@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
2 transports placed in 36 Sea Zone
1 armour placed in French Indo China
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in Kwangtung change ownership: 1 harbour
Some Units in French Indo China change ownership: 1 armour
Some Units in 36 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - Italians
3 infantry moved from Libya to Tobruk
1 infantry moved from Alexandria to TobrukNon Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Philippines
ANZAC attack with 2 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
ANZAC roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 1 : 0/1 hits
ANZAC roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry in Philippines, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Philippines, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to 110 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 battleship, 2 destroyers and 8 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
3 armour moved from Germany to Romania
1 armour moved from Germany to Baltic States
4 infantry moved from Poland to Baltic States
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 armour moved from Archangel to Nenetsia
1 artillery moved from Archangel to Smolensk
1 mech_infantry moved from Archangel to Belarus
1 armour moved from Novgorod to Belarus
2 armour moved from Novgorod to Smolensk
2 armour moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 fighter moved from Germany to France
1 fighter moved from Karelia to Western GermanyCombat - Germans
Battle in Belarus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 3 armour
Russians defend with 1 armour
Germans roll dice for 3 armour in Romania, round 1 : 2/3 hits
Russians roll dice for 1 armour in Romania, round 1 : 0/1 hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Nenetsia
Germans attack with 1 armour
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour in Nenetsia, round 1 : 0/1 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 1 : 0/1 hits
Germans roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Western Ukraine, round 1 : 1/8 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 armour and 2 artilleries
Russians defend with 1 infantry
Germans roll dice for 4 armour and 2 artilleries in Smolensk, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Place Units - Germans
3 infantry placed in France
3 infantry placed in Southern France
2 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
5 infantry placed in Western Germany
1 battleship and 2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Germans collect 51 PUs (1 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Suiyuyan to Kansu
1 armour, 2 artilleries and 7 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 armour, 2 artilleries and 7 infantry
Germans defend with 4 armour and 2 artilleries
Russians roll dice for 1 armour, 2 artilleries and 7 infantry in Smolensk, round 1 : 1/10 hits
Germans roll dice for 4 armour and 2 artilleries in Smolensk, round 1 : 3/6 hits
3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Smolensk, round 2 : 2/7 hits
Germans roll dice for 4 armour and 1 artillery in Smolensk, round 2 : 3/5 hits
3 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Smolensk, round 3 : 2/4 hits
Germans roll dice for 3 armour in Smolensk, round 3 : 1/3 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk
Russians roll dice for 1 armour and 2 artilleries in Smolensk, round 4 : 0/3 hits
Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Smolensk
Russians roll dice for 1 armour and 1 artillery in Smolensk, round 5 : 1/2 hits
Germans roll dice for 1 armour in Smolensk, round 5 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 4 armour and 2 artilleries
Casualties for Russians: 2 artilleries and 7 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to BryanskPlace Units - Russians
3 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 destroyer and 1 fighter placed in 6 Sea Zone
Japanese undo move 1.
1 destroyer placed in 6 Sea Zone
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,3,3,5,2,4,4
Japanese collect 6 PUs (8 lost to blockades); end with 8 PUs total -
Scramb-o :?
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no ta
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 5 armour, 2 battleships and 2 infantry; Remaining resources: 5 PUs; 0 techTokens;Combat Move - Americans
1 unit repaired.
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 armour, 1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 tactical_bomber moved from Korea to 19 Sea Zone
2 fighters moved from Korea to 19 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
1 armour moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to YeniseyCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 fighters and 2 transports in 6 Sea Zone, round 1 : 3/5 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 5 destroyers and 2 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 95 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 5 destroyers and 2 transports in 95 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the Germans lost in 95 Sea Zone
Americans win with 5 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship
Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 fighter
Battle in Yenisey
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Yenisey, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Yenisey, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Yenisey
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Norway
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 2 artilleries and 2 infantry in Norway, round 1 : 1/4 hits
Germans roll dice for 1 armour in Norway, round 1 : 0/1 hits
1 armour owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Northern Italy
Americans attack with 2 armour, 2 artilleries and 3 infantry
Germans defend with 4 infantry; Italians defend with 2 aaGuns and 1 factory_major
Americans roll dice for 2 armour, 2 artilleries and 3 infantry in Northern Italy, round 1 : 1/7 hits
Italians roll dice for 2 aaGuns and 4 infantry in Northern Italy, round 1 : 3/4 hits
1 aaGun owned by the Italians and 3 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 armour and 2 artilleries in Northern Italy, round 2 : 2/4 hits
Italians roll dice for 1 aaGun and 4 infantry in Northern Italy, round 2 : 3/4 hits
1 aaGun owned by the Italians , 2 artilleries owned by the Americans , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
1 armour retreated to Southern Italy
Italians win with 3 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 infantry
Casualties for Italians: 2 aaGuns
Casualties for Americans: 1 armour, 2 artilleries and 3 infantryNon Combat Move - Americans
2 fighters moved from Southern Italy to United Kingdom
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Korea
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to KoreaPlace Units - Americans
2 battleships placed in 110 Sea Zone
1 armour and 2 infantry placed in Korea
1 armour placed in Normandy Bordeaux
