assumed no scramble
14L G40 mrcunego (axis) vs Amon-Sul (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Yakut S.S.R. : 1 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 65 / 91
Russians : 2 / 0
Japanese : 44 / 60
Americans : 57 / 77
Chinese : 23 / 25
British : 29 / 30
UK_Pacific : 4 / 0
Italians : 34 / 41
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from India to Shan State
Japanese take Burma from UK_Pacific
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Japan to Yakut S.S.R.
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
1 bomber moved from French Indo China to 20 Sea Zone
1 destroyer moved from 39 Sea Zone to 58 Sea Zone
2 fighters moved from 39 Sea Zone to 58 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 20 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yakut S.S.R.
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 2/3 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in 58 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 submarine
British roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 58 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the British lost in 58 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Yakut S.S.R. to Amur
1 fighter moved from Japan to Amur
1 bomber moved from 20 Sea Zone to Japan
4 transports moved from 39 Sea Zone to 37 Sea Zone
1 carrier and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 58 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Shan StatePlace Units - Japanese
2 infantry placed in Malaya
2 destroyers and 2 transports placed in 6 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
i forgot one attack 3 subs from nz to hawaaii
i ll do it here
Rolls: 3@2; Total Hits: 13@2: (4, 4, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
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i was planing it all along but forgot to press it on time. hope its ok for u
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 5 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Southern France
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Portugal
1 fighter moved from Gibraltar to Portugal
1 artillery and 1 infantry moved from Spain to Portugal
1 armour, 1 artillery and 1 infantry moved from Brazil to Argentina
2 armour moved from Chile to Argentina
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Portugal to 92 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to PortugalCombat - Americans
Battle in Portugal
Americans attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Portugal, round 2 : 1/7 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Portugal, round 3 : 2/6 hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Argentina
Americans attack with 3 armour, 1 artillery and 1 infantry
Neutral_True defend with 4 infantry
Americans roll dice for 3 armour, 1 artillery and 1 infantry in Argentina, round 2 : 3/5 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits
1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 3 armour and 1 artillery in Argentina, round 3 : 2/4 hits
Neutral_True roll dice for 1 infantry in Argentina, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 3 armour remaining. Battle score for attacker is 5
Casualties for Neutral_True: 4 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer and 2 transports
EDIT: Turning off Edit Mode
2 transports moved from 65 Sea Zone to 64 Sea Zone
3 submarines moved from 63 Sea Zone to 26 Sea Zone
10 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Portugal to Spain
1 fighter moved from Southern France to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Brazil
1 airfield and 1 factory_minor placed in Spain
3 destroyers placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,1,1,2,6,2,3
Americans collect 59 PUs (5 lost to blockades); end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Midway : 1 airfield and 1 harbour
36 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 3 submarines
10 Sea Zone : 2 destroyers
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Portugal : 1 flag, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
119 Sea Zone : 1 flag
125 Sea Zone : 1 submarine
Chile : 1 flag
94 Sea Zone : 1 destroyer
89 Sea Zone : 1 flag
93 Sea Zone : 1 destroyer
Argentina : 1 flag, 3 armour
64 Sea Zone : 2 transports
92 Sea Zone : 1 destroyer
101 Sea Zone : 3 destroyers
Brazil : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Spain : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor, 3 fighters and 6 infantry
91 Sea Zone : 1 carrier, 1 fighter, 15 submarines, 1 tactical_bomber and 4 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 91
Russians : 1 / 0
Japanese : 47 / 62
Americans : 64 / 74
Chinese : 23 / 25
British : 29 / 30
UK_Pacific : 3 / 0
Italians : 34 / 41
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from JapaneseCombat - Chinese
Non Combat Move - Chinese
9 infantry moved from Manchuria to Jehol
4 artilleries and 4 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to JeholPlace Units - Chinese
2 infantry placed in Anhwe
4 infantry placed in Shensi
2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Chinese collect 24 PUs; end with 25 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Jehol : 5 artilleries and 13 infantry
Manchuria : 1 infantry
Shensi : 1 artillery and 10 infantry
