TheHeavyJ (axis) v. Kilroy (allies) AA Revised Game 8
-
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - British
British buy 1 battleship and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 2 Sea Zone
1 transport moved from 4 Sea Zone to 2 Sea Zone
1 battleship moved from 13 Sea Zone to 7 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 transport moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from Trans-Jordan to Persia
British take Persia from GermansCombat - British
Non Combat Move - British
Place Units - British
1 battleship placed in 8 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
Persia : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 factory, 3 fighters and 7 infantry
New Zealand : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 battleship
8 Sea Zone : 1 flag, 1 battleship
38 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
6 Sea Zone : 1 flag, 1 battleship and 1 destroyer
2 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Russians : 3 / 0
Germans : 64 / 65
British : 22 / 22
Japanese : 38 / 39
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5 for Super subs and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 destroyers and 1 submarine; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Sinkiang to Persia
1 armour moved from Buryatia S.S.R. to Soviet Far East
2 infantry moved from Buryatia S.S.R. to Soviet Far East
2 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Soviet Far East
1 armour moved from Manchuria to Buryatia S.S.R.
2 armour moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 armour moved from 61 Sea Zone to Manchuria
2 infantry moved from 61 Sea Zone to Manchuria
3 fighters moved from Manchuria to Japan
1 fighter moved from China to Japan
1 bomber moved from Kwantung to 45 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Japanese attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 2 infantry in Soviet Far East, round 1 : 4/4 hits
Russians roll dice for 1 infantry in Soviet Far East, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 45 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 1 : 1/2 hits
1 bomber owned by the Japanese and 1 transport owned by the Americans lost in 45 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -7
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 transport
Battle in Persia
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Persia, round 1 : 1/1 hits
British roll dice for 1 infantry in Persia, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Persia
British win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
2 destroyers and 1 submarine placed in 61 Sea Zone
Japanese undo move 1.
2 destroyers and 1 submarine placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 2 armour and 2 infantry
India : 1 flag, 1 aaGun and 1 artillery
Soviet Far East : 1 flag, 2 armour and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 2 armour, 1 factory, 6 fighters and 2 infantry
Caroline Islands : 1 flag, 1 infantry
61 Sea Zone : 1 flag, 1 battleship and 2 transports
60 Sea Zone : 1 flag, 2 destroyers and 1 submarineProduction/PUs Summary :
Russians : 0 / 0
Germans : 64 / 65
British : 22 / 22
Japanese : 41 / 43
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 3,2,2 for Rockets Advance and gets 0 hitsPurchase Units - Americans
Americans buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 55 Sea Zone
1 armour moved from Western United States to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Solomon Islands
1 armour moved from 45 Sea Zone to Solomon Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
1 armour moved from Alaska to Western United States
1 submarine moved from 55 Sea Zone to 63 Sea Zone
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 transport moved from 55 Sea Zone to 52 Sea ZoneCombat - Americans
Battle in Solomon Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Solomon Islands, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Solomon Islands
Americans roll dice for 1 armour in Solomon Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Place Units - Americans
2 transports placed in 55 Sea Zone
3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 fighter and 1 infantry
Alaska : 1 flag, 2 armour and 1 infantry
Mexico : 1 flag, 1 infantry
Italian East Africa : 1 flag, 1 armour
Western United States : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Hawaiian Islands : 1 flag, 2 infantry
United Kingdom : 1 flag, 2 fighters
Solomon Islands : 1 flag, 1 armour
Algeria : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun, 1 armour and 1 factory
63 Sea Zone : 1 flag, 1 submarine
8 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 flag, 1 destroyer and 1 transport
52 Sea Zone : 1 flag, 1 battleship and 1 transport
55 Sea Zone : 1 flag, 1 destroyer and 3 transportsProduction/PUs Summary :
Russians : 0 / 0
Germans : 64 / 65
British : 22 / 22
Japanese : 41 / 43
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Russians : 0 / 0
Germans : 64 / 65
British : 22 / 22
Japanese : 41 / 43
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2 for Jet Power and gets 0 hitsPurchase Units - Germans
Germans buy 6 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from Western Europe to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
Germans take Gibraltar from British
1 armour moved from Anglo Egypt to Italian East Africa
1 armour moved from Caucasus to Persia
Germans take Persia from British
1 armour moved from Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Caucasus to Trans-Jordan
1 infantry moved from Kazakh S.S.R. to Sinkiang
2 armour moved from Caucasus to India
1 armour moved from Yakut S.S.R. to Buryatia S.S.R.
