TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
4 infantry moved from Korea to Amur
6 infantry moved from Manchuria to Amur
1 fighter moved from Korea to Amur
1 fighter moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
2 tactical_bombers moved from Japan to Amur
1 bomber moved from Japan to Amur
2 fighters moved from Japan to Amur
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
4 infantry moved from Anhwe to Hunan
4 infantry moved from French Indo China to Yunnan
2 artilleries moved from French Indo China to Yunnan
1 fighter moved from Kiangsi to Hunan
2 fighters moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 carrier moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Kiangsu to 16 Sea Zone
1 tactical_bomber moved from Kiangsu to Japan
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from Manchuria to Amur
1 transport moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Philippines, round 1 : 2/5 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Hunan
Japanese attack with 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 4 infantry in Hunan, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 battleship and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 36 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 36 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 36 Sea Zone
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 2 infantry; Chinese defend with 6 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/9 hits
Chinese roll dice for 8 infantry in Yunnan, round 1 : 2/8 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 4 : 2/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 2 infantry
Casualties for Chinese: 6 infantry
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 tactical_bomber in 43 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Amur
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 10 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA guns fire in Amur : 1/6 hits
1 tactical_bomber owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 10 infantry and 2 tactical_bombers in Amur, round 1 : 7/18 hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 1 : 5/18 hits
5 infantry owned by the Russians , 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers in Amur, round 2 : 5/13 hits
Russians roll dice for 13 infantry in Amur, round 2 : 4/13 hits
5 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers in Amur, round 3 : 5/9 hits
Russians roll dice for 8 infantry in Amur, round 3 : 2/8 hits
5 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Amur, round 4 : 7/7 hits
Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits
3 infantry owned by the Russians lost in Amur
Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery, 10 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 tactical_bomber moved from Amur to Japan
2 fighters moved from Amur to Japan
2 fighters moved from Amur to Korea
1 bomber moved from Amur to Korea
1 tactical_bomber moved from Amur to Manchuria
1 fighter moved from Hunan to Manchuria
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from 16 Sea Zone to Manchuria
Place Units - Japanese
3 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs total
:| gunna be a close un I think
File’s fukkked. Tried 3x to get the thing to work, fails every time on SZ 6 battle. Will have to do it on forum, I guess…
US sub
Rolling 1d6:
(3)
Japan subs
Rolling 2d6:
(2, 5)
US destroyer
Rolling 1d6:
(1)
US tac
Rolling 1d6:
(4)
US fighters + cruisers
Rolling 6d6:
(1, 2, 3, 5, 5, 6)
Japan sub
Rolling 1d6:
(2)
Japan destroyers + carrier
Rolling 3d6:
(3, 6, 6)
Japan fighters + battleship
Rolling 4d6:
(2, 4, 4, 6)
Japan tacs
Rolling 2d6:
(1, 1)
US tac
Rolling 1d6:
(2)
US fighters
Rolling 4d6:
(2, 4, 6, 6)
Japan fighters / bat
Rolling 4d6:
(3, 4, 5, 6)
Japan dest / carrier
Rolling 2d6:
(4, 4)
Japan tacs
Rolling 2d6:
(2, 5)
Japan sub doesn’t have target
Japan dest
Rolling 1d6:
(1)
Japan sub
Rolling 1d6:
(6)
US tac
Rolling 1d6:
(1)
Japan sub
Rolling 1d6:
(1)
Japan fight / bat
Rolling 4d4:
(1, 2, 2, 3)
Japan tacs
Rolling 2d4:
(1, 4)
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Research Technology - Americans
Americans roll 2 and gets 0 hits
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 15 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,1
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in 106 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 7 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 3 destroyers and 2 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser, 3 destroyers and 2 transports in 91 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 1 : 1/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Removing units owned by Americans from 6 Sea Zone: 4 fighters
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber and 2 transports
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 carrier
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Japanese defend with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Battle in Korea
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 bomber and 2 fighters
Americans roll dice for 1 artillery and 3 infantry in Korea, round 1 : 1/4 hits
Japanese roll dice for 1 aaGun, 1 bomber and 2 fighters in Korea, round 1 : 2/3 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Korea
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits
Japanese roll dice for 1 bomber and 2 fighters in Korea, round 2 : 1/3 hits
1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 artillery in Korea, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in Korea, round 3 : 2/2 hits
1 artillery owned by the Americans lost in Korea
Japanese winJapanese win with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 aaGun and 1 bomber
Casualties for Americans: 1 artillery and 3 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 tactical_bomber owned by the Japanese forced to land in Japan
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 1 bomber
EDIT: Turning off Edit Mode
1 fighter moved from Burma to Persia
Place Units - Americans
1 battleship, 3 destroyers and 3 transports placed in 101 Sea Zone
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Tsinghai
Place Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