Yunnan : 13 artilleries and 17 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 7 artilleries and 10 infantry
Burma : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 60 / 91
Russians : 1 / 0
Japanese : 46 / 62
Americans : 64 / 74
Chinese : 24 / 25
British : 29 / 30
UK_Pacific : 3 / 0
Italians : 34 / 41
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - British
British buy 2 artilleries, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to LibyaCombat - British
Battle in Libya
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Libya
British roll dice for 1 armour in Libya, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits
British roll dice for 1 armour in Libya, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Libya, round 5 : 0/1 hits
British roll dice for 1 armour in Libya, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Libya, round 6 : 1/1 hits
1 armour owned by the British lost in Libya
Italians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in 110 Sea Zone
British attack with 2 submarines
Germans defend with 1 destroyer
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 110 Sea Zone
British roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - British
5 armour and 1 mech_infantry moved from Tobruk to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 artilleries and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Shensi : 6 artilleries
Kwangtung : 1 factory_minor and 1 harbour
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 aaGuns, 5 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
French West Africa : 1 flag
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 submarine
Eire : 1 flag
109 Sea Zone : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 91
Russians : 1 / 0
Japanese : 46 / 62
Americans : 64 / 74
Chinese : 24 / 25
British : 29 / 30
UK_Pacific : 3 / 0
Italians : 34 / 41
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Italians
Italians buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
2 transports moved from 95 Sea Zone to 99 Sea Zone
5 infantry moved from Turkey to 99 Sea Zone
1 artillery moved from Turkey to 99 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
5 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 armour moved from Trans-Jordan to Egypt
5 infantry moved from Trans-Jordan to Egypt
3 bombers, 4 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
3 submarines moved from 95 Sea Zone to 93 Sea ZoneCombat - Italians
Americans scrambles 3 units out of Spain to defend against the attack in 93 Sea Zone
Battle in 93 Sea Zone
Germans loiter and taunt with ; Italians attack with 1 destroyer and 6 submarines
Americans defend with 1 destroyer and 3 fighters
Italians roll dice for 6 submarines in 93 Sea Zone, round 2 : 2/6 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone
1 destroyer owned by the Italians and 5 submarines owned by the Italians retreated to 95 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 3 submarines
Americans defend with 1 destroyer
Italians roll dice for 3 submarines in 94 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 submarines in 94 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 3 bombers, 4 fighters, 10 infantry and 2 tactical_bombers
British defend with 2 aaGuns, 5 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
AA fire in Egypt : 0/6 hits
Italians roll dice for 2 armour, 1 artillery, 3 bombers, 4 fighters, 10 infantry and 2 tactical_bombers in Egypt, round 2 : 8/22 hits
British roll dice for 2 aaGuns, 5 armour, 5 artilleries, 2 fighters, 1 infantry and 4 mech_infantrys in Egypt, round 2 : 6/17 hits
1 infantry owned by the British , 1 artillery owned by the British , 4 mech_infantrys owned by the British , 2 aaGuns owned by the British and 6 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 artillery, 3 bombers, 4 fighters, 4 infantry and 2 tactical_bombers in Egypt, round 3 : 8/16 hits
British roll dice for 5 armour, 4 artilleries and 2 fighters in Egypt, round 3 : 8/11 hits
4 armour owned by the British , 1 fighter owned by the Italians , 1 artillery owned by the Italians , 4 artilleries owned by the British , 2 armour owned by the Italians and 4 infantry owned by the Italians lost in Egypt
British win with 1 armour and 2 fighters remaining. Battle score for attacker is 17
Casualties for British: 2 aaGuns, 4 armour, 5 artilleries, 1 infantry and 4 mech_infantrys
Casualties for Italians: 2 armour, 1 artillery, 1 fighter and 10 infantry
3 fighters owned by the Italians , 3 bombers owned by the Italians and 2 tactical_bombers owned by the Italians retreated
Moving scrambled unit from 93 Sea Zone back to originating territory: Spain
Moving scrambled unit from 93 Sea Zone back to originating territory: Spain
Moving scrambled unit from 93 Sea Zone back to originating territory: SpainNon Combat Move - Italians
3 bombers moved from Egypt to Trans-Jordan
2 tactical_bombers moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
3 artilleries moved from Iraq to Trans-Jordan
3 infantry moved from Turkey to Syria
1 armour moved from Caucasus to Iraq
2 aaGuns moved from Rostov to Ukraine
1 mech_infantry moved from Eastern Poland to Greater Southern Germany
3 infantry moved from Switzerland to Northern Italy
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 destroyers moved from 99 Sea Zone to 95 Sea ZonePlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Italians undo move 1.
1 armour and 2 fighters placed in Southern Italy
1 infantry placed in Northern Italy
2 armour placed in IraqTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to 20 Sea Zone
1 bomber moved from Anhwe to 20 Sea ZoneCombat - ANZAC
Battle in Hawaiian Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 1/4 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Hawaiian Islands
ANZAC roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 3 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits
1 infantry owned by the ANZAC lost in Hawaiian Islands
ANZAC roll dice for 2 artilleries in Hawaiian Islands, round 4 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
ANZAC roll dice for 2 artilleries in Hawaiian Islands, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Hawaiian Islands
ANZAC win, taking Hawaiian Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 2 infantry
Battle in 20 Sea Zone
ANZAC attack with 2 bombers
Japanese defend with 1 destroyer
ANZAC roll dice for 2 bombers in 20 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
1 bomber moved from 20 Sea Zone to Anhwe
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to New Zealand
3 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Anhwe : 1 bomber
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
New South Wales : 3 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Hawaiian Islands : 2 artilleries
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer and 2 transports
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 60 / 91
Russians : 1 / 0
Japanese : 45 / 62
Americans : 65 / 74
Chinese : 24 / 25
British : 29 / 30
UK_Pacific : 3 / 0
Italians : 34 / 36
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 60 / 91
Russians : 1 / 0
Japanese : 45 / 62
Americans : 65 / 74
Chinese : 24 / 25
British : 29 / 30
UK_Pacific : 3 / 0
Italians : 34 / 36
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.565
Median : 4.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 3 infantry, 16 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Iraq to Egypt
3 armour moved from Trans-Jordan to Egypt
3 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
2 bombers moved from Iraq to Egypt
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
2 bombers moved from Southern Italy to Normandy Bordeaux
2 bombers moved from Southern Italy to Southern France
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Southern France
1 destroyer and 2 submarines moved from 113 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Egypt
Germans attack with 6 armour, 2 bombers and 3 infantry
British defend with 1 armour, 1 factory_minor, 2 fighters and 1 harbour
Germans roll dice for 6 armour, 2 bombers and 3 infantry in Egypt, round 2 : 5/11 hits
British roll dice for 1 armour and 2 fighters in Egypt, round 2 : 0/3 hits
1 armour owned by the British and 2 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 6 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 26
Casualties for British: 1 armour and 2 fighters
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 2 artilleries, 2 bombers and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Southern France, round 2 : 1/6 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Southern France, round 3 : 3/6 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 1 submarine
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Southern Italy
2 bombers moved from Southern France to Western Germany
2 fighters moved from Trans-Jordan to Southern Italy
1 tactical_bomber moved from Iraq to Southern Italy
1 artillery moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Neutral_True
3 artilleries moved from Iraq to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
4 armour moved from Volgograd to Turkey
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
3 submarines moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
3 armour moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Western Germany to France
5 armour moved from Western Germany to France
1 infantry moved from Germany to Western Germany
1 infantry moved from Baltic States to Poland
2 aaGuns moved from Ukraine to Bessarabia
2 bombers moved from Egypt to Southern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Persia
1 infantry and 9 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 66 PUs (3 lost to blockades); end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs -
good job. U have the VCs.
U were better ::)
I resignplease post the game result
my longest game ever or almost heh
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I accidewntally put the wrong smile sorry
:)
U deserved to win, U were brave enough to smash my USa navy in various ocasions
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Hi
Thanks for a loooong good game. I think especially the asia conflict between china and japan was exiting. Japan posted a lot of energy into that.
Well thanks again and hope we will battle some time again this season!
I’ll post the results right away. -
Yeah , the Chinese guys were good. 8-)
Well If U want a rematch, I am on.
I would like to play the Allies with the same bid , if it is ok for U?
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I’m fresh.
If you give me your bid unit placement I’ll start the game up and PM you the thread -
art alex
tank egy