4 armour moved from Russia to Yakut S.S.R.
1 infantry moved from Karelia S.S.R. to Norway
2 armour moved from Karelia S.S.R. to Norway
1 armour moved from Karelia S.S.R. to Archangel
4 armour moved from Germany to Western Europe
2 fighters moved from Eastern Europe to 7 Sea Zone
1 battleship moved from 14 Sea Zone to 13 Sea ZoneCombat - Germans
Battle in 7 Sea Zone
Germans attack with 2 fighters
British defend with 1 battleship
Germans roll dice for 2 fighters in 7 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 7 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship in 7 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 7 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 24
Casualties for British: 1 battleship
Battle in Italian East Africa
Germans attack with 1 armour
Americans defend with 1 armour
Germans roll dice for 1 armour in Italian East Africa, round 1 : 1/1 hits
British roll dice for 1 armour in Italian East Africa, round 1 : 0/1 hits
1 armour owned by the Americans lost in Italian East Africa
Germans win, taking Italian East Africa from British with 1 armour remaining. Battle score for attacker is 5
Casualties for Americans: 1 armourNon Combat Move - Germans
2 fighters moved from 7 Sea Zone to Western EuropePlace Units - Germans
6 fighters placed in GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 armour, 1 factory and 6 fighters
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 2 armour
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag, 3 armour
Italian East Africa : 1 flag, 1 armour
Karelia S.S.R. : 1 flag, 3 armour and 1 infantry
Yakut S.S.R. : 1 flag, 4 armour
Norway : 1 flag, 2 armour and 2 infantry
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag, 2 armour
Western Europe : 1 flag, 1 aaGun, 9 armour, 2 fighters and 5 infantry
French Equatorial Africa : 1 flag
Gibraltar : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun and 1 factory
Sinkiang : 1 flag, 1 infantry
Evenki National Okrug : 1 flag
Libya : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour
Russia : 1 flag, 1 aaGun and 1 factory
Anglo Egypt : 1 flag
13 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 67 / 67
British : 19 / 22
Japanese : 41 / 43
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Research Technology - British
British spend 5 on tech rolls
British roll 5 for Rockets Advance and gets 0 hitsPurchase Units - British
British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 battleship moved from 8 Sea Zone to 6 Sea ZoneNon Combat Move - British
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 19 PUs; end with 19 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 aaGuns, 2 artilleries, 1 bomber, 1 factory, 4 fighters and 8 infantry
New Zealand : 1 flag, 1 infantry
38 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
3 Sea Zone : 1 flag, 1 destroyer and 2 transports
6 Sea Zone : 1 flag, 2 battleshipsProduction/PUs Summary :
Russians : 0 / 0
Germans : 67 / 67
British : 19 / 19
Japanese : 41 / 43
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3 for Jet Power and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
2 destroyers moved from 60 Sea Zone to 52 Sea Zone
1 submarine moved from 60 Sea Zone to 52 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 infantry moved from Sinkiang to China
2 armour moved from Manchuria to French Indochina
1 battleship moved from 61 Sea Zone to 60 Sea Zone
2 infantry moved from Manchuria to KwantungCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 destroyers in 52 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 transport in 52 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 52 Sea Zone
Japanese roll dice for 2 destroyers in 52 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship and 1 transport in 52 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 52 Sea Zone
Japanese roll dice for 1 destroyer in 52 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship in 52 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 52 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is -24
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 infantry moved from Novosibirsk to SinkiangPlace Units - Japanese
1 destroyer and 2 submarines placed in 60 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
1 unit repaired.Territory Summary for Japanese :
India : 1 flag, 1 aaGun and 1 artillery
Soviet Far East : 1 flag, 2 armour and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag
Kwantung : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 2 armour
Sinkiang : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 2 armour, 1 factory, 5 fighters and 2 infantry
Caroline Islands : 1 flag, 2 fighters and 1 infantry
61 Sea Zone : 1 flag, 2 transports
60 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 submarinesProduction/PUs Summary :
Russians : 0 / 0
Germans : 67 / 67
British : 19 / 19
Japanese : 41 / 41
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 2 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 45 Sea Zone to 43 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
1 artillery moved from 51 Sea Zone to Wake Island
1 infantry moved from 51 Sea Zone to Wake Island
1 battleship moved from 52 Sea Zone to 55 Sea Zone
1 infantry moved from Mexico to Western United States
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 destroyer moved from 55 Sea Zone to 51 Sea Zone
1 fighter moved from United Kingdom to Western Canada
1 fighter moved from United Kingdom to Western CanadaCombat - Americans
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Wake Island, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Place Units - Americans
2 bombers placed in Western United States
3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 fighter and 1 infantry
Alaska : 1 flag, 2 armour and 1 infantry
Western United States : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory and 4 infantry
Hawaiian Islands : 1 flag, 4 infantry
Solomon Islands : 1 flag, 1 armour
Algeria : 1 flag, 1 infantry
Wake Island : 1 flag, 1 artillery
Eastern United States : 1 flag, 1 aaGun, 1 armour and 1 factory
Western Canada : 1 flag, 2 fighters
43 Sea Zone : 1 flag, 1 transport
51 Sea Zone : 1 flag, 1 destroyer and 1 transport
63 Sea Zone : 1 flag, 1 submarine
8 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 flag, 1 destroyer
52 Sea Zone : 1 flag, 1 transport
55 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 67 / 67
British : 19 / 19
Japanese : 41 / 41
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Russians : 0 / 0
Germans : 67 / 67
British : 19 / 19
Japanese : 41 / 41
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 3 for Jet Power and gets 0 hitsPurchase Units - Germans
Germans buy 6 fighters; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Italian East Africa to Union of South Africa
Germans take Kenya from British
2 armour moved from Trans-Jordan to Libya
1 infantry moved from Sinkiang to China
3 armour moved from Yakut S.S.R. to Manchuria
1 armour moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Gibraltar to 13 Sea Zone
1 battleship moved from 13 Sea Zone to 18 Sea Zone
3 fighters moved from Germany to 3 Sea Zone
2 fighters moved from Western Europe to 6 Sea Zone
2 fighters moved from Germany to 6 Sea Zone
1 armour moved from Western Europe to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
1 armour moved from 18 Sea Zone to Brazil
Germans take Brazil from Americans
1 infantry moved from 18 Sea Zone to Brazil
1 fighter moved from Germany to 6 Sea ZoneCombat - Germans
Battle in 3 Sea Zone
Germans attack with 3 fighters
British defend with 1 destroyer and 2 transports
Germans roll dice for 3 fighters in 3 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer and 2 transports in 3 Sea Zone, round 1 : 1/3 hits
1 transport owned by the British and 1 fighter owned by the Germans lost in 3 Sea Zone
Germans roll dice for 2 fighters in 3 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 1/2 hits
1 transport owned by the British and 1 fighter owned by the Germans lost in 3 Sea Zone
Germans roll dice for 1 fighter in 3 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans lost in 3 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Germans: 3 fighters
Casualties for British: 2 transports
Battle in 6 Sea Zone
Germans attack with 5 fighters
British defend with 2 battleships
Germans roll dice for 5 fighters in 6 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 2 battleships in 6 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 5 fighters in 6 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 2 battleships in 6 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the British and 1 fighter owned by the Germans lost in 6 Sea Zone
Germans roll dice for 4 fighters in 6 Sea Zone, round 3 : 4/4 hits
British roll dice for 1 battleship in 6 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the British lost in 6 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 38
Casualties for Germans: 1 fighter
Casualties for British: 2 battleships
Battle in Union of South Africa
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Union of South Africa, round 1 : 1/1 hits
British roll dice for 1 infantry in Union of South Africa, round 1 : 0/1 hits
1 infantry owned by the British lost in Union of South Africa
Germans win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
4 fighters moved from 6 Sea Zone to Western EuropePlace Units - Germans
6 fighters placed in GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 75 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 armour, 1 factory and 6 fighters
Union of South Africa : 1 flag, 1 armour
Kenya : 1 flag
Manchuria : 1 flag, 3 armour
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 2 armour
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag, 3 armour
Italian East Africa : 1 flag
Karelia S.S.R. : 1 flag, 3 armour and 1 infantry
Brazil : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag
Norway : 1 flag, 2 armour and 2 infantry
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun, 8 armour, 4 fighters and 5 infantry
French Equatorial Africa : 1 flag
Gibraltar : 1 flag
Caucasus : 1 flag, 1 aaGun and 1 factory
Evenki National Okrug : 1 flag
Libya : 1 flag, 2 armour and 1 infantry
Buryatia S.S.R. : 1 flag, 2 armour
Russia : 1 flag, 1 aaGun and 1 factory
Anglo Egypt : 1 flag
China : 1 flag, 1 infantry
18 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 73 / 75
British : 16 / 19
Japanese : 41 / 41
Americans : 36 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Purchase Units - British
British buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
1 fighter moved from United Kingdom to Eastern United States
1 fighter moved from United Kingdom to Eastern United States
1 infantry moved from Australia to 38 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 carrier moved from 38 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea ZoneCombat - British
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
AA raid costs 2 PUsNon Combat Move - British
1 bomber moved from Germany to United KingdomPlace Units - British
1 infantry placed in United Kingdom
2 submarines placed in 8 Sea ZoneTurn Complete - British
British collect 16 PUs; end with 16 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 aaGuns, 2 artilleries, 1 bomber, 1 factory, 2 fighters and 9 infantry
New Zealand : 1 flag, 1 infantry
Eastern United States : 1 flag, 2 fighters
41 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 infantry and 1 transport
8 Sea Zone : 1 flag, 1 destroyer and 2 submarinesProduction/PUs Summary :
Russians : 0 / 0
Germans : 73 / 73
British : 16 / 16
Japanese : 41 / 41
Americans : 36 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4 for Jet Power and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - Japanese
2 fighters moved from Caroline Islands to 51 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 submarine moved from 60 Sea Zone to 52 Sea Zone
1 destroyer moved from 60 Sea Zone to 52 Sea Zone
1 infantry moved from Sinkiang to China
1 infantry moved from China to KwantungCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
Americans defend with 1 transport
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 52 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 transport in 52 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Americans lost in 52 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in 51 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 51 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 51 Sea Zone, round 1 : 1/2 hits
1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 51 Sea Zone
Japanese roll dice for 1 fighter in 51 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 51 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter moved from 51 Sea Zone to Caroline Islands
1 armour moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French IndochinaPlace Units - Japanese
3 destroyers placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs totalTerritory Summary for Japanese :
India : 1 flag, 1 aaGun and 1 artillery
Soviet Far East : 1 flag, 2 armour and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag
Kwantung : 1 flag, 3 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 3 armour and 1 infantry
Sinkiang : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 armour, 1 factory, 5 fighters and 1 infantry
Caroline Islands : 1 flag, 1 fighter and 1 infantry
61 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 1 transport
52 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 submarine
60 Sea Zone : 1 flag, 3 destroyers and 1 submarineProduction/PUs Summary :
Russians : 0 / 0
Germans : 73 / 73
British : 16 / 16
Japanese : 41 / 41
Americans : 36 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery and 2 bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 60 Sea Zone
1 bomber moved from Western United States to 52 Sea Zone
1 fighter moved from Midway to 52 Sea Zone
1 fighter moved from Western Canada to 52 Sea Zone
1 fighter moved from Western Canada to Midway
1 infantry moved from Western United States to 55 Sea Zone
1 armour moved from Western United States to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Midway
1 infantry moved from 56 Sea Zone to Midway
1 destroyer moved from 45 Sea Zone to 60 Sea Zone
1 transport moved from 43 Sea Zone to 55 Sea Zone
1 battleship moved from 55 Sea Zone to 56 Sea ZoneCombat - Americans
Battle in 52 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 battleship, 1 destroyer and 1 submarine
Americans roll dice for 1 bomber and 2 fighters in 52 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 52 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 52 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship in 52 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 submarine owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 bomber in 52 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship in 52 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 52 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 9
Casualties for Japanese: 1 battleship, 1 destroyer and 1 submarine
Casualties for Americans: 1 bomber and 2 fighters
Battle in 60 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 3 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 60 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 60 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 3 destroyers in 60 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 60 Sea Zone
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -15
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber and 1 destroyerNon Combat Move - Americans
1 infantry moved from Western United States to Mexico
1 infantry moved from Western United States to MexicoPlace Units - Americans
1 armour, 1 artillery and 2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 36 PUs; end with 36 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 armour, 1 fighter and 2 infantry
