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    Test summary from TripleA, engine version: 1.9, time: 3:51:37 PM
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  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 3:53:18 PM
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  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 3:55:49 PM
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  • firstround.tsvg
    First round russia’s turn



  • TripleA Manual Gamesave Post: Russians round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Bid Purchase - Russians
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Bid Purchase - Germans
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Bid Purchase - Japanese
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: Chinese round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Bid Purchase - Chinese
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: Americans round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Bid Purchase - Americans
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Bid Purchase - British
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: Russians round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour and 2 infantry moved from Evenki National Okrug to Yakut S.S.R.
            2 artilleries and 2 infantry moved from Novosibirsk to Yakut S.S.R.
            1 infantry moved from Novosibirsk to Yakut S.S.R.
            1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Kazakh S.S.R. to Sinkiang
                  Russians take Sinkiang from Chinese
            1 infantry moved from Kazakh S.S.R. to Afghanistan
                  Russians take Afghanistan from Chinese
            1 infantry moved from Russia to Evenki National Okrug
            3 infantry moved from Russia to Kazakh S.S.R.
            2 infantry moved from Russia to Caucasus
            2 armour moved from Russia to Caucasus
            1 artillery moved from Russia to Kazakh S.S.R.
            3 artilleries moved from Russia to Caucasus
            2 fighters moved from Russia to Caucasus
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 2 armour, 2 artilleries and 5 infantry
                Neutral defend with 5 infantry
                    Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Yakut S.S.R., round 2 : 4/9 hits, 2.83 expected hits
                    Neutral roll dice for 5 infantry in Yakut S.S.R., round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 4 infantry owned by the Neutral lost in Yakut S.S.R.
                    Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Yakut S.S.R., round 3 : 1/7 hits, 2.50 expected hits
                    Neutral roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Yakut S.S.R.
                Russians loses 0 PUs for violating Yakut S.S.R.s neutrality.
                Russians win, taking Yakut S.S.R. from Neutral with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 2 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Russians
            2 bombers moved from Russia to Caucasus
    
        Place Units - Russians
            3 infantry placed in Caucasus
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.00
    Russians : -0.33
    

    Savegame



  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 2 armour, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Germany to West Russia
            4 infantry moved from Ukraine S.S.R. to West Russia
            1 infantry moved from Ukraine S.S.R. to West Russia
            2 artilleries and 2 infantry moved from Balkans to Eastern Europe
            1 infantry moved from Balkans to Ukraine S.S.R.
            2 infantry moved from Southern Europe to Balkans
            4 fighters moved from Germany to Switzerland
            2 artilleries and 2 infantry moved from Western Europe to Switzerland
            3 infantry moved from Germany to Switzerland
            2 artilleries moved from Germany to Western Europe
            5 infantry moved from Germany to Western Europe
            2 infantry moved from Germany to Western Europe
    
        Combat - Germans
            Battle in West Russia
                Germans attack with 4 bombers and 5 infantry
                Russians defend with 1 armour, 2 artilleries and 2 infantry
                    Germans roll dice for 4 bombers and 5 infantry in West Russia, round 2 : 5/9 hits, 3.50 expected hits
                    Russians roll dice for 1 armour, 2 artilleries and 2 infantry in West Russia, round 2 : 0/5 hits, 1.83 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in West Russia
                Germans win, taking West Russia from Russians with 4 bombers and 5 infantry remaining. Battle score for attacker is 19
                Casualties for Russians: 1 armour, 2 artilleries and 2 infantry
            Battle in Switzerland
                Germans attack with 2 artilleries, 4 fighters and 5 infantry
                Neutral defend with 5 infantry
                    Germans roll dice for 2 artilleries, 4 fighters and 5 infantry in Switzerland, round 2 : 3/11 hits, 3.83 expected hits
                    Neutral roll dice for 5 infantry in Switzerland, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral and 3 infantry owned by the Germans lost in Switzerland
                    Germans roll dice for 2 artilleries, 4 fighters and 2 infantry in Switzerland, round 3 : 2/8 hits, 3.33 expected hits
                    Neutral roll dice for 2 infantry in Switzerland, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Switzerland
                Germans loses 0 PUs for violating Switzerlands neutrality.
                Germans win, taking Switzerland from Neutral with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Germans
            4 fighters moved from Switzerland to Western Europe
            4 bombers moved from West Russia to Germany
            4 infantry moved from Germany to Eastern Europe
    
