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    Topics created by docfav7

    • docfav7

      Aircraft carrier question
      Axis & Allies Global 1940 • • docfav7

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      GeneralHandGrenade

      You only need to move the carriers there if you have to land planes on them.

      In order to move the planes into combat you first must show your opponent that you can make a legal landing spot with your carriers by moving them into position on non-combat movement phase. If the planes survive combat you must move the carrier(s) to land the plane(s). If the planes don’t survive you can choose to do whatever you want with the carrier(s).

    • docfav7

      Bidding
      Axis & Allies Global 1940 • • docfav7

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      W

      @Marshmallow:

      I use black chips for 25 units. It helps with the swaying red chip stack!

      Marsh

      lol

    • docfav7

      WANTED: 1942 2nd Edition Board
      Marketplace • • docfav7

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      docfav7

      I’m looking for the 1942 2nd edition Board only.  If anyone has one, drop me a PM.

      Thanks,
      Docfav

    • docfav7

      IPad app for IPC tracking
      Software, Tools, and Aides • • docfav7

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      Andi

      Any News?

    • docfav7

      1942 2nd Ed. map for download?
      Axis & Allies 1942 2nd Edition • • docfav7

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      dedo

      Very good idea, personally I love the one-part maps!!

    • docfav7

      Destroyer Rules question…
      Axis & Allies Anniversary Edition • • docfav7

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      G

      Even a lone transport can

      In AA50, enemy subs and transports can be completely ignored, as long as you don’t engage any of them.

      (If you attack a sub/transport combo with a fighter and also try to land there amphibiously, the sub can sink your transport.  You can’t pick and choose what to ignore within a single zone)

    • docfav7

      Operation Sealion Question
      Axis & Allies Global 1940 • • docfav7

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      suprise attack

      The only time it didn’t work for me was when my dice went sour on G5 & G6 going into Russia, But the following week it worked and everybody was rolling better, I have yet to try it with the latest 3.9 rules. So much depends on good rolls at key battles and being able to work as an Axis team.

    • docfav7

      Game Day Feb 26th in North Haven, CT
      Events • • docfav7

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      suprise attack

      Well lets hear the results,  who played well and who didnt and how the dice treated ya’ll new strat.'s theat worked and ones that did not

      If you would be so kind as to……S.A.

    • docfav7

      Global 1940 Map with Air and Naval Bases
      Axis & Allies Global 1940 • • docfav7

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      docfav7

      Hey guys and gals.  I don’t remember who I downloaded this map from (much thanks) but I took some time and found naval markers and airbase markers.  This is setup on my site so downloads should be easy.

      Just right click and save link as.  You can view it in Internet Explorer.  Not Firefox (don’t know why at this point).

      Let me know if you have any issues.

      http://www.favkids.com/images/aag40-w-bases.jpg

    • docfav7

      Turkey Nuetral
      Axis & Allies Global 1940 • • docfav7

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      gliven

      Yes it is possible to walk from Greece to Turkey, same as Scotland to Ireland funny enough.

    • docfav7

      US Movements prior to War
      Axis & Allies Global 1940 • • docfav7

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      knp7765

      Very interesting.  Always seem to be learning something new about this game.  We have always gone on the assumption that until the US is actively at war, they can not land troops or planes on an Allied country because they are not technically Allies yet.  Of course, once the USA is dragged into war on either side, they DOW on all Axis anyway so they can land anywhere that is Allied.  We’ve never had a game where USA did not DOW on all the Axis.  Still, an interesting theoretical problem.

      Thanks for your answers kcdzim.

    • docfav7

      Sea/Air Battle question.
      Axis & Allies Global 1940 • • docfav7

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      W

      @suprise:

      Page 18 of the Euro rule book and page 16 of the Pacific rule book
        My interp. of this is 1 sub, 1 carr with 2 planes. the sub gets a hit what happens …… the carr is tipped and the planes are in the air  if the sub does not fire a second shot then the planes need to land within their movement allowance. If you had 2 subs and they both hit then the carr would go down  I would say the planes would get away because subs cant hit air units
        Those two pages answer the Q’s for me

      The movement allowance is only one when defending. The planes would need to land on an adjacent island, coastal tt, or friendly carrier w/room on board.

    • docfav7

      Amphib Question - QUICK ANSWER PLEASE!!
      Axis & Allies Global 1940 • • docfav7

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      Krieghund

      @Commando:

      You/your group can wait for Krieg to make an official ruling if you like but I guarantee this is backed up by the rules.

      This is covered in the Official Rules Clarifications.

      @knp7765:

      Actually, if your attacking transports are confronted by scrambled fighters (if you had no other attacking units), then your transports wouldn’t be automatically sunk.  They would have to retreat to SZ 126 with all the land forces STILL ON THEM.

      Yes, but the scrambled planes would get one round of fire against the transports before they could retreat.

    • docfav7

      Soviet-Japan pact questions…
      Axis & Allies Global 1940 • • docfav7

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      Dark_Destroyer

      It is a moot point, and I stand by it.

      By your situational irony scenario’s, lets say Japan declares war on Russia the turn Germany takes Moscow.  After Germany takes Moscow lets say USA takes Germany/Berlin on the same turn!!  Uh oh!  The allies just wasted a good chance to collect the IPC’s Russia had, BUT, by YOUR method, the bonus totally goes down the crapper and is a MOOT POINT.  Because if you’re talking about taking capitals with ease to a point of if Moscow falls so easily than Berlin can just as easily get taking by USA/UK to get that bonus back.

      Pelanderfunk, it doesn’t matter in your game.  It could actually work against Germany.  He see’s that 12 IPC go to you, and Germany could make a risk that he shouldn’t.  Either way there is no reason not to give the bonus right away.  Played enough games of global to forget many things, and waiting to give Russia money would be one of them for sure!

    • docfav7

      Unescorted Transport Question - QUICK ANSWER PLEASE!
      Axis & Allies Global 1940 • • docfav7

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      JamesAleman

      Kevin was succinct, but to elaborate if I understand properly:

      Transports by themselves, never block enemy movements. This means yes, you can have one ship move into the transport sea zone during combat moves and send other ships through that zone to other zones during combat moves. Or you can ignore the transport and move through it during non combat moves.

      Remember, killing a transport is a naval battle in that zone. This will prevent any coastal bombardments from that zone as a naval battle existed.

    • docfav7

      UK Builds
      Axis & Allies Global 1940 • • docfav7

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      docfav7

      That’s what I figured but wanted to make sure.

    • docfav7

      SZ 125
      Axis & Allies Global 1940 • • docfav7

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      docfav7

      That’s what I thought.  My buddy kept telling me it’s only for the USSR NO.  Of course he always plays Germany.  😛

    • docfav7

      Japanese Strategy
      Axis & Allies Global 1940 • • docfav7

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      Fishmoto37

      @Cmdr:

      @Fishmoto37:

      @ghr2:

      your board is very shiny

      I  guess you are refering to my board. It is covered with a plexiglass sheet. Protects the game board and keeps it in place.

      Keeps coffee and beer stains off I guess, huh?

      Only coffee!

    • docfav7

      Second game of Alpha +2 thoughts
      Axis & Allies Global 1940 • • docfav7

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      Jennifer

      Yea, that would help.

      I’m not thinking it possible to take England with Germany.  Not early in the game anyway. (Defined = First 5 rounds of play.)

    • docfav7

      Kamikaze Rules question
      Axis & Allies Global 1940 • • docfav7

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      Krieghund

      No, they can also be used in regular sea battles.

    • docfav7

      First thoughts on Alpha 2.
      Axis & Allies Global 1940 • • docfav7

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      M

      Japan seems more capable of wiping out China with more land units. I started playing Alpha +.2 last night and my roommate has almost cleared out China.

    • docfav7

      Bombing Raid question…..
      Axis & Allies Global 1940 • • docfav7

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      calvinhobbesliker

      I think there is a general dogfight and then surviving bombers and tac split up to attack their intended targets. Thus, it would be 2 ftrs, 4 tac, 2 bmrs vs 3 ftrs for 1 round.

    • docfav7

      Factory build qustion
      Axis & Allies Global 1940 • • docfav7

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      docfav7

      Thank you.

    • docfav7

      Global Factories finished being painted…
      Axis & Allies Global 1940 • • docfav7

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      deadbunny

      We both had prior family engagements, thought I mentioned that in our last email, and Germany was a paper tiger after the sealion bid and all the failed tech rolls. Yes you were pushing India, and I probably would have lost it, but the us fleet was moving and ready to rumble, not to mention ANZAC actually had a BB and a fully loaded AC fleet ready to move! UK had sealed up Africa and Germany had a one layer offensive into Russia (no backup inf on the way). By the way you slipped the +10 IPC for Japan rule into the original Alpha setup when we played. That is part of the improved Alpha i think, Jim and I had never played with the Alpha setup before that so we never noticed.

      I still think it would have been close. But I distinctly remembering you folding during the auction due to time after we decided to call it (9 hours of game-play) but I may be wrong.

      Also I will send you some links concerning the tactical game I mentioned that we should demo next year at Ellis Con. I have made Terrain and stuff for it over the past few weeks. Its Axis & Allies on steroids.

    • docfav7

      Free Holiday Shipping at The Dice Turret
      News • • docfav7

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      docfav7

      Hey guys and gals,

      TheDiceTurret.com is offering FREE SHIPPING this week through Sunday Dec 12th for the CONT. US.  That’s the lower 48 states for some of you.

      This guarantees shipping before the Christmas Holiday!

      Go to www.TheDiceTurret.com and use coupon code TDTFREESHIP at checkout to get your free shipping.

      Sorry international guys.  If you guys use the free shipping coupon, I’ll have to cancel the order and you’ll have to reorder.

      Thanks and Happy Holidays from TheDiceTurret.com!

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