Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsGameOne
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had to manually load file
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 3
Combat Move - Elves
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TripleA Turn Summary for game: Dragon War, version: 1.2.1
Game History
Round: 3
Combat Move - Lionia
Lionia takes Sea Zone 46 from AI-Pirates
Lionia takes Sea Zone 45 from AI-Pirates
Lionia takes Jade Mountains from AI-Barbarians
1 Large-Ship moved from Sea Zone 47 to Sea Zone 46
1 Lgt-Infantry moved from Wilderpoint to Sea Zone 46
1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 46 to Sea Zone 45
1 Lgt-Cavalry moved from Greenshore to Jade Mountains
1 Lgt-Infantry moved from Sea Zone 45 to Jade Mountains
1 Auxiliaries moved from Lionian Plains to Jade Rivers
1 Hvy-Infantry moved from Lionian Plains to Jade Rivers
1 Auxiliaries moved from Lionport to Lionian Plains
1 Spearmen moved from Caves of the Giant Lion to Lion Heights
1 Lgt-Infantry moved from Seatopian Hills to Gemrock MinesCombat - Lionia
Battle in Jade Rivers
Lionia attack with 1 Auxiliaries and 1 Hvy-Infantry
AI-Barbarians defend with 2 Barbarianss
AI-Barbarians win
. Battle score for attacker is 35
Casualties for AI-Barbarians: 1 Barbarians
Casualties for Lionia: 1 Auxiliaries and 1 Hvy-InfantryNon Combat Move - Lionia
Purchase Units - Lionia
Lionia buy 1 Air-Balloon and 1 Knights; Remaining resources: 2 Metal; 0 PUs; 6 Food; 4 Wood;Place Units - Lionia
1 Air-Balloon and 1 Knights placed in LionportTurn Complete - Lionia
Lionia collect 30 PUs; end with 30 PUs total
Mine in Farhaven creates 3 Metal; Lionia end with 5 Metal
Sheep in Freegrass creates 1 Food; Lionia end with 7 Food
Sawmill in Kingwood creates 3 Wood; Lionia end with 7 Wood
Cattle in Lionian Outback creates 2 Food; Lionia end with 9 Food
Mine in Avalonia creates 3 Metal; Lionia end with 8 Metal
Windmill in Millshire creates 3 Food; Lionia end with 12 Food
Capital-City in Lionport creates -15 PUs; Lionia end with 15 PUs -
TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 4
Combat Move - Elves
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Dwarves up :-o
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 5
Combat Move - Elves
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:|next
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 5
Combat Move - Dwarves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 6
Combat Move - Elves
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next lios
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 6
Combat Move - Dwarves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 7
Combat Move - Elves
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next lios
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 8
Combat Move - Elves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 8
Combat Move - Dwarves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 9
Non Combat Move - Elves