        Place Units - Germans
            2 armour and 5 infantry placed in Germany
            1 submarine placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Neutral : 0.67
    Russians : -1.83
    

    Savegame



  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Anglo Egypt to French Equatorial Africa
            1 artillery moved from Anglo Egypt to French Equatorial Africa
            5 infantry moved from Belgian Congo to Angola
            2 artilleries moved from Kenya to Angola
            1 infantry moved from Kenya to Angola
            1 fighter moved from Anglo Egypt to French Equatorial Africa
            1 fighter moved from Italian East Africa to French Equatorial Africa
            2 armour moved from Italian East Africa to French Equatorial Africa
            1 bomber moved from Kenya to French Equatorial Africa
            1 fighter moved from Kenya to Angola
            2 armour moved from Italian East Africa to Angola
    
        Combat - British
            Battle in Angola
                British attack with 2 armour, 2 artilleries, 1 fighter and 6 infantry
                Neutral defend with 5 infantry
                    British roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Angola, round 2 : 5/11 hits, 3.50 expected hits
                    Neutral roll dice for 5 infantry in Angola, round 2 : 1/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 1 infantry owned by the British lost in Angola
                British loses 0 PUs for violating Angolas neutrality.
                British win, taking Angola from Neutral with 2 armour, 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 infantry
                Casualties for Neutral: 5 infantry
            Battle in French Equatorial Africa
                British attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
                Neutral defend with 5 infantry
                    British roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in French Equatorial Africa, round 2 : 3/9 hits, 3.67 expected hits
                    Neutral roll dice for 5 infantry in French Equatorial Africa, round 2 : 2/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral and 2 infantry owned by the British lost in French Equatorial Africa
                    British roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Equatorial Africa, round 3 : 6/7 hits, 3.33 expected hits
                    Neutral roll dice for 2 infantry in French Equatorial Africa, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the British lost in French Equatorial Africa
                British loses 0 PUs for violating French Equatorial Africas neutrality.
                British win, taking French Equatorial Africa from Neutral with 2 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 3 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - British
            1 bomber moved from French Equatorial Africa to Belgian Congo
            2 fighters moved from French Equatorial Africa to Belgian Congo
            1 fighter moved from Angola to Belgian Congo
            4 infantry moved from Trans-Jordan to Anglo Egypt
            2 battleships, 2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 2 Sea Zone to 8 Sea Zone
    
        Place Units - British
            2 artilleries placed in United Kingdom
            2 infantry placed in United Kingdom
            1 transport placed in 8 Sea Zone
            3 infantry placed in Belgian Congo
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.00
    British : 3.50
    

    Savegame



  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from Japan to 60 Sea Zone
            2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 60 Sea Zone to 50 Sea Zone
            2 artilleries and 2 infantry moved from 50 Sea Zone to Caroline Islands
            4 fighters moved from 50 Sea Zone to Caroline Islands
            2 bombers moved from Japan to Manchuria
            1 armour, 2 artilleries and 2 infantry moved from Buryatia S.S.R. to Manchuria
            1 infantry moved from Soviet Far East to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 armour, 2 artilleries, 2 bombers and 2 infantry
                Neutral defend with 5 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 2 infantry in Manchuria, round 2 : 5/7 hits, 3.17 expected hits
                    Neutral roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Manchuria
                Japanese loses 0 PUs for violating Manchurias neutrality.
                Japanese win, taking Manchuria from Neutral with 1 armour, 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Neutral: 5 infantry
            Battle in Caroline Islands
                Japanese attack with 2 artilleries, 4 fighters and 2 infantry
                Neutral defend with 5 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Caroline Islands, round 2 : 3/8 hits, 3.33 expected hits
                    Neutral roll dice for 5 infantry in Caroline Islands, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Neutral lost in Caroline Islands
                    Japanese roll dice for 2 artilleries and 4 fighters in Caroline Islands, round 3 : 4/6 hits, 2.67 expected hits
                    Neutral roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Caroline Islands
                Japanese loses 0 PUs for violating Caroline Islandss neutrality.
                Japanese win, taking Caroline Islands from Neutral with 2 artilleries and 4 fighters remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Caroline Islands to 50 Sea Zone
            2 bombers moved from Manchuria to Japan
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Japan
            1 battleship placed in 61 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Japanese : 1.50
    

