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    Topics created by Trigger

    • T

      Build limits in sez zones…
      Axis & Allies Revised Edition • • Trigger

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      No

      The Restrictions are based on the the area the IC complex are based in, it also applies to the sorrounding seazones.
      so in your example it is max 3 transports and zero land units

      Regards,
      Daniel Malus

    • T

      J1 Kwangtung IC.
      Axis & Allies Revised Edition • • Trigger

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      O

      Lies!  Nothing but LIES!!!

    • T

      The defence of Karelia…
      Axis & Allies Revised Edition • • Trigger

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      Jetfan4hire

      trying to hold Karalia with Russia is not smart unless Russia is rolling and Germany is crumbling.

    • T

      Protecting India…
      Axis & Allies Revised Edition • • Trigger

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      critmonster

      😉

    • T

      Taking Algeria on U.S. Turn 1…
      Axis & Allies Revised Edition • • Trigger

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      Fair enough 🙂  My wife will probably be happy if I take a week off anyway 🙂

      Good luck on your current match!

    • T

      Two quick questions… (Online dice roller and bidding)
      Player Help • • Trigger

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      T

      How do you use an online dice roller? I know it’s a noob question but I need to know. And how do you bid online?

      EDIT: Nevermind I understand now.

    • T

      German Aircraftcarrier?
      Axis & Allies Revised Edition • • Trigger

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      Mayhem, we too play with NAs. Actually we did two games in a row with all NAs. On the first game, Germany bought 1 AC and 3 subs on G1. That left him with very little ground force but he just held his cocoon and on G2 built just INF and ART to compensate. In the end, Axis won the game and the subs made the Allies loose at least 60 IPC through the course of the game (which wasn’t very long, maybe 7 turns). Plus the allies were always threatened by a mighty fleet of 1 AC, 1 DD, 5 subs (attacking on 3s), and 2 trannies (one of which was built later on) plus all german air force.

      In our second game, Germany made a G1 purchase of 1 AC and 8 INF. Every turn thereafter Germany purchased 1-2 subs. The end results was the same, an Axis victory, but it was a lot safer against Russia with the additionnal 8 INF on G1.

      No matter if you play with NA or not, a G1 buy of an AC is HIGHLY recommended.

    • T

      Taking Africa…
      Axis & Allies Revised Edition • • Trigger

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      trihero

      Oh ok.

    • T

      Russian/German front deadzone question…
      Axis & Allies Revised Edition • • Trigger

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      Without reinforcement, WEU falls to the Allies on Turn 2, and barring a re-direction of those massed ARM that HAD been going to Moscow being turned around and heading for Paris instead, the Allis will KEEP WEU for the remainder of the game.

    • T

      First time playing…
      Axis & Allies Revised Edition • • Trigger

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      AgentOrange

      Correction to my previous post:  I should’ve said the entire high value (IPC-wise) German empire.  That should make more sense now…  :lol:

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