@simon33 Scramble?
13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski
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i made a noncombat edit of landing 2 uk fighters in normandy instead of london. if you do not want the edit you can edit it back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Ukraine to Rostov
1 fighter moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from ANZAC
1 armour and 1 mech_infantry moved from Kazakhstan to Samara
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to 112 Sea ZoneCombat - Italians
Battle in Rostov
Italians attack with 1 fighter and 5 infantry
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Rostov from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Samara
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
5 infantry moved from Northern Italy to Western Germany
2 aaGuns, 11 infantry and 2 mech_infantrys moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Northern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 aaGun moved from Tambov to Rostov
1 fighter moved from Rostov to UkrainePlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
3 infantry placed in Southern France
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,6,1,1,4
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 2 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from French Indo China to Volgograd
1 bomber and 1 fighter moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Kazakhstan
ANZAC take Kazakhstan from Italians
5 bombers, 7 fighters and 3 mech_infantrys moved from Caucasus to RostovCombat - ANZAC
Air Battle in Ukraine
ANZAC attacks with 2 units heading to Ukraine
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Rostov
ANZAC attack with 5 bombers, 7 fighters and 3 mech_infantrys
Italians defend with 1 aaGun and 4 infantry
AA guns fire in Rostov : 0/3 hits
ANZAC roll dice for 5 bombers, 7 fighters and 3 mech_infantrys in Rostov, round 1 : 8/15 hits
Italians roll dice for 1 aaGun and 4 infantry in Rostov, round 1 : 0/4 hits
1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Rostov
ANZAC win, taking Rostov from Italians with 5 bombers, 7 fighters and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Italians: 1 aaGun and 4 infantry
Cleaning up after air battlesNon Combat Move - ANZAC
3 mech_infantrys moved from Persia to Caucasus
5 bombers and 7 fighters moved from Rostov to Caucasus
1 bomber moved from Volgograd to Caucasus
1 bomber and 1 fighter moved from Ukraine to Caucasus
1 fighter moved from French Indo China to Caucasus
1 infantry moved from Soviet Far East to SiberiaPlace Units - ANZAC
3 mech_infantrys placed in Persia
2 bombers placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 27 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for ANZAC :
Formosa : 1 flag
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Soviet Far East : 1 flag
Siberia : 1 infantry
Kazakhstan : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 airfield, 2 bombers and 1 factory_minor
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
35 Sea Zone : 1 flag
6 Sea Zone : 1 destroyer
Italian Somaliland : 1 flag
Rostov : 1 flag, 3 mech_infantrys
Caucasus : 7 bombers, 9 fighters and 3 mech_infantrys
Persia : 1 flag, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 57 / 83
Russians : 4 / 0
Japanese : 11 / 6
Americans : 64 / 91
Chinese : 23 / 29
British : 41 / 52
UK_Pacific : 18 / 23
Italians : 16 / 17
ANZAC : 27 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Caucasus : 1 infantryProduction/PUs Summary :
Germans : 57 / 83
Russians : 4 / 0
Japanese : 11 / 6
Americans : 64 / 91
Chinese : 23 / 29
British : 41 / 52
UK_Pacific : 18 / 23
Italians : 16 / 17
ANZAC : 27 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans repair 18 damage on 4 factory_majors and 14 factory_minors; Remaining resources: 65 PUs;
Germans buy 5 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to Caucasus
2 bombers, 11 fighters and 6 tactical_bombers moved from Southern Italy to Caucasus
16 armour, 18 artilleries, 1 bomber, 43 infantry and 29 mech_infantrys moved from Volgograd to Caucasus
1 fighter moved from Novgorod to Caucasus
1 bomber moved from Southern France to Caucasus
1 artillery and 1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 artillery and 3 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 16 armour, 18 artilleries, 7 bombers, 12 fighters, 43 infantry, 29 mech_infantrys and 6 tactical_bombers
ANZAC defend with 7 bombers, 9 fighters and 3 mech_infantrys; French defend with 1 infantry; British defend with 1 aaGun, 1 armour, 1 artillery, 4 bombers, 6 fighters, 30 mech_infantrys and 1 tactical_bomber; Russians defend with 4 aaGuns, 4 armour, 8 artilleries, 36 infantry and 6 mech_infantrys
Germans win, taking Caucasus from Russians with 13 armour, 7 bombers, 10 fighters and 6 tactical_bombers remaining. Battle score for attacker is 296
Casualties for ANZAC: 7 bombers, 9 fighters and 3 mech_infantrys
Casualties for Germans: 3 armour, 18 artilleries, 2 fighters, 43 infantry and 29 mech_infantrys
Casualties for French: 1 infantry
Casualties for Russians: 4 aaGuns, 4 armour, 8 artilleries, 36 infantry and 6 mech_infantrys
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 4 bombers, 6 fighters, 30 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 aaGun moved from Volgograd to Caucasus
5 carriers, 5 destroyers, 4 submarines and 10 transports moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Vologda to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Russia to Samara
4 infantry moved from Southern France to France
3 mech_infantrys moved from Ukraine to Tambov
1 aaGun moved from Russia to Samara
1 bomber moved from Caucasus to Volgograd
10 fighters and 6 tactical_bombers moved from Caucasus to Volgograd
1 aaGun moved from Novgorod to Belarus
3 bombers moved from Caucasus to Russia
3 bombers moved from Caucasus to UkrainePlace Units - Germans
3 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
5 artilleries and 5 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 5 carriers, 5 destroyers and 4 submarines
EDIT: Adding units owned by Germans to 113 Sea Zone: 5 carriers, 5 destroyers and 4 submarines
EDIT: Turning off Edit Mode
Germans undo move 3.
2 artilleries and 5 infantry placed in Germany
Germans undo move 4.
5 artilleries and 2 infantry placed in Germany
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 artilleries and 11 infantry
EDIT: Adding units owned by Germans to Germany: 4 artilleries and 11 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs -
Well.
I depended on 2 infantry and an artillery to take out the UK infantry in Denmark. Oops. I should have brought another infantry, I guess. It meant everything considering the US goes first. If Denmark had been taken out, W Germany would have fallen, but with massive casualties to the only US land forces in the theater, and my air power could have returned just in time to maybe, just maybe, hold you at bay.
But, it was fun ripping the Caucasus apart with my last gasp. If I had made a credible defense in the Atlantic, the push for Egypt would at the very least create some tense moments.
I’ll surrender when Germany is dead, which will be soon! :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Combat Move - Russians
4 infantry moved from Manchuria to Korea
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from GermansCombat - Russians
Battle in Vologda
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Korea, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 0/1 hits
Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
4 infantry moved from Chahar to Suiyuyan
1 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Kansu to TimguskaTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag, 4 infantry
Suiyuyan : 4 infantry
Evenkiyskiy : 1 infantry
Yenisey : 1 infantry
Timguska : 2 aaGuns and 5 infantry
Urals : 1 infantry
Novosibirsk : 1 infantryProduction/PUs Summary :
Germans : 59 / 82
Russians : 8 / 0
Japanese : 8 / 6
Americans : 64 / 91
Chinese : 23 / 29
British : 38 / 52
UK_Pacific : 18 / 23
Italians : 16 / 17
ANZAC : 27 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,4,4,2,1,2,1
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total -
would you like to scramble?
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Yes - all three.
If the capital falls, you don’t need to take the rest of the turn - I’ll surrender.