    Savegame



  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Chinese buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 fighters and 3 infantry moved from China to Manchuria
            2 bombers moved from China to Manchuria
            1 infantry moved from Himalaya to Afghanistan
            3 fighters moved from China to Afghanistan
            1 infantry moved from India to Afghanistan
            9 armour, 9 artilleries and 15 infantry moved from China to Sinkiang
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 2 bombers, 2 fighters and 3 infantry
                Japanese defend with 1 armour, 2 artilleries and 1 infantry
                    Chinese roll dice for 2 bombers, 2 fighters and 3 infantry in Manchuria, round 2 : 3/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                1 infantry owned by the Chinese retreated to China
                Japanese win with 1 armour remaining. Battle score for attacker is 5
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 artilleries and 1 infantry
            Battle in Afghanistan
                Chinese attack with 3 fighters and 2 infantry
                Russians defend with 1 infantry
                    Chinese roll dice for 3 fighters and 2 infantry in Afghanistan, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Afghanistan
                Chinese win, taking Afghanistan from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sinkiang
                Chinese attack with 9 armour, 9 artilleries and 15 infantry
                Russians defend with 1 infantry
                    Chinese roll dice for 9 armour, 9 artilleries and 15 infantry in Sinkiang, round 2 : 13/33 hits, 11.50 expected hits
                    Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang
                Chinese win, taking Sinkiang from Russians with 9 armour, 9 artilleries and 14 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Chinese
            2 bombers moved from Manchuria to China
            2 fighters moved from Manchuria to China
            3 fighters moved from Afghanistan to India
    
        Place Units - Chinese
            3 infantry placed in India
            2 artilleries and 5 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.83
    Russians : 0.33
    Japanese : 0.50
    

    Savegame



  • TripleA Manual Gamesave Post: Russians round 2

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 2
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kazakh S.S.R. to Afghanistan
            1 artillery moved from Kazakh S.S.R. to Afghanistan
            1 infantry moved from Caucasus to Persia
            1 artillery moved from Caucasus to Persia
            1 armour moved from Kazakh S.S.R. to Russia
            2 artilleries moved from Kazakh S.S.R. to Caucasus
            2 armour moved from Archangel to West Russia
            2 infantry moved from Archangel to West Russia
            2 artilleries moved from Caucasus to West Russia
            1 infantry moved from Caucasus to West Russia
            1 infantry moved from Caucasus to West Russia
            1 infantry moved from Caucasus to West Russia
            4 fighters moved from Caucasus to West Russia
            2 fighters moved from Russia to West Russia
            2 bombers moved from Caucasus to China
            2 armour moved from Yakut S.S.R. to Russia
            2 artilleries moved from Yakut S.S.R. to Evenki National Okrug
            2 infantry moved from Yakut S.S.R. to Evenki National Okrug
            2 infantry moved from Russia to West Russia
    
        Combat - Russians
            Strategic bombing raid in China
                    AA fire in China : 0/2 hits, 0.33 expected hits
                Bombing raid in China rolls: 1,3 and causes: 4 damage to unit: factory
                Bombing raid in China causes 4 damage total. 
            Battle in Afghanistan
                Russians attack with 1 artillery and 2 infantry
                Chinese defend with 2 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Afghanistan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Afghanistan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Afghanistan
                    Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Afghanistan
                1 artillery owned by the Russians retreated to Kazakh S.S.R.
                Chinese win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Persia
                Russians attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Persia
                Russians win, taking Persia from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West Russia
                Russians attack with 2 armour, 2 artilleries, 6 fighters and 7 infantry
                Germans defend with 5 infantry
                    Russians roll dice for 2 armour, 2 artilleries, 6 fighters and 7 infantry in West Russia, round 2 : 6/17 hits, 6.17 expected hits
                    Germans roll dice for 5 infantry in West Russia, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 5 infantry owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 2 armour, 2 artilleries, 6 fighters and 5 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 2 infantry
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            3 fighters moved from West Russia to Russia
            3 fighters moved from West Russia to Caucasus
            2 bombers moved from China to Caucasus
            1 infantry moved from Russia to Archangel
            2 infantry moved from Russia to Caucasus
            2 infantry moved from Russia to Caucasus
    
        Place Units - Russians
            3 infantry placed in Caucasus
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    AA fire in China : : -0.33
    Chinese : 0.33
    Russians : -1.33
    

    Savegame



  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 4 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 5 Sea Zone to 7 Sea Zone
            2 artilleries and 3 infantry moved from Algeria to Libya
            5 infantry moved from Germany to Eastern Europe
            2 infantry moved from Balkans to Eastern Europe
            2 armour moved from Germany to Eastern Europe
            2 artilleries and 2 infantry moved from Switzerland to Western Europe
            2 fighters moved from Western Europe to Eastern Europe
            2 artilleries and 3 infantry moved from Western Europe to Spain
            2 fighters moved from Western Europe to Spain
            2 bombers moved from Germany to Libya
            3 infantry moved from Western Europe to Spain
            3 infantry moved from Eastern Europe to Karelia S.S.R.
            2 fighters moved from Eastern Europe to Karelia S.S.R.
            2 bombers moved from Germany to Karelia S.S.R.
            1 artillery moved from Eastern Europe to Karelia S.S.R.
    
        Combat - Germans
            Battle in Spain
                Germans attack with 2 artilleries, 2 fighters and 6 infantry
                Neutral defend with 5 infantry
                    Germans roll dice for 2 artilleries, 2 fighters and 6 infantry in Spain, round 2 : 2/10 hits, 3.00 expected hits
                    Neutral roll dice for 5 infantry in Spain, round 2 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral and 3 infantry owned by the Germans lost in Spain
                    Germans roll dice for 2 artilleries, 2 fighters and 3 infantry in Spain, round 3 : 6/7 hits, 2.50 expected hits
                    Neutral roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Spain
                Germans loses 0 PUs for violating Spains neutrality.
                Germans win, taking Spain from Neutral with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 5 infantry
                Casualties for Neutral: 5 infantry
            Battle in Karelia S.S.R.
                Germans attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry
                Neutral defend with 5 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/8 hits, 3.33 expected hits
                    Neutral roll dice for 5 infantry in Karelia S.S.R., round 2 : 4/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Karelia S.S.R.
                 retreated to Karelia S.S.R.
                Neutral win with 2 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Neutral: 3 infantry
            Battle in Libya
                Germans attack with 2 artilleries, 2 bombers and 3 infantry
                Neutral defend with 5 infantry
                    Germans roll dice for 2 artilleries, 2 bombers and 3 infantry in Libya, round 2 : 1/7 hits, 2.83 expected hits
                    Neutral roll dice for 5 infantry in Libya, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Libya
                    Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Libya, round 3 : 4/6 hits, 2.67 expected hits
                    Neutral roll dice for 4 infantry in Libya, round 3 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral lost in Libya
                Germans loses 0 PUs for violating Libyas neutrality.
                Germans win, taking Libya from Neutral with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Libya to Germany
            2 fighters moved from Spain to Western Europe
            2 fighters moved from Karelia S.S.R. to Eastern Europe
            2 bombers moved from Karelia S.S.R. to Germany
    
        Place Units - Germans
            2 submarines placed in 5 Sea Zone
            3 artilleries and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Neutral : 2.67
    

    Savegame



  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 cruiser and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from Anglo Egypt to Libya
            2 armour moved from French Equatorial Africa to Libya
            2 armour, 2 artilleries and 5 infantry moved from Angola to Union of South Africa
            2 fighters moved from Belgian Congo to Libya
            1 fighter moved from Belgian Congo to Union of South Africa
            1 bomber moved from Belgian Congo to Union of South Africa
    
        Combat - British
            Battle in Union of South Africa
                British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry
                Neutral defend with 5 infantry
                    British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry in Union of South Africa, round 2 : 4/11 hits, 4.00 expected hits
                    Neutral roll dice for 5 infantry in Union of South Africa, round 2 : 4/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral and 4 infantry owned by the British lost in Union of South Africa
                    British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Union of South Africa, round 3 : 5/7 hits, 3.17 expected hits
                    Neutral roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Union of South Africa
                British loses 0 PUs for violating Union of South Africas neutrality.
                British win, taking Union of South Africa from Neutral with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 4 infantry
                Casualties for Neutral: 5 infantry
            Battle in Libya
                British attack with 2 armour, 2 fighters and 4 infantry
                Germans defend with 2 artilleries and 2 infantry
                    British roll dice for 2 armour, 2 fighters and 4 infantry in Libya, round 2 : 2/8 hits, 2.67 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Libya
                    British roll dice for 2 armour, 2 fighters and 2 infantry in Libya, round 3 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 2 artilleries in Libya, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the British lost in Libya
                British win, taking Libya from Germans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 3 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Libya to Belgian Congo
            3 infantry moved from Belgian Congo to Kenya
            1 bomber moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to Belgian Congo
            1 artillery moved from French Equatorial Africa to Belgian Congo
            2 battleships, 2 carriers, 1 destroyer, 4 fighters and 2 transports moved from 8 Sea Zone to 3 Sea Zone
    
