We have 2 spots open for this coming Sunday in CT. PM me if interested.
Thanks,
Brian
We have 2 spots open for this coming Sunday in CT. PM me if interested.
Thanks,
Brian
If anyone is interested, we doing another AA50 Double Blind game on May 16th in East Hartford, CT. PM me if interested.
Brian
Personally waiting for FMG to finish with their sculpts and making my own AA50 game with the map for IL.
A whole lot cheaper and much nicer.
If anybody is in CT and would like to get on a Double Blind games, contact me. We’re going to try and get one going on Good Friday.
Where: East Hartford, CT
When: Friday April 2
Time: 10am
Contact: Brian brian@thediceturret.com
Thanks,
There were 2 guys on the Axis. One playing Japan and 1 playing Germany/Italy. They worked well together until the very end of the game. I don’t know if he got bored or what. Japan kept telling him to take out the Transport and recapture France. After that they really didn’t listen to each other.
If you are going to play more than 2 people, EVERYONE on each side has to work together or they loose. I haven’t played a game yet where this doesn’t happen. As soon as there is a breakdown, the game is over. Even if the plan is a good one, you have to support each other in the plan.
Brian
OK. Now is my first After Action Report for a “Base” rules AA50.
Title: 1941 - Axis defeated after Italy goes rogue
Date: Mar 21, 2010
Special Rules: None
Victor: Allies
Game Legnth: 4 hours
Bias: Allies. I played US and Russia
Description: Allies work together as normal but try to occupy France WAY too early. UK only flaw in the game. They tried it on turn 1 and it was a stale mate for much of the game. Germany goes into Russia but spreads himself too then and Russia back Germany out. This also becomes a stale mate most of the game until the closer to the end when Germany got a little Gun Shy. Japan player was right on taking over ALL of China but one territory. He does however, spread himself thin and doesn’t leave any troops behind to occupy the territories he has taken over. The lone Chinese infantry slowly gains momentum and the Chinese take back their homeland. Japan then takes aim at the rest of the Pacific with disastrous results. Japan could not roll the dice and that was the deciding factor. 2 infantry on HI defend themselves against 2 offshore bombardments, tank, infantry, artillery and fighters. Japan BS, CV and CR all destroyed in the following seas battle as well.
Italy’s main goal (in my eyes) is to support Germany in the defense of France. He was doing fine with that until he decided to go rogue and take Brazil. His partner in Japan was totally shocked as the US had an unprotected transport with a tank and infantry about to go to shore in France for support. As he had to do is go into the seazone and the US would have been stopped cold. Instead he wanted Brazil.
After that move and Japan’s disaster rolling, the game was pretty much over as the Allies in the next turn wiped out Japan’s fleet and Germany was about to get invaded. This was the first time I played the AA50 without any special rules. Still a lot of fun.
Thanks,
Brian
Sorry. Didn’t realize that. Mods can delete if they wish.
Brian
I’m attemping my first After Action with our Double Blind game and some special cards that one of our guys have made up. If you have any questions on the special cards or such, LMK,
Title: Axis defeated among chaos of leaders 1941
Date: Mar 14, 2010
Special Rules: Double Blind, Special Tech Cards, Special National Advantage cards
Victor: Allies
Game Length: 8+ hours
Bias: Allies ( I was US)
Description: Allies plan: Hold Japan in the Pacific with US. Hold Germany on Eastern Front with USSR. UK and US build and attack Germany through France. It seemed that Italy was hell bent on taking all of Africa. Japans plan was to take Russia through China. Germany we couldn’t figure out because he basically sat there.
Some of the “sepcial cards” that were played: Germany: Ablative Armor (allowed to absorb first round of hits); Japan: Super Subs (I believe this gave him 3 on surprise attack); Italy: Advanced pasta making. (don’t remember exactly). Russia: Russian Winter (allowed for 1 complete turn no Enemy troops in or out of Russia). US: SuperFortress Bombers (+1 on Attack, Defence and Bombing runs). Another important Advantage (each team gets 2) was Russia “Lend Lease” program. It allows the US or UK to ship 5 UPC per transport from either US or UK bases to Archangel. UK bought 4 transports in round 1 for this purpose. Russia was getting 20 extra UPC every other turn from the UK.
