Unit abilities


  • 2007 AAR League

    @axis_roll:

    They seem more like the tanks of the sea as they do more than subs.

    So the analogy is inf:tanks
    as subs:destroyers

    You are clearly in error axis_roll  🙂

    It goes like this:

    inf = sub
    rtl = dd
    ca = arm

    Or, like this table puts it. The only thing that deviates from a ‘perfect match’, is that CA’s should cost 10  🙂

    Inf:          Sub
    Cost 3      6
    Att  1      2
    Def  2      1

    Rtl            DD
    Cost 4      8
    Att  2      2
    Def  2      2
    Cost, in % of previous unit (Inf/Sub, respectively):
    133%        133%

    Tank        CA
    Cost 5      12
    Att  3      3
    Def  3      3
    Cost, in % of previous unit (Rtl/DD, respectively):
    125%        150%


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    You are clearly in error axis_roll  smiley

    It goes like this:

    inf = sub
    rtl = dd
    ca = arm

    Or, like this table puts it. The only thing that deviates from a ‘perfect match’, is that CA’s should cost 10  smiley

    Inf:          Sub
    Cost 3      6
    Att  1      2
    Def  2      1

    Rtl            DD
    Cost 4      8
    Att  2      2
    Def  2      2
    Cost, in % of previous unit (Inf/Sub, respectively):
    133%        133%

    Tank        CA
    Cost 5      12
    Att  3      3
    Def  3      3
    Cost, in % of previous unit (Rtl/DD, respectively):
    125%        150%

    i guess we are both in error. Thanks Perry. but to my credit the destroyer can actually attack planes and prevent the transport from taking the hit and infantry is a soak up admittedly for armor, so it can be argued that the destroyer fills the role as a proper protector=soaker for naval units attacked by air, which is pretty common. Also, who is gonna bring in subs for defense anyway? i would not even buy them if i had a fleet to protect as the Axis. I would buy them as only attack ships and if the claim is they are infantry, then they would be better on defense because that’s why we buy infantry for defense not attack. I dont buy transports for defense in revised because a one is nothing. I need at least a 2 to have a chance to kill the enemy based on any cost investment basis.

    Thats my 2 cents anyway



  • So the battleships are the fighters/bombers of the sea. I am thinking of Fighters are the aircraft carriers and the battleships as the bombers.

    Though subs as the inf. as the sea i totally agree and then the rest is perfectly great!


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Remember also its hard to access the intrinsic value of items like:

    ability to hold planes

    to shore bombard

    to negate subs first strike

    to shoot at air units

    to not be able to be fired at by air units…unless yada yada…

    etc…



  • The tank can move 2 spaces!



  • It would have been nice to see the Battleships come down to around 18IPC

    20IPC would have been OK if TRNs,SUBs and DDs were their original costs (8,8,12), but with all of them coming down (6,7,8), Battleships should have recieved a bit more of a boost as well.



  • noone ever hs the money to spend on a battleship unless you are huge or usa trying to get soem sea control (i have found once that a usa bought a bship and a destroyer on turn 1 to not do kgf and bships hurt a lot)



  • While the sub changes make their role a little more specific and realistic, I can’t help but think that they’re terrible now.

    Even the argument of “it’s only 6 IPCs!” doesn’t work since Destroyers are only 8.

    I think I like all of these changes though, aside from possible balance issues, this is the game of Axis and Allies that I’ve wanted to play.



  • ahh like my bnet game i get the subs just to make my oppenent to buy destroyers

    (when im naval japan i get subs for like 1340gold anyways and i make 2 so my oppenent makes like 3 destroyers that i pick off with plaens at the earily yeard 1941-1942 after that i lose unless asia is taken (india is a choke piont)



  • @italiansarecoming:

    ahh like my bnet game i get the subs just to make my oppenent to buy destroyers
    (when im naval japan i get subs for like 1340gold anyways and i make 2 so my oppenent makes like 3 destroyers that i pick off with plaens at the earily yeard 1941-1942 after that i lose unless asia is taken (india is a choke piont)

    Dude, take your time when you type. Relax…It helps when we can read and understand what you are trying to say.


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Im with you. That post makes no sence at all.



  • Agreed, that post makes no sense at all.



  • I didn’t think anyone read them, I know I don’t.



  • About the only use I have for subs is as fodder in a primarily aerial naval attack. Most fleets seem to have a destroyer along anyway so the opening fire  special ability of subs seems to rarely ever come into play.



  • Some units got improved from AAR.
    In AAR, BB’s are useless, also DD’s, and no top players buy bombers.
    In AA50 BB’s are probably not useless, Cruisers and DD’s are decent naval units, DD’s can even be bought if the enemy has subs and the starting DD’s have been killed.
    Subs will be pretty much useless in AA50, although someone might buy a few subs as fodder, but not in the same manner like artillery and infantry is being used as land units. Infs are mostly bought to protect and hold important TT’s, and not only used as fodder in offensive operations.



  • 😄  i was just saying my battle net. game as japan subs are 1340gold and they are just used for the oppent to make destroyers since destroyers are a waste of money except that they can hit subs.

    Thats all i am getting at people might make a few subs so others will make destroyers!



  • Im really curious to hear what the thoughts are on the viability of the new Battleship unit in AA50. In revised, the battleship was the only unit that provided an amphious assault support. Now there are two. the cruiser. Which unit is more vaible, the cruiser or the battelship?

