• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                4 infantry moved from Korea to Amur
                6 infantry moved from Manchuria to Amur
                1 fighter moved from Korea to Amur
                1 fighter moved from Manchuria to Amur
                1 tactical_bomber moved from Manchuria to Amur
                2 tactical_bombers moved from Japan to Amur
                1 bomber moved from Japan to Amur
                2 fighters moved from Japan to Amur
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 battleship moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Hopei
                1 artillery moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Kweichow
                4 infantry moved from Anhwe to Hunan
                4 infantry moved from French Indo China to Yunnan
                2 artilleries moved from French Indo China to Yunnan
                1 fighter moved from Kiangsi to Hunan
                2 fighters moved from Kiangsi to Yunnan
                1 tactical_bomber moved from Kiangsi to Yunnan
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                1 fighter moved from 33 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 battleship moved from 33 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 armour moved from 35 Sea Zone to Philippines
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 fighter moved from 20 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 carrier moved from 62 Sea Zone to 46 Sea Zone
                1 cruiser moved from 33 Sea Zone to 46 Sea Zone
                1 bomber moved from Kiangsu to 16 Sea Zone
                1 tactical_bomber moved from Kiangsu to Japan
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 artillery moved from Manchuria to Amur
                1 transport moved from 20 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Philippines, round 1 :  2/5 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Hunan
                    Japanese attack with 1 fighter and 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 4 infantry in Hunan, round 1 :  1/5 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 battleship and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship in 36 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship in 36 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 36 Sea Zone
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 :  1/1 hits
                    Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                    British defend with 2 infantry; Chinese defend with 6 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/9 hits
                        Chinese roll dice for 8 infantry in Yunnan, round 1 :  2/8 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/7 hits
                        Chinese roll dice for 6 infantry in Yunnan, round 2 :  1/6 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 :  1/6 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 3 :  2/3 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 4 :  2/4 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 4 :  0/2 hits
                        2 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery and 4 infantry
                    Casualties for British: 2 infantry
                    Casualties for Chinese: 6 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 tactical_bomber in 43 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 43 Sea Zone
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Amur
                    Japanese attack with 1 artillery, 1 bomber, 4 fighters, 10 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry
                        AA guns fire in Amur :  1/6 hits
                        1 tactical_bomber owned by the Japanese lost in Amur
                        Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 10 infantry and 2 tactical_bombers in Amur, round 1 :  7/18 hits
                        Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 1 :  5/18 hits
                        5 infantry owned by the Russians , 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers in Amur, round 2 :  5/13 hits
                        Russians roll dice for 13 infantry in Amur, round 2 :  4/13 hits
                        5 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers in Amur, round 3 :  5/9 hits
                        Russians roll dice for 8 infantry in Amur, round 3 :  2/8 hits
                        5 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
                        Japanese roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Amur, round 4 :  7/7 hits
                        Russians roll dice for 3 infantry in Amur, round 4 :  0/3 hits
                        3 infantry owned by the Russians lost in Amur
                    Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 artillery, 10 infantry and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns and 18 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 tactical_bomber moved from Amur to Japan
                2 fighters moved from Amur to Japan
                2 fighters moved from Amur to Korea
                1 bomber moved from Amur to Korea
                1 tactical_bomber moved from Amur to Manchuria
                1 fighter moved from Hunan to Manchuria
                1 fighter moved from Yunnan to Kwangtung
                1 fighter moved from Yunnan to Kwangtung
                1 tactical_bomber moved from Yunnan to Kwangtung
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                1 bomber moved from 16 Sea Zone to Manchuria

    Place Units - Japanese
                3 infantry placed in Japan
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
                Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs total


  • Scramble &/or Kamikazes?

    …Are you back in town now?

    Scramble3.tsvg


  • :| gunna be a close un I think

    kands.tsvg


  • File’s fukkked. Tried 3x to get the thing to work, fails every time on SZ 6 battle. Will have to do it on forum, I guess…


  • US sub

    DiceRolling 1d6:
    (3)

    Japan subs

    DiceRolling 2d6:
    (2, 5)


  • US destroyer

    DiceRolling 1d6:
    (1)

    US tac

    DiceRolling 1d6:
    (4)

    US fighters + cruisers

    DiceRolling 6d6:
    (1, 2, 3, 5, 5, 6)

    Japan sub

    DiceRolling 1d6:
    (2)

    Japan destroyers + carrier

    DiceRolling 3d6:
    (3, 6, 6)

    Japan fighters + battleship

    DiceRolling 4d6:
    (2, 4, 4, 6)

    Japan tacs

    DiceRolling 2d6:
    (1, 1)


  • US tac

    DiceRolling 1d6:
    (2)

    US fighters

    DiceRolling 4d6:
    (2, 4, 6, 6)

    Japan fighters / bat

    DiceRolling 4d6:
    (3, 4, 5, 6)

    Japan dest / carrier

    DiceRolling 2d6:
    (4, 4)

    Japan tacs

    DiceRolling 2d6:
    (2, 5)

    Japan sub doesn’t have target


  • Japan dest

    DiceRolling 1d6:
    (1)

    Japan sub

    DiceRolling 1d6:
    (6)


  • US tac

    DiceRolling 1d6:
    (1)

    Japan sub

    DiceRolling 1d6:
    (1)

    Japan fight / bat

    DiceRolling 4d4:
    (1, 2, 2, 3)

    Japan tacs

    DiceRolling 2d4:
    (1, 4)


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Americans
                    Americans roll 2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 battleship, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 15 Sea Zone to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,1
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 106 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 106 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 106 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 106 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 106 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 1 destroyer in 106 Sea Zone, round 6 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 7 :  0/1 hits
                        Americans roll dice for 1 destroyer in 106 Sea Zone, round 7 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 91 Sea Zone
                    Americans attack with 1 cruiser, 3 destroyers and 2 transports
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 cruiser, 3 destroyers and 2 transports in 91 Sea Zone, round 1 :  3/4 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 35 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 artillery and 1 harbour
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 1 :  1/4 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
                    EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
                    EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
                    EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
                    EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
                    EDIT: Removing units owned by Americans from 6 Sea Zone: 4 fighters
                    EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber and 2 transports
                    EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
                    EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 carrier
                    EDIT: Turning off Edit Mode
                Battle in 6 Sea Zone
                    Japanese defend with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                Battle in Korea
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 bomber and 2 fighters
                        Americans roll dice for 1 artillery and 3 infantry in Korea, round 1 :  1/4 hits
                        Japanese roll dice for 1 aaGun, 1 bomber and 2 fighters in Korea, round 1 :  2/3 hits
                        1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Korea
                        Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 :  1/2 hits
                        Japanese roll dice for 1 bomber and 2 fighters in Korea, round 2 :  1/3 hits
                        1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                        Americans roll dice for 1 artillery in Korea, round 3 :  0/1 hits
                        Japanese roll dice for 2 fighters in Korea, round 3 :  2/2 hits
                        1 artillery owned by the Americans lost in Korea
                    Japanese winJapanese win with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 aaGun and 1 bomber
                    Casualties for Americans: 1 artillery and 3 infantry
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    1 tactical_bomber owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 1 bomber
                EDIT: Turning off Edit Mode
                1 fighter moved from Burma to Persia

    Place Units - Americans
                1 battleship, 3 destroyers and 3 transports placed in 101 Sea Zone
                4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Tsinghai

    Place Units - Chinese
                2 infantry placed in Kansu
                2 infantry placed in Szechwan
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
                1 armour, 1 artillery and 3 infantry moved from Egypt to Alexandria
                4 fighters moved from United Kingdom to 110 Sea Zone
                1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Eastern Persia to Persia
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Yunnan
                4 infantry moved from Burma to Yunnan
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 battleship moved from 39 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Malaya to 36 Sea Zone

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 97 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 36 Sea Zone
                    British attack with 1 battleship, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship and 1 submarine
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 battleship in 36 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 battleship in 36 Sea Zone, round 1 :  1/1 hits
                        1 battleship owned by the British , 1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 battleship and 1 submarine
                    Casualties for British: 1 battleship
                Battle in 98 Sea Zone
                    British attack with 1 carrier, 2 cruisers and 2 destroyers
                    Italians defend with 1 destroyer
                        British roll dice for 1 carrier, 2 cruisers and 2 destroyers in 98 Sea Zone, round 1 :  3/4 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in 110 Sea Zone
                    British attack with 4 fighters
                    Germans defend with 1 cruiser
                        British roll dice for 4 fighters in 110 Sea Zone, round 1 :  1/4 hits
                        Germans roll dice for 1 cruiser in 110 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 fighter
                Battle in Borneo
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery and 1 infantry in Borneo, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Borneo, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Borneo
                    British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    British attack with 5 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 5 infantry in Yunnan, round 1 :  0/5 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Yunnan
                        British roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Alexandria
                    British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 1 :  2/7 hits
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 :  3/6 hits
                        3 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 2 :  0/4 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 :  0/4 hits
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 3 :  1/4 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 3 :  1/4 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Alexandria, round 4 :  2/3 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 4 :  0/3 hits
                        1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Alexandria, round 5 :  2/3 hits
                        Italians roll dice for 1 armour in Alexandria, round 5 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 armour, 1 artillery and 3 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
                1 bomber moved from 97 Sea Zone to Cyprus
                3 fighters moved from 110 Sea Zone to United Kingdom
                1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 aaGun moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
                1 aaGun moved from Burma to Shan State

    Place Units - British
                1 carrier and 2 transports placed in 106 Sea Zone

    Turn Complete - British
                British collect 27 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                1 artillery moved from Tunisia to Algeria
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria
                1 artillery moved from 94 Sea Zone to Algeria
                2 submarines moved from 93 Sea Zone to 98 Sea Zone
                3 fighters moved from Libya to 98 Sea Zone
                1 cruiser moved from 93 Sea Zone to 98 Sea Zone
                1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 armour moved from Albania to Romania
                1 bomber moved from Southern Italy to 98 Sea Zone
                2 infantry moved from Bulgaria to Romania
                1 infantry moved from Bulgaria to Albania

    Combat - Italians
                Battle in Algeria
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 2 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 1 :  1/4 hits
                        French roll dice for 2 infantry in Algeria, round 1 :  1/2 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                        Italians roll dice for 2 artilleries and 1 infantry in Algeria, round 2 :  1/3 hits
                        French roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                    British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the British
                        Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 98 Sea Zone, round 1 :  5/6 hits
                        British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 1 :  3/6 hits
                        1 tactical_bomber owned by the British , 1 destroyer owned by the Italians , 2 cruisers owned by the British , 2 submarines owned by the Italians , 1 carrier owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 bomber, 1 cruiser and 3 fighters in 98 Sea Zone, round 2 :  1/5 hits
                        British roll dice for 1 fighter in 98 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from British with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 39
                    Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 destroyer, 1 fighter and 2 submarines

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to Tobruk
                1 bomber moved from 98 Sea Zone to Tobruk
                1 infantry moved from 96 Sea Zone to Tobruk

    Place Units - Italians
                3 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs


  • :?
    EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
                   EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
                   EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
                   EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
                   EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
                   EDIT: Removing units owned by Americans from 6 Sea Zone: 4 fighters
                   EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber and 2 transports
                   EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
                   EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 carrier
                   EDIT: Turning off Edit Mode


  • I had to edit in the results after rolling dice on this thread… game was crashing when I tried to resolve battle in-game.

    @pr0c3ss:

    :?
    EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
                   EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
                   EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
                   EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
                   EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
                   EDIT: Removing units owned by Americans from 6 Sea Zone: 4 fighters
                   EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber and 2 transports
                   EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
                   EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 carrier
                   EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Nigeria to French Equatorial Africa

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 cruiser
                        French roll dice for 1 destroyer in 98 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 cruiser in 98 Sea Zone, round 1 :  0/1 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the French lost in 98 Sea Zone
                    Italians win with 1 cruiser remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Eastern Poland to Bessarabia
                      Germans take Bessarabia from Russians
                2 artilleries moved from Romania to Bessarabia
                7 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 artillery moved from Poland to Baltic States
                2 infantry moved from Eastern Poland to Baltic States
                3 artilleries moved from Eastern Poland to Baltic States
                3 armour moved from Germany to Baltic States
                3 mech_infantrys moved from Germany to Baltic States
                1 armour moved from Romania to Baltic States
                3 infantry moved from Norway to Finland
                1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 battleship moved from 112 Sea Zone to 105 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Finland
                1 artillery moved from 127 Sea Zone to Finland
                2 destroyers moved from 112 Sea Zone to 127 Sea Zone
                1 fighter moved from Norway to Finland
                1 fighter moved from Norway to Normandy Bordeaux
                2 tactical_bombers moved from Norway to Normandy Bordeaux
                3 armour moved from Greater Southern Germany to Romania
                1 fighter moved from Western Germany to Southern France
                1 tactical_bomber moved from Western Germany to Southern France
                1 tactical_bomber moved from Western Germany to Germany
                1 fighter moved from Western Germany to Germany
                1 tactical_bomber moved from Western Germany to Romania

    Combat - Germans
                Battle in Finland
                    Germans attack with 1 artillery, 1 fighter and 4 infantry
                    French defend with 1 fighter
                        Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Finland, round 1 :  1/6 hits
                        Russians roll dice for 1 fighter in Finland, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the French lost in Finland
                    Germans win, taking Finland from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 fighter

    Non Combat Move - Germans
                1 fighter moved from Finland to Western Germany

    Place Units - Germans
                3 submarines placed in 93 Sea Zone
                2 submarines placed in 105 Sea Zone
                2 infantry and 1 mech_infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • This file is f’d. Every naval battle crashes now. Anyway:

    USSR tac

    DiceRolling 1d6:
    (1)

    USSR fighter

    DiceRolling 1d6:
    (4)

    German destroyers

    DiceRolling 2d6:
    (4, 5)

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