The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
The Era of the Black Nighttime
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TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 cruisers; Remaining resources: 1 PUs;Combat Move - Japanese
1 fighter moved from Wake Island to Japan
2 fighters moved from Wake Island to Japan
1 bomber moved from Iwo Jima to Japan
1 battleship moved from 57 Sea Zone to 56 Sea Zone
2 destroyers moved from 57 Sea Zone to 50 Sea Zone
1 battleship moved from 61 Sea Zone to 47 Sea Zone
2 submarines moved from 61 Sea Zone to 37 Sea Zone
2 submarines moved from 61 Sea Zone to 50 Sea Zone
1 destroyer moved from 61 Sea Zone to 60 Sea Zone
1 fighter moved from Japan to Kwangtung
2 bombers moved from Japan to KwangtungCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 battleship
Americans defend with 1 transport
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 submarines
British defend with 1 transport
Japanese win with 2 submarines remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 battleship
British defend with 1 transport
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
Place Units - Japanese
2 cruisers placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 20 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 aaGun, 2 armour and 2 bombers; Remaining resources: 3 PUs;Combat Move - Americans
1 armour moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Central United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Central United States to Eastern United States
4 infantry moved from Central United States to Eastern United States
1 transport moved from 11 Sea Zone to 18 Sea Zone
1 transport moved from 18 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour moved from 14 Sea Zone to France
1 infantry moved from 14 Sea Zone to FranceNon Combat Move - Americans
Place Units - Americans
1 armour placed in Szechwan
1 armour placed in Sinkiang
1 aaGun and 2 bombers were produced but were not placedTurn Complete - Americans
Americans collect 42 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Manchuria to Kiangsu
Russians take Kiangsu from Japanese
1 armour moved from Kiangsu to ManchuriaCombat - Russians
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 10 artilleries and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Italy to France
2 armour moved from Germany to France
2 infantry moved from Germany to France
2 fighters moved from Northwestern Europe to France
1 fighter moved from Italy to France
1 bomber moved from Germany to France
1 armour moved from Archangel to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
1 armour moved from Archangel to Evenki National Okrug
Germans take Evenki National Okrug from Russians
1 armour moved from Evenki National Okrug to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Archangel to Vologda
1 armour moved from Ukraine S.S.R. to Kazakh S.S.R.
1 infantry moved from Bulgaria Romania to Southern Europe
1 armour moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
2 armour moved from Karelia S.S.R. to Caucasus
1 artillery moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Poland to FranceCombat - Germans
Battle in Kazakh S.S.R.
Germans attack with 2 armour, 3 artilleries and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans win, taking Kazakh S.S.R. from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in France
Germans attack with 3 armour, 1 bomber, 4 fighters and 2 infantry
British defend with 1 armour, 3 artilleries and 2 infantry; Americans defend with 1 armour and 1 infantry
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -11
Casualties for Germans: 3 armour, 2 fighters and 2 infantry
Casualties for British: 1 armour, 3 artilleries and 2 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans
1 bomber moved from France to Germany
2 fighters moved from France to Poland
1 infantry moved from Southern Europe to ItalyPlace Units - Germans
3 artilleries placed in Caucasus
1 destroyer placed in 15 Sea Zone
4 artilleries placed in Germany
1 artillery placed in Italy
2 artilleries placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
4 armour moved from United Kingdom to 8 Sea Zone
4 infantry moved from United Kingdom to 8 Sea Zone
2 fighters moved from 8 Sea Zone to Germany
1 fighter moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
4 armour, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 infantry, 1 submarine and 5 transports moved from 8 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Germany
4 armour moved from 5 Sea Zone to Germany
1 armour moved from Algeria to EgyptCombat - British
Battle in 5 Sea Zone
British attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 5 transports
Germans defend with 1 submarine
British win with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Germany
British attack with 4 armour, 1 bomber, 3 fighters and 4 infantry
Germans defend with 1 aaGun, 6 artilleries, 1 bomber and 1 factory
British captures 46PUs while taking Germans capital
British win, taking Germany from Germans with 4 armour, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 35
Casualties for Germans: 1 aaGun, 6 artilleries and 1 bomber
Casualties for British: 2 infantryNon Combat Move - British
1 bomber moved from Germany to United Kingdom
3 fighters moved from Germany to France
2 infantry moved from India to PersiaPlace Units - British
4 armour and 4 infantry placed in United Kingdom
1 fighter placed in IndiaTurn Complete - British
British collect 57 PUs; end with 104 PUs total -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
2 cruisers moved from 60 Sea Zone to 57 Sea Zone
2 destroyers moved from 50 Sea Zone to 36 Sea Zone
2 submarines moved from 50 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to Manchuria
1 bomber moved from Kwangtung to Szechwan
1 bomber moved from Kwangtung to Sinkiang
1 fighter moved from Kwangtung to Anhwei
1 infantry moved from Kwangtung to Anhwei
1 fighter moved from Kwangtung to Kiangsu
1 battleship moved from 56 Sea Zone to 19 Sea ZoneCombat - Japanese
Japanese creates battle in territory Kiangsu
Strategic bombing raid in Szechwan
Bombing raid in Szechwan rolls: 5 and causes: 2 damage to unit: factory
Bombing raid in Szechwan causes 2 damage total.
