@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
The Wiese Man against Nick
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - Japanese
1 fighter moved from Anhwe to 6 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
6 infantry moved from Buyant-Uhaa to Amur
2 bombers moved from Kiangsu to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
4 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 43 Sea Zone to 42 Sea Zone
3 fighters moved from 43 Sea Zone to 21 Sea Zone
4 fighters moved from Anhwe to Kweichow
7 tactical_bombers moved from Anhwe to Kweichow
1 artillery moved from Anhwe to KweichowPurchase Units - Japanese
Japanese buy 3 carriers and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 4 fighters, 4 infantry and 7 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 4 fighters, 3 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 2 bombers and 6 infantry
Russians defend with 2 infantry
Japanese win, taking Amur from Russians with 2 bombers and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
3 artilleries moved from Borneo to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry and 3 transports moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
3 artilleries moved from 20 Sea Zone to Kiangsi
1 fighter moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 42 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from Kweichow to 20 Sea Zone
2 fighters moved from Kweichow to 20 Sea Zone
2 tactical_bombers moved from Kweichow to 20 Sea Zone
3 infantry moved from Shantung to Jehol
3 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Anhwe to Yunnan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Amur to Jehol
5 tactical_bombers moved from Kweichow to YunnanPlace Units - Japanese
3 carriers placed in 20 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Japanese collect 54 PUs (3 lost to blockades); end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
4 bombers moved from Queensland to 42 Sea Zone
1 bomber moved from Dutch New Guinea to 42 Sea Zone
1 bomber moved from India to Szechwan
1 bomber moved from India to Hunan
1 bomber moved from Archangel to Suiyuyan
1 bomber moved from India to Hopei
1 bomber moved from Archangel to Shensi
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from JapanesePurchase Units - Americans
Americans buy 1 armour, 5 bombers, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 5 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 5 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
5 bombers moved from 42 Sea Zone to India
1 bomber moved from Szechwan to India
1 bomber moved from Hunan to India
1 bomber moved from Hopei to Sikang
1 infantry moved from British Columbia to Alaska
1 infantry moved from Western United States to British Columbia
1 armour moved from Western United States to Alaska
1 transport moved from 3 Sea Zone to 1 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 95 Sea Zone
4 bombers moved from Western United States to QueenslandPlace Units - Americans
5 bombers placed in Western United States
1 armour and 2 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
4 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - British
1 fighter moved from United Kingdom to 123 Sea Zone
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
2 infantry moved from 95 Sea Zone to Sicily
1 battleship, 1 cruiser and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to 123 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from JapanesePurchase Units - British
British buy 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;Combat - British
Battle in Sicily
Battle in Sardinia
Battle in 123 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking Sicily from Italians, taking Sardinia from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Egypt to Alexandria
3 mech_infantrys moved from Turkmenistan to Sikang
1 mech_infantry moved from Persia to West India
1 bomber moved from Eastern Persia to India
5 infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 fighter moved from Gibraltar to Malta
1 fighter moved from United Kingdom to Gibraltar
3 aaGuns, 4 artilleries, 31 infantry and 3 mech_infantrys moved from India to BurmaPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 cruiser moved from 97 Sea Zone to 92 Sea ZonePurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 33 PUs;Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour and 1 infantry
British win with no units remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantryNon Combat Move - Italians
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
3 armour moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
2 fighters moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 4 PUs;Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 2 cruisers and 1 fighter
Italians defend with 1 cruiser and 1 transport
French win with 2 cruisers and 1 fighter remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transportNon Combat Move - French
1 fighter moved from 92 Sea Zone to Gibraltar
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
3 artilleries and 18 infantry moved from Vyborg to Novgorod
2 fighters moved from 115 Sea Zone to Novgorod
2 tactical_bombers moved from 115 Sea Zone to Novgorod
2 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Romania to Western Ukraine
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
5 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 8 infantry moved from Germany to 114 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
8 infantry moved from 115 Sea Zone to Novgorod
2 artilleries moved from 115 Sea Zone to Novgorod
5 artilleries and 14 infantry moved from Baltic States to Eastern Poland
9 armour moved from Eastern Poland to NovgorodPurchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Novgorod
Germans attack with 9 armour, 5 artilleries, 2 fighters, 26 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 9 armour, 5 artilleries, 2 fighters, 25 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Western Ukraine to Eastern Poland
2 fighters moved from Novgorod to 115 Sea Zone
2 tactical_bombers moved from Novgorod to 115 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
3 aaGuns moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 carrier, 1 destroyer and 3 submarines placed in 113 Sea Zone
6 artilleries and 3 infantry placed in Western Germany
Germans undo move 2.
