 101 Sea Zone
4 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
2 armour moved from Central United States to 101 Sea Zone
6 armour, 2 artilleries, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
6 armour, 2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 4 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
3 bombers moved from Egypt to Northwest Persia
3 bombers moved from Northwest Persia to Caucasus
5 submarines moved from 43 Sea Zone to 55 Sea ZonePlace Units - Americans
4 armour and 4 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Rostov
3 infantry moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Yunnan
2 fighters moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 3 fighters and 3 infantry
Japanese defend with 2 infantry
British roll dice for 3 fighters and 3 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
3 fighters moved from Yunnan to India
2 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
2 fighters moved from Northwest Persia to India
1 mech_infantry moved from Persia to Caucasus
4 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Egypt to Caucasus
1 artillery moved from Egypt to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Persia
3 armour placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -0.17
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Northern Italy
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,2,4,6
Italians collect 4 PUs (6 lost to blockades); end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from India to French Indo China
2 fighters moved from Queensland to Sumatra
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from Caucasus to RussiaCombat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in MarianasNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
AA fire in French Indo China : : 0.83
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from India to French Indo China
2 fighters moved from Queensland to Sumatra
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from Caucasus to RussiaCombat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in MarianasNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
AA fire in French Indo China : : 0.83
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 64 PUs;
Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Belarus to Bryansk
4 infantry moved from Belarus to Smolensk
3 infantry moved from Novgorod to Archangel
1 armour moved from Ukraine to Rostov
1 tactical_bomber moved from Bessarabia to Bryansk
1 tactical_bomber moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
2 artilleries moved from Novgorod to Archangel
1 tactical_bomber moved from Bessarabia to Rostov
1 bomber moved from Southern Italy to Bryansk
1 fighter moved from Eastern Poland to Smolensk
1 fighter moved from Southern Italy to RostovCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 artilleries and 3 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 fighter, 4 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/7 hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Smolensk, round 3 : 2/6 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 infantry moved from Novgorod to Archangel
3 armour moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
3 armour moved from Belarus to Archangel
3 infantry moved from Belarus to Archangel
5 transports moved from 115 Sea Zone to 114 Sea Zone
2 armour and 7 infantry moved from Germany to 114 Sea Zone
2 armour, 7 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
2 armour and 7 infantry moved from 115 Sea Zone to Novgorod
5 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Belarus
1 fighter and 2 tactical_bombers moved from Smolensk to Belarus
3 artilleries moved from Belarus to Archangel
2 aaGuns moved from Northern Italy to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 artilleries placed in France
10 infantry placed in Western Germany
1 artillery placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,6,2,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 6 infantry
EDIT: Adding units owned by Germans to Western Germany: 6 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 19 PUs;
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Smolensk
2 armour moved from Russia to Rostov
3 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 armour and 1 fighter
Germans defend with 1 armour
Russians roll dice for 2 armour and 1 fighter in Rostov, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Rostov to RussiaPlace Units - Russians
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : -1.50
Russians : 2.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 3 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Siam to Shan State
1 armour moved from Hunan to Yunnan
2 tactical_bombers moved from Kweichow to Yunnan
1 armour moved from Hunan to Yunnan
2 tactical_bombers moved from Kweichow to Yunnan
4 bombers moved from Kwangsi to Shan StateCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 armour, 1 infantry and 4 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 armour, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/7 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour and 4 bombers
British defend with 2 infantry
Japanese roll dice for 1 armour and 4 bombers in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 4 bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
4 bombers moved from Shan State to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
1 aaGun moved from Kwangsi to French Indo China
4 tactical_bombers moved from Yunnan to French Indo China
3 armour moved from Hunan to French Indo China
1 armour moved from Shensi to Szechwan
1 tactical_bomber moved from Evenkiyskiy to Szechwan
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 armour placed in Kwangtung
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 armour, 4 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Caucasus to 97 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
6 armour, 2 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
6 armour, 2 artilleries, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone
6 armour and 8 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway





