Oh yeah, absolutely. Max D.
Suprise Attack Axis vs EggMan Allies +6 U.K.ss98S.Z.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from Scotland to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 carrier, 1 cruiser and 3 destroyers moved from 109 Sea Zone to 119 Sea Zone
Americans take 109 Sea Zone from Germans -
Scramble in SZ112?
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Bump.
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Bump.
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Bump.
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Send them up
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I’m going to have to change my buy, I have a Naval Base here but it has been so long since I made the buy I can’t remember where I was supposed to place it. I don’t even see any territories that were likely candidates.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from Scotland to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 carrier, 1 cruiser and 3 destroyers moved from 109 Sea Zone to 119 Sea Zone
Americans take 109 Sea Zone from GermansCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Caroline Islands
Battle in 112 Sea Zone
Americans attack with 3 bombers and 2 fighters
Germans defend with 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 3 bombers and 2 fighters in 112 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 1 : 1/3 hits
1 fighter owned by the Americans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 112 Sea Zone
Americans roll dice for 3 bombers and 1 fighter in 112 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 112 Sea Zone
Americans roll dice for 3 bombers in 112 Sea Zone, round 3 : 0/3 hits
Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans lost in 112 Sea Zone
Americans roll dice for 2 bombers in 112 Sea Zone, round 4 : 2/2 hits
Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Germans , 1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
Americans win, taking Caroline Islands from Japanese with 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 2 bombers and 2 fighters
Battle in 119 Sea Zone
Americans attack with 1 carrier, 1 cruiser and 3 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser and 3 destroyers in 119 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 carrier, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 transport moved from 109 Sea Zone to 119 Sea Zone
1 transport moved from 109 Sea Zone to 119 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
1 fighter moved from 101 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Dutch New GuineaPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
Americans undo move 2.
1 fighter placed in Western United States
2 fighters placed in Eastern United States
1 harbour placed in MexicoTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Mexico: 1 harbour
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 1 submarine
EDIT: Changing PUs for Americans from 79 to 80
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 44 / 52
Russians : 35 / 50
Japanese : 41 / 41
Americans : 54 / 80
Chinese : 6 / 13
British : 38 / 42
UK_Pacific : 19 / 29
Italians : 9 / 10
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 4.296
Median : 5.000
Variance : 1.808
Standard Deviation : 1.345
Total rolls : 27Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.667
Median : 5.000
Variance : 2.471
Standard Deviation : 1.572
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsProduction/PUs Summary :
Germans : 44 / 52
Russians : 35 / 50
Japanese : 41 / 41
Americans : 54 / 80
Chinese : 6 / 12
British : 38 / 42
UK_Pacific : 19 / 29
Italians : 9 / 10
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 4.296
Median : 5.000
Variance : 1.808
Standard Deviation : 1.345
Total rolls : 27Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.667
Median : 5.000
Variance : 2.471
Standard Deviation : 1.572
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - British
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour and 1 mech_infantry moved from Shensi to Anhwe
Chinese take Hopei from Japanese
Chinese take Anhwe from Japanese
1 mech_infantry moved from Shensi to Kweichow
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kweichow
1 mech_infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Rostov to BessarabiaCombat - British
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Hunan, round 1 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Bessarabia
British attack with 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
British roll dice for 2 mech_infantrys in Bessarabia, round 1 : 1/2 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 1 : 1/3 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Bessarabia
British roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 mech_infantry owned by the British lost in Bessarabia
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Kwangsi
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry and 1 tactical_bomber in Kwangsi, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
British attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 1 : 0/3 hits
Japanese roll dice for 1 armour in French Indo China, round 1 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Kweichow to Yunnan
2 artilleries and 7 infantry moved from Burma to Yunnan
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
7 infantry moved from India to Burma
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Tunisia
1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from British Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Alberta Saskatchewan Manitoba to AlaskaPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 destroyer and 1 submarine placed in 98 Sea Zone
1 transport placed in 81 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsProduction/PUs Summary :
Germans : 44 / 52
Russians : 35 / 50
Japanese : 33 / 41
Americans : 54 / 80
Chinese : 12 / 12
British : 38 / 43
UK_Pacific : 21 / 0
Italians : 9 / 10
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.582
Median : 3.000
Variance : 1.537
Standard Deviation : 1.240
Total rolls : 55Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12British Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 2.611
Median : 2.000
Variance : 1.647
Standard Deviation : 1.283
Total rolls : 18Americans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.667
Median : 5.000
Variance : 2.471
Standard Deviation : 1.572
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
2 artilleries and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 artilleries and 7 infantryProduction/PUs Summary :
Germans : 44 / 52
Russians : 35 / 50
Japanese : 33 / 41
Americans : 54 / 80
Chinese : 12 / 12
British : 38 / 43
UK_Pacific : 21 / 21
Italians : 9 / 10
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.582
Median : 3.000
Variance : 1.537
Standard Deviation : 1.240
Total rolls : 55Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12British Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 2.611
Median : 2.000
Variance : 1.647
Standard Deviation : 1.283
Total rolls : 18Americans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.667
Median : 5.000
Variance : 2.471
Standard Deviation : 1.572
Total rolls : 18 -
I forgot to NCM two UK ships, please use this file.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,6,4,1,5,2,2
Italians collect 1 PU (8 lost to blockades); end with 1 PU totalProduction/PUs Summary :
Germans : 44 / 52
Russians : 35 / 50
Japanese : 33 / 41
Americans : 54 / 80
Chinese : 12 / 12
British : 38 / 43
UK_Pacific : 21 / 21
Italians : 9 / 1
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries moved from Celebes to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
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Kamikazes in SZ35?
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No Kami’s yet
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries moved from Celebes to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Hainan
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking Hainan from Japanese, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to KwangsiPlace Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 infantry and 2 transports
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 2 transports
EDIT: Adding units owned by ANZAC to Hainan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 44 / 52
Russians : 35 / 50
Japanese : 33 / 41
Americans : 54 / 80
Chinese : 12 / 12
British : 38 / 43
UK_Pacific : 21 / 21
Italians : 9 / 1
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 44 / 52
Russians : 35 / 50
Japanese : 33 / 41
Americans : 54 / 80
Chinese : 12 / 12
British : 38 / 43
UK_Pacific : 21 / 21
Italians : 9 / 1
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 111 Sea Zone to 124 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from France to Holland Belgium
1 armour moved from Western Germany to Greater Southern Germany
1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Denmark
1 armour moved from Denmark to Western Germany
3 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 armour moved from Poland to Baltic States -
AIR RAID ! ! !
Does Mr. Churchill want to intercept the bombing run on London?