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    Topics created by Profile2012

    • P

      A few questions

      Axis & Allies Pacific 1940
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      KrieghundK

      Yes.

    • P

      Computer and/or Console Version of A&A50?

      Blogs
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      E

      Well, I announced it already in other parts of the forums, but here again:

      TripleA is up and running, and provides all kinds of A&A games including complete rulesets, enabling online live play, PBEM or local sessions (against the AI). Moreover, it provides some awesome maps for the advanced player (like New World Order - NWO). And all this within a normally pleasant and mature community.

      Of course, the AI will be no real challenge, as can everybody having basic understanding of AI programming will easily understand. But it does a surprisingly decent job at the moment, thanks to many improvements.

      Check it out in the TripleA Supply Depot: http://sites.google.com/site/tripleaerniebommel/

    • P

      Win with the axis?

      Axis & Allies Anniversary Edition
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      AdlertagA

      @Fighter:

      other people probably have more experience and insight into this than i,

      You are correct  :-)

    • P

      Qustions on a few rules

      Axis & Allies Anniversary Edition
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      Panzer LeaderP

      Bjergmose has all the correct answers. If a carrier is sunk in that way, the planes can land on any friendly island, land or other carrier in the same sea zone. If not they are lost. 8-)

    • P

      AXIS STRAGEDY?

      Axis & Allies Anniversary Edition
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      TelamonT

      Clever thread title… +1 karma.

      Edit (title is completely relevant to your post - sorry, was reading very late at night)

      I second Dondolee’s thoughts.  When starting out bear in mind how the game is ultimately won - for the axis, by taking Moscow before the allies can take either Rome or Berlin.  It’s a race to see who holds out longer.

      Japan should efficiently grab land in the first two or so turns, build up factories in South Asia (rounds 1-4) and then ply tanks and infantry through India > Persia > Caucasus > Moscow.  Send enough troops through China and Siberia that you’ll have enough to punch through, but sending the bulk of your force on the southern route.  As you play more games, take note of which strategies allowed you to occupy territories faster and get a better flow of troops to russia.

      Italy and germany’s role is to stay rich and keep russia poor.  They generally don’t have enough power to crack russia without some early luck, so you just need to treat 'em rough and keep 'em honest.  Never let russia get their 10 IPC objective - this is a death knell.  While you want to deny and pressure russia as much as possible, your main task is to not let UK/US kill you - a tough balancing act of agression/defence.  There are many ways to skin this cat, but piles of infantry and scattering of tanks are the best place to start from a learning perspective.  You’ll soon find the limitation of infantry - while extremely cost effective, they can only be in one place at a time.  It’s hard fighting two wars that are 5 spaces apart. While boats and planes pack less punch for the money, they can threaten a much larger area.  Once you get a handle of the flow of the game, you’ll find many ways that german planes and boats can improve your effectiveness.  As dondoelee points out, this is playing with fire and you expect to get burnt a few times while you figure it out - start simple.

      Cheers

    • P

      What do these A&A abreviations mean?

      Axis & Allies Anniversary Edition
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      W

      @CalmDragon:

      @Woodstock:

      Another one:

      IJN?

      Initial Japanese Navy?

      Close, try Imperial

      Got ya…makes  a lot more sense…d’oh.

    • P

      Industrial complexes

      Axis & Allies Anniversary Edition
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      P

      yeah he is my boss but he ain’t like that. we keep our work seperate from that stuff. but now i can rub it in his face that i am right! lol haha

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