Allweneedislove (Allies +9) vs. Fortress (Axis) - G40
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no problem, dice are part of the game.
remove in order of defence strength
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Baltic States to Novgorod
2 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
2 armour moved from Belarus to Novgorod
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Romania, round 1 : 1/2 hits
Russians roll dice for 1 armour in Romania, round 1 : 0/1 hits
1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Novgorod
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 1 : 1/3 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Novgorod
Italians roll dice for 2 armour in Novgorod, round 2 : 1/2 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Novgorod
1 armour owned by the Italians retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 2 bombers, 1 fighter, 1 harbour and 4 infantry
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Egypt, round 1 : 4/11 hits
British roll dice for 1 armour, 2 bombers, 1 fighter and 7 infantry in Egypt, round 1 : 1/11 hits
1 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Egypt, round 2 : 4/10 hits
British roll dice for 1 armour, 2 bombers, 1 fighter and 3 infantry in Egypt, round 2 : 2/7 hits
2 bombers owned by the British , 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Egypt, round 3 : 0/8 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 3 : 3/3 hits
3 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Egypt, round 4 : 4/5 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 4 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the British , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 35
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour, 2 bombers, 1 fighter and 4 infantry
Casualties for Italians: 1 artillery, 6 infantry and 1 mech_infantryNon Combat Move - Italians
2 aaGuns, 1 artillery and 3 infantry moved from Eastern Poland to BelarusPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 airfield
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag
Romania : 1 flag, 1 artillery and 1 infantry
Northern Italy : 1 flag, 1 aaGun, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Belarus : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 3 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
98 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 42 / 58
Russians : 39 / 54
Japanese : 33 / 50
Americans : 58 / 83
Chinese : 10 / 12
British : 31 / 39
UK_Pacific : 8 / 0
Italians : 16 / 26
ANZAC : 18 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
no combat
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 armour, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 armour and 1 infantry moved from Greece to 99 Sea Zone
2 armour, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 mech_infantrys moved from Eastern Poland to NovgorodCombat - Germans
Battle in Trans-Jordan
Germans attack with 2 armour and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 infantry in Trans-Jordan, round 1 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 mech_infantrys in Novgorod, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns, 6 armour, 12 artilleries, 21 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
2 fighters moved from Southern Italy to Belarus
3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Alexandria to Southern Italy
1 fighter and 1 tactical_bomber moved from Alexandria to Western Germany
5 infantry moved from Western Germany to Denmark
3 mech_infantrys moved from Germany to Baltic States
5 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 fighter, 5 infantry and 1 tactical_bomber placed in Western Germany
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag, 2 armour
Alexandria : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Germany : 1 flag, 1 armour, 1 factory_major and 4 mech_infantrys
Norway : 1 flag, 4 infantry
Denmark : 1 flag, 3 aaGuns, 5 infantry and 1 mech_infantry
Southern Italy : 1 flag, 1 fighter and 3 infantry
Belarus : 1 flag, 2 aaGuns, 6 armour, 12 artilleries, 2 fighters, 21 infantry and 6 mech_infantrys
Baltic States : 1 flag, 3 mech_infantrys
Eastern Poland : 1 flag, 5 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 47 / 54
Russians : 35 / 54
Japanese : 33 / 50
Americans : 58 / 83
Chinese : 10 / 12
British : 30 / 39
UK_Pacific : 8 / 0
Italians : 16 / 26
ANZAC : 18 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.882
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 3 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 6 infantry moved from Finland to Norway
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Western Ukraine
1 fighter moved from Rostov to 98 Sea Zone
1 artillery and 3 infantry moved from Archangel to Novgorod
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 1 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 3 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 0/2 hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 4 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 0/2 hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 5 : 2/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Russians: 1 artillery and 3 infantry
Battle in Norway
Russians attack with 2 artilleries and 6 infantry
Germans defend with 4 infantry
Russians roll dice for 2 artilleries and 6 infantry in Norway, round 1 : 2/8 hits
Germans roll dice for 4 infantry in Norway, round 1 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 2 artilleries and 5 infantry in Norway, round 2 : 3/7 hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Russians attack with 1 fighter
Germans defend with 2 transports; Italians defend with 2 transports
2 transports owned by the Germans and 2 transports owned by the Italians lost in 98 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 2 transports
Casualties for Italians: 2 transportsNon Combat Move - Russians
1 fighter moved from 98 Sea Zone to Syria
2 aaGuns, 1 armour, 2 artilleries and 1 mech_infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Vologda to Russia
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 artillery and 1 infantry moved from Bryansk to Rostov
2 aaGuns, 9 artilleries and 37 infantry moved from Bryansk to Russia
11 infantry moved from Korea to Manchuria
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUsTerritory Summary for Russians :
Korea : 1 flag
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 2 aaGuns and 11 infantry
Syria : 1 flag, 1 fighter
Norway : 1 flag, 2 artilleries and 5 infantry
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 artillery and 3 infantry
Russia : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 1 fighter, 47 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Vologda : 1 flag, 2 aaGuns, 2 artilleries and 2 infantry
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Finland : 1 flag
110 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 38 / 49
Japanese : 32 / 50
Americans : 58 / 83
Chinese : 11 / 12
British : 30 / 39
UK_Pacific : 8 / 0
Italians : 16 / 26
ANZAC : 18 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Naval battles in 41 and 37. They’re identical. Do you want to retreat subs at the beginning of battle or remain?
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submerge both please
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from French Indo China to Kwangtung
1 bomber moved from Japan to Kiangsi
1 bomber moved from Japan to Kwangtung
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from Neutral_Allies
3 artilleries moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 mech_infantrys moved from Kweichow to Sikang
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kwangtung
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in Ceylon
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 1 : 2/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Kiangsi
Japanese win, taking Ceylon from UK_Pacific, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 1 bomber, 2 fighters and 1 mech_infantry
Americans defend with 1 harbour and 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Kwangtung, round 1 : 4/4 hits
Americans roll dice for 1 infantry in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine; Americans defend with 1 destroyer
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from Kiangsi to Szechwan
1 bomber moved from Kwangtung to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 fighter and 2 tactical_bombers moved from Kiangsi to Yunnan
2 fighters moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Burma to Szechwan
3 armour moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 cruiser and 1 transport moved from 79 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in India
2 bombers and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,1,2,2,5,3,4,1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3
Japanese collect 18 PUs (16 lost to blockades); end with 18 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 1 mech_infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 11 infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 flag, 3 fighters and 2 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag, 3 armour
Hopei : 1 flag
Szechwan : 1 flag, 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Sikang : 1 flag, 3 artilleries and 2 mech_infantrys
Anhwe : 1 flag
Ceylon : 1 flag, 1 artillery
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
French Indo China : 1 flag
41 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports
West India : 1 flag
Turkmenistan : 1 flag, 1 armour
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 44 / 54
Russians : 38 / 49
Japanese : 34 / 23
Americans : 58 / 83
Chinese : 9 / 12
British : 30 / 39
UK_Pacific : 8 / 0
Italians : 16 / 26
ANZAC : 18 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.619
Median : 3.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 21Null / Other
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 bomber, 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern FranceCombat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in Southern FranceNon Combat Move - Americans
2 fighters moved from Western United States to Soviet Far East
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 20 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
2 fighters moved from 101 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
3 destroyers moved from 6 Sea Zone to 20 Sea Zone
4 submarines moved from 7 Sea Zone to 6 Sea ZonePlace Units - Americans
1 bomber, 6 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag, 1 fighter
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 bomber, 2 fighters, 1 harbour and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 2 fighters
42 Sea Zone : 1 flag
33 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 3 transports
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 2 destroyers
20 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 2 fighters
19 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 flag, 2 aaGuns and 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 6 fighters, 1 harbour and 1 tactical_bomber
Morocco : 1 flag, 2 fighters
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
86 Sea Zone : 1 flag, 1 transport
93 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
Brazil : 1 flag, 1 infantry and 1 mech_infantry
91 Sea Zone : 1 flag, 1 carrierProduction/PUs Summary :
Germans : 41 / 54
Russians : 38 / 49
Japanese : 34 / 23
Americans : 61 / 86
Chinese : 9 / 12
British : 30 / 39
UK_Pacific : 8 / 0
Italians : 16 / 26
ANZAC : 18 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from Japanese
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea ZoneCombat - British
Non Combat Move - British
1 fighter moved from United Kingdom to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Normandy Bordeaux
1 fighter placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalTerritory Summary for British :
Siam : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 harbour
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Morocco : 1 flag, 1 fighter
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
Ethiopia : 1 flag
97 Sea Zone : 1 flag
71 Sea Zone : 1 flag, 2 transports
Persia : 1 flag
110 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 38 / 54
Russians : 38 / 49
Japanese : 30 / 23
Americans : 61 / 86
Chinese : 12 / 12
British : 33 / 34
UK_Pacific : 9 / 0
Italians : 16 / 26
ANZAC : 18 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Siam : 1 flag
Production/PUs Summary :
Germans : 38 / 54
Russians : 38 / 49
Japanese : 30 / 23
Americans : 61 / 86
Chinese : 12 / 12
British : 33 / 34
UK_Pacific : 9 / 0
Italians : 16 / 26
ANZAC : 18 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Algeria to Morocco
1 armour moved from Egypt to Syria
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour, 1 artillery and 3 infantry moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Bryansk, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery
French defend with 1 infantry
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 1 : 0/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win with no units remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Battle in Syria
Italians attack with 1 armour
Russians defend with 1 fighter
Italians roll dice for 1 armour in Syria, round 1 : 1/1 hits
French roll dice for 1 fighter in Syria, round 1 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Italians lost in Syria
French win with no units remaining. Battle score for attacker is 4
Casualties for Russians: 1 fighter
Casualties for Italians: 1 armour
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
British defend with 1 fighter; Americans defend with 2 fighters
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
Americans roll dice for 3 fighters in Morocco, round 1 : 3/3 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 1 : 1/4 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Southern France, round 1 : 2/7 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 4/6 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
2 aaGuns moved from Belarus to BryanskPlace Units - Italians
2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 airfield
Egypt : 1 flag, 1 harbour
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 flag, 1 aaGun, 2 artilleries, 1 factory_major and 6 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery and 1 infantry
Iraq : 1 flag, 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 38 / 54
Russians : 37 / 49
Japanese : 30 / 23
Americans : 61 / 86
Chinese : 12 / 12
British : 33 / 34
UK_Pacific : 9 / 0
Italians : 19 / 21
ANZAC : 18 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 0.971
Standard Deviation : 0.986
Total rolls : 36French Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.938
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.188
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 bomber moved from New South Wales to Philippines
1 fighter moved from Borneo to Siam
1 fighter moved from Philippines to Sumatra
1 fighter moved from Philippines to Java
1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Siam : 1 flag, 1 fighter
Queensland : 1 flag, 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Philippines : 1 flag, 2 bombers
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 fighter
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 fighter and 1 infantry
41 Sea Zone : 1 flag, 1 destroyer and 1 submarine
44 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 38 / 54
Russians : 37 / 49
Japanese : 30 / 23
Americans : 61 / 86
Chinese : 12 / 12
British : 33 / 34
UK_Pacific : 9 / 0
Italians : 19 / 21
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 38 / 54
Russians : 37 / 49
Japanese : 30 / 23
Americans : 61 / 86
Chinese : 12 / 12
British : 33 / 34
UK_Pacific : 9 / 0
Italians : 19 / 21
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
hey fortress, i think that triplea has a bug that does not allow a defending sub to get a roll if an attacking sub hits.
my sub hit in sz41 and your sub did not roll. i will roll now to see if i need to edit out my sub.
Rolls: 1@1; Total Hits: 01@1: (6) -
Actually, I don’t think that’s a bug. The destroyer that attacked cancelled my defending sub’s Submersible ability (which made me take part in the battle in the first place) and its Suprise Strike ability (which means that only your sub had that ability). So your sub was the only one that got to fire first. TripleA had it right, methinks.
-
Once you took the initiative from me in both theaters, I’ve been playing catch-up. There were a couple of points where I felt like I almost had a foothold. But without that initiative I was still reacting instead of dictating. I tried to push through and play my game anyway, because playing yours was going to be a losing proposition even if I “beat” you at it. But this game is just about over. Out of respect, I won’t concede - but I know I can’t win unless I hit like 50% with my infantry in the first round of a Moscow battle. So, well played game by you. And in the words of Mortal Kombat “Finish Him”.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Germans
Germans buy 2 bombers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Trans-Jordan to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Trans-Jordan to Persia
Germans take Persia from British
2 mech_infantrys moved from Novgorod to Archangel
Germans take Archangel from Russians
3 mech_infantrys moved from Baltic States to Smolensk
5 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Belarus to Ukraine
1 fighter moved from Belarus to Smolensk
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 3/5 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter and 5 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 fighter and 5 mech_infantrys in Ukraine, round 1 : 1/6 hits
Russians roll dice for 3 infantry in Ukraine, round 1 : 0/3 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 fighter and 5 mech_infantrys in Ukraine, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Smolensk, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Bryansk
1 fighter moved from Ukraine to Bryansk
2 aaGuns, 6 armour, 12 artilleries, 21 infantry and 6 mech_infantrys moved from Belarus to Bryansk
2 fighters and 2 tactical_bombers moved from Holland Belgium to Eastern Poland
3 aaGuns, 5 infantry and 1 mech_infantry moved from Denmark to Western Germany
1 armour and 4 mech_infantrys moved from Germany to Northern Italy
1 infantry moved from Alexandria to EgyptPlace Units - Germans
3 fighters placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 4 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Germany : 1 flag, 1 factory_major
