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    Topics created by hakan

    • hakanH

      Limit air strikes like with bombardment…

      Axis & Allies Global 1940
      • • • hakan
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      CowC

      Remind him that in classic you could use 48 battleships to bombard if you landed just one troop (or more).  Maybe he wont mind 12 aircraft assisting 2 infantry then?

      Game is won or lost in karelia before that.

    • hakanH

      Favourite axis openings

      Axis & Allies Anniversary Edition
      • • • hakan
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      BardolyB

      Long live tech!

    • hakanH

      AA42

      Axis & Allies Spring 1942 Edition
      • • • hakan
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      B

      @zooooma:

      @LuckyDay:

      Can we get a new forum setup for AA Candyland, that should be awesome and sign me up for 3 copies!  Ah heck, with Christmas coming up, better make it 5…

      That game’s basically the same as Hungry Hungry Hitler.  I wouldn’t bother.

      i’ve been laughing sick…
      hungry hungry hitler!
      +1 karma, but to bad i can’t give karma (yet…)

    • hakanH

      Artillery

      Axis & Allies Anniversary Edition
      • • • hakan
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      d142D

      it is impossible to win at the eastern front with armor alone and no infantry and artillery,
      and when building infantry for attack, artillery is nescessary to boost the attack,
      if germany builds armor and infantry, russia can pile infantry to the front line and win battles at a fraction of the I.P.C. spend of germany,

      if russia defend’s with 2 infantry, for each 1 armor 1 infantry that germany send’s to the front, the cost to build is 6 for russia and 8 for germany, with the hit ratio at 1/6 3/6 for germany, and 2/6/ 2/6/ for russia, with the I.P.C. saved by russia, russia can build armor and fighter’s to increase the defense,

      this is where artillery is useful, at a cost of 30 I.P.C. germany can build 4 infantry, 2 artillery, 2 armor,
      with a punch of /1/1/2/2/2/2/3/3/ against a russia defense of 5 infantry 3 armor the punch would be /2/2/2/2/2/3/3/3/

      take artillery out of the equation and germany would have attack 6 armor, or 5 infantry, 3 armor

      /3/3/3/3/3/3/ or /1/1/1/1/1/3/3/3/

      the ideal attacking combination ratio would be, 3 infantry, 1 artillery, 2 armor, at a cost of 23, for a large scale attack,
      2 -3 group’s would be needed, ideally supported by 2 -3 fighter and 1 -2 bomber,

      when dug in defending, infantry are the best option for 1/2 to 2/3 of the build

      if the defense is greater than the attack, the attack usually falter’s, because of high value big hitting units being lost to large infantry stacks defending at 2

    • hakanH

      House Rules

      House Rules
      • • • hakan
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      Young GrasshopperY

      @Adlertag:

      Welcome to Håkan from neutral Sweden.

      Some people say that making house rules is like insulting the game designer. But in this case I know Larry is OK with it. At least he should be used to it by now. Butt, when that is said, make som house rules that really make a difference, god dammit. Make a rule that allow attacks on neutral Sweden.

      THE REAL HOUSE RULE:

      Sweden is a 3 IPC territory. Sweden is controlled by Germany at the start. Anyone may attack, strategig bombard, looting and plunder Sweden any time, just for fun.

      I’m Canadian so I wouldn’t loot and plunder……  I truly believe that Axis and Allies is one of those rare games that just scream for creative house rules, it’s only natural to want to improve this game with you’re own ideas and thats what makes it so addictive.

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