13L-G40 UnknownSoldier (Axis) vs. mryogen (Allies+10), no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 cruiser placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
        62 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 41 / 47
        Russians : 35 / 44
        Japanese : 60 / 68
        Americans : 52 / 72
        Chinese : 4 / 5
        British : 35 / 40
        UK_Pacific : 6 / 3
        Italians : 15 / 20
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 47
        Russians : 35 / 44
        Japanese : 60 / 68
        Americans : 52 / 72
        Chinese : 4 / 5
        British : 35 / 40
        UK_Pacific : 6 / 3
        Italians : 15 / 20
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                5 transports moved from 115 Sea Zone to 114 Sea Zone
                5 artilleries and 5 infantry moved from Germany to 114 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery moved from Baltic States to 115 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                6 artilleries moved from 115 Sea Zone to Finland
                6 infantry moved from 115 Sea Zone to Finland
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                4 armour, 9 artilleries, 27 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
                2 armour moved from Western Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                1 artillery moved from Baltic States to Belarus
                2 infantry moved from Baltic States to Belarus
                1 infantry moved from Baltic States to Belarus
                2 artilleries and 13 infantry moved from Baltic States to Novgorod
                1 infantry moved from Bessarabia to Ukraine
                1 bomber moved from Western Germany to Ukraine
                3 tactical_bombers moved from Western Germany to Finland
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 bomber moved from Western Germany to Finland

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 1 :  2/4 hits
                        Russians roll dice for 2 infantry in Belarus, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 6 armour, 10 artilleries, 27 infantry and 2 mech_infantrys
                    Russians defend with 2 aaGuns, 5 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber
                        Germans roll dice for 6 armour, 10 artilleries, 27 infantry and 2 mech_infantrys in Bryansk, round 1 :  11/45 hits
                        Russians roll dice for 2 aaGuns, 5 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber in Bryansk, round 1 :  10/37 hits
                        9 infantry owned by the Russians , 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Bryansk
                        Germans roll dice for 6 armour, 10 artilleries, 17 infantry and 2 mech_infantrys in Bryansk, round 2 :  10/35 hits
                        Russians roll dice for 5 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Bryansk, round 2 :  13/28 hits
                        10 infantry owned by the Russians and 13 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 6 armour, 10 artilleries, 4 infantry and 2 mech_infantrys in Bryansk, round 3 :  7/22 hits
                        Russians roll dice for 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 3 :  8/18 hits
                        7 infantry owned by the Russians , 4 infantry owned by the Germans , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
                        Germans roll dice for 6 armour and 8 artilleries in Bryansk, round 4 :  6/14 hits
                        Russians roll dice for 5 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 4 :  9/11 hits
                        3 infantry owned by the Russians , 1 armour owned by the Germans , 3 artilleries owned by the Russians and 8 artilleries owned by the Germans lost in Bryansk
                        Germans roll dice for 5 armour in Bryansk, round 5 :  3/5 hits
                        Russians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 5 :  1/5 hits
                        1 tactical_bomber owned by the Russians , 1 armour owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
                        Germans roll dice for 4 armour in Bryansk, round 6 :  3/4 hits
                        Russians roll dice for 2 fighters in Bryansk, round 6 :  2/2 hits
                        2 armour owned by the Germans and 2 fighters owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 4 armour, 10 artilleries, 27 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 5 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber
                Battle in Ukraine
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 2 artilleries and 13 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 artilleries and 13 infantry in Novgorod, round 1 :  3/15 hits
                        Russians roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 artilleries and 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 6 artilleries, 1 bomber, 6 infantry and 3 tactical_bombers
                    Russians defend with 1 aaGun, 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry
                        AA guns fire in Finland :  0/3 hits
                        Germans roll dice for 1 cruiser in Finland, round 1 :  0/1 hits
                        Germans roll dice for 6 artilleries, 1 bomber, 6 infantry and 3 tactical_bombers in Finland, round 1 :  4/16 hits
                        Russians roll dice for 1 aaGun, 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry in Finland, round 1 :  5/13 hits
                        3 infantry owned by the Russians , 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
                        Germans roll dice for 6 artilleries, 1 bomber, 1 infantry and 3 tactical_bombers in Finland, round 2 :  8/11 hits
                        Russians roll dice for 1 armour, 6 artilleries, 2 infantry and 1 mech_infantry in Finland, round 2 :  3/10 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans , 5 artilleries owned by the Russians , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Finland
                        Germans roll dice for 4 artilleries, 1 bomber and 3 tactical_bombers in Finland, round 3 :  2/8 hits
                        Russians roll dice for 1 armour and 1 artillery in Finland, round 3 :  1/2 hits
                        1 armour owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Finland
                    Germans win, taking Finland from Russians with 3 artilleries, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Germans: 3 artilleries and 6 infantry
                    Casualties for Russians: 1 aaGun, 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                1 carrier moved from 113 Sea Zone to 115 Sea Zone
                2 tactical_bombers moved from Finland to 115 Sea Zone
                1 aaGun moved from Baltic States to Novgorod
                1 aaGun moved from Western Ukraine to Ukraine
                1 bomber moved from Ukraine to Bessarabia
                2 infantry moved from Normandy Bordeaux to France
                2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                4 fighters moved from Normandy Bordeaux to Western Germany
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 113 Sea Zone
                1 bomber moved from Finland to Vyborg
                2 tactical_bombers moved from Western Germany to Poland
                2 fighters moved from Western Germany to Poland
                1 tactical_bomber moved from Finland to Vyborg
                1 aaGun moved from Western Ukraine to Ukraine

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                3 artilleries and 7 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 13 infantry
        Poland : 2 fighters and 2 tactical_bombers
        Germany : 1 factory_major and 1 infantry
        Belarus : 1 flag, 1 artillery and 3 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 armour
        Vyborg : 1 flag, 1 bomber and 1 tactical_bomber
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 bomber
        Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 13 infantry
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        115 Sea Zone : 1 carrier, 1 cruiser, 2 tactical_bombers and 6 transports
        Finland : 1 flag, 3 artilleries

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 27 / 44
        Japanese : 60 / 68
        Americans : 52 / 72
        Chinese : 4 / 5
        British : 35 / 40
        UK_Pacific : 6 / 3
        Italians : 15 / 20
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 5 PUs;

    Combat Move - Russians
                5 artilleries and 11 infantry moved from Archangel to Belarus
                10 infantry moved from Russia to Bryansk
                3 infantry moved from Volgograd to Rostov
                6 infantry moved from Samara to Russia
                12 infantry moved from Novosibirsk to Samara

    Combat - Russians
                Battle in Belarus
                    Russians attack with 5 artilleries and 11 infantry
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 5 artilleries and 11 infantry in Belarus, round 1 :  7/16 hits
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 1 :  2/4 hits
                        2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 10 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 10 infantry in Bryansk, round 1 :  0/10 hits
                        Germans roll dice for 2 armour in Bryansk, round 1 :  2/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 8 infantry in Bryansk, round 2 :  1/8 hits
                        Germans roll dice for 2 armour in Bryansk, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                        Russians roll dice for 6 infantry in Bryansk, round 3 :  1/6 hits
                        Germans roll dice for 1 armour in Bryansk, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 aaGun moved from Archangel to Belarus
                1 aaGun moved from Novosibirsk to Samara
                1 aaGun moved from Novosibirsk to Samara

    Place Units - Russians
                3 infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 34 PUs total

    Territory Summary for Russians :

    Belarus : 1 aaGun, 5 artilleries and 9 infantry
        Bryansk : 6 infantry
        Rostov : 3 infantry
        Russia : 1 airfield, 1 factory_major and 16 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Samara : 2 aaGuns and 12 infantry
        119 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 29 / 34
        Japanese : 60 / 68
        Americans : 52 / 72
        Chinese : 4 / 5
        British : 35 / 40
        UK_Pacific : 6 / 3
        Italians : 15 / 20
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 4 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 armour moved from Chahar to Kansu
                1 artillery, 8 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
                1 armour moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Sikang to Tsinghai
                3 mech_infantrys moved from Kweichow to Tsinghai
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                2 bombers moved from Shan State to Tsinghai
                1 tactical_bomber moved from Shan State to Szechwan
                2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from Shan State to Szechwan
                1 tactical_bomber moved from Shan State to Szechwan
                1 fighter moved from Shan State to Szechwan

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 infantry and 5 mech_infantrys
                    Chinese defend with 1 fighter and 14 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 8 infantry and 5 mech_infantrys in Tsinghai, round 1 :  6/17 hits
                        Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 1 :  5/15 hits
                        5 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 infantry and 5 mech_infantrys in Tsinghai, round 2 :  2/12 hits
                        Chinese roll dice for 1 fighter and 8 infantry in Tsinghai, round 2 :  4/9 hits
                        3 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 4 mech_infantrys in Tsinghai, round 3 :  3/8 hits
                        Chinese roll dice for 1 fighter and 6 infantry in Tsinghai, round 3 :  3/7 hits
                        3 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Tsinghai
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in Tsinghai, round 4 :  1/5 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 4 :  3/4 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Tsinghai
                    retreated to Tsinghai
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 armour, 1 artillery, 8 infantry and 5 mech_infantrys
                    Casualties for Chinese: 12 infantry
                Battle in Kansu
                    Japanese attack with 3 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour in Kansu, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 1 :  1/6 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
                        Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 :  6/10 hits
                        ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 54 Sea Zone, round 1 :  1/7 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the ANZAC , 1 carrier owned by the ANZAC , 3 destroyers owned by the ANZAC and 1 fighter owned by the ANZAC lost in 54 Sea Zone
                    2 submarines owned by the Japanese Submerged
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 :  6/10 hits
                        ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 fighter owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 72
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers and 2 fighters

    Non Combat Move - Japanese
                2 artilleries and 2 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                2 artilleries moved from 35 Sea Zone to Philippines
                2 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 armour moved from Manchuria to 19 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 armour moved from 35 Sea Zone to Philippines
                2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Shan State to Philippines
                1 fighter moved from Japan to Philippines
                1 artillery and 2 infantry moved from French Indo China to Shan State
                2 fighters moved from Szechwan to Shan State
                2 tactical_bombers moved from Szechwan to Shan State
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 aaGun moved from Shensi to Kansu
                2 bombers moved from Tsinghai to Kweichow
                1 armour moved from Manchuria to Anhwe
                2 transports moved from 42 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in French Indo China
                2 armour placed in Manchuria
                Japanese undo move 2.
                1 armour placed in Manchuria
                3 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
        Manchuria : 3 armour and 1 factory_minor
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 bombers and 3 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 1 aaGun and 3 armour
        Hopei : 1 flag
        Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 1 armour
        Shan State : 1 flag, 5 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 2 tactical_bombers
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 destroyers, 1 submarine and 6 transports
        39 Sea Zone : 2 submarines
        6 Sea Zone : 3 destroyers
        54 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 29 / 34
        Japanese : 63 / 68
        Americans : 52 / 72
        Chinese : 1 / 5
        British : 35 / 40
        UK_Pacific : 6 / 3
        Italians : 15 / 20
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    I figured you would not want to scramble the fighter out of Queensland in such a lopsided sea battle


  • With 1 carrier, 1 cruiser, 3 destroyers and 2 fighters I killed nothing?

  • '13

    @mryogen:

    With 1 carrier, 1 cruiser, 3 destroyers and 2 fighters I killed nothing?

    damaged battleships was all


  • Yea of course I would scramble, if I lose that fleet I pretty much lose the game why save the 1 fighter?

  • '13

    @mryogen:

    Yea of course I would scramble, if I lose that fleet I pretty much lose the game why save the 1 fighter?

    I was just thinking you would want to save it for the next round invasion. I can re-roll tonight when I get home.

  • '13

    Just got home from seeing Iron Man 3…redoing Japan’s turn now with the fighter scrambled.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 4 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 armour moved from Chahar to Kansu
                1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
                3 mech_infantrys moved from Kweichow to Tsinghai
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                2 bombers moved from Shan State to Tsinghai
                1 infantry moved from Shan State to Burma
                1 tactical_bomber moved from Shan State to Burma
                1 fighter moved from Shan State to Burma
                1 tactical_bomber moved from Shan State to Szechwan
                1 fighter moved from Shan State to Szechwan
                2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Shan State to Szechwan
                1 tactical_bomber moved from Shan State to Burma