3 armour placed in Southern ItalyTurn Complete - Americans
Americans collect 72 PUs; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries moved from Shantung to Jehol
6 infantry moved from Manchuria to Jehol
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Kwangtung to KwangsiPlace Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Tsinghai
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - British
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
6 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from India to Eastern Persia
1 armour, 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Okinawa
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 armour moved from Chahar to KansuCombat - British
Battle in Formosa
Battle in OkinawaNon Combat Move - British
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
2 mech_infantrys moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
2 artilleries placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
3 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 33 PUs; end with 33 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 38 PUs
Some Units in India change ownership: 3 bombers -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to HainanCombat - ANZAC
Battle in Guam
ANZAC attack with 2 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 2 infantry in Guam, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Guam, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Iwo Jima
Battle in HainanNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - French
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 17 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
4 infantry moved from Baltic States to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from France to Southern Italy
5 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Belarus to Smolensk
1 armour moved from Baltic States to Smolensk
2 infantry moved from Eastern Poland to Bessarabia
3 armour moved from Romania to Bessarabia
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Battle in Southern Italy
Germans attack with 2 fighters and 3 infantry
Americans defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters and 3 infantry in Southern Italy, round 1 : 1/5 hits
Americans roll dice for 4 armour in Southern Italy, round 1 : 1/4 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Southern Italy
Germans roll dice for 2 fighters and 2 infantry in Southern Italy, round 2 : 1/4 hits
Americans roll dice for 3 armour in Southern Italy, round 2 : 0/3 hits
1 armour owned by the Americans lost in Southern Italy
Germans roll dice for 2 fighters and 2 infantry in Southern Italy, round 3 : 2/4 hits
Americans roll dice for 2 armour in Southern Italy, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 armour owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for Americans: 4 armour
Battle in Bryansk
Germans attack with 1 armour, 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Bryansk, round 1 : 2/7 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 armour
Russians defend with 1 armour
Germans roll dice for 2 armour in Smolensk, round 1 : 1/2 hits
Russians roll dice for 1 armour in Smolensk, round 1 : 0/1 hits
1 armour owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bessarabia
Germans attack with 3 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 2 infantry in Bessarabia, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Americans defend with 2 transports
2 transports owned by the Americans lost in 125 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 113 Sea Zone
Germans attack with 1 battleship and 1 destroyer
Russians defend with 1 cruiser and 1 submarine
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship and 1 destroyer in 113 Sea Zone, round 1 : 1/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Russians lost in 113 Sea Zone
Germans roll dice for 1 battleship and 1 destroyer in 113 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Germans
2 fighters moved from Southern Italy to FrancePlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Novgorod
1 infantry and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Dzavhan to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Kansu to Timguska
8 infantry moved from Russia to Bryansk
1 artillery and 4 infantry moved from Ukraine to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 12 infantry
Germans defend with 1 armour, 1 artillery and 4 infantry
Russians roll dice for 1 artillery and 12 infantry in Bryansk, round 1 : 3/13 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 1 : 0/6 hits
3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 12 infantry in Bryansk, round 2 : 1/13 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 10 infantry in Bryansk, round 3 : 1/11 hits
Germans roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 9 infantry in Bryansk, round 4 : 2/10 hits
Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 destroyer; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,3,1,5,5,4,2,5
Japanese collect 2 PUs (7 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 10 armour, 3 bombers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 unit repaired.
Americans converts factory_major into different units
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 armour moved from Normandy Bordeaux to Northern Italy
Americans take Northern Italy from Italians
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from United Kingdom to 113 Sea Zone
2 artilleries and 2 infantry moved from Norway to Finland
Americans take Finland from Germans
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 6 Sea Zone to 26 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 battleship, 2 carriers, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 2 fighters and 1 transport in 6 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 battleship
Americans roll dice for 2 fighters in 113 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 battleship in 113 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Germans lost in 113 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 battleship
Casualties for Americans: 1 fighter
Battle in 125 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 125 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers in 125 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Southern Italy
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Southern Italy, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits
Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Southern Italy, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Southern Italy, round 4 : 1/1 hits
Italians roll dice for 1 infantry in Southern Italy, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Southern Italy
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to NorwayPlace Units - Americans
2 armour and 1 infantry placed in Normandy Bordeaux
2 armour and 1 infantry placed in Southern France
3 armour placed in Norway
3 armour placed in Korea
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs