13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski

  • TripleA

    i made a noncombat edit of landing 2 uk fighters in normandy instead of london. if you do not want the edit you can edit it back.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Ukraine to Rostov
                1 fighter moved from Volgograd to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                      Italians take Kazakhstan from ANZAC
                1 armour and 1 mech_infantry moved from Kazakhstan to Samara
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 fighter moved from Southern Italy to Western Germany
                1 fighter moved from Western Germany to 112 Sea Zone

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 fighter and 5 infantry
                    British defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Rostov from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Samara
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Italians win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in 112 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 112 Sea Zone to Western Germany
                5 infantry moved from Northern Italy to Western Germany
                2 aaGuns, 11 infantry and 2 mech_infantrys moved from Southern Italy to Northern Italy
                2 mech_infantrys moved from Northern Italy to Western Germany
                1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
                1 aaGun moved from Tambov to Rostov
                1 fighter moved from Rostov to Ukraine

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                3 infantry placed in Southern France
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,6,1,1,4
                Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from French Indo China to Volgograd
                1 bomber and 1 fighter moved from Caucasus to Ukraine
                1 mech_infantry moved from Caucasus to Kazakhstan
                      ANZAC take Kazakhstan from Italians
                5 bombers, 7 fighters and 3 mech_infantrys moved from Caucasus to Rostov

    Combat - ANZAC
                Air Battle in Ukraine
                    ANZAC attacks with 2 units heading to Ukraine
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Volgograd
                        AA guns fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 4 damage total.
                Battle in Rostov
                    ANZAC attack with 5 bombers, 7 fighters and 3 mech_infantrys
                    Italians defend with 1 aaGun and 4 infantry
                        AA guns fire in Rostov :  0/3 hits
                        ANZAC roll dice for 5 bombers, 7 fighters and 3 mech_infantrys in Rostov, round 1 :  8/15 hits
                        Italians roll dice for 1 aaGun and 4 infantry in Rostov, round 1 :  0/4 hits
                        1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Rostov
                    ANZAC win, taking Rostov from Italians with 5 bombers, 7 fighters and 3 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for Italians: 1 aaGun and 4 infantry
                Cleaning up after air battles

    Non Combat Move - ANZAC
                3 mech_infantrys moved from Persia to Caucasus
                5 bombers and 7 fighters moved from Rostov to Caucasus
                1 bomber moved from Volgograd to Caucasus
                1 bomber and 1 fighter moved from Ukraine to Caucasus
                1 fighter moved from French Indo China to Caucasus
                1 infantry moved from Soviet Far East to Siberia

    Place Units - ANZAC
                3 mech_infantrys placed in Persia
                2 bombers placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 27 PUs; end with 28 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Soviet Far East : 1 flag
        Siberia : 1 infantry
        Kazakhstan : 1 flag, 1 mech_infantry
        French Indo China : 1 flag, 1 airfield, 2 bombers and 1 factory_minor
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        6 Sea Zone : 1 destroyer
        Italian Somaliland : 1 flag
        Rostov : 1 flag, 3 mech_infantrys
        Caucasus : 7 bombers, 9 fighters and 3 mech_infantrys
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 57 / 83
        Russians : 4 / 0
        Japanese : 11 / 6
        Americans : 64 / 91
        Chinese : 23 / 29
        British : 41 / 52
        UK_Pacific : 18 / 23
        Italians : 16 / 17
        ANZAC : 27 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 2 infantry
        Caucasus : 1 infantry

    Production/PUs Summary :

    Germans : 57 / 83
        Russians : 4 / 0
        Japanese : 11 / 6
        Americans : 64 / 91
        Chinese : 23 / 29
        British : 41 / 52
        UK_Pacific : 18 / 23
        Italians : 16 / 17
        ANZAC : 27 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Politics - Germans

    Purchase Units - Germans
                Germans repair 18 damage on 4 factory_majors and 14 factory_minors; Remaining resources: 65 PUs;
                Germans buy 5 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to Caucasus
                2 bombers, 11 fighters and 6 tactical_bombers moved from Southern Italy to Caucasus
                16 armour, 18 artilleries, 1 bomber, 43 infantry and 29 mech_infantrys moved from Volgograd to Caucasus
                1 fighter moved from Novgorod to Caucasus
                1 bomber moved from Southern France to Caucasus
                1 artillery and 1 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Denmark
                1 artillery and 3 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Denmark
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    British win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Caucasus
                    Germans attack with 16 armour, 18 artilleries, 7 bombers, 12 fighters, 43 infantry, 29 mech_infantrys and 6 tactical_bombers
                    ANZAC defend with 7 bombers, 9 fighters and 3 mech_infantrys; French defend with 1 infantry; British defend with 1 aaGun, 1 armour, 1 artillery, 4 bombers, 6 fighters, 30 mech_infantrys and 1 tactical_bomber; Russians defend with 4 aaGuns, 4 armour, 8 artilleries, 36 infantry and 6 mech_infantrys
                    Germans win, taking Caucasus from Russians with 13 armour, 7 bombers, 10 fighters and 6 tactical_bombers remaining. Battle score for attacker is 296
                    Casualties for ANZAC: 7 bombers, 9 fighters and 3 mech_infantrys
                    Casualties for Germans: 3 armour, 18 artilleries, 2 fighters, 43 infantry and 29 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for Russians: 4 aaGuns, 4 armour, 8 artilleries, 36 infantry and 6 mech_infantrys
                    Casualties for British: 1 aaGun, 1 armour, 1 artillery, 4 bombers, 6 fighters, 30 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                1 aaGun moved from Volgograd to Caucasus
                5 carriers, 5 destroyers, 4 submarines and 10 transports moved from 113 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from Vologda to Samara
                1 infantry moved from Russia to Vologda
                1 infantry moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Russia to Samara
                4 infantry moved from Southern France to France
                3 mech_infantrys moved from Ukraine to Tambov
                1 aaGun moved from Russia to Samara
                1 bomber moved from Caucasus to Volgograd
                10 fighters and 6 tactical_bombers moved from Caucasus to Volgograd
                1 aaGun moved from Novgorod to Belarus
                3 bombers moved from Caucasus to Russia
                3 bombers moved from Caucasus to Ukraine

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Russia
                5 artilleries and 5 infantry placed in Western Germany
                Germans undo move 3.
                3 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 115 Sea Zone: 5 carriers, 5 destroyers and 4 submarines
                EDIT: Adding units owned by Germans to 113 Sea Zone: 5 carriers, 5 destroyers and 4 submarines
                EDIT: Turning off Edit Mode
                Germans undo move 3.
                2 artilleries and 5 infantry placed in Germany
                Germans undo move 4.
                5 artilleries and 2 infantry placed in Germany
                3 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 4 artilleries and 11 infantry
                EDIT: Adding units owned by Germans to Germany: 4 artilleries and 11 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs


  • Well.

    I depended on 2 infantry and an artillery to take out the UK infantry in Denmark. Oops. I should have brought another infantry, I guess. It meant everything considering the US goes first. If Denmark had been taken out, W Germany would have fallen, but with massive casualties to the only US land forces in the theater, and my air power could have returned just in time to maybe, just maybe, hold you at bay.

    But, it was fun ripping the Caucasus apart with my last gasp. If I had made a credible defense in the Atlantic, the push for Egypt would at the very least create some tense moments.

    I’ll surrender when Germany is dead, which will be soon!  :-)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Combat Move - Russians
                4 infantry moved from Manchuria to Korea
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Timguska to Urals
                      Russians take Urals from Germans
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Germans

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Korea
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Korea, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Korea, round 1 :  0/1 hits
                        Russians roll dice for 4 infantry in Korea, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Korea, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                4 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Timguska to Novosibirsk
                2 aaGuns moved from Kansu to Timguska

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 1 flag, 4 infantry
        Suiyuyan : 4 infantry
        Evenkiyskiy : 1 infantry
        Yenisey : 1 infantry
        Timguska : 2 aaGuns and 5 infantry
        Urals : 1 infantry
        Novosibirsk : 1 infantry

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 8 / 0
        Japanese : 8 / 6
        Americans : 64 / 91
        Chinese : 23 / 29
        British : 38 / 52
        UK_Pacific : 18 / 23
        Italians : 16 / 17
        ANZAC : 27 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Japanese
                Japanese buy 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese

    Place Units - Japanese
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,4,4,2,1,2,1
                Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total

  • TripleA

    would you like to scramble?


  • Yes - all three.

    If the capital falls, you don’t need to take the rest of the turn - I’ll surrender.

    If you don’t mind, I’d like to do some postgame review of this game through PM.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Americans
                Americans buy 3 armour and 6 bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Sakha to Buryatia
                      Americans take Buryatia from Germans
                1 artillery and 1 mech_infantry moved from Amur to Buryatia
                2 fighters moved from 91 Sea Zone to 113 Sea Zone
                2 carriers, 8 destroyers, 4 fighters and 1 submarine moved from 110 Sea Zone to 113 Sea Zone
                4 bombers moved from United Kingdom to 113 Sea Zone
                2 bombers moved from United Kingdom to 113 Sea Zone
                1 bomber moved from United Kingdom to 113 Sea Zone
                5 artilleries and 9 infantry moved from Normandy Bordeaux to 110 Sea Zone
                5 artilleries, 9 infantry and 7 transports moved from 110 Sea Zone to 113 Sea Zone
                5 artilleries and 9 infantry moved from 113 Sea Zone to Germany
                1 bomber moved from United Kingdom to 113 Sea Zone
                16 bombers moved from United Kingdom to Germany

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    British loiter and taunt with ; Americans attack with 8 bombers, 2 carriers, 8 destroyers, 4 fighters, 1 submarine and 7 transports
                    Germans defend with 5 carriers, 5 destroyers and 4 submarines; Italians defend with 2 fighters, 1 submarine and 1 tactical_bomber
                        Americans roll dice for 1 submarine in 113 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 5 submarines in 113 Sea Zone, round 1 :  1/5 hits
                        Americans roll dice for 8 bombers, 2 carriers, 8 destroyers, 4 fighters and 7 transports in 113 Sea Zone, round 1 :  12/20 hits
                    Units damaged: 5 carriers owned by the Germans
                        Germans roll dice for 5 carriers, 5 destroyers, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 1 :  3/13 hits
                        1 submarine owned by the Americans , 3 destroyers owned by the Americans , 1 submarine owned by the Italians , 2 destroyers owned by the Germans and 4 submarines owned by the Germans lost in 113 Sea Zone
                        Americans roll dice for 8 bombers, 2 carriers, 5 destroyers, 4 fighters and 7 transports in 113 Sea Zone, round 2 :  9/17 hits
                        Germans roll dice for 5 carriers, 3 destroyers, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 :  4/11 hits
                        4 destroyers owned by the Americans , 5 carriers owned by the Germans , 3 destroyers owned by the Germans and 1 tactical_bomber owned by the Italians lost in 113 Sea Zone
                        Americans roll dice for 8 bombers, 2 carriers, 1 destroyer, 4 fighters and 7 transports in 113 Sea Zone, round 3 :  6/13 hits
                        Germans roll dice for 2 fighters in 113 Sea Zone, round 3 :  2/2 hits
                        2 fighters owned by the Americans and 2 fighters owned by the Italians lost in 113 Sea Zone
                    Americans win with 8 bombers, 2 carriers, 1 destroyer, 2 fighters and 7 transports remaining. Battle score for attacker is 99
                    Casualties for Germans: 5 carriers, 5 destroyers and 4 submarines
                    Casualties for Italians: 2 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 7 destroyers, 2 fighters and 1 submarine
                Battle in Germany
                    Americans attack with 5 artilleries, 16 bombers and 9 infantry
                    Germans defend with 9 artilleries, 1 factory_major and 16 infantry
                        Americans roll dice for 5 artilleries, 16 bombers and 9 infantry in Germany, round 1 :  17/30 hits
                        Germans roll dice for 9 artilleries and 16 infantry in Germany, round 1 :  7/25 hits
                        16 infantry owned by the Germans , 7 infantry owned by the Americans and 1 artillery owned by the Germans lost in Germany
                        Americans roll dice for 5 artilleries, 16 bombers and 2 infantry in Germany, round 2 :  13/23 hits
                        Germans roll dice for 8 artilleries in Germany, round 2 :  2/8 hits
                        2 infantry owned by the Americans and 8 artilleries owned by the Germans lost in Germany
                    Americans captures 82PUs while taking Germans capital
                    Americans converts factory_major into different units
                    Americans win, taking Germany from Germans with 5 artilleries and 16 bombers remaining. Battle score for attacker is 57
                    Casualties for Germans: 9 artilleries and 16 infantry
                    Casualties for Americans: 9 infantry

    Non Combat Move - Americans
                8 bombers moved from 113 Sea Zone to United Kingdom
                16 bombers moved from Germany to Normandy Bordeaux
                3 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from Gibraltar to 110 Sea Zone
                7 bombers moved from Eastern United States to Normandy Bordeaux

    Place Units - Americans
                3 armour placed in Normandy Bordeaux
                6 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 70 PUs; end with 153 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 158 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 163 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 168 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 178 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Okinawa : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sakha : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Celebes : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 2 destroyers and 3 submarines
        Central United States : 4 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 6 bombers, 1 factory_major and 1 harbour
        United Kingdom : 8 bombers
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 3 armour, 23 bombers, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Germany : 1 flag, 5 artilleries and 1 factory_minor
        Tobruk : 1 flag
        113 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 7 transports
        93 Sea Zone : 1 submarine
        97 Sea Zone : 3 submarines
        110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 53 / 0
        Russians : 8 / 0
        Japanese : 8 / 0
        Americans : 70 / 178
        Chinese : 23 / 29
        British : 38 / 52
        UK_Pacific : 18 / 23
        Italians : 16 / 17
        ANZAC : 27 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Jehol to Chahar