Alaska : 1 flag, 2 armour and 1 infantry
Mexico : 1 flag, 2 infantry
Western United States : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory and 1 infantry
Hawaiian Islands : 1 flag, 4 infantry
Solomon Islands : 1 flag, 1 armour
Algeria : 1 flag, 1 infantry
Wake Island : 1 flag, 1 artillery
Eastern United States : 1 flag, 1 aaGun, 1 armour and 1 factory
56 Sea Zone : 1 flag, 1 battleship and 1 transport
63 Sea Zone : 1 flag, 1 submarine
8 Sea Zone : 1 flag, 1 destroyer
55 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 73 / 73
British : 16 / 16
Japanese : 41 / 41
Americans : 36 / 36 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :7
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Russians : 0 / 0
Germans : 73 / 73
British : 16 / 16
Japanese : 41 / 41
Americans : 36 / 36 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :7
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4 for Jet Power and gets 0 hitsPurchase Units - Germans
Germans buy 3 bombers and 2 fighters; Remaining resources: 3 PUs;Combat Move - Germans
2 armour moved from Libya to Algeria
1 infantry moved from Libya to Algeria
1 armour moved from Brazil to 18 Sea Zone
1 infantry moved from Brazil to 18 Sea Zone
1 battleship moved from 18 Sea Zone to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 25 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
4 fighters moved from Western Europe to 8 Sea Zone
6 fighters moved from Germany to Western EuropeCombat - Germans
Battle in Algeria
Germans attack with 2 armour and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Algeria, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Algeria
Germans win, taking Algeria from Americans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 8 Sea Zone
Germans attack with 4 fighters
British defend with 1 destroyer and 2 submarines; Americans defend with 1 destroyer
Germans roll dice for 4 fighters in 8 Sea Zone, round 1 : 3/4 hits
British roll dice for 2 destroyers in 8 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Americans , 2 submarines owned by the British and 2 fighters owned by the Germans lost in 8 Sea Zone
Germans roll dice for 2 fighters in 8 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 8 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 3 fighters
Casualties for British: 1 destroyer and 2 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter moved from 8 Sea Zone to Western EuropePlace Units - Germans
3 bombers and 2 fighters placed in GermanyTurn Complete - Germans
Germans collect 74 PUs; end with 77 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 armour, 3 bombers, 1 factory and 2 fighters
Union of South Africa : 1 flag
Kenya : 1 flag
Manchuria : 1 flag, 3 armour
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag, 1 armour
India : 1 flag, 2 armour
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag, 3 armour
Italian East Africa : 1 flag
Karelia S.S.R. : 1 flag, 3 armour and 1 infantry
Brazil : 1 flag
Yakut S.S.R. : 1 flag
Norway : 1 flag, 2 armour and 2 infantry
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun, 8 armour, 7 fighters and 5 infantry
French Equatorial Africa : 1 flag
Gibraltar : 1 flag
Caucasus : 1 flag, 1 aaGun and 1 factory
Algeria : 1 flag, 2 armour
Evenki National Okrug : 1 flag
Buryatia S.S.R. : 1 flag, 2 armour
Russia : 1 flag, 1 aaGun and 1 factory
Anglo Egypt : 1 flag
China : 1 flag, 1 infantry
25 Sea Zone : 1 flag, 1 armour, 1 battleship, 1 infantry and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 74 / 77
British : 16 / 16
Japanese : 41 / 41
Americans : 35 / 36 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :7
Purchase Units - British
British buy 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from New Zealand to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 47 Sea Zone
1 carrier moved from 41 Sea Zone to 47 Sea Zone
1 destroyer moved from 41 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 infantry moved from 47 Sea Zone to New GuineaCombat - British
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in New Guinea, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
British roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
British roll dice for 2 infantry in New Guinea, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits
1 infantry owned by the British lost in New Guinea
British roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
British win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Eastern United States to Alaska
1 fighter moved from Eastern United States to AlaskaPlace Units - British
2 submarines placed in 2 Sea ZoneTurn Complete - British
British collect 17 PUs; end with 17 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Alaska : 1 flag, 2 fighters
United Kingdom : 1 flag, 2 aaGuns, 2 artilleries, 1 bomber, 1 factory, 2 fighters and 9 infantry
New Guinea : 1 flag, 1 infantry
2 Sea Zone : 1 flag, 2 submarines
47 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 74 / 77
British : 17 / 17
Japanese : 40 / 41
Americans : 35 / 36 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :7
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 5,1 for Super subs and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
2 destroyers moved from 60 Sea Zone to 56 Sea Zone
1 submarine moved from 60 Sea Zone to 56 Sea Zone
1 armour moved from French Indochina to 36 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Australia
Japanese take Australia from British
1 armour moved from 38 Sea Zone to Australia
1 fighter moved from Caroline Islands to 47 Sea Zone
1 infantry moved from China to French IndochinaCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 fighter
British defend with 1 carrier, 1 destroyer and 1 transport
Japanese roll dice for 1 fighter in 47 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 carrier, 1 destroyer and 1 transport in 47 Sea Zone, round 1 : 2/3 hits
1 fighter owned by the Japanese lost in 47 Sea Zone
British win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 56 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 56 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 destroyers in 56 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 transport in 56 Sea Zone, round 1 : 1/2 hits
1 transport owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 2 destroyers in 56 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship in 56 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 battleship in 56 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 battleship and 1 transportNon Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
1 destroyer and 1 submarine placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Australia : 1 flag, 1 armour and 1 infantry
India : 1 flag, 1 aaGun and 1 artillery
Soviet Far East : 1 flag, 2 armour and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag
Kwantung : 1 flag, 3 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 2 armour and 1 infantry
Sinkiang : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 armour, 1 factory, 6 fighters and 1 infantry
Caroline Islands : 1 flag, 1 infantry
38 Sea Zone : 1 flag, 1 transport
61 Sea Zone : 1 flag, 1 transport
60 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 0 / 0
Germans : 74 / 77
British : 15 / 17
Japanese : 42 / 43
Americans : 35 / 36 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 63 Sea Zone to 55 Sea Zone
1 bomber moved from Western United States to Alaska
1 bomber moved from Western United States to AlaskaNon Combat Move - Americans
Place Units - Americans
3 transports placed in 55 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 35 PUs; end with 35 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 armour, 1 fighter and 2 infantry
Alaska : 1 flag, 2 armour, 2 bombers and 1 infantry
Mexico : 1 flag, 2 infantry
Western United States : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 4 infantry
Solomon Islands : 1 flag, 1 armour
Wake Island : 1 flag, 1 artillery
Eastern United States : 1 flag, 1 aaGun, 1 armour and 1 factory
55 Sea Zone : 1 flag, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 0 / 0
Germans : 74 / 77
British : 15 / 17
Japanese : 42 / 43
Americans : 35 / 35 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :8
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Russians : 0 / 0
Germans : 74 / 77
British : 15 / 17
Japanese : 42 / 43
Americans : 35 / 35 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :8
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 for Heavy Bomber and gets 1 hit
Germans discover Heavy BomberActivate Technology - Germans
Germans activating Heavy BomberPurchase Units - Germans
Germans buy 4 bombers and 1 fighter; Remaining resources: 2 PUs;Combat Move - Germans
3 bombers moved from Germany to United Kingdom
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 41 Sea Zone
1 battleship moved from 25 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to New Zealand
Germans take New Zealand from British
1 infantry moved from 41 Sea Zone to New Zealand
3 armour moved from Archangel to Evenki National Okrug
1 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Manchuria to Buryatia S.S.R.
2 armour moved from Manchuria to Soviet Far East
1 infantry moved from China to ManchuriaCombat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/3 hits
AA raid costs 21 PUsNon Combat Move - Germans
3 bombers moved from United Kingdom to Germany
2 fighters moved from Germany to Western Europe
1 armour moved from Belgian Congo to French West AfricaPlace Units - Germans
4 bombers and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 75 PUs; end with 77 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 armour, 7 bombers, 1 factory and 1 fighter
Union of South Africa : 1 flag
Kenya : 1 flag
Manchuria : 1 flag, 1 infantry
Persia : 1 flag
French West Africa : 1 flag, 1 armour
Belgian Congo : 1 flag
India : 1 flag, 2 armour
Soviet Far East : 1 flag, 2 armour
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag, 1 armour and 1 infantry
Italian East Africa : 1 flag
Karelia S.S.R. : 1 flag, 2 armour
Brazil : 1 flag
Yakut S.S.R. : 1 flag
Norway : 1 flag, 2 armour and 2 infantry
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun, 8 armour, 9 fighters and 5 infantry
New Zealand : 1 flag, 1 armour and 1 infantry
French Equatorial Africa : 1 flag
Gibraltar : 1 flag
Caucasus : 1 flag, 1 aaGun and 1 factory
Algeria : 1 flag, 2 armour
Evenki National Okrug : 1 flag, 3 armour
Buryatia S.S.R. : 1 flag, 3 armour
Russia : 1 flag, 1 aaGun and 1 factory
Anglo Egypt : 1 flag
41 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 75 / 77
British : 14 / 0
Japanese : 42 / 43
Americans : 35 / 35