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    Z
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    Posts made by Zero

    • RE: Partial birth Abortion

      @StrongBad1988:

      what do you think? personally i think abortion in general is wrong, but do you think we should ban partial birth abortion?

      Partial birth abortion is one of the most disgusting procedures ever invented. For those that don’t know. The cervix is dialated, and the Dr extracts the baby feet first until only the head remains inside the mother. This is important because otherwise the baby would take a breath and start screaming. At which point it really looks like the murder that it is, so that awfulness is avoid.

      Anyway, with the babies head still in the mother. The “Doctor” (yeah right!) inserts a long pointy object (scissors) into the babies neck and jabs up into the brain many times until the baby dies. At that point the corpse’s head is removed from the mother, and the dead baby is thrown away in the medical trash heap.

      Ain’t that lovely to think about? Yes there is a rare condition of fetal deformity (I forget the latin name) where the baby’s brain fails to form, and the head grows to an abnormally large size. In this case, I agree that the pregnacy should be terminated because the mother’s life is truly in danger. However, partial birth abortions occur at an alarming rate. Much higher than the occurance of this one condition. Regardless, isn’t there a more respectiful way such deformed children could be euthanized?

      Sorry for ranting/babbling…

      posted in General Discussion
      Z
      Zero
    • RE: Risk Sucks

      @dezrtfish:

      I think the only fundamental difference in Risk and A&AE is that A&AE has cooler looking pieces.

      The only way to play risk is with alot off behind the back diplomacy and cross table trashtalking.

      If played that way it is a great game.

      I agree, Risk is more about diplomacy and backstabbing people at the right times. I think the armies for cards thing unbalances the game badly though. Take away the cards, and the game is much more interesting.

      posted in Other Games
      Z
      Zero
    • RE: Iraq, again

      The difference between Iraqui and N. Korea can be summed up in a single word:

      OIL! :cry:

      The U.S. backed Saddam in Iraq in the 80s because Iran was threatening to conquer Iraq. If Iran conquered Iraq the US would have lost a major supplier of oil. Iran was our enemy because we help to overthrow their democratic government and reinstall the Shah dictatorship. Why? We did that because their was a communist party in the new iranian democracy, and heaven forbid they might win some seats in the government and that might have interuptted the flow of oil.

      I am so ashamed to be an American when I hear about the horrible things my government has done to people around the world for oil. :x

      Its disgusting that the richest most powerful nation in the world has stooped to the point of installing dictators and overthrowing dictators to maintain our energy supply. If we are truly the greatest nation on the Earth, then humanity truly sucks! Bring on WW3 because the cockroaches that survive the nuclear winter will be more honorable, and noble than the best Americans. The “greatest” nation on Earth.

      Death to Humanity!

      posted in General Discussion
      Z
      Zero
    • RE: Indian IC

      @Soon_U_Die:

      Yikes…Indian ICs :)
      First, and most important…NEVER, EVER, make the decision to build an IC prior to the German turn.

      Agreed! However that would have made my original post dull if the Axis made an Indian IC impractical.

      Second, I am ignoring the Gibraltar BB, period.

      Third, I am attacking either the Lab tranny or the NorthSea AS WELL AS KARELIA, depending on the Russian fleet.

      Fourth, against the Russkies in Karelia, I am sending 11 inf, not 10 (2 via tranny), the 7 arm, and either 4, 5 or 6 air, depending whether I go for Syria or not, and depending upon the Russian fleet. Either way, one of the UK trannies is going to die.

      Fifth, I am going to take Karelia with 9 or more ground units. Pay attention…I am going to sacrifice Air units, yes Air units, to ensure that I have at least 9 ground units. All seven Arm and at least 2 Inf.

      Sixth, I am building either 4/4 or 6 arm depending on whim.

      Lets assume that Russkie fleet went to NorthSea, so LabSz gets attacked, and 4/4 was built. Assuming fairly regular results, a quite probable result is this.