Holland Belgium : 1 flag, 1 infantry
Northern Italy : 1 flag, 1 armour and 4 mech_infantrys
Southern Italy : 1 flag, 1 fighter and 3 infantry
Bryansk : 1 flag, 2 aaGuns, 6 armour, 12 artilleries, 2 fighters, 21 infantry and 6 mech_infantrys
Archangel : 1 flag, 2 mech_infantrys
Eastern Poland : 1 flag, 2 fighters and 2 tactical_bombers
Ukraine : 1 flag, 1 factory_minor and 5 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Smolensk : 1 flag, 3 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
Northwest Persia : 1 flag, 1 armour
Persia : 1 flag, 1 armour
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 47 / 61
Russians : 33 / 49
Japanese : 30 / 23
Americans : 61 / 86
Chinese : 12 / 12
British : 28 / 34
UK_Pacific : 9 / 0
Italians : 19 / 21
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.286
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 28Germans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.952
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21Russians Combat
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery and 3 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 artilleries and 1 infantry moved from Vologda to Smolensk
1 mech_infantry moved from Russia to SmolenskCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 5 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 1 : 2/6 hits
Germans roll dice for 5 mech_infantrys in Ukraine, round 1 : 2/5 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 3/3 hits
1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
retreated to Ukraine
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 artillery, 3 infantry and 1 tactical_bomber
Battle in Smolensk
Russians attack with 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 1 : 2/4 hits
Germans roll dice for 3 mech_infantrys in Smolensk, round 1 : 0/3 hits
2 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrysNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
2 aaGuns and 1 infantry moved from Vologda to Russia
2 artilleries and 5 infantry moved from Norway to Finland
2 aaGuns and 11 infantry moved from Manchuria to Jehol
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
3 infantry placed in Volgograd
1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsTerritory Summary for Russians :
Shantung : 1 flag, 1 infantry
Korea : 1 flag
Jehol : 1 flag, 2 aaGuns and 11 infantry
Norway : 1 flag
Russia : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 54 infantry and 5 mech_infantrys
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Smolensk : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
92 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Finland : 1 flag, 2 artilleries and 5 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 34 / 40
Japanese : 28 / 23
Americans : 61 / 86
Chinese : 14 / 12
British : 28 / 34
UK_Pacific : 9 / 0
Italians : 19 / 21
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
3 artilleries moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 mech_infantrys moved from Szechwan to Kazakhstan
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Kenya
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from Turkmenistan to Volgograd
2 bombers moved from Szechwan to Volgograd
1 armour moved from Szechwan to Sikang
1 armour moved from Sikang to KazakhstanCombat - Japanese
Battle in Kenya
Battle in Volgograd
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 armour and 2 bombers in Volgograd, round 1 : 2/3 hits
Russians roll dice for 3 infantry in Volgograd, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Volgograd
Japanese roll dice for 1 armour and 2 bombers in Volgograd, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Volgograd
Japanese win, taking Kenya from British, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 bomber
Casualties for Russians: 3 infantryNon Combat Move - Japanese
1 bomber moved from Volgograd to Turkmenistan
2 mech_infantrys moved from Sikang to Volgograd
3 armour moved from Hunan to Szechwan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Kiangsi to Yunnan
2 bombers moved from Japan to Sikang
3 fighters and 2 tactical_bombers moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Turkmenistan
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 39 Sea Zone to 76 Sea ZonePlace Units - Japanese
1 bomber and 1 tactical_bomber placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,1,3,2,1,2,2,5,6,1,1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,3,1,4,3,4
Japanese collect 17 PUs (15 lost to blockades); end with 17 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 1 factory_minor
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 flag, 1 mech_infantry
Hunan : 1 flag
Szechwan : 1 flag, 3 armour
Sikang : 1 flag, 2 bombers, 4 fighters and 3 tactical_bombers
Ceylon : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber
Kazakhstan : 1 flag, 1 armour, 3 artilleries and 2 mech_infantrys
French Indo China : 1 flag
West India : 1 flag
Kenya : 1 flag, 1 artillery
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 flag, 1 bomber, 2 fighters and 2 tactical_bombers
76 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transports
Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
72 Sea Zone : 1 flag, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 46 / 61
Russians : 31 / 40
Japanese : 32 / 22
Americans : 61 / 86
Chinese : 14 / 12
British : 27 / 34
UK_Pacific : 9 / 0
Italians : 19 / 21
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 2.235
Standard Deviation : 1.495
Total rolls : 18Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
2 was rolled 1 times
3 was rolled 3 times
Average roll : 2.750
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4