Needless to say, the Russian winter was HUGE! Germany attacked Russia on turn 2 and most of it’s forces were in Russia territory was a Russina winter hit. Russia could then attack Germany without them moving into Russia. Huge as it wiped out half of Germany’s might in Europe. They also NEVER made any Naval attempt what so ever. UK and US bombed Germany and Italy every turn we got.
Observation: Japan seems like a great power but what is there real purpose? Any thought of getting to Russia takes TOO LONG. They were basically a non-factor in the game. They bombed Pearl but then went away to Russia. Why bother?
I like playing the US but it takes until Turn 3 to be part of the game with any efficiency. Even then, it’s every other turn you can do something.
The was a fun game and the 1st time I’ve been on the winning side of a Double Blind game. It’s much better. ;-)
Brian
And his maps are better than the AA50 ones. They are the only ones we use now.
Is the defender able to scramble ftr to counter the recon?
Do you use ftr and/or bmb to recon?
If you recon can your airplanes still perform combat moves?
Would like to play…but not exactly in the neighbourhood :-)
No ftr scramble. If you have AA in the area, you can use it.
Yes. They can be used in Combat moves.
Recon?
So you dont set the game up at the start?
I still dont get it.
Yes. You setup up the game in the beginning per the rules. Obviously recon is not needed on Germany 1st move or Russia first move if you are playing 1942 scenario.
You actually setup 2 game boards with ALL the pieces. One side is the Axis and one is the Allies.
So you can recon any adjacent territories whenever you want, or is there a limited number of recons per turn? And to recon more distant territories you need to do an aerial recon which has a chance of failure… Quite interesting. I take it you need one map for the axis and one map for the allies? Sounds like a cross between A&A and Battleship, if I’m getting this right. :mrgreen:
I guess you would call it a cross. Never thought of it that way…
Each country is allowed to recon before it combat move. Ground recon 1st and then Air.
I think this link should help. I assume it uses something similar, although I have not had the opportunity to play this variant. Seems quite fun though!!
http://www.boardgamegeek.com/filepage/17670/axis-allies-double-blind-doc?
I like this. We have never used the last rule but that sounds pretty interesting. Propaganda.
Absolutely beautiful. I would love to do this. One comment, the big camo box has to go. I think a nice COMBAT TURRET would be much nicer. :wink:
Brian
I think he said they will be out later and they will be shipped out when ready to the people that bought Ammo Boxes.
Brian
The rules are pretty much the same. A friend of ours made up some really nice Tech Cards and National Advantages.
During your turn, prior to combat, you may recon territories adjacent to you. The other team only has to report: Infantry, Armor, AntiAircraft and Buildings. After that, you may do an aerial recon in which the referee will roll a die to see whether one of the following happens…
1. Full Report
2. Partial report +/- 10%
3. No report (Too much cloud cover)
It’s quite fun. If any of you are ever in CT, send me a message. We play just about every 3 weeks or so on a Sunday. Our next game is Mar 14th.
Brian
I’m glad to hear that you liked them. They are very handy. We’ve used DiceTowers before i started making these but they were always way to expensive for they do. These are a great alternative.
No problem. I hope that was a good “Pretty much what I thought.”
Brian
Here are a few pics of a AA50 Double Blind that TheDiceTurret.com and Field Marshal Games sponsored this past weekend at TotalCON in Mansfield, MA. 6 hour game which saw the Allies defeat the Axis.
The last pic is of the winning team and my friend Todd who was the GM/Referee. Each member went home with a COMBAT PACK.
Russian sub in the Baltic Sea???
Sent it on a suicide mission. It survived. Russia didn’t.
:roll:
TotalCON is this Thursday through Sunday in Mansfield, MA. Field Marshal Games and The Dice Turret are sponsoring a Double Blind AA50 game at Noon on Friday. 3vs3 with winning team getting COMBAT PACKS (Combat Dice and Combat Turret combos).
Come on out!!
Brian
www.thediceturret.com
We use the old style Poker Chips. Red, White and Blue. White=1, Red=5, Blue=10.
To see how this Tower works, go to my website. http://www.thediceturret.com/instructions. It shows you how it’s put together and how the dice roll down the Tower. You can throw more than a dozen normal sized dice down this thing. More if you use smaller dice.