Strategic bombing raid in Sinkiang
Bombing raid in Sinkiang rolls: 5 and causes: 2 damage to unit: factory
Bombing raid in Sinkiang causes 2 damage total.
Battle in Anhwei
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Anhwei from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Manchuria
Japanese attack with 3 fighters
Russians defend with 1 armour, 1 factory and 4 infantry
Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -21
Casualties for Russians: 3 infantry
Casualties for Japanese: 3 fighters
Battle in 19 Sea Zone
Japanese attack with 1 battleship
Americans defend with 1 transport
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from Kiangsu to Kwangtung
1 fighter moved from Anhwei to Kwangtung
1 bomber moved from Sinkiang to Kwangtung
1 bomber moved from Szechwan to KwangtungPlace Units - Japanese
2 infantry placed in Japan
2 transports placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 19 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans repair damage of 2x factory, 2x factory; Remaining resources: 41 PUs;
Americans buy 2 aaGuns, 1 bomber, 1 carrier and 1 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 transport moved from 14 Sea Zone to 12 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to France
1 cruiser moved from 42 Sea Zone to 21 Sea Zone
1 fighter moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Szechwan to Kazakh S.S.R.
1 armour moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Szechwan to Kazakh S.S.R.
1 armour moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Yunnan to Szechwan
1 infantry moved from 14 Sea Zone to France
1 armour moved from Western United States to Eastern United StatesCombat - Americans
Battle in Kazakh S.S.R.
Americans attack with 2 armour, 1 fighter and 2 infantry
Germans defend with 2 armour and 2 artilleries
Americans win, taking Kazakh S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 2 artilleries
Casualties for Americans: 1 armour and 2 infantryNon Combat Move - Americans
1 fighter moved from Kazakh S.S.R. to SzechwanPlace Units - Americans
1 aaGun placed in Szechwan
1 infantry placed in Sinkiang
1 carrier placed in 11 Sea Zone
1 bomber placed in Eastern United States
1 aaGun placed in Eastern United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Research Technology - Russians
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to NovosibirskCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter moved from Novosibirsk to Manchuria
1 fighter moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in Manchuria
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Combat Move - Germans
1 destroyer moved from 15 Sea Zone to 14 Sea Zone
4 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
1 artillery moved from West Russia to Belorussia
3 armour moved from West Russia to Belorussia
4 infantry moved from West Russia to Belorussia
3 armour moved from Belorussia to Poland
1 armour moved from Yakut S.S.R. to Soviet Far East
Germans take Soviet Far East from Russians
1 armour moved from Soviet Far East to Buryatia S.S.R.