6 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Yakut S.S.R. to Buryatia
1 bomber moved from Yenisey to Buryatia
1 armour and 1 mech_infantry moved from Ukraine to Romania
Russians take Bessarabia from Germans
2 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
6 fighters and 1 tactical_bomber moved from Smolensk to Belarus
1 infantry moved from Yakut S.S.R. to BuryatiaPurchase Units - Russians
Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Buryatia
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Russians attack with 7 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
7 fighters and 1 tactical_bomber moved from Belarus to Russia
12 infantry moved from Ukraine to Bryansk
4 infantry moved from Russia to Smolensk
1 aaGun and 6 infantry moved from Novosibirsk to Samara
1 aaGun and 4 infantry moved from Timguska to Novosibirsk
4 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Bryansk
1 bomber moved from Buryatia to NovosibirskPlace Units - Russians
2 infantry placed in Ukraine
1 artillery, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Japanese
3 infantry moved from Amur to Korea
2 bombers moved from Jehol to Korea
1 fighter moved from Japan to Korea
2 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hunan
2 infantry moved from Anhwe to Hopei
3 tactical_bombers moved from Yunnan to Hopei
3 tactical_bombers moved from Yunnan to Hunan
4 fighters moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 20 Sea Zone to Philippines
6 fighters moved from 20 Sea Zone to PhilippinesPurchase Units - Japanese
Japanese buy 9 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 6 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese win with 4 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Japanese attack with 2 bombers, 1 fighter and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Korea from ANZAC with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
3 infantry moved from Jehol to Manchuria
1 fighter moved from Korea to Japan
2 bombers moved from Korea to Japan
4 fighters moved from 44 Sea Zone to 20 Sea Zone
6 fighters moved from Philippines to 20 Sea Zone
2 tactical_bombers moved from Philippines to 20 Sea Zone
3 tactical_bombers moved from Hunan to French Indo China
1 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Yunnan to French Indo China
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
3 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kiangsi to Kwangsi
3 artilleries moved from Kiangsi to Kwangsi
3 tactical_bombers moved from Hopei to Anhwe
2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
3 submarines placed in 20 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Shantung
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 57 PUs; end with 69 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Americans
2 infantry, 2 mech_infantrys and 2 transports moved from 95 Sea Zone to 99 Sea Zone
2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from India to Yunnan
1 bomber moved from India to Kweichow
1 bomber moved from Sikang to Chahar
4 bombers moved from India to Hopei
1 bomber moved from India to Yunnan
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to MalayaPurchase Units - Americans
Americans buy 1 armour, 4 bombers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Greece
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win, taking Greece from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hopei
Americans attack with 4 bombers
Japanese defend with 2 infantry
Americans win with 3 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 infantry
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in MalayaNon Combat Move - Americans
2 bombers moved from Yunnan to India
1 bomber moved from Kweichow to India
3 bombers moved from Hopei to Tsinghai
1 bomber moved from Chahar to Yakut S.S.R.
2 carriers, 2 destroyers and 4 fighters moved from 95 Sea Zone to 99 Sea Zone
4 bombers moved from Queensland to India
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 aaGun and 1 infantry moved from British Columbia to 1 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 aaGun and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 aaGun and 1 infantry moved from Western United States to British Columbia
5 bombers moved from Western United States to Soviet Far EastPlace Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 3 bombers, 2 infantry and 2 mech_infantrys placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory ChaharNon Combat Move - Chinese
1 fighter and 14 infantry moved from Sikang to Szechwan
3 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - British
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 fighters moved from India to Hunan
1 bomber moved from India to Hunan
2 mech_infantrys moved from Burma to HunanPurchase Units - British
British buy 1 fighter and 6 mech_infantrys; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Hunan
British attack with 1 bomber, 2 fighters and 2 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British win, taking Hunan from Japanese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 93 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
2 infantry moved from Sardinia to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
2 battleships, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Malta to Greece
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber and 2 fighters moved from Hunan to Szechwan
3 mech_infantrys moved from Sikang to Szechwan
1 mech_infantry moved from Burma to Szechwan
1 armour moved from India to Burma
1 mech_infantry moved from West India to Burma
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from Persia to Turkmenistan
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Northwest Persia to Caucasus
5 infantry moved from Eastern Persia to Turkmenistan
2 fighters and 1 tactical_bomber moved from Eastern Persia to Szechwan
1 tactical_bomber moved from Egypt to GreecePlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Romania
3 armour moved from Eastern Poland to Romania
4 fighters moved from Southern Italy to RomaniaPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 38 PUs;Combat - Italians
Battle in Romania
Italians attack with 3 armour, 4 fighters and 1 infantry
Russians defend with 1 armour
Italians win, taking Romania from Russians with 3 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
4 fighters moved from Romania to GermanyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,6
Italians collect 13 PUs (3 lost to blockades); end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from Queensland to Java
1 fighter moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from India to BurmaPlace Units - ANZAC
1 fighter placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - French
Combat - French
Non Combat Move - French
2 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
2 bombers moved from Eastern Poland to BelarusPurchase Units - Germans
Germans buy 8 transports; Remaining resources: 1 PUs;Combat - Germans
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Bessarabia from Russians to Germans
EDIT: Adding units owned by Germans to Bessarabia: 1 infantry
EDIT: Turning off Edit Mode
2 bombers moved from Belarus to Western Germany
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 113 Sea Zone to 112 Sea Zone
4 infantry moved from France to Western Germany
5 artilleries moved from Novgorod to 115 Sea Zone
3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Western Germany
5 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 5 transports moved from 115 Sea Zone to 112 Sea Zone
6 artilleries moved from Germany to Western Germany
3 infantry moved from Germany to Western Germany
5 artilleries moved from 112 Sea Zone to Western Germany
2 infantry moved from Western Germany to Germany
2 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Western Germany
20 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Western Ukraine
10 artilleries moved from Eastern Poland to Romania
12 infantry moved from Eastern Poland to Romania
9 armour and 22 infantry moved from Novgorod to Baltic States
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
8 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
2 fighters moved from Russia to Western Ukraine
3 artilleries, 18 infantry and 2 mech_infantrys moved from Smolensk to Belarus
2 mech_infantrys moved from Bryansk to Archangel
3 fighters moved from Russia to Archangel
1 infantry moved from Bryansk to Western UkrainePurchase Units - Russians
Russians buy 3 artilleries, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 3 artilleries, 18 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 3 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
3 fighters moved from Archangel to Russia
4 aaGuns, 4 artilleries and 23 infantry moved from Bryansk to Belarus
1 armour and 3 mech_infantrys moved from Ukraine to Belarus
1 artillery and 8 infantry moved from Russia to Bryansk
1 aaGun and 6 infantry moved from Samara to Russia
1 bomber moved from Novosibirsk to Yakut S.S.R.
2 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 4 infantry moved from Novosibirsk to Samara
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to SzechwanPlace Units - Russians
3 artilleries placed in Ukraine
1 infantry and 7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
Test summary from TripleA, engine version: 1.9, time: 16:22:27
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
3 tactical_bombers moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to Southern France
1 tactical_bomber moved from Germany to Southern France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia