13L G40.2 Jeff28 (axis) vs. Infrastructure (allies +10)


  • here’s germ 9 sorry forgot to click post

    german9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Italians
                1 armour and 1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Novosibirsk to Timguska
                1 mech_infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                3 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Western Ukraine
                      Russians take Western Ukraine from Germans

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 1 :  2/5 hits
                        Germans roll dice for 2 infantry in Smolensk, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Caucasus
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 1 :  0/2 hits
                        Germans roll dice for 1 armour in Caucasus, round 1 :  0/1 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        Germans roll dice for 1 armour in Caucasus, round 3 :  1/1 hits
                        1 armour owned by the Russians lost in Caucasus
                    Germans win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                3 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 armour moved from Russia to Urals
                1 aaGun moved from Chahar to Suiyuyan

    Place Units - Russians
                3 infantry placed in Volgograd
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 factory_minor, 1 fighter, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 24 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 32 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 armour and 1 mech_infantry moved from Anhwe to Jehol
                1 armour and 1 mech_infantry moved from Anhwe to Shantung
                1 mech_infantry moved from Anhwe to Chahar
                1 armour moved from Kweichow to Chahar
                1 artillery and 1 mech_infantry moved from Kweichow to Szechwan
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 mech_infantry moved from Malaya to Shan State
                3 mech_infantrys moved from French Indo China to Shan State
                1 bomber moved from Kwangsi to Szechwan
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Shan State
                1 armour moved from Queensland to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 armour moved from Northern Territory to Queensland
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Japanese
                Battle in Caroline Islands
                Battle in Manchuria
                Battle in Chahar
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win, taking Caroline Islands from Americans, taking Manchuria from Chinese, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Shantung, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 32 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 32 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Jehol
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 mech_infantry
                        Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 1 :  2/4 hits
                        Chinese roll dice for 1 mech_infantry in Yunnan, round 1 :  0/1 hits
                        1 mech_infantry owned by the ANZAC lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 4 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 mech_infantry
                        Japanese roll dice for 4 mech_infantrys and 1 tactical_bomber in Shan State, round 1 :  1/5 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 1 :  0/1 hits
                        1 mech_infantry owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Szechwan, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Szechwan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 carrier moved from 54 Sea Zone to 49 Sea Zone
                3 fighters moved from 54 Sea Zone to Queensland
                1 fighter moved from 32 Sea Zone to 33 Sea Zone
                2 submarines moved from 23 Sea Zone to 33 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan
                1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 5 submarines and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Kwangsi to 33 Sea Zone
                1 bomber moved from Szechwan to Philippines
                1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 carrier moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to Philippines

    Place Units - Japanese
                1 factory_minor placed in Queensland
                1 armour, 1 fighter and 1 infantry placed in Malaya
                1 armour and 2 mech_infantrys placed in French Indo China
                2 mech_infantrys placed in Kwangtung
                1 transport placed in 6 Sea Zone
                Japanese undo move 5.
                Japanese undo move 3.
                1 transport placed in 20 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 armour
        Kwangsi : 1 airfield
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
        Jehol : 1 armour and 1 mech_infantry
        Manchuria : 2 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 3 mech_infantrys
        Kweichow : 1 flag
        Hunan : 1 flag
        Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag, 1 armour
        Anhwe : 1 flag
        Shan State : 1 flag, 4 mech_infantrys
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Queensland : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        Northern Territory : 1 flag
        Philippines : 1 flag, 1 airfield, 1 bomber, 1 harbour and 1 tactical_bomber
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        49 Sea Zone : 1 carrier
        33 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 7 submarines, 3 tactical_bombers and 1 transport
        37 Sea Zone : 1 flag, 1 carrier, 2 tactical_bombers and 2 transports
        39 Sea Zone : 1 flag, 1 submarine
        25 Sea Zone : 1 destroyer and 1 submarine
        20 Sea Zone : 1 transport
        19 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 26 / 31
        Japanese : 60 / 65
        Americans : 58 / 82
        Chinese : 6 / 14
        British : 33 / 41
        UK_Pacific : 6 / 6
        Italians : 15 / 18
        ANZAC : 9 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 units repaired.
                1 submarine moved from 26 Sea Zone to 49 Sea Zone
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 49 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 submarine in 49 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 1 :  0/4 hits
                        Japanese roll dice for 1 carrier in 49 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 49 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 carrier in 49 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 49 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 carrier
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 63 Sea Zone
                2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
                3 fighters and 1 tactical_bomber moved from 49 Sea Zone to 63 Sea Zone
                2 fighters moved from Hawaiian Islands to 50 Sea Zone
                2 fighters moved from 50 Sea Zone to New Zealand
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone
                1 aaGun and 1 infantry moved from 63 Sea Zone to New Zealand
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Tobruk to Egypt
                1 fighter moved from Persia to India
                1 fighter moved from Egypt to Eastern Persia
                1 submarine moved from 98 Sea Zone to 80 Sea Zone
                6 transports moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone
                3 fighters moved from Norway to 125 Sea Zone
                6 infantry moved from Iceland to 123 Sea Zone
                6 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
                1 artillery and 7 infantry moved from 125 Sea Zone to Norway
                1 mech_infantry moved from Trans-Jordan to Persia

    Place Units - Americans
                1 armour and 2 fighters placed in Norway
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States
                1 destroyer and 1 submarine placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                3 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 1 :  1/4 hits
                        Japanese roll dice for 1 armour in Chahar, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Chahar to Hopei

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Shensi
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Combat Move - British
                1 unit repaired.
                2 mech_infantrys moved from Burma to Shan State
                1 armour moved from India to Shan State
                1 fighter and 1 tactical_bomber moved from India to Shan State
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Eastern Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 bomber moved from Northwest Persia to Ukraine

    Combat - British
                Battle in Shan State
                    British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 4 mech_infantrys
                        British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 1 :  2/5 hits
                        Japanese roll dice for 4 mech_infantrys in Shan State, round 1 :  2/4 hits
                        2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Japanese lost in Shan State
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 :  2/3 hits
                        Japanese roll dice for 2 mech_infantrys in Shan State, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 4 mech_infantrys
                    Casualties for British: 2 mech_infantrys
                Battle in Caucasus
                    British attack with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 1 armour
                        British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Caucasus, round 1 :  2/6 hits
                        Germans roll dice for 1 armour in Caucasus, round 1 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 4 damage total.

    Non Combat Move - British
                1 bomber moved from Ukraine to Northwest Persia
                2 infantry moved from Iraq to Northwest Persia
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 fighter moved from Caucasus to Eastern Persia
                1 fighter moved from Eastern Persia to India
                4 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                4 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                2 infantry moved from Tunisia to Libya
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Rhodesia to Belgian Congo
                1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
                1 aaGun and 3 infantry moved from 125 Sea Zone to Norway
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 fighter moved from United Kingdom to Norway
                1 fighter and 1 tactical_bomber moved from Shan State to India

    Place Units - British
                1 destroyer placed in 80 Sea Zone
                2 mech_infantrys placed in Iraq
                3 infantry placed in Egypt
                1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,1,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
                UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Western Germany to Southern Italy
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                1 artillery moved from Northern Italy to France

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 artilleries and 4 infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
        93 Sea Zone : 1 destroyer
        Greece : 1 flag
        97 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 45 / 63
        Russians : 28 / 31
        Japanese : 56 / 65
        Americans : 58 / 78
        Chinese : 9 / 11
        British : 33 / 38
        UK_Pacific : 7 / 3
        Italians : 15 / 15
        ANZAC : 9 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 armour and 2 mech_infantrys moved from Burma to French Indo China

    Combat - ANZAC
                Battle in French Indo China
                    ANZAC attack with 2 armour and 2 mech_infantrys
                    Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                        ANZAC roll dice for 2 armour and 2 mech_infantrys in French Indo China, round 1 :  2/4 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in French Indo China, round 1 :  1/3 hits
                        1 mech_infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in French Indo China
                        ANZAC roll dice for 2 armour and 1 mech_infantry in French Indo China, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in French Indo China, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in French Indo China
                    ANZAC win, taking French Indo China from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                    Casualties for ANZAC: 1 mech_infantry

    Non Combat Move - ANZAC
                1 mech_infantry moved from West India to India
                1 artillery and 1 infantry moved from Eastern Persia to West India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Dutch New Guinea to 63 Sea Zone