      WE: 1 Inf
      Ger: 3 Inf, 4 Arm, 1 Ftr

      EE: 4 Inf, 2 Arm
      Karelia: 2 Inf, 7 Arm
      Ukr: vacant
      SE: 2 Inf, 1 Bomber
      AES: 2 Inf, 1 Arm (assuming no bid, and Syria not attacked).
      FWA: 1 Inf
      Algeria, Libya, FEA: vacant
      EMed: 1BB, 1 Sub
      LabSz: 1 sub
      BalticSz: 1 sub, 1 Tranny

      Very bold indeed, and not without considerable risk to the Axis. One bad round in Karelia and the axis is in trouble. Granted I went a bit overboard on protecting India, but I wanting to show what was possible. If I leave just 1 Russian fighter in Karelia, your above plan is too risky for my blood. :o

      What to do as UK now? Can’t take back AES, because you moved the Russkie Ftrs to India. Stuck with the original plan I guess. Build your IC, move your Syria Inf. Facing 9 or more in Karelia, and only 1 tranny, do you still want to waste your air to kill a couple of Inf, and maybe an Arm? Go for it :)

      If Karelia falls G1, the Indian IC is canceled, always! At this point I take my GIB BB and build a fleet of TRN around the UK. If WE is weak I might try to take it. Otherwise I’ll wait until next round for a major assault. FIN will fall to UK or US. US will build to invade WE on US 2. All available fighters to MOSCOW. A defense of 9 INF, 4 ARM, 4 FTRs is possible. MOSCOW is threatened G2, but its a risky gambit for the Germans to attack. If they fail or succeed the game is over, but the risk is again to great for my blood.

      It is Japans move. Buy an IC and Tranny. Ignore the Russian ground forces. Hit Sinkiang with 2 Inf, 1 Ftr, 1 Bomber, hit China with 4 Inf, and 2 Ftrs. Hit Pearl with 1 Ftr, 1 Sub, 1 BB.

      Expected results:

      Sinkiang: taken with 1 Inf
      China: taken with 1/2 Inf
      Pearl: mutual destruction

      Hmm… Odds are even at Pearl. At the very least expect my sub to survive. I will head West of course. Manchuria is a walkin! :o

      There is no JAP threat to MOSCOW, and there won’t be for 3 turns at least. :P

      You now are in a terrible position as the Allies. You cannot defend both Russia and India.

      But you are assuming I am building an IC in India which I am not.

      On G2, the German builds 13 Inf, takes back WE (presumably) from the US and stacks 13 Arm and 9 Inf in Karelia (starting Karelia + EE + G1 Arm + G2 Inf in Karelia). Now the only way to hold Russia is to move every Russian unit back to Russia by end R3, and land every Allied Ftr. Swapping UK Ftrs and Russian tanks in multiple attacks on Karelia is a bad bad move unless you can actually take Karelia. A straight piece exchange diminishes the Allied defence in Russia.

      By the end of R3 the Russians can have 17 INF, and 7 FTR (2 RUS, 3 UK, 2 US) in MOS. If G3 you attack Moscow, the Allies will win and your armor will be exposed or destroyed. If its exposed. Expect me to start killing it off. Assuming US2 I retake WE. The UK airforce and 6-8 inf will attack EEurope. The US will build an IC in WE if it looks feasible to hold, and begin pounding Germany on US4. Germany is now on the defensive. with its ARM cut off from supporting INF except for the 3INF per turn from the KAR IC. Germany must retake EEur giving up KAR, or it is doomed.

      BTW, The German airfirce is gone, and nothing can hurt the Allied shipping pipeline. :o

      Result: Germany has free run in Africa early, Japan gets free run in Asia and a free IC. The only downside is that Germany gives up the bulk of its air on G1.

      Germany always has a free early run in Africa. :P Japan will not have a free IC because it was never built. Manchuria is now in enemy hands, and needs to be retaken 4 RUS INF, 4 ARM are in NOV ready to go north or south on R3 depending on what is needed. The Axis has overstretched itself on turn 1 and will need 2 turns to recover if it can.

      These are my learning points:

      don’t COMMIT to building an IC until After Germany moves

      countering AES if you can is ALWAYS better than an IC

      I agree 100% on waiting for an IC until after Germany moves.

