TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 mech_infantrys moved from Suiyuyan to Shensi
2 mech_infantrys moved from Shensi to Tsinghai
1 artillery moved from Shensi to Sikang
3 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 mech_infantrys moved from Chahar to Kansu
3 armour moved from Yunnan to Sikang
2 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter and 2 tactical_bombers moved from Western Australia to Queensland
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 54 Sea Zone
1 carrier and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kiangsu to 35 Sea Zone
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Persia to Trans-Jordan
Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries and 6 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 6 infantry in Philippines, round 2 : 0/8 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 2 artilleries and 5 infantry in Philippines, round 3 : 1/7 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries and 5 infantry in Philippines, round 4 : 3/7 hits
Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 3 infantry in Sikang, round 2 : 4/7 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Queensland
Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 0/2 hits
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Queensland, round 2 : 3/6 hits
ANZAC roll dice for 2 fighters and 2 mech_infantrys in Queensland, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 mech_infantrys owned by the ANZAC lost in Queensland
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Queensland, round 3 : 2/5 hits
ANZAC roll dice for 1 fighter in Queensland, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 fighters and 2 mech_infantrys
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Japan
2 fighters moved from 8 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Queensland to Western Australia
2 bombers moved from Kiangsu to Szechwan
1 submarine moved from 48 Sea Zone to 54 Sea Zone
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
2 armour and 1 bomber placed in Kiangsu
1 artillery and 1 infantry placed in India
1 transport placed in 6 Sea Zone
Japanese undo move 4.
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
Japanese collect 61 PUs (7 lost to blockades); end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
triplea_41735_Jap7.tsvg