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 59 PUs;
                Germans buy 1 artillery, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Romania to Western Ukraine
                1 bomber moved from Romania to Western Ukraine
                1 armour and 1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Bryansk
                1 bomber moved from Romania to Bryansk
                1 artillery moved from Belarus to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
                2 artilleries moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
                1 armour moved from Ukraine to Western Ukraine
                1 artillery moved from Belarus to Bryansk
                1 mech_infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Belarus to Archangel
                1 armour moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from Russians
                      Germans take Buryatia from Russians
                1 submarine moved from 112 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Bryansk, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 1 :  2/5 hits
                        Russians roll dice for 3 infantry in Smolensk, round 1 :  0/3 hits
                        2 infantry owned by the Russians lost in Smolensk
                        Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 1 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                    Russians win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
                1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
                1 bomber moved from Bryansk to Novgorod
                1 bomber moved from Western Ukraine to Novgorod
                2 artilleries moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Novgorod
                3 armour moved from Novgorod to Finland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                2 infantry moved from Western Germany to Denmark
                2 infantry moved from Holland Belgium to Western Germany
                1 artillery moved from Holland Belgium to France
                1 infantry moved from Western Germany to France
                1 artillery moved from France to Western Germany
                1 fighter moved from Germany to Western Germany
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                3 armour moved from Belarus to Novgorod
                1 fighter moved from Germany to Finland
                1 fighter moved from Western Germany to Finland
                1 mech_infantry moved from Germany to Eastern Poland

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 mech_infantry placed in Germany
                1 fighter and 1 tactical_bomber placed in Western Germany
                4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag, 1 armour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
        Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
        Germany : 1 factory_major, 5 infantry and 1 mech_infantry
        Denmark : 1 aaGun and 10 infantry
        Belarus : 1 flag, 2 armour, 3 artilleries and 1 mech_infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 artillery and 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery and 1 mech_infantry
        Eastern Poland : 1 flag, 1 mech_infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag, 1 armour and 1 mech_infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
        Smolensk : 1 flag, 2 artilleries and 1 mech_infantry
        119 Sea Zone : 1 flag
        113 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 3 submarines
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag, 1 factory_minor
        Finland : 1 flag, 6 armour, 1 artillery, 2 fighters, 4 infantry and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 52 / 57
        Russians : 21 / 31
        Japanese : 54 / 65
        Americans : 58 / 78
        Chinese : 9 / 11
        British : 33 / 38
        UK_Pacific : 7 / 3
        Italians : 15 / 15
        ANZAC : 11 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Tambov to Bryansk
                4 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                3 infantry moved from Vologda to Archangel
                1 infantry moved from Nenetsia to Archangel
                1 tactical_bomber moved from Russia to Archangel
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Germans

    Combat - Russians
                Battle in Archangel
                    Russians attack with 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 4 infantry and 1 tactical_bomber in Archangel, round 1 :  1/5 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 1 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Archangel
                        Russians roll dice for 4 infantry and 1 tactical_bomber in Archangel, round 2 :  3/5 hits
                        Germans roll dice for 1 artillery in Archangel, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 1 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  2/3 hits
                        Germans roll dice for 1 artillery in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 5 infantry
                    Germans defend with 2 artilleries and 1 mech_infantry
                        Russians roll dice for 1 fighter and 5 infantry in Smolensk, round 1 :  1/6 hits
                        Germans roll dice for 2 artilleries and 1 mech_infantry in Smolensk, round 1 :  2/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 :  0/4 hits
                        Germans roll dice for 2 artilleries in Smolensk, round 2 :  0/2 hits
                        Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 3 :  1/4 hits
                        Germans roll dice for 2 artilleries in Smolensk, round 3 :  2/2 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 :  0/2 hits
                        Germans roll dice for 1 artillery in Smolensk, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    retreated to Smolensk
                    Germans win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Archangel to Russia
                1 armour moved from Urals to Yenisey
                1 infantry moved from Urals to Vologda
                2 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Rostov
                2 infantry moved from Russia to Vologda
                1 aaGun moved from Suiyuyan to Hopei

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total


  • NZ scramble orders and ool?

    –Jeff


  • yes scram all 3,
    OOL: please ask after subs.


  • for subs, batt and carr damages then subs.
    After that ask again after non sub hits please,

    thanks


  • 3 sub hits, dam bb 2 car then 6 standard hits

    your 2 subs missed.


  • keep 3 crz, dmg batt, all the air.

    next rd sub to crz first, please ask again after reg hits.


  • 0 sub hits 4 reg hits

    sigh

    ool?


  • how many hits did I get?


  • 7

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