I love the rules and state for the Vals but 10 points is WAY steep if you ask me. I’d rather invest that into MG42 teams, commanders like the Oberleutnant or Haupsturmfuhrer that help out my front line men. Paratroopers are great if you can deploy them in multiple teams.
My most recent example is I played Japan VS the US. I don’t have that many Japenese men and I HATE PLAYING JAPAN. So I thought it would be a short war.
Then I came up with the idea to utilize snipers and foot soldiers and 2 mortars with LT’s. I put the rest of my points into 6 paratroopers.
Sure enough, at turn 6 we were being decimated and the US held the town adjacent to the objective.
“What’s taking you so long to move?” my opponent griped.
Well, I deployed the para’s in 3 groups (2 each). One on each side of the town, having my remaining infantry rush him. This turned his battle into a 3 front war and In one turn, all his commanders, his quad 50 and other elite troops were gone except one. His last soldier made a run for the objective and was killed by a sniper that survived the town rush.
My point is this: My opponent said “Your goal was to decieve me and that, you did. I thought your army looked a little light.”
So if your playing a huge point battle and can afford to divide up your Airborn units into at least 2 groups, you can seriously cause chaos in your opponents movements and even divide his attention in critical areas where he needs to concentrate.
Heres what I use to cut hexes. Its wood, carefully cut into a precise hex shape. Small nails were driven into tiny pre-drilled holes, and then another layer of wodd added over the nail heads. Only a very tiny bit of the nail point is exposed on the bottom, and make sure the stencil does not shift while cutting. I screwed a coupl ewooden checkers onto the top layer as a handle. I use this, and trace around it with a razor balde to make my hexes from styrofoam and I use a lot of foamboard too.
You can save some cutting time if you first cut a long strip the exact width of the hex. Then when you are cutting out each hex, you only need cut 4 of 6 sides.
The scenario.Â An infantry soldier is in a town hex and a vehicle crosses the open ground and enters the same hex.Â The soldier is entitled to defensive fire.
The rule states the defensive fire effects (ie which hex it occurs)Â is determined by the defender.Â In this case that means the defender says if the effect take place in the open ground hex or if it happens in the town hex.
Question.Â If the defender awaits until the vehicle has entered the town hex, can he use his abilities to attack vehicles in his own hex with the far superior dice rolls or is Defensive fire only about direct fire
Yes. You get to chose where the defencive-fire occurs, and if you have any special abilities such as flamethrower or close assault you can use them. Only a few abilities are worded such that they can’t be used for defencive-fire (eg the Goliath’s ). So if your unit is, for example, simply a regular infantry it will probably be best to make the defencive-fire attack in the same hex where it can use its close assault.
“At the end of your movement phase or assault phase” not at the end of the Engineers movement.
Unlike the AVRE the Engineer doesn’t take obstacles out as he’s moving, but waits until the end of the phase. This means he still has to roll to get by Barbed Wire or risk disruption when entering a minefield.
Yes, he’s still overpriced - Personally I put him at 6 points so he might see play - but at least they’re trying.
So I got the case of D Day releases and am generally quite pleased. As I got to the last box I was hoping for a German or British Rare but got that French tank. Oh well I had no doubles on other rares and am pleased.
What happened to the scale of the 88mm. I know it was a scary piece but its not that big. At the same time there were a couple of other vehicles that came across very small.
So we set up a new map. I made a 3 foot by 8 foot hex map on a roll of brown craft paper. For all of the various terrain types we cut different coloured paper hexes and laid them out. It was a very cool map and I can change the trerrain as desired. We played a European game of 500 point armies in a meeting engagement. It was about four hours to play 7 turns. With so much terrain it was important to build significant transport into the mix and run it up and back shuttling the infantry into the fight.
I lost three Sherman varients just to take out the veteran Tiger.
Buying by case is a very good idea if you can afford; WotC seeds by case. You aren’t guaranteed you’ll have perfect distribution but out of the last dozen cases I’ve seen only two had less than optimal distribution, and even then it wasn’t terrible.
The other major thing about being seeded by case is you occasionally find errors; I had a Pershing that came with a Chi-Ro card, and a Chi-Ro that came with the Pershing card in the same case, but different boosters. Again this isn’t the norm, but it does happen.
I’ve found with cases you generally get 12/15 of the rares, though sometimes a double sneaks in, 2-3 of each uncommon, and 4 of every common. I don’t know if this holds true for Set I as I bought it buy case (hence over a platoon of Tigers, but only a single Panzer II :()
As for the cost it all depends where/how you get it. Some decent deals can be found online, just as long as you make sure they don’t gouge you on shipping. If buying at the FLGS it somewhat depends on just how far you are away from the closest major city… around where I am they cost up to 165$ :x, but once you get into Toronto it drops substantially. I’d say about CD$ 125+Shipping is the range you want to look for… I wouldn’t go for too much more than 150 total.
Currently there is nothing that can benefit from the SS-HSF having a face-up disrupted counter between the casualty phase and the beginning of the SS-HSF player’s movement phase, so it doesn’t matter as much as the SS-HSF ignores it so can defencive-fire, etc, still.
However, I usually leave it on anyway then remove it at the beginning of my movement phase like your supposed to since that is the rule; and who knows in future sets there might be something that can effect it.
And really, it’s not like it’s a lot of effort either way.