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag
        Kansu : 2 infantry
        Chahar : 2 artilleries and 2 infantry
        Sikang : 9 artilleries and 26 infantry

    Production/PUs Summary :

    Germans : 53 / 0
        Russians : 8 / 0
        Japanese : 8 / 0
        Americans : 70 / 178
        Chinese : 23 / 29
        British : 38 / 52
        UK_Pacific : 18 / 23
        Italians : 16 / 17
        ANZAC : 27 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - British
                British buy 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - British
                1 infantry moved from Denmark to Western Germany
                2 fighters moved from 113 Sea Zone to Western Germany
                2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
                4 fighters moved from 110 Sea Zone to Western Germany
                2 fighters moved from United Kingdom to Western Germany
                2 artilleries, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
                1 armour, 1 artillery, 2 fighters and 2 infantry moved from Normandy Bordeaux to France
                6 mech_infantrys moved from India to Eastern Persia
                6 mech_infantrys moved from Eastern Persia to Persia
                5 mech_infantrys moved from Northwest Persia to Persia
                1 infantry moved from Iraq to Northwest Persia

    Combat - British
                Battle in Western Germany
                    British attack with 2 artilleries, 8 fighters and 7 infantry
                    Germans defend with 1 airfield, 1 factory_major, 1 harbour and 3 infantry; Italians defend with 5 infantry and 2 mech_infantrys
                        British roll dice for 2 artilleries, 8 fighters and 7 infantry in Western Germany, round 1 :  5/17 hits
                        Germans roll dice for 8 infantry and 2 mech_infantrys in Western Germany, round 1 :  3/10 hits
                        3 infantry owned by the British and 5 infantry owned by the Italians lost in Western Germany
                        British roll dice for 2 artilleries, 8 fighters and 4 infantry in Western Germany, round 2 :  6/14 hits
                        Germans roll dice for 3 infantry and 2 mech_infantrys in Western Germany, round 2 :  2/5 hits
                        2 infantry owned by the British , 3 infantry owned by the Germans and 2 mech_infantrys owned by the Italians lost in Western Germany
                    British converts factory_major into different units
                    British win, taking Western Germany from Germans with 2 artilleries, 8 fighters and 2 infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 3 infantry
                    Casualties for British: 5 infantry
                    Casualties for Italians: 5 infantry and 2 mech_infantrys
                Battle in France
                    British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 4 infantry
                        British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in France, round 1 :  2/6 hits
                        Germans roll dice for 4 infantry in France, round 1 :  1/4 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in France
                        British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in France, round 2 :  3/5 hits
                        Germans roll dice for 2 infantry in France, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in France
                    British win, taking France from Germans, taking French Indo China from ANZAC, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from British, taking Syria from British, taking Tunisia from Americans with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 4 infantry
                    Casualties for British: 1 infantry
                Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By British: French has 4 infantry placed in France

    Non Combat Move - British
                2 fighters moved from France to Normandy Bordeaux
                2 fighters moved from Western Germany to 113 Sea Zone
                6 fighters moved from Western Germany to Germany
                2 aaGuns moved from Sikang to Kazakhstan

    Place Units - British
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 41 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 5 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        India : 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Kazakhstan : 2 aaGuns
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Normandy Bordeaux : 2 fighters
        France : 1 armour, 1 artillery and 1 infantry
        Western Germany : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Germany : 6 fighters
        Denmark : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 4 transports
        113 Sea Zone : 2 fighters
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 6 mech_infantrys
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 infantry and 1 mech_infantry
        Persia : 11 mech_infantrys
        98 Sea Zone : 1 flag
        Suriname : 1 flag
        110 Sea Zone : 2 carriers and 2 destroyers

    Production/PUs Summary :

    Germans : 44 / 0
        Russians : 8 / 0
        Japanese : 8 / 0
        Americans : 66 / 178
        Chinese : 23 / 29
        British : 41 / 47
        UK_Pacific : 18 / 26
        Italians : 16 / 17
        ANZAC : 25 / 38
        French : 16 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @Stalingradski:

    Yes - all three.

    If the capital falls, you don’t need to take the rest of the turn - I’ll surrender.

    If you don’t mind, I’d like to do some postgame review of this game through PM.

    thanks for the game was very fun.
    i wanted to finish the turn as it felt incomplete to end the game in the middle of a turn.


  • I’ll post the game to the site - I look forward to the next time we play  :-)

    I’ll PM you when I can to give a few thoughts on the game and ask for some feedback.

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