If you don’t mind, I’d like to do some postgame review of this game through PM.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Americans
Americans buy 3 armour and 6 bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Sakha to Buryatia
Americans take Buryatia from Germans
1 artillery and 1 mech_infantry moved from Amur to Buryatia
2 fighters moved from 91 Sea Zone to 113 Sea Zone
2 carriers, 8 destroyers, 4 fighters and 1 submarine moved from 110 Sea Zone to 113 Sea Zone
4 bombers moved from United Kingdom to 113 Sea Zone
2 bombers moved from United Kingdom to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
5 artilleries and 9 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries, 9 infantry and 7 transports moved from 110 Sea Zone to 113 Sea Zone
5 artilleries and 9 infantry moved from 113 Sea Zone to Germany
1 bomber moved from United Kingdom to 113 Sea Zone
16 bombers moved from United Kingdom to GermanyCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British loiter and taunt with ; Americans attack with 8 bombers, 2 carriers, 8 destroyers, 4 fighters, 1 submarine and 7 transports
Germans defend with 5 carriers, 5 destroyers and 4 submarines; Italians defend with 2 fighters, 1 submarine and 1 tactical_bomber
Americans roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 5 submarines in 113 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 8 bombers, 2 carriers, 8 destroyers, 4 fighters and 7 transports in 113 Sea Zone, round 1 : 12/20 hits
Units damaged: 5 carriers owned by the Germans
Germans roll dice for 5 carriers, 5 destroyers, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 1 : 3/13 hits
1 submarine owned by the Americans , 3 destroyers owned by the Americans , 1 submarine owned by the Italians , 2 destroyers owned by the Germans and 4 submarines owned by the Germans lost in 113 Sea Zone
Americans roll dice for 8 bombers, 2 carriers, 5 destroyers, 4 fighters and 7 transports in 113 Sea Zone, round 2 : 9/17 hits
Germans roll dice for 5 carriers, 3 destroyers, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 4/11 hits
4 destroyers owned by the Americans , 5 carriers owned by the Germans , 3 destroyers owned by the Germans and 1 tactical_bomber owned by the Italians lost in 113 Sea Zone
Americans roll dice for 8 bombers, 2 carriers, 1 destroyer, 4 fighters and 7 transports in 113 Sea Zone, round 3 : 6/13 hits
Germans roll dice for 2 fighters in 113 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Americans and 2 fighters owned by the Italians lost in 113 Sea Zone
Americans win with 8 bombers, 2 carriers, 1 destroyer, 2 fighters and 7 transports remaining. Battle score for attacker is 99
Casualties for Germans: 5 carriers, 5 destroyers and 4 submarines
Casualties for Italians: 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 7 destroyers, 2 fighters and 1 submarine
Battle in Germany
Americans attack with 5 artilleries, 16 bombers and 9 infantry
Germans defend with 9 artilleries, 1 factory_major and 16 infantry
Americans roll dice for 5 artilleries, 16 bombers and 9 infantry in Germany, round 1 : 17/30 hits
Germans roll dice for 9 artilleries and 16 infantry in Germany, round 1 : 7/25 hits
16 infantry owned by the Germans , 7 infantry owned by the Americans and 1 artillery owned by the Germans lost in Germany
Americans roll dice for 5 artilleries, 16 bombers and 2 infantry in Germany, round 2 : 13/23 hits
Germans roll dice for 8 artilleries in Germany, round 2 : 2/8 hits
2 infantry owned by the Americans and 8 artilleries owned by the Germans lost in Germany
Americans captures 82PUs while taking Germans capital
Americans converts factory_major into different units
Americans win, taking Germany from Germans with 5 artilleries and 16 bombers remaining. Battle score for attacker is 57
Casualties for Germans: 9 artilleries and 16 infantry
Casualties for Americans: 9 infantryNon Combat Move - Americans
8 bombers moved from 113 Sea Zone to United Kingdom
16 bombers moved from Germany to Normandy Bordeaux
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
7 bombers moved from Eastern United States to Normandy BordeauxPlace Units - Americans
3 armour placed in Normandy Bordeaux
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 153 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 158 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 163 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 168 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 178 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Okinawa : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Celebes : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 destroyers and 3 submarines
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 6 bombers, 1 factory_major and 1 harbour
United Kingdom : 8 bombers
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 3 armour, 23 bombers, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Germany : 1 flag, 5 artilleries and 1 factory_minor
Tobruk : 1 flag
113 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 7 transports
93 Sea Zone : 1 submarine
97 Sea Zone : 3 submarines
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 53 / 0
Russians : 8 / 0
Japanese : 8 / 0
Americans : 70 / 178
Chinese : 23 / 29
British : 38 / 52
UK_Pacific : 18 / 23
Italians : 16 / 17
ANZAC : 27 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Jehol to ChaharCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag
Kansu : 2 infantry
Chahar : 2 artilleries and 2 infantry
Sikang : 9 artilleries and 26 infantryProduction/PUs Summary :
Germans : 53 / 0
Russians : 8 / 0
Japanese : 8 / 0
Americans : 70 / 178
Chinese : 23 / 29
British : 38 / 52
UK_Pacific : 18 / 23
Italians : 16 / 17
ANZAC : 27 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - British
British buy 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from Denmark to Western Germany
2 fighters moved from 113 Sea Zone to Western Germany
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
4 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
2 artilleries, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
1 armour, 1 artillery, 2 fighters and 2 infantry moved from Normandy Bordeaux to France
6 mech_infantrys moved from India to Eastern Persia
6 mech_infantrys moved from Eastern Persia to Persia
5 mech_infantrys moved from Northwest Persia to Persia
1 infantry moved from Iraq to Northwest PersiaCombat - British
Battle in Western Germany
British attack with 2 artilleries, 8 fighters and 7 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 3 infantry; Italians defend with 5 infantry and 2 mech_infantrys
British roll dice for 2 artilleries, 8 fighters and 7 infantry in Western Germany, round 1 : 5/17 hits
Germans roll dice for 8 infantry and 2 mech_infantrys in Western Germany, round 1 : 3/10 hits
3 infantry owned by the British and 5 infantry owned by the Italians lost in Western Germany
British roll dice for 2 artilleries, 8 fighters and 4 infantry in Western Germany, round 2 : 6/14 hits
Germans roll dice for 3 infantry and 2 mech_infantrys in Western Germany, round 2 : 2/5 hits
2 infantry owned by the British , 3 infantry owned by the Germans and 2 mech_infantrys owned by the Italians lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 2 artilleries, 8 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for British: 5 infantry
Casualties for Italians: 5 infantry and 2 mech_infantrys
Battle in France
British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 4 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in France, round 1 : 2/6 hits
Germans roll dice for 4 infantry in France, round 1 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in France
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in France, round 2 : 3/5 hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits
2 infantry owned by the Germans lost in France
British win, taking France from Germans, taking French Indo China from ANZAC, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from British, taking Syria from British, taking Tunisia from Americans with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
2 fighters moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to 113 Sea Zone
6 fighters moved from Western Germany to Germany
2 aaGuns moved from Sikang to KazakhstanPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 fighters placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 5 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
India : 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 2 aaGuns
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Normandy Bordeaux : 2 fighters
France : 1 armour, 1 artillery and 1 infantry
Western Germany : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germany : 6 fighters
Denmark : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 4 transports
113 Sea Zone : 2 fighters
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 6 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry and 1 mech_infantry
Persia : 11 mech_infantrys
98 Sea Zone : 1 flag
Suriname : 1 flag
110 Sea Zone : 2 carriers and 2 destroyersProduction/PUs Summary :
Germans : 44 / 0
Russians : 8 / 0
Japanese : 8 / 0
Americans : 66 / 178
Chinese : 23 / 29
British : 41 / 47
UK_Pacific : 18 / 26
Italians : 16 / 17
ANZAC : 25 / 38
French : 16 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yes - all three.
If the capital falls, you don’t need to take the rest of the turn - I’ll surrender.
If you don’t mind, I’d like to do some postgame review of this game through PM.
thanks for the game was very fun.
i wanted to finish the turn as it felt incomplete to end the game in the middle of a turn. -
I’ll post the game to the site - I look forward to the next time we play :-)
I’ll PM you when I can to give a few thoughts on the game and ask for some feedback.