Germans take Buryatia S.S.R. from Russians
2 armour moved from Caucasus to Poland
1 infantry moved from Italy to France
1 artillery moved from Italy to France
1 infantry moved from Northwestern Europe to France
1 armour moved from Northwestern Europe to France
2 fighters moved from Poland to FranceCombat - Germans
Battle in 14 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in France
Germans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
British defend with 3 fighters; Americans defend with 2 infantry
Germans win, taking France from British with 1 armour and 2 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 3 fighters
Casualties for Americans: 2 infantryNon Combat Move - Germans
2 fighters moved from France to PolandTurn Complete - Germans
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TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 10 armour, 1 carrier and 3 fighters; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Germany to Italy
2 armour moved from Germany to Bulgaria Romania
British take Bulgaria Romania from Germans
2 armour moved from Bulgaria Romania to Southern Europe
1 armour moved from Germany to Southern Europe
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 5 transports moved from 5 Sea Zone to 8 Sea Zone
4 armour moved from United Kingdom to 8 Sea Zone
4 infantry moved from United Kingdom to 8 Sea Zone
4 infantry moved from 8 Sea Zone to France
4 armour moved from 8 Sea Zone to France
1 armour moved from Egypt to Persia
1 infantry moved from Yunnan to Burma
4 fighters moved from Persia to Burma
2 infantry moved from Persia to India
1 fighter moved from India to Burma
1 bomber moved from United Kingdom to FranceCombat - British
Battle in Italy
British attack with 1 armour
Germans defend with 1 aaGun and 1 factory
British win, taking Italy from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Southern Europe
British attack with 3 armour
Germans defend with 1 infantry
British win, taking Southern Europe from Germans with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in France
British attack with 4 armour, 1 bomber and 4 infantry
Germans defend with 1 armour
British win, taking France from Germans with 4 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber moved from France to Trans-JordanPlace Units - British
7 armour and 3 fighters placed in Germany
3 armour placed in India
1 carrier placed in 8 Sea ZoneTurn Complete - British
British collect 64 PUs; end with 64 PUs total -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship moved from 47 Sea Zone to 61 Sea Zone
2 submarines moved from 37 Sea Zone to 48 Sea Zone
2 submarines moved from 36 Sea Zone to 62 Sea Zone
2 destroyers moved from 36 Sea Zone to 51 Sea Zone
1 battleship moved from 19 Sea Zone to 56 Sea Zone
2 cruisers moved from 57 Sea Zone to 56 Sea Zone
2 bombers moved from Kwangtung to Manchuria
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
1 infantry moved from Kwangtung to Kiangsu
Japanese take Kiangsu from Russians
1 fighter moved from Kwangtung to Manchuria
1 fighter moved from Kwangtung to Manchuria
1 infantry moved from Anhwei to Manchuria
1 infantry moved from Kwangtung to Anhwei
1 destroyer moved from 60 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 2 armour, 2 bombers, 2 fighters and 1 infantry
Russians defend with 1 armour, 1 factory, 1 fighter and 4 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -19
Casualties for Russians: 1 armour, 1 fighter and 4 infantry
Casualties for Japanese: 2 armour, 1 bomber, 2 fighters and 1 infantryNon Combat Move - Japanese
1 bomber moved from Manchuria to JapanPlace Units - Japanese
1 fighter and 1 infantry placed in Japan
1 transport placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to Western United States
1 armour moved from Eastern United States to Western United States
1 transport moved from 12 Sea Zone to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from Szechwan to Caucasus
1 infantry moved from Sinkiang to Anhwei
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sinkiang to Szechwan
1 armour moved from Kazakh S.S.R. to KwangtungCombat - Americans
Battle in Anhwei
Americans attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Caucasus
Americans attack with 1 fighter
Germans defend with 4 artilleries, 1 factory and 1 infantry
Germans win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in Kwangtung
Americans attack with 1 armour
Japanese defend with 1 artillery and 2 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armourNon Combat Move - Americans
Place Units - Americans
1 infantry placed in Sinkiang
1 artillery placed in Szechwan
1 battleship and 2 destroyers placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Evenki National Okrug
Russians take Evenki National Okrug from Germans
1 infantry moved from Novosibirsk to Evenki National Okrug
2 artilleries moved from Russia to Caucasus
2 armour moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
5 infantry moved from Russia to Caucasus
9 infantry moved from Russia to West Russia
9 infantry moved from Russia to Archangel
1 submarine moved from 7 Sea Zone to 10 Sea ZoneCombat - Russians
Battle in Caucasus
Russians attack with 2 armour, 2 artilleries, 1 fighter and 5 infantry
Germans defend with 4 artilleries, 1 factory and 1 infantry
Russians win, taking Caucasus from Germans with 2 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 4 artilleries and 1 infantry
Casualties for Russians: 3 infantry
Battle in West Russia
Russians attack with 9 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 9 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to RussiaPlace Units - Russians
3 infantry placed in Manchuria
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Combat Move - Germans
4 infantry moved from Belorussia to Poland
3 artilleries moved from Belorussia to Poland
4 infantry moved from Karelia S.S.R. to Baltic States