      AES is optional. I don’t see much point in trying to retake it if Germany has a strong G1 in Africa. Better to invade Africa from the West and retake it the historical way I think.

      don’t leave an attack on Karelia that leaves the potential for no counter-attack and don’t underestimate the effectiveness of a G1 air sacrifice to do just this. You may think that costs Germany the game, but it does not if she can take and hold Karelia in force and gain Africa quickly and easily.

      Your G1 air sacrifice is a bold plan and I did not expect it, but it is really, really risky. Is it really worth the risk. Wouldn’t Germany be better served by a more conservative strategy that preserves the threat/punch of its airforce?

      if you insist on a UK IC, don’t commit both Russian Ftrs and the armour on R1. One or the other, or a little of both…but NOT ALL OF IT. That is massive overkill and ruins your position.

      Agreed! I went overboard on the India defense. :oops: It would be easy enough to leave 1 FTR and a couple tanks behind and make the German Assualt of KAR on G1 completely impractical while still protecting the potential for a UK IC in India on UK1

      Cheers!

      posted in Axis & Allies Classic
      Z
      Zero
    • RE: You got to see this!

      :-? Why don’t you have a link to this page in your links section!!! :-?

      Nice page, other than that GLARING omission.

      posted in General Discussion
      Z
      Zero
    • RE: Indian IC

      @GeZe:

      2 inf. from egypt? Inf can only move 1 space at a time, and do you think russia is realy going to move its airforce to india and leave karila for the taking? and let me reminde you, there is a little country called afganistan in between the russian territoris and india, also there is no units in the 2 southern russian territories so even if russia does use its tanks and they go thru the chinese tereitories, that would take s spaces and it is my understanding that a tank with full range can only move 2. and if the us hit india after japan has taken it with 4 inf and one plane then they leave the chinese territories for the taking and also with 2 inf from the phillapeens,inf from japan ,and the rest of my airforce im pretty sure japan can take, or at least weaken alot india.

      Excuse me Cystic Crypt if I repeat what you said, but let me put it it plainly.

      GeZe, It is clear that your opponents have never given you a face full of hurt as Japan. Trust me, the Allies can give Japan royal problems in leu of focusing on Germany. This is called Kill Japan First, or KJF. Its not as popular as KGF mainly because its trickier and more risky, but no less effective in the long run. Yes, it does require co-operation between the allies. Any really effective strategy for the Axis or Allies requires them to move in some sort of synchronized way to maximize their potential.

      Here is the first part of the KJF strategy:

      Russia 1: Buy 8 INF
      MOVEMENT:
      KAR: 4 INF from CAU, 4 INF from MOS, place 8 INF from purchase
      NOV:Move all 4 ARM to NOV from wherever they are.
      YAK: Stack 6 INF here
      SFE: 1 INF remains.
      India: 2 FTR to India

      Status:
      KAR: 19INF, AA, IC
      CAU: 1 INF
      MOS: AA, IC
      YAK: 6 INF
      NOV: 4 ARM
      SFE: 1 INF
      India: 3 FTR(1 UK, 2 rus), 2 INF (uk)
      Collect $24

      If Germany attacks Karelia, It can muster:
      10 INF, 7 ARM, 5 FTR, 1 BMB
      This assumes that the TRN in the Baltic is used to haul INF from Germany to Karelia.
      Results:
      AA gun will kill 1 plane on average.
      Round1:
      19 INF kills 6.3333 = 6
      10 INF, 7ARM, 4 FTR, 1 BMB kills 1.66+3.5+2+.6= 7.8 = 8 kills
      Round2:
      11 INF kills 3.66 = 4
      4 INF, 7 ARM , 4 FTR, 1 BMB kills .66+3.5+3+.6 = 6.8 = 7 kills
      Round3:
      4 INF: kills 1.33 = 1
      7 ARM, 4 FTR, 1 BMB kills more than 4

      Okay so now Germany has Karelia with 6 ARM.
      FIN, EEUR, UKR are all MT. You can move up to 4 INF from Germany and SEU to EEUr, and place purchased inf in GERmany Weu has 2 INF plus any planes you land there.
      We’ll assume that the GIB BB was sunk by a combination of the SEU BB and the WEUR sub. with no losses to the Germans.
      The sub in the baltic sinks the Rus TRN at the UK SZ before it is sunk. ( I am feeling generous today).

