Player 1. Select and setup an army from the available units. Save as an .mvf file and post with a note showing a Roll (2 x D6, add Initiatve points).
Player 2. Open game, select and set up army from available units. Post saved map along with making an initiative roll.
Both players can see the results and player with initiative can either move or opt to move second. (being player 1 or 2 is dependant on initiative for each turn)
Player 1 Opens anew map Titled Turn “X” “country” Moves. Use blue arrows to show moves. Place icons at tip of arrows in new hex. Saves, posts to forum.
Player 2 Opens game, selects new map titled Turn “X” country moves. Removes other players arrows, Moves as above saves and posts to forum.
Player 1 opens game, selects new map titles it Turn “X” country assault. Removes other guys arrows. Adds new moves, adds shooting arrows, posts along with notes to roll cover for his targets and notes to roll for damage effects.
Player 1 immediately opens again, reads dice roller results, opens game and places appropriate face down tokens on the targets. Player 1 may have to repeat this a few times. Eventually when player 1 is complete in this phase, he’ll inform player 2 that it is their turn.
Player 2 goes through the assault process as above.
Player 2 then has the responsibility to remove and turn up tokens. Player two posts the map called turn “X” casualty phase. They can also use this post to roll initiative for the next turn
Player 1 rolls initiative and compares against other roll. Who ever wins determines who is player 1 and who is player 2 for the next turn.
Does this sequence make sense? Can it be tightened up at all?