1 artillery moved from Karelia S.S.R. to Baltic States
2 infantry moved from Norway to Finland
1 destroyer moved from 14 Sea Zone to 12 Sea ZoneNon Combat Move - Germans
Turn Complete - Germans
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TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 3 destroyers and 4 fighters; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from France to Northwestern Europe
British take Northwestern Europe from Germans
3 infantry moved from France to Germany
4 armour moved from France to Poland
1 armour moved from Italy to Poland
2 armour moved from Southern Europe to Poland
7 armour, 3 fighters and 2 infantry moved from Germany to Poland
3 armour and 2 infantry moved from India to Burma
1 armour moved from Persia to Burma
1 fighter moved from Burma to 62 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 submarine and 5 transports moved from 8 Sea Zone to 14 Sea Zone
2 fighters moved from Burma to Anhwei
2 fighters moved from Burma to KiangsuCombat - British
Battle in Anhwei
British attack with 2 fighters
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Kiangsu
British attack with 2 fighters
Japanese defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 62 Sea Zone
British attack with 1 fighter
Japanese defend with 2 submarines and 3 transports
2 submarines owned by the Japanese Submerged
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Poland
British attack with 14 armour, 3 fighters and 2 infantry
Germans defend with 5 armour, 3 artilleries, 2 fighters and 4 infantry
British win, taking Poland from Germans with 6 armour and 3 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 5 armour, 3 artilleries, 2 fighters and 4 infantry
Casualties for British: 8 armour and 2 infantryNon Combat Move - British
3 fighters moved from Poland to Germany
1 fighter moved from Anhwei to Manchuria
2 fighters moved from Kiangsu to Manchuria
1 fighter moved from 62 Sea Zone to ManchuriaPlace Units - British
3 destroyers placed in 15 Sea Zone
3 fighters placed in India
1 fighter placed in GermanyTurn Complete - British
British collect 68 PUs; end with 68 PUs total -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Kwangtung to Kiangsu
1 submarine moved from 48 Sea Zone to 51 Sea Zone
1 carrier moved from 48 Sea Zone to 51 Sea Zone
1 submarine moved from 48 Sea Zone to 51 Sea Zone
1 battleship moved from 61 Sea Zone to 51 Sea Zone
1 destroyer moved from 61 Sea Zone to 51 Sea Zone
2 destroyers moved from 51 Sea Zone to 57 Sea Zone
2 submarines moved from 62 Sea Zone to 51 Sea ZoneCombat - Japanese
Japanese creates battle in territory 56 Sea Zone
Battle in 56 Sea Zone
Japanese attack with 1 battleship and 2 cruisers
Americans defend with 1 battleship and 2 destroyers
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Americans win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 battleship and 2 destroyers
Casualties for Japanese: 1 battleship and 2 cruisersNon Combat Move - Japanese
Place Units - Japanese
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 battleships; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Western United States to 57 Sea Zone
1 infantry moved from Sinkiang to Anhwei
Americans take Anhwei from Japanese
1 artillery moved from Szechwan to Kwangtung
1 infantry moved from Szechwan to Kwangtung
1 infantry moved from Yunnan to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to France
1 destroyer moved from 9 Sea Zone to 12 Sea ZoneCombat - Americans
Battle in 57 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 destroyers
Americans win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Kwangtung
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 12 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 57 Sea Zone to YunnanPlace Units - Americans
2 battleships placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 2 artilleries and 2 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
9 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
9 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 fighter and 4 infantry moved from Russia to Archangel
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 infantry moved from Evenki National Okrug to Yakut S.S.R.Combat - Russians
Non Combat Move - Russians
Place Units - Russians
3 artilleries placed in Manchuria
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 8
Combat Move - Germans
1 destroyer moved from 12 Sea Zone to 8 Sea Zone
2 infantry moved from Finland to Karelia S.S.R.
4 infantry moved from Baltic States to Karelia S.S.R.
1 artillery moved from Baltic States to Karelia S.S.R.
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 factory and 9 infantry
Russians win with 7 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 2 infantry
Battle in Yakut S.S.R.
Germans attack with 1 armour
Russians defend with 2 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in 8 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
Turn Complete - Germans
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TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 8
Purchase Units - British
British buy 1 battleship, 2 carriers and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
4 armour moved from Burma to Kwangtung
British take Kwangtung from Japanese
1 infantry moved from Germany to Baltic States
British take Baltic States from Germans
6 armour moved from Poland to Caucasus
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 submarine and 5 transports moved from 14 Sea Zone to 17 Sea Zone
3 destroyers moved from 15 Sea Zone to 17 Sea Zone
4 fighters moved from Germany to 17 Sea Zone
1 bomber moved from Trans-Jordan to BurmaCombat - British
Non Combat Move - British
Place Units - British
2 fighters placed in Italy
1 battleship and 2 carriers placed in 35 Sea ZoneTurn Complete - British
British collect 72 PUs; end with 72 PUs total