    The differences between the two pieces are:

    1) cost
       2) attack/defend
       3) BB absorbs a hit

    So:

    at 12 ipcs, a cruiser is 3/3 in battle. that is 4ipc/die point on both attack and defense.
        at 20 ipc, a battleship is 4/4. that is 5ipc/die point on attack and defence.

    Right off the bat you can see the the cruiser gets more bang for the buck in battle. But does it? The ability to absorb a hit is pretty valuable. the cheapest ‘fodder’ unit is a sub at 6 ipcs. But depending on naval make-up, transports at 7 ipc will be used alot as fodder too. So the battleship purchase save you one fodder unit per combat, on the attack or defense. the ipc diff between the unit is only 8ipc. the cost diff is nearly made up the very first naval battle. Over the lifetime of the purchase, the battleship saves so much more money.

    if you had 60 ipcs to spend on capital ships, would you buy 3 battleships or 5 cruisers?

    60 ipc

    3 bb
    –—
    12 attack
    12 defend
    6 hits

    5 cruisers

    15 attack
    15 defend
    5 hits

    the battleship are at a disadvantage with die points. However, the three battleships can absorb 3 hits with no ipc loss. Does the increased attacking and defending ability of the cruisers make up for the IPCs saved by the battleship? I dont think it does, cuz the BBs have hidden attack and defense value. those three units that they spare have attack and defend value right? That has to be added to the value of the battleships.  but wait, there’s more:

    Shore bombardment - The cruisers can bombard the same as the bb for less cost. thats roughly a value of 2/3(3ipc) or 2 ipc per amphibous assault. Does the more cost efficient method of inflicting damage on the enemy tip the scale in the cruiser’s favor? Our 5 crusiers now bombard at 2/3(15ipcs) 10 ipcs damage per assault vs 3 BBs 2/3(9ipcs) 6ipcs per assault. a diff of 3 ipc per assault.

    In your guys opinion, what the best purchase here?  Is the more cost efficient assaults more viable then the more cost efficient naval battles?



  • ahh. Just read that transports cant be taken as fodder. Hmm. Ithink this tips the scale evenr further toward the battleship. In the 60 ipc capital ships scenarios, the battleships provide three free fodder ships. With the cruisers, you will need to purchase fodder ships, and replensih them when they are destroyed. Although fodder ships have their own value as well. I guess what im trying to figure is if the battleship unit makes the cruiser unit not viable, or vice versa? Or is there times when it makes more sense to go with cruisers over battelships. For defending your fleet, i think the BB is more effective. But for assualts, and inflict damge on enemy fleets, the cruiser is more effective with higher die points per dollar. I guess thats what might both units vaible. Leaning toward defnse, BB, leaning toward offense, cruiser?



  • @Craig:

    I think that the comparison you need to make is this:

    1 BB vs. 1 CA + 1 DD

    Cost- 20 IPCs vs. 20 IPCs
                    1st Rd         2nd Rd
    Attack-      4 vs. 5        4 vs. 3
    Defense-    4 vs. 5        4 vs. 3

    Shore Bombard- 4 vs. 3

    Another interesting point is that the CA + DD combo has the ability to split apart.

    Craig

    This article on the “N-squared Law” contradicts your opinion :

    http://navweaps.com/index_tech/tech-076.htm

    On land they build tanks with single barrels to spread the firepower amongst as many units as possible. The mathematic reasons for this apply to battleships too.



  • Its all personal towards the player i like a bship in my naval fleet if im usa/gb/japan because its who i am (they look kool as well)  anyways i like 1 bship because i have found many uses for them!  though i will buy some cruisers i feel if i had 60 ipc’s not including transports and aircraft carriers so i can only use destroyers/cruisers/bships

    i would choose 1 bship 2 cruisers and 3 destroyers

    i would choose this because 1bship= 1 fodder, 1bship and 2 cruisers = amphibious assualt (which rules) , 3 destroyers as extra attackers/defenders and so they protect the big ships (hopefully) :x



  • @italiansarecoming:

    i would choose 1 bship 2 cruisers and 3 destroyers

    I think the perfect fleet would be 1 Battleship, 2 Carriers with 4 fighters, 4 cruisers, 4 destroyers, 8 subs and x trannies (depending of what ocean you are in) against an enemy fleet of 2 subs and 6 trannies. This is my kind of numbers, if I am going to attack anybody.



  • I would also add that countries that can afford such an investment, should probably make it. I think its close that they are relatively identical purchases for your money, but if you only make 30ipcs its not smart to spend 20 of it on one unit.

    I think of it as the same level of purchase, the BB is for the powerhouses, and the Cruiser is for Italy and the UK etc…



  • @Adlertag:

    @italiansarecoming:

    i would choose 1 bship 2 cruisers and 3 destroyers

    I think the perfect fleet would be 1 Battleship, 2 Carriers with 4 fighters, 4 cruisers, 4 destroyers, 8 subs and x trannies (depending of what ocean you are in) against an enemy fleet of 2 subs and 6 trannies. This is my kind of numbers, if I am going to attack anybody.

    @Adlertag:

    @italiansarecoming:

    Trannies dont protect anyone no more they are fish in the sea that now need to be defended or a free kill yes!


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