      UK1:
      Purchase 1 IC, 5 INF. COnsidering the mistake made by Germany at this point I might abort the IC and shift to KGF. but let’s assume I don’t.

      The UK attacks KAR from the North with 2 INF, 1 ARM, 2 FTR, 1 BMB, 1 BB.

      • Assume the AA shoots down a FTR.
      • Assume BB misses :x
        Round1:
        6 ARM = 1 kills
        2 inf, 1 ARM, 1 FTR, 1 BMB = .33+1+.66 = 2 kills.
        Round2:
        4 ARM = 1.33 kills = 2 because I am always generous to the underdog.
        1 ARM, 1 FTR, 1 BMB = 1.66 = 1 kill.
        Bomber retreats to MOS

      Kar is down to 4 German ARM

      INDIA: place IC, 1 INF from syria, 1 from EQYPT to India via TRN, Syria sub to India

      Do the usual UK moves elsewhere. Place all INF in UK to prevent operation Sea Lion.

      India now has: 4 INF and 4 FTRs.

      If Japan attacks it can muster 2 INF from Burma. To bring 2 INF from PHI you must get past a sub and a TRN. The sub can only hit your TRN with 2 INF so this is a high risk manuvuer that only the Burma, PHI and CAR FTR could support the sea battle. That could mean no FTRs in Hawaii though if you attack pearl harbor, and only the MAN FTR can attack india.

      So you have to scenarios as Japan to attack India in J1:
      2 INF, 2 FTR, 1 BMB versus 4 INF, 3 FTR plus 2 FTR to Haw
      -OR-
      4 INF (at high risk) + 2 FTR, 1 BMB versus 4 INF , 3 FTR. With AC to Burma to land PHI and AC FTRS.

      -Your odds of winning this battle is bad.
      -The US fighter in China is alive putting JAPsz TRN at risk.
      -The JAP airforce left from the battle in India must land in Burma except for the FTR from Burma. Burma has no INF left so those planes are sitting ducks for a US attack from China and SIN. If you move INF from KWa to Burma, then KWA is a walkin for the US. Ka-ching!

      • Let’s assume Japan kicks ass and losses nothing in the India battle
        That leaves 4 INF in India. The US will attack with 1 INF from SIN, and a FTR from CHI. Assum the US kills 1 and loses everything.
      • Russia attacks with 4 ARM versus 3 INF, and takes india with 2 ARM.
      • Ouch! but that means the UK can build 3 ARM on UK2. So japan has no INF or ARM versus 5 Allied ARM in India with more to come.

      Moscow is safe with 9 INF (1 from CAU) from the 4 German ARM in KAR.
      Remember the Axis has had great rolls to get his far, and their position is less than ideal.

      Actually now that I think about it, Russia would ignore India and wipe out the remaining ARM in KAR with 1 INF (CAU), 4 ARM from NOV versus 3 ARM.

      Whew, I’m tired.

      posted in Axis & Allies Classic
      Z
      Zero
    • RE: Indian IC

      @Anonymous:

      lol but theres one point u (Zero) are missing: IF Russia pulls down its 2 fighters then Karelia is a quite easy 1st round capture for germany (some tanks and some inf against plenty of inf,tanks,fighters and possibly even the bomber) which would be a major drawback for the allies imho. Additionally as the japanese player comes after GB he can just choose to leave India alone and go for Australia, China, and the far east soviet territory and buy a safe (!) IC on the mainland himself. And he can strat.bomb the defenseless new built complex :) As Germany should also do some advances in africa the british IPCs will be crippled for the 2nd round.

      so its (without those fighters) 4inf+1fighter vs 4inf+2fighter+1bomber which normally should be captured…

      When I am eliminated from the Fall Tournament, I will be more than happy to demonstrate the potential of an IC in India first hand to anyone who asks me for a game. I only ask that you do not place any Axis bid units in Burma. :P Such an Axis Move would warrent a different strategy for the Allies than an IC in India

      Cheers!

      posted in Axis & Allies Classic
      Z
      Zero
    • RE: Indian IC

      @GeZe:

      I play japan, so I must tell you-please put a complex in india as the I dont have to make one and waste 15 IPC’s- Every strat I have ever made up has japan taking out india on its first turn. I think I could muster up a force of 3 planes, 2 infantry and 1 bomber, this agansit 2 inf. inf and 1 plane.

