@TinCanoftheSea OK, let me know, send me a private message to play.
Posts made by Betano
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RE: Find League Opponents Threadposted in League
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RE: Find League Opponents Threadposted in League
@Betano said in Find League Opponents Thread:
@Adam514 I could play it since it’s more or less the same as G40 2 Ed, I learn along the way, my information is in the private, give me a fair bid.
I entered Discord, but I didn’t find anyone.
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RE: Find League Opponents Threadposted in League
@Adam514 I could play it since it’s more or less the same as G40 2 Ed, I learn along the way, my information is in the private, give me a fair bid.
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RE: Find League Opponents Threadposted in League
@Omni said in Find League Opponents Thread:
Looking for a BM game
I could play it since it’s more or less the same as G40 2 Ed, I learn along the way, my information is in the private, give me a fair bid.
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RE: League General Discussion Threadposted in League
@surfer Very good ideas, but the Java system just can’t handle that. Yesterday I got really dizzy from going through so much content, and I ended up meeting two TripleA players who invited me to play with them and shared a lot of tips to improve quickly—but honestly, it’s a bit overwhelming. I’ve already stopped playing HOI4 because the built-in content is too much for me, though I have to admit the game has an amazing map and you can tell there are countless hours of work behind it.
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RE: League General Discussion Threadposted in League
@surfer
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe. -
RE: League General Discussion Threadposted in League
@surfer I don’t want to turn the game into a Hoi2 either, I have them all and I played them all, the idea is to not stray from the basic rules of A&A where strategy comes with luck and this has its charm in Hoi2 good tactical strategic cards ensure victory.
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RE: League General Discussion Threadposted in League
@surfer No, let me look it up, because I can also take already made modifications that I like.
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RE: League General Discussion Threadposted in League
@mikawagunichi Yes, the map is spectacular. I’m considering how to add some extra defense to historical cities as a form of fortifications, just to make them harder to capture—simply by giving them an additional defense value. As a World at War player, I would ideally like to see proper fortifications implemented, but without going that far, I think increasing the defense of certain key resistance points would make battles that are currently too easy feel more challenging, which would be closer to reality. I enjoy playing solo games, since I fill them with information and save them as historical events, yes, I like to improve my copy of the game to suit my own preferences."
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RE: League General Discussion Threadposted in League
@barnee “I’m going to add those new units directly into the startup setup, so the changes are permanent. I also hope the bomber issue can be fully fixed through Map Options. That way, I can keep this variant saved for myself and playtest it. Honestly, I think this map has the potential to become much more.”
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RE: League General Discussion Threadposted in League
@simon33 Well, looking at it from that point of view, yes, their strategic damage continues to benefit from the +2, but I don’t know what’s happening, they are being knocked down very frequently and the low cost helps their redeployment. I dare say that the strategic damage they do rarely exceeds their cost.
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RE: League General Discussion Threadposted in League
@simon33 Strategic bombers were not designed to destroy tanks or troops on the front lines (that was the role of tactical bombers or close air support).
Their true purpose was to strike critical infrastructure: factories, oil refineries, ports, railroads, and industrial cities.
There are countless historical examples: the destruction of the Romanian oil industry at Ploiești, the bombing campaigns over the Ruhr, Dresden, Hamburg, Tokyo, Hiroshima/Nagasaki, etc. All of this severely weakened the production capacity of Germany and Japan.
So, to say that “strategic bombers did not do much damage” is to ignore that their function was not tactical but strategic.
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RE: League General Discussion Threadposted in League
@simon33 My point is that the Strategic Bomber in this variant is extremely undervalued compared to its historic role. By “historic” I mean both in the previous versions of Axis & Allies and in real history. I believe it should be stronger and more expensive, not something that every nation can easily afford. With the changes in this variant, the opposite happens—at only 12 IPCs it becomes accessible to everyone. When I talk about historicity, I refer not only to real historical context but also to how the unit has traditionally been represented in earlier Axis & Allies editions.
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RE: League General Discussion Threadposted in League
Guys, looking at this variant WW2 Path To Victory , I am very glad about what you have achieved and how much you have improved G40. I just have a few suggestions that I would like to share, always with the utmost respect, since this seems to be a living project.
Victory Cities and fortifications
Historical Victory Cities should have an added defensive value representing fortifications. In reality, places like France, Leningrad, Stalingrad, and Moscow resisted enormous armies thanks to their fortifications. Right now France, for example, falls too easily, without reflecting this historical reality. This defensive value should be separate from the IPC value of the territory.Scorched earth and Soviet fortifications
Soviet defense was based not only on destroying infrastructure during retreats, but also on quickly building new fortified positions. Adding two or three levels of fortifications would enrich the strategy and give players more depth in defense planning.Strategic Bombers
Reducing Strategic Bombers to only 3 points of damage and lowering their cost seems wrong. It should be the opposite: Strategic Bombers should be more powerful, not less. They should not feel like “big tactical bombers.” Historically they were among the strongest weapons in war. With only 1 hit point and reduced damage, their value is diminished. Their striking power should be maximized to reflect their real importance.Aircraft Carriers
From Classic onwards, carriers had at least some attack and a defense of 3. Now they have no attack and only 1 defense, while remaining cheap, which feels unbalanced. At the very least, they should have 1 attack and 2 defense, since carriers historically had strong anti-air defenses, similar to cruisers.These are just a few points, and they are small compared to the excellent work already done. In my opinion, these adjustments would make the variant even better. Of course, each group can adapt as they wish, but I wanted to share my perspective with respect, because I’m really enjoying the game and think the map itself turned out perfect.
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RE: League Global 1940 2nd edition non-ranked Team Tournamentposted in League
@gamerman01

Benefits of the Destroyer in SZ 110
1)-Easily eliminates the remaining German units in SZ 106.
2)-The UK does not have to use its own destroyers for this task, leaving them free for other actions.
3)-SZ 106 is the naval base for both Nova Scotia and Quebec, so it could not be used or transport its units.
4)-SZ 106 is a Convoy Disruption zone, so the two subs there would be costing the UK 3 IPCs.
5)-With several subs in the Atlantic, the US Navy must have at least one destroyer for blockades and sub-hunting in the Atlantic. -
RE: League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePowerposted in League
@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
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RE: League Global 1940 2nd edition non-ranked Team Tournamentposted in League
@gamerman01 The three destroyers you added make a big impact. The one in SZ 91 goes without saying, since it guarantees the attack on the Italian transport in SZ 96 and frees up the Gibraltar fighter to help at Taranto, so the London fighters are not as critical if you want to use them in SZ 110 along with the other added destroyer. The one that might seem less impactful — but really isn’t — is the one in SZ 101, because it becomes the key unit for hunting down the submarines that usually win in SZ 106.
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RE: League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePowerposted in League
@Betano I mean for the Marti dice server
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RE: League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePowerposted in League
@FranceNeedsMorePower You should use a new GMX email that would be like @gmx.com, the others are failing a lot.
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RE: League Global 1940 2nd edition non-ranked Team Tournamentposted in League
@Booper Yes of course , I want to continue the games and I also already have the configuration saved to play it, it’s that in Triple A everyone puts different numbers and it would be good to look for a stable default option and this could be a good precedent.