@Tyzoq Scramble? Which planes if so
18L Ichabod (X) vs Sovietishcat (L) BM3 - nt - regular dice and no bid.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 artillery moved from Yugoslavia to Greater Southern Germany
1 mech_infantry moved from Yugoslavia to Greater Southern Germany
3 infantry moved from Yugoslavia to Greater Southern Germany
1 armour moved from Bryansk to Belarus
1 armour moved from Belarus to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Tambov
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Romania to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 artillery moved from Yugoslavia to Greater Southern Germany
1 mech_infantry moved from Yugoslavia to Greater Southern Germany
3 infantry moved from Yugoslavia to Greater Southern Germany
1 armour moved from Bryansk to Belarus
1 armour moved from Belarus to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Tambov
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Romania to YugoslaviaCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tambov
Italians roll dice for 1 armour in Tambov, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Tambov, round 6 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Eastern Poland
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Baltic States to Poland
1 aaGun moved from Romania to Eastern PolandTurn Complete - Italians
Combat Hit Differential Summary :
Italians : -3.67
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 8 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 17 PUs;Combat Move - Germans
1 armour moved from Russia to Nenetsia
Germans take Vologda from Russians
Germans take Nenetsia from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 artillery moved from Russia to Samara
6 artilleries moved from Russia to Tambov
1 mech_infantry moved from Russia to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Russia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Russia to Western Ukraine
Germans take Western Ukraine from Russians
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 117 Sea Zone
5 infantry moved from Germany to Western Germany
2 infantry moved from Greater Southern Germany to Western Germany
1 bomber moved from Bryansk to Western Germany
3 bombers moved from Novgorod to Western Germany
2 tactical_bombers moved from Novgorod to Western Germany
1 fighter moved from Bryansk to Germany
2 tactical_bombers moved from Bryansk to Samara
4 tactical_bombers moved from Bryansk to Germany
1 tactical_bomber moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Samara -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 8 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 17 PUs;Combat Move - Germans
1 armour moved from Russia to Nenetsia
Germans take Vologda from Russians
Germans take Nenetsia from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 artillery moved from Russia to Samara
6 artilleries moved from Russia to Tambov
1 mech_infantry moved from Russia to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Russia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Russia to Western Ukraine
Germans take Western Ukraine from Russians
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 117 Sea Zone
5 infantry moved from Germany to Western Germany
2 infantry moved from Greater Southern Germany to Western Germany
1 bomber moved from Bryansk to Western Germany
3 bombers moved from Novgorod to Western Germany
2 tactical_bombers moved from Novgorod to Western Germany
1 fighter moved from Bryansk to Germany
2 tactical_bombers moved from Bryansk to Samara
4 tactical_bombers moved from Bryansk to Germany
1 tactical_bomber moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to SamaraCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Germany
Germans attack with 4 bombers, 7 infantry and 2 tactical_bombers
British defend with 5 fighters; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 4 bombers, 7 infantry and 2 tactical_bombers in Western Germany, round 2 : 6/13 hits, 4.83 expected hits
Americans roll dice for 1 armour, 5 fighters and 1 mech_infantry in Western Germany, round 2 : 4/7 hits, 4.17 expected hits
4 infantry owned by the Germans, 1 armour owned by the Americans, 4 fighters owned by the British and 1 mech_infantry owned by the Americans lost in Western Germany
Germans roll dice for 4 bombers, 3 infantry and 2 tactical_bombers in Western Germany, round 3 : 5/9 hits, 4.17 expected hits
Americans roll dice for 1 fighter in Western Germany, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Western Germany
Germans win, taking Western Germany from Americans with 4 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 5 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for British: 5 fighters
Battle in Tambov
Germans attack with 6 artilleries and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 1 tactical_bomber in Tambov, round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 5 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 tactical_bombers in Samara, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Germans win with 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Tambov to Russia
3 tactical_bombers moved from Samara to Russia
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Ukraine
7 armour moved from Russia to Rostov
1 armour moved from Russia to Rostov
6 armour moved from Russia to Ukraine
1 armour moved from Russia to Ukraine
5 armour moved from Russia to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 armour moved from Russia to Western Ukraine
2 tactical_bombers moved from Western Germany to Germany
4 bombers moved from Western Germany to Germany
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to FinlandPlace Units - Germans
2 infantry and 1 mech_infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in Russia
1 aaGun, 8 armour and 1 fighter placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,2
Germans collect 52 PUs (2 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : 2.33
Americans : 0.17
Russians : 1.33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 fighter moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 fighter moved from Northern Italy to YugoslaviaCombat - Russians
Battle in Yugoslavia
Russians attack with 1 fighter
Italians defend with 1 infantry
Russians roll dice for 1 fighter in Yugoslavia, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
Russians roll dice for 1 fighter in Yugoslavia, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits
Russians roll dice for 1 fighter in Yugoslavia, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Yugoslavia to Northern Italy
2 aaGuns and 18 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Persia to Northwest PersiaTurn Complete - Russians
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This one gonna be tough for the allies :-P
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 11 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
3 destroyers moved from 39 Sea Zone to 42 Sea Zone
2 battleships moved from 39 Sea Zone to 42 Sea Zone
2 cruisers moved from 39 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
4 fighters moved from 39 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
3 bombers moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
6 fighters moved from Yunnan to India
3 carriers moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone -
Intercept Air Raid on India? In BM3, fighters attacking and defending roll @2.
Japanese:
6 fighters / 2 tac. / 3 bombers vsAllies:
5 fightersIf so, does the ANZAC fighter take a hit first or the UK?
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This one gonna be tough for the allies :-P
Yes! I don’t think I can mess this one up. I just need some patience.
I’d be in a better situation if Italy was able to can open Tambov. I could have done a walk on to Stalingrad for a handy 7 more IPCs. I think Germany has good income anyways. I could only purchase 16 units and ended up saving 17 last round.
Also, I got lucky getting Moscow on G6 this game. I think Cow is on to something about going all in to get Moscow or India real quick and than fighting to regain lost ground. If the UK goes through Cyprus to Moscow, than Japan may get a firm grasp on the Middle east and or Italy be more of a nuisance (usually low threat there). But the US could send bombers from e. US to Scotland and on turn 5 land in Moscow to save Russia.
A key dice victory for me was that your Yunnan stack didn’t get a good defense roll. Helped Japan go through China and keep India turtled. I can’t count on that in more than half my games.
Germany fighting the long game trying to defend everything when the Allies are coming real hard is probably beyond my skill set for now. I guess I’m a Moscow or bust kind of Axis player.
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Intercept Air Raid on India? In BM3, fighters attacking and defending roll @2.
Japanese:
6 fighters / 2 tac. / 3 bombers vsAllies:
5 fightersIf so, does the ANZAC fighter take a hit first or the UK?
No Intercept
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This one gonna be tough for the allies� :-P
Yes! I don’t think I can mess this one up. I just need some patience.
I’d be in a better situation if Italy was able to can open Tambov. I could have done a walk on to Stalingrad for a handy 7 more IPCs. I think Germany has good income anyways. I could only purchase 16 units and ended up saving 17 last round.
Also, I got lucky getting Moscow on G6 this game. I think Cow is on to something about going all in to get Moscow or India real quick and than fighting to regain lost ground. If the UK goes through Cyprus to Moscow, than Japan may get a firm grasp on the Middle east and or Italy be more of a nuisance (usually low threat there). But the US could send bombers from e. US to Scotland and on turn 5 land in Moscow to save Russia.
A key dice victory for me was that your Yunnan stack didn’t get a good defense roll. Helped Japan go through China and keep India turtled. I can’t count on that in more than half my games.
Germany fighting the long game trying to defend everything when the Allies are coming real hard is probably beyond my skill set for now. I guess I’m a Moscow or bust kind of Axis player.
My poor dices in Tobruk 1st round really hurt my chances of building a plane stacks in Moscow since I had to make ground troops to defend Africa…
I went all in with USA in Atlantic but the mistake is not to have send the bombers in Moscow - I thought I could have hold to Moscow a bit longer or make you buy ground troops to defend Europe… but i guess you don’t really have to if you are makin 80-90$ with Ger and have capture Moscow :-P
You sure played well this game and I believe Ger is always better to go Full Russia than trying sealion or a push to Afrika.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 11 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
3 destroyers moved from 39 Sea Zone to 42 Sea Zone
2 battleships moved from 39 Sea Zone to 42 Sea Zone
2 cruisers moved from 39 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
4 fighters moved from 39 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
3 bombers moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
6 fighters moved from Yunnan to India
3 carriers moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 11 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
AA fire in India : 0/3 hits, 0.50 expected hits
Bombing raid in India rolls: 7,8,8 and causes: 11 damage to unit: factory_major
Bombing raid in India rolls: 6,6 and causes: 6 damage to unit: airfield
Bombing raid in India causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 9/16 hits, 8.17 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Cleaning up after air battlesNon Combat Move - Japanese
3 bombers moved from India to Yunnan
1 marine moved from Ceylon to 39 Sea Zone
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry, 1 marine and 5 transports moved from 39 Sea Zone to 42 Sea Zone
3 infantry moved from Malaya to Shan State
1 armour, 1 artillery and 4 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Hunan to Shan State
1 artillery moved from Yunnan to Shan State
2 tactical_bombers moved from India to Shan State
3 fighters moved from India to Shan State
3 fighters moved from India to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
1 marine moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Yunnan to Shan State
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to SuiyuyanPlace Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
4 infantry placed in Japan
1 armour and 2 infantry placed in French Indo China
3 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : -0.17
AA fire in India : : -0.83
Japanese : 0.50 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 factory_minor, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Northern Italy to Romania
Americans take Yugoslavia from Germans
Americans take Romania from Germans
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Syria to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Holland Belgium to Western Germany
3 bombers moved from Normandy Bordeaux to Greater Southern Germany
4 bombers moved from Northern Italy to Greater Southern Germany
2 mech_infantrys moved from Southern France to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Greater Southern Germany
2 bombers moved from United Kingdom to Western Germany
1 mech_infantry moved from Southern France to Greater Southern Germany -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 factory_minor, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Northern Italy to Romania
Americans take Yugoslavia from Germans
Americans take Romania from Germans
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Syria to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Holland Belgium to Western Germany
3 bombers moved from Normandy Bordeaux to Greater Southern Germany
4 bombers moved from Northern Italy to Greater Southern Germany
2 mech_infantrys moved from Southern France to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Greater Southern Germany
2 bombers moved from United Kingdom to Western Germany
1 mech_infantry moved from Southern France to Greater Southern GermanyCombat - Americans
Battle in Albania
Battle in Western Germany
Americans attack with 3 bombers, 1 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 bombers, 1 infantry and 2 mech_infantrys in Western Germany, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Western Germany
Americans roll dice for 3 bombers, 1 infantry and 2 mech_infantrys in Western Germany, round 3 : 1/6 hits
Germans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
Americans win, taking Albania from Italians, taking Western Germany from Germans with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Americans attack with 1 artillery, 7 bombers, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 4 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 7 bombers, 2 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 7/11 hits
Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 4/6 hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Americans, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 6 bombers and 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 1 bomber, 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 mech_infantry moved from Northern Italy to Greater Southern Germany
6 bombers moved from Greater Southern Germany to Southern Italy
3 bombers moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Queensland to India
6 bombers moved from India to Caucasus
1 bomber moved from Buryatia to Caucasus
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
3 bombers moved from Western United States to United KingdomPlace Units - Americans
3 mech_infantrys placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Northern Italy
3 bombers placed in Southern Italy
1 artillery and 2 infantry placed in Southern France
Americans undo move 4.
Americans undo move 1.
3 mech_infantrys placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 factory_minor placed in Greece
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 84 PUs; end with 84 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - British
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Iraq to Caucasus
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 artilleries moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 fighter moved from Greece to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 factory_minor, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Northern Italy to Romania
Americans take Yugoslavia from Germans
Americans take Romania from Germans
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Syria to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Holland Belgium to Western Germany
3 bombers moved from Normandy Bordeaux to Greater Southern Germany
4 bombers moved from Northern Italy to Greater Southern Germany
2 mech_infantrys moved from Southern France to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Greater Southern Germany
2 bombers moved from United Kingdom to Western Germany
1 mech_infantry moved from Southern France to Greater Southern GermanyCombat - Americans
Battle in Albania
Battle in Western Germany
Americans attack with 3 bombers, 1 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 bombers, 1 infantry and 2 mech_infantrys in Western Germany, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Western Germany
Americans roll dice for 3 bombers, 1 infantry and 2 mech_infantrys in Western Germany, round 3 : 1/6 hits
Germans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
Americans win, taking Albania from Italians, taking Western Germany from Germans with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Americans attack with 1 artillery, 7 bombers, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 4 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 7 bombers, 2 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 7/11 hits
Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 4/6 hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Americans, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 6 bombers and 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 1 bomber, 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 mech_infantry moved from Northern Italy to Greater Southern Germany
6 bombers moved from Greater Southern Germany to Southern Italy
3 bombers moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Queensland to India
6 bombers moved from India to Caucasus
1 bomber moved from Buryatia to Caucasus
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
3 bombers moved from Western United States to United KingdomPlace Units - Americans
3 mech_infantrys placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Northern Italy
3 bombers placed in Southern Italy
1 artillery and 2 infantry placed in Southern France
Americans undo move 4.
Americans undo move 1.
3 mech_infantrys placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 factory_minor placed in Greece
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 84 PUs; end with 84 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 8x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Iraq to Caucasus
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 artilleries moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 fighter moved from Greece to Southern ItalyCombat - British
Battle in Norway
Battle in 112 Sea Zone
British attack with 1 destroyer, 1 submarine and 1 transport
Germans defend with 1 submarine
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 submarine in 112 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 submarine in 112 Sea Zone, round 7 : 1/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win, taking Norway from Germans with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in DenmarkNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 destroyer and 2 transports placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 factory_minor placed in IraqTurn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 armour moved from Eastern Poland to GermanyNon Combat Move - Italians
1 aaGun moved from Poland to Germany
1 aaGun moved from Eastern Poland to PolandTurn Complete - Italians
Combat Hit Differential Summary :