    Combat - Japanese
                ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters; Americans defend with 1 fighter
                        Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 :  7/10 hits
                        ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 3 fighters in 54 Sea Zone, round 1 :  4/8 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 cruiser owned by the ANZAC , 1 carrier owned by the ANZAC , 3 destroyers owned by the ANZAC , 2 submarines owned by the Japanese and 2 fighters owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 :  5/10 hits
                        ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
                    Casualties for Japanese: 1 fighter and 2 submarines
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
                    Casualties for Americans: 1 fighter
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 infantry and 5 mech_infantrys
                    Chinese defend with 1 fighter and 14 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 8 infantry and 5 mech_infantrys in Tsinghai, round 1 :  1/17 hits
                        Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 1 :  5/15 hits
                        5 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 infantry and 5 mech_infantrys in Tsinghai, round 2 :  4/12 hits
                        Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 :  7/14 hits
                        3 infantry owned by the Japanese , 4 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Tsinghai
                    1 armour owned by the Japanese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Shensi
                    Chinese win with 1 fighter and 9 infantry remaining. Battle score for attacker is -25
                    Casualties for Japanese: 8 infantry and 4 mech_infantrys
                    Casualties for Chinese: 5 infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 1 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Japanese attack with 3 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour in Kansu, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        Japanese roll dice for 3 armour in Kansu, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 fighter and 2 tactical_bombers moved from Burma to Shensi
                1 fighter and 2 tactical_bombers moved from Szechwan to Shensi
                2 bombers moved from Tsinghai to Shensi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 armour moved from Manchuria to 19 Sea Zone
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 armour moved from Manchuria to Chahar
                2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                2 armour moved from 35 Sea Zone to Philippines
                2 infantry moved from 35 Sea Zone to Philippines
                2 artilleries and 2 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 infantry and 4 transports moved from 42 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 artilleries moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Japan to Philippines
                2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 armour placed in Manchuria
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
                Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Manchuria : 3 armour and 1 factory_minor
        Hainan : 1 harbour
        Shensi : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 2 armour
        Hopei : 1 flag
        Szechwan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag, 1 armour
        Anhwe : 1 flag
        Shan State : 1 flag, 5 artilleries and 10 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 harbour, 4 infantry and 1 tactical_bomber
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 destroyers, 1 submarine and 6 transports
        39 Sea Zone : 2 submarines
        6 Sea Zone : 3 destroyers
        54 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 29 / 34
        Japanese : 62 / 64
        Americans : 52 / 72
        Chinese : 2 / 5
        British : 35 / 40
        UK_Pacific : 6 / 3
        Italians : 15 / 20
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Going to need scramble and OOL in SZ 54.

  • '13

    @mryogen:

    Going to need scramble and OOL in SZ 54.

    can you post the map?

  • '13

    I do not have any scramble abilities in 54….just order of loss after first wave of attacks


  • Oh sorry about that here is the file

  • '13

    no scramble to sz95….I would like to see how many hits your destroyers get in the first attack before deciding casualties


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 battleships and 4 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 battleship and 6 destroyers moved from 10 Sea Zone to 31 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 5 artilleries, 8 infantry and 4 mech_infantrys moved from 95 Sea Zone to Northern Italy
                1 bomber moved from Gibraltar to 104 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 6 destroyers
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers
                        Americans roll dice for 6 destroyers in 54 Sea Zone, round 1 :  0/6 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 :  6/12 hits
                        6 destroyers owned by the Americans lost in 54 Sea Zone
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -48
                    Casualties for Americans: 6 destroyers
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 tactical_bomber in 104 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 tactical_bomber in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 tactical_bomber
                Battle in Northern Italy
                    Americans attack with 1 armour, 5 artilleries, 8 infantry and 4 mech_infantrys
                    Italians defend with 1 factory_major and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 1 :  2/2 hits
                        Italians roll dice for 2 infantry in Northern Italy, round 1 :  0/2 hits
                        2 infantry owned by the Italians lost in Northern Italy
                    Americans converts factory_major into different units
                    Americans win, taking Northern Italy from Italians with 1 armour, 5 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from 104 Sea Zone to Gibraltar

    Place Units - Americans
                2 battleships and 4 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 4 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 submarine
        44 Sea Zone : 1 flag
        31 Sea Zone : 1 battleship and 6 destroyers
        10 Sea Zone : 2 battleships and 4 destroyers
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
        Gibraltar : 2 aaGuns and 1 bomber
        Northern Italy : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 8 infantry and 4 mech_infantrys
        95 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 10 transports
        Brazil : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 29 / 34
        Japanese : 62 / 64
        Americans : 56 / 76
        Chinese : 2 / 5
        British : 35 / 40
        UK_Pacific : 6 / 3
        Italians : 11 / 20
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • No need to worry with my #^&(%^! luck 6 misses and you scored prefect hits no round 2…

    There goes 48 IPC’s for nothing and there goes the game cause of luck again…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 9 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 9 infantry
                    Japanese defend with 2 armour
                        Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 1 :  2/10 hits
                        Japanese roll dice for 2 armour in Kansu, round 1 :  2/2 hits
                        2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 armour
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Kansu : 7 infantry
        Tsinghai : 1 fighter and 1 infantry

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 29 / 34
        Japanese : 61 / 64
        Americans : 56 / 76
        Chinese : 3 / 5
        British : 35 / 40
        UK_Pacific : 6 / 3
        Italians : 11 / 20
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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