      The only problem is; you will be going up against 4 INF (2 from Egypt), and possibly 3 planes if Russia lands its airforce in India. If by some miracle of the dice you still take it, then the U.S. and Russia will both hit it again before the UK turn. 2 US inf from SIN, up to 4 RUS arm from NOV. The UK builds 3 ARM in india on turn 2 and lands 2 Fighters from KAR. Jap has gained little to nothing for its efforts. :P

      posted in Axis & Allies Classic
      Z
      Zero
    • RE: Negative Bids

      @Anonymous:

      I’ve heard people argue that the true balance point for the game would be an Axis bid of 27 or so. quote]

      Yipes, A bid of 27! Actually I heard somewhere of a study done of 10,000 or so online games that found the balance point for games without RR to be around 17, and the balance point with RR to be around 7. I heard that info second hand though, so do not ask me for the source.

      That said, the idea of a negative bid, has some merit and could be an interesting variation. Although, it seems to me that it would be relatively easy for the Allies to eliminate large numbers of points with minimum risk. Midway, Canada, Australia, Hawaii, Alaska, South Africa, Syria = 29 IPCs to play with for obvious deletions in an Allied negative bid.

      posted in Axis & Allies Classic
      Z
      Zero
    • RE: Indian IC

      Remember always that the allies need to work together to maximize their potential. The Russia and U.S. can contribute to the defense of an IC in India. The U.K. airforce can land in India in UK2. So (asuuming you moved the forces from Eqypt to India) at the start of UK3, you can have 4 INF, 4 ARM, 3 FTR, 1 BMB in India. At the end of UK3 you will dump 3 more ARM there, and hopefully 2 INF from Australia. Trust me. Japan is hard pressed to kill India at this point before turn 7, especially if the Russian Armor comes East to back up the UK assault.

      BTW, If you still have a TRN in UK 4, consider doing some island hopping to annoy the Japanese player. :D

      posted in Axis & Allies Classic
      Z
      Zero
    • RE: Variant: Duoble Starting Units / Double Money

      @Rommel34:

      What about the heavies?

      Good-point! Personally, I think 3 Dice for Hvy bombers in this variant would make the tech still useful, but not so overpowering as it can be in the original. I certainly don’t want them to have 6 dice! :o Although, I could see a reasonable argument being made for 4 dice.

      Sorry, I have no defininitive answer, but this variant has no playtesting experience yet.

      posted in House Rules
      Z
      Zero
    • Variant: Duoble Starting Units / Double Money

      Hi,

      Has anyone tried this variant. You start with double the units, and all territories have their IPC value doubled. When I was a kid, we did this all the time with Monopoly, and it makes for a more exciting game. After the Fall Tournament is finished, maybe I’ll try to get some people together to to play a PBEM game of this variation.

      I think besides the double starting units and double money, SBR should do 2 dice damage per bomber.

      posted in House Rules
      Z
      Zero
    • IC/Bomber Traps

      Hi,
      In my ongoing game with Cystic Crypt (see Games Forum), I am having good results with a new strategy. As the allies I have built many bombers and many ICs. The ICs do not have AA guns, so when the Axis takes them, I am getting a free round of SBR without worrying about AA shots. Also if the Axis chooses to build an AA gun, then that’s 1 less ARM for the Allies to worry about.

      Consider that I left Karelia defended by only 2 inf in Russia 3, and the axis refused to take it because if they had taken it I would have gotten 5+ SBR rolls without AA gun shots to worry about.

      I guess the revelation for me during this game has been that ICs without AA guns combined with bombers can make capturing those ICs a real pain for your opponent. Of course this only works if you opponent can’t bomb you in return.

