Suprise Attack Axis vs EggMan Allies +6 U.K.ss98S.Z.

  • '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 109 Sea Zone to 112 Sea Zone
                2 bombers moved from Scotland to 112 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone
                1 carrier, 1 cruiser and 3 destroyers moved from 109 Sea Zone to 119 Sea Zone
                      Americans take 109 Sea Zone from Germans

  • '12

    Scramble in SZ112?

  • '12

    Bump.

  • '12

    Bump.

  • '12

    Bump.


  • Send them up

  • '12

    I’m going to have to change my buy, I have a Naval Base here but it has been so long since I made the buy I can’t remember where I was supposed to place it.  I don’t even see any territories that were likely candidates.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 109 Sea Zone to 112 Sea Zone
                2 bombers moved from Scotland to 112 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone
                1 carrier, 1 cruiser and 3 destroyers moved from 109 Sea Zone to 119 Sea Zone
                      Americans take 109 Sea Zone from Germans

    Combat - Americans
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in Caroline Islands
                Battle in 112 Sea Zone
                    Americans attack with 3 bombers and 2 fighters
                    Germans defend with 1 destroyer, 2 fighters and 1 transport
                        Americans roll dice for 3 bombers and 2 fighters in 112 Sea Zone, round 1 :  2/5 hits
                        Germans roll dice for 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 1 :  1/3 hits
                        1 fighter owned by the Americans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 3 bombers and 1 fighter in 112 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in 112 Sea Zone
                        Americans roll dice for 3 bombers in 112 Sea Zone, round 3 :  0/3 hits
                        Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Americans lost in 112 Sea Zone
                        Americans roll dice for 2 bombers in 112 Sea Zone, round 4 :  2/2 hits
                        Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 4 :  1/1 hits
                        1 transport owned by the Germans , 1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
                    Americans win, taking Caroline Islands from Japanese with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 destroyer, 2 fighters and 1 transport
                    Casualties for Americans: 2 bombers and 2 fighters
                Battle in 119 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser and 3 destroyers
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser and 3 destroyers in 119 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Neutral with 1 carrier, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 transport moved from 109 Sea Zone to 119 Sea Zone
                1 transport moved from 109 Sea Zone to 119 Sea Zone
                1 bomber moved from 112 Sea Zone to United Kingdom
                1 fighter moved from 101 Sea Zone to 119 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to Dutch New Guinea

    Place Units - Americans
                1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
                3 fighters placed in Western United States
                Americans undo move 2.
                1 fighter placed in Western United States
                2 fighters placed in Eastern United States
                1 harbour placed in Mexico

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Mexico: 1 harbour
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Changing PUs for Americans from 79 to 80
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 35 / 50
        Japanese : 41 / 41
        Americans : 54 / 80
        Chinese : 6 / 13
        British : 38 / 42
        UK_Pacific : 19 / 29
        Italians : 9 / 10
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 4.296
            Median : 5.000
            Variance : 1.808
            Standard Deviation : 1.345
            Total rolls : 27

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Americans Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 4.667
            Median : 5.000
            Variance : 2.471
            Standard Deviation : 1.572
            Total rolls : 18

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 35 / 50
        Japanese : 41 / 41
        Americans : 54 / 80
        Chinese : 6 / 12
        British : 38 / 42
        UK_Pacific : 19 / 29
        Italians : 9 / 10
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 4.296
            Median : 5.000
            Variance : 1.808
            Standard Deviation : 1.345
            Total rolls : 27

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Americans Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 4.667
            Median : 5.000
            Variance : 2.471
            Standard Deviation : 1.572
            Total rolls : 18

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Combat Move - British
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 armour and 1 mech_infantry moved from Shensi to Anhwe
                      Chinese take Hopei from Japanese
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from Shensi to Kweichow
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to Kweichow
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Kweichow
                1 mech_infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Rostov to Bessarabia

    Combat - British
                Battle in Hunan
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 2 infantry in Hunan, round 1 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    British attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kweichow, round 1 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Bessarabia
                    British attack with 2 mech_infantrys
                    Germans defend with 1 artillery and 2 infantry
                        British roll dice for 2 mech_infantrys in Bessarabia, round 1 :  1/2 hits
                        Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 1 :  1/3 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Bessarabia
                        British roll dice for 1 mech_infantry in Bessarabia, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        1 mech_infantry owned by the British lost in Bessarabia
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Kwangsi
                    British attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 2 infantry and 1 tactical_bomber in Kwangsi, round 1 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in French Indo China
                    British attack with 2 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                        British roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 1 :  0/3 hits
                        Japanese roll dice for 1 armour in French Indo China, round 1 :  0/1 hits
                        British roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in French Indo China, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Kweichow to Yunnan
                2 artilleries and 7 infantry moved from Burma to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                7 infantry moved from India to Burma
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Egypt to Tunisia
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                2 infantry moved from British Somaliland to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 armour moved from Alberta Saskatchewan Manitoba to Alaska

