Assumptions:
1. Allies have provided minimal material support to Russia in defending Karelia in the form of INF. Planes are okay, but INF can block this.
Basic plan.
- Germany build nearly all inf and every turn pushes its INF stacks 1 country to the right toward the Caucaus using planes to back up the inf advance.
- A German Med fleet can be used to ship INF from the factory in S.Eur to the front line thus replacing units lost as the front column advances.
- When germany takes the Caucaus on turn 4 or 5 it moves all armor to the Ukr or the Caucaus. The Japanese Airforce will land in the same territory to bolster defense of the German armor from a possible counter strike.
-Germany now will have roughly 9 INF, 10 Arm poised to strike Moscow or 30 INF, 10 Arm to strike Karelia. If Russia attacks Germany wins in the end because you have cut the effectiveness of the Russian investment in INF in half while doubling the value of your own INF investment.
Alternately, Russia will fall back to Moscow, in which case Germany takes Karelia easily with 20+ INF remaining after the battle. With Japan advancing from the East Russia should be reduced to just Moscow and for the most part be removed from the game.
Based on Moscow’s defenses and the position of the other allies, the axis can go into containment or conquer mode to proceed to victory.
Notes:
- If the allies begin dumping large amounts of INF into Finland/Karelia, the axis should switch to trying for an economic victory. Since most of the Allied resources are being placed at the North end of the map, Africa and Asia will be weak.
- Leaving WEurope lightly defended on G3 or G4 can be a good way to lure UK or US forces away from the Karelia defense. The loss of WEur is annoying, but not critical since the capture of Karelia and the Causaus and possibly Moscow make up for the lost income.