1 armour, 1 artillery and 3 infantry moved from Egypt to Alexandria
4 fighters moved from United Kingdom to 110 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Yunnan
4 infantry moved from Burma to Yunnan
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Malaya to 36 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 36 Sea Zone
British attack with 1 battleship, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 battleship in 36 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 battleship in 36 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the British , 1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 battleship and 1 submarine
Casualties for British: 1 battleship
Battle in 98 Sea Zone
British attack with 1 carrier, 2 cruisers and 2 destroyers
Italians defend with 1 destroyer
British roll dice for 1 carrier, 2 cruisers and 2 destroyers in 98 Sea Zone, round 1 : 3/4 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
British attack with 4 fighters
Germans defend with 1 cruiser
British roll dice for 4 fighters in 110 Sea Zone, round 1 : 1/4 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for British: 1 fighter
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 5 infantry
Japanese defend with 1 artillery
British roll dice for 5 infantry in Yunnan, round 1 : 0/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 1 : 2/7 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 3/6 hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 0/4 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 1/4 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/4 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Alexandria, round 4 : 2/3 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 4 : 0/3 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Alexandria, round 5 : 2/3 hits
Italians roll dice for 1 armour in Alexandria, round 5 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 armour, 1 artillery and 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 bomber moved from 97 Sea Zone to Cyprus
3 fighters moved from 110 Sea Zone to United Kingdom
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 aaGun moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 aaGun moved from Burma to Shan State
Place Units - British
1 carrier and 2 transports placed in 106 Sea Zone
Turn Complete - British
British collect 27 PUs; end with 29 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
2 submarines moved from 93 Sea Zone to 98 Sea Zone
3 fighters moved from Libya to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Albania to Romania
1 bomber moved from Southern Italy to 98 Sea Zone
2 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Albania
Combat - Italians
Battle in Algeria
Italians attack with 2 artilleries and 2 infantry
French defend with 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 1 : 1/4 hits
French roll dice for 2 infantry in Algeria, round 1 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 2 artilleries and 1 infantry in Algeria, round 2 : 1/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians roll dice for 2 submarines in 98 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 98 Sea Zone, round 1 : 5/6 hits
British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 1 : 3/6 hits
1 tactical_bomber owned by the British , 1 destroyer owned by the Italians , 2 cruisers owned by the British , 2 submarines owned by the Italians , 1 carrier owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser and 3 fighters in 98 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 39
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 destroyer, 1 fighter and 2 submarines
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to Tobruk
1 bomber moved from 98 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
:?
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Removing units owned by Americans from 6 Sea Zone: 4 fighters
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber and 2 transports
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 carrier
EDIT: Turning off Edit Mode
I had to edit in the results after rolling dice on this thread… game was crashing when I tried to resolve battle in-game.
:?
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Removing units owned by Americans from 6 Sea Zone: 4 fighters
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber and 2 transports
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 carrier
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Nigeria to French Equatorial Africa
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 cruiser
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 4 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
2 artilleries moved from Romania to Bessarabia
7 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
3 artilleries moved from Eastern Poland to Baltic States
3 armour moved from Germany to Baltic States
3 mech_infantrys moved from Germany to Baltic States
1 armour moved from Romania to Baltic States
3 infantry moved from Norway to Finland
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 battleship moved from 112 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Finland
1 artillery moved from 127 Sea Zone to Finland
2 destroyers moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Norway to Finland
1 fighter moved from Norway to Normandy Bordeaux
2 tactical_bombers moved from Norway to Normandy Bordeaux
3 armour moved from Greater Southern Germany to Romania
1 fighter moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Romania
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 fighter and 4 infantry
French defend with 1 fighter
Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Finland, round 1 : 1/6 hits
Russians roll dice for 1 fighter in Finland, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the French lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for French: 1 fighter
Non Combat Move - Germans
1 fighter moved from Finland to Western Germany
Place Units - Germans
3 submarines placed in 93 Sea Zone
2 submarines placed in 105 Sea Zone
2 infantry and 1 mech_infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
This file is f’d. Every naval battle crashes now. Anyway:
USSR tac
Rolling 1d6:
(1)
USSR fighter
Rolling 1d6:
(4)
German destroyers
Rolling 2d6:
(4, 5)