        Place Units - British
            3 infantry placed in Italian East Africa
            3 infantry placed in Belgian Congo
            1 cruiser placed in 3 Sea Zone
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Neutral : 2.00
    British : 0.83
    

    Savegame



  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Buryatia S.S.R.
            1 infantry moved from Buryatia S.S.R. to Manchuria
            1 artillery moved from Caroline Islands to 50 Sea Zone
            2 submarines moved from 50 Sea Zone to 57 Sea Zone
            1 artillery moved from Caroline Islands to 50 Sea Zone
            2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 50 Sea Zone to 48 Sea Zone
            2 infantry moved from Borneo to 48 Sea Zone
            2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 48 Sea Zone to 47 Sea Zone
            2 artilleries and 2 infantry moved from 47 Sea Zone to New Guinea
            4 fighters moved from 47 Sea Zone to New Guinea
            1 battleship moved from 61 Sea Zone to 60 Sea Zone
    
        Combat - Japanese
            Battle in New Guinea
                Japanese attack with 2 artilleries, 4 fighters and 2 infantry
                Neutral defend with 5 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in New Guinea, round 2 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in New Guinea, round 2 : 2/8 hits, 3.33 expected hits
                    Neutral roll dice for 5 infantry in New Guinea, round 2 : 0/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral lost in New Guinea
                    Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in New Guinea, round 3 : 4/8 hits, 3.33 expected hits
                    Neutral roll dice for 2 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Neutral lost in New Guinea
                Japanese loses 0 PUs for violating New Guineas neutrality.
                Japanese win, taking New Guinea from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral: 5 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from New Guinea to 47 Sea Zone
    
        Place Units - Japanese
            1 bomber and 3 infantry placed in Japan
            1 destroyer and 1 transport placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Japanese : -2.00
    

    Savegame



  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Chinese buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from China to Manchuria
            1 fighter moved from China to Manchuria
            1 artillery and 4 infantry moved from China to Kwantung
            2 bombers and 1 fighter moved from China to Kwantung
            1 infantry moved from China to Sinkiang
            2 infantry moved from Afghanistan to Persia
            1 infantry moved from India to Afghanistan
            3 fighters moved from India to Persia
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwantung
                Chinese attack with 1 artillery, 2 bombers, 1 fighter and 4 infantry
                Neutral defend with 5 infantry
                    Chinese roll dice for 1 artillery, 2 bombers, 1 fighter and 4 infantry in Kwantung, round 2 : 3/8 hits, 3.00 expected hits
                    Neutral roll dice for 5 infantry in Kwantung, round 2 : 2/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Kwantung
                    Chinese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Kwantung, round 3 : 5/6 hits, 2.67 expected hits
                    Neutral roll dice for 2 infantry in Kwantung, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Kwantung
                Chinese loses 0 PUs for violating Kwantungs neutrality.
                Chinese win, taking Kwantung from Neutral with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 3 infantry
                Casualties for Neutral: 5 infantry
            Battle in Persia
                Chinese attack with 3 fighters and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Chinese roll dice for 3 fighters and 2 infantry in Persia, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Chinese lost in Persia
                Chinese win, taking Persia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            3 fighters moved from Persia to India
            1 fighter moved from Kwantung to Sinkiang
            2 bombers moved from Kwantung to China
            1 fighter moved from Manchuria to Sinkiang
    
        Place Units - Chinese
            3 infantry placed in India
            7 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Chinese : 2.33
    Russians : 0.33
    Japanese : 0.67
    

    Savegame



  • TripleA Manual Gamesave Post: Russians round 3

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 3
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Kazakh S.S.R. to Afghanistan
            1 infantry moved from Kazakh S.S.R. to Afghanistan
            2 infantry moved from Caucasus to Persia
            1 artillery moved from Caucasus to Persia
            2 artilleries moved from Evenki National Okrug to Russia
            2 infantry moved from Evenki National Okrug to Russia
            2 armour moved from West Russia to Russia
    
        Combat - Russians
            Battle in Afghanistan
                Russians attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Afghanistan
                Russians win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Persia
                Russians attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Persia, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia
                Russians win, taking Persia from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Kazakh S.S.R.
            2 infantry moved from Russia to West Russia
            1 infantry moved from Russia to West Russia
            2 infantry moved from Russia to West Russia
    
        Place Units - Russians
            3 infantry placed in Caucasus
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Russians : -1.00
    

    Savegame


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