    Place Units - British
                1 destroyer and 1 transport placed in 106 Sea Zone
                1 destroyer and 1 submarine placed in 98 Sea Zone
                1 transport placed in 81 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 35 / 50
        Japanese : 33 / 41
        Americans : 54 / 80
        Chinese : 12 / 12
        British : 38 / 43
        UK_Pacific : 21 / 0
        Italians : 9 / 10
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 14 times
                6 was rolled 10 times
            Average roll : 3.582
            Median : 3.000
            Variance : 1.537
            Standard Deviation : 1.240
            Total rolls : 55

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Germans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    British Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 2.611
            Median : 2.000
            Variance : 1.647
            Standard Deviation : 1.283
            Total rolls : 18

    Americans Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 4.667
            Median : 5.000
            Variance : 2.471
            Standard Deviation : 1.572
            Total rolls : 18

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Place Units - UK_Pacific
                2 artilleries and 7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 2 artilleries and 7 infantry

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 35 / 50
        Japanese : 33 / 41
        Americans : 54 / 80
        Chinese : 12 / 12
        British : 38 / 43
        UK_Pacific : 21 / 21
        Italians : 9 / 10
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 14 times
                6 was rolled 10 times
            Average roll : 3.582
            Median : 3.000
            Variance : 1.537
            Standard Deviation : 1.240
            Total rolls : 55

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Germans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    British Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 2.611
            Median : 2.000
            Variance : 1.647
            Standard Deviation : 1.283
            Total rolls : 18

    Americans Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 4.667
            Median : 5.000
            Variance : 2.471
            Standard Deviation : 1.572
            Total rolls : 18

  • '12

    I forgot to NCM two UK ships, please use this file.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Yugoslavia to Albania
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Yugoslavia to Romania
                1 artillery moved from Northern Italy to Yugoslavia

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,6,4,1,5,2,2
                Italians collect 1 PU (8 lost to blockades); end with 1 PU total

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 35 / 50
        Japanese : 33 / 41
        Americans : 54 / 80
        Chinese : 12 / 12
        British : 38 / 43
        UK_Pacific : 21 / 21
        Italians : 9 / 1
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries moved from Celebes to 44 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 fighters moved from 44 Sea Zone to 35 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Hainan
                1 destroyer moved from 44 Sea Zone to 36 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                2 destroyers moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC

  • '12

    Kamikazes in SZ35?


  • No Kami’s yet

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries moved from Celebes to 44 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 fighters moved from 44 Sea Zone to 35 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Hainan
                1 destroyer moved from 44 Sea Zone to 36 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                2 destroyers moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Hainan
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking Hainan from Japanese, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 infantry and 2 transports
                EDIT: Adding units owned by ANZAC to 36 Sea Zone: 2 transports
                EDIT: Adding units owned by ANZAC to Hainan: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 35 / 50
        Japanese : 33 / 41
        Americans : 54 / 80
        Chinese : 12 / 12
        British : 38 / 43
        UK_Pacific : 21 / 21
        Italians : 9 / 1
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 35 / 50
        Japanese : 33 / 41
        Americans : 54 / 80
        Chinese : 12 / 12
        British : 38 / 43
        UK_Pacific : 21 / 21
        Italians : 9 / 1
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to United Kingdom
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 111 Sea Zone to 124 Sea Zone
                1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                2 infantry moved from Northern Italy to Southern Italy
                3 infantry moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Northern Italy
                1 infantry moved from France to Holland Belgium
                1 armour moved from Western Germany to Greater Southern Germany
                1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Denmark
                1 armour moved from Denmark to Western Germany
                3 infantry moved from Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                1 artillery and 3 infantry moved from Romania to Eastern Poland
                1 artillery and 1 infantry moved from Bessarabia to Ukraine
                1 armour moved from Romania to Ukraine
                1 armour moved from Poland to Baltic States


  • AIR RAID ! ! !
    Does Mr. Churchill want to intercept the bombing run on London?

Suggested Topics

  • 22
  • 125
  • 169
  • 73
  • 88
  • 198
  • 227
  • 227
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

17.8k

Users

40.5k

Topics

1.8m

Posts