      Cheers!

      posted in Axis & Allies Classic
      Z
      Zero
    • RE: When and where are tourneys

      Search on the internet for gaming conventions. Find one that is close enough for you to attend. Look at the events list for the convention to see if any A&A tournaments are going to be held.

      posted in Events
      Z
      Zero
    • Axis bid to Japan Rather than Germany?

      It seems that most players (myself included) spend any axis bid on Germany and never on Japan. Most often the points go to German Infantry in Europe or Africa. Although looking at the board, it seems to me that placing the units for Japan could be advantageous.

      Consider 2 Extra JAP INF in MAnchuria. With that bonus on J1 you could hit Yakut with 5 INF, 3 FTRs and 1 BMB. If Yakut fell on turn 1, it could dramatically alter the flow of the game.

      Consider 2 Extra JAP INF in Burma. You could confidently hit India in J1 with up to 6 INF if you include the 2 from the PHI by TRN.

      Just thinking out loud. Any other opinions on spending an Axis bid on Japan rather than Germany?

      posted in Axis & Allies Classic
      Z
      Zero
    • RE: Legitimate Military Target?

      That was me. The system logged me out just before it posted my message :evil: That’s twice now!!!

      posted in General Discussion
      Z
      Zero
    • RE: The Existence of God

      @Anonymous:

      Hi,

      I came across this anonymous quote on another website, and it struck a chord with me, so I thought I would toss it into the discussion and see what others thought about it. I’m atheist BTW:

      “I contend that we are both atheists. I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours” - Anonymous

      The system logged me out for some reason when I posted this. :evil:

      posted in General Discussion
      Z
      Zero
    • RE: Axis Caucaus Push Strategy.

      That was me BTW. :oops:

      posted in Axis & Allies Classic
      Z
      Zero
    • RE: Axis Caucaus Push Strategy.

      @GeZe:

      do you have plans too invade the UK

      Its been my experience that a UK invasion always requires a good piece of luck to be successful. The best chance is if the UK has an IC in India drawing off resources, or the UK is going with a mostly SBR of Germany strategy since Bombers have a defense of 1.

      The only real hope is that the UK player will make a mistake and not see the possibility of an invasion, and therefore not invest in infantry to defend itself adequately.

      Key aspects of a UK invasion are:

      • Germany has at least 2 TRN if not 3 in the Med.
      • Japan’s airforce is in Europe, pretending to play a defensive role in Eastern Europe.
      • Allies are going with a KJF strategy so most allied resources are not in Europe.
      • If the allies land in Algeria, the Germans respond by using their Med fleet to counter strike in Algeria. This move puts the German fleet in range of the UK. Make sure you have enough material in W.Eur to fill the transports next turn.
      • Without being obvious about it try to bait the UK with tempting targets in Asia/Africa so they aren’t focused on their mainland.
      • If the UK fails to build defenses in the UK on their turn then you can proceed with operation Sea Lion.
      • Japan’s airforce will strike any navy between the Med and the UK-Sz to try and wipe them out.
      • Next German turn lauch the assault and hope for good dice. :wink:

      I have taken the UK only once in many years of playing this game.

      posted in Axis & Allies Classic
      Z
      Zero
    • RE: Axis Caucaus Push Strategy.

      @Candyman67:

      Nice strat., but what are your plans for Germany in Africa? This strat. looks as if every resource needs to be devoted to Europe and in turn (no pun intended) Africa will fall quickly to the Allies.

      Ah Africa! The trick there is to concede Africa slowly. Ideally the Med transport will live at least until G2. In which case it can it can pump 4 inf into Africa over G1, G2. I will send 1 or 2 planes from EEurope into the Eqypt battle as well.

      If the allies land forces in Africa, the Germans will retreat one country at a time pulling back through Syria and Persia to the Caucaus. Ideally the Africa Corps arrive in Caucaus the same turn as European German forces do. 8)

      Sure it means that you don’t control Africa, but the whole point of the axis strategy is Russia out of the Game by turn 6. Japan or Germany can then turn attention to Africa. Its a short drive from Moscow to Egypt :D

      posted in Axis & Allies Classic
      Z
      Zero
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