Do you scramble to SZ92?
42158 OOB Tech Round 06 - Germany - combat.tsvg
42158 OOB Tech Round 06 - Germany - combat.tsvg
Scramble.jpg
I mean it in the sense that I would really like to take Gib with America and then land British Fighters on it, to protect the American/UK fleet. Axis don’t really have any naval presence there that they need to protect.
It makes it quite less of a British stronghold in the early rounds, as well.
Ok. Yeah, you’re right. The AB means more for the Allies than for the Axis.
Italy 7
Buy:
8inf (24)
1tnk (6)
CM
Syr
1inf Trj walk in
Irq (1inf)
inf, art Trj
Ros (1inf)
bmb SIta
Irq
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Rolls: 1@2; Total Hits: 01@2: (5)
Irq rd2
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Rolls: 1@2; Total Hits: 01@2: (6)
Irq twol
ros (1st hit win)
Rolls: 10@4; Total Hits: 710@4: (3, 2, 1, 4, 1, 5, 5, 2, 2, 6)
Rolls: 10@2; Total Hits: 210@2: (1, 6, 5, 6, 6, 5, 6, 3, 3, 1)
AAAAAArrrrggggg……no, the Italian bmb…sigh… :cry:
Ros cwlo 1bmb
NCM per map
Place units:
6inf NIta
2inf, tnk Egy
Collect :
convoy raid sz80
Rolls: 2@3; Total Hits: 12@3: (6, 2)
Collect : 35 - 2 conv = 33 IPC
Anzac 7
15 IPCs
1 DD (8)
1 SS (6)
save 1
No combat
Non-coms on map
Place
1 SS, 1 DD SZ 62
Collect
10 + 5 + 1 leftover = 16 IPCs
France does nothing.
Before i go with Germany, just a little NCM change : 5 italian ss sz95 » sz92 (doesn’t affect France or Anzac)
Germany 7
Buy:
15inf (45)
1tnk (6)
2fgt (20)
CM
Cau
tnk Sukr » Ros blitz Cau
Nov (2inf)
3inf Kar
inf, art Vyb
2inf Ger » 2tr sz115
bmb Ger
Bal (1inf)
6inf Ger (3tr sz112+115)
sz115 (1ss)
dd sz115
bmb Wger
Nov
Rolls: 5@1 2@2 1@4; Total Hits: 25@1: (3, 1, 5, 1, 4)2@2: (4, 6)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (6, 6)
Nov twol
Bal
Rolls: 6@1; Total Hits: 16@1: (2, 6, 6, 3, 1, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
Bal twlo 1inf
sz115
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6)
Rolls: 1@1; Total Hits: 01@1: (6)
sz115 rd 2
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)
Rolls: 1@1; Total Hits: 01@1: (3)
sz115 cwol
NCM per map
Place units:
2inf, tnk Sukr
10inf Ger
3inf, 2fgt Wger
Collect : 59 + 20 NO = 79 IPC
To attack the stack in Sukr or not to attack it…that is the question !
:-D
Yup, I’ll be doing quite a bit of thinking there.
I’ll be unavailable for the next day or so, so I’ll get back to you as soon as I can.
R 8
24 IPCs
8 Inf (24)
save 0
Well I guess it would certainly be exciting -
Combat
1 Inf Bry to Nukr
44 Inf, 11 Art, 1 Mech, 8 Arm Bry to Sukr
2 Fig, 1 Tac Smo to Sukr
1 Arm Rus to Sukr
1 Arm Vol to Sukr (blitz Ros)
Nukr lwol
Sukr AA gun
Rolls: 3@1; Total Hits: 33@1: (1, 1, 1)
……
Well that’s probably game right there.
But I should continue.
Attack (44 Inf, 11 Art, 1 Mech, 10 Arm)
Rolls: 34@1 22@2 10@3; Total Hits: 1734@1: (1, 2, 2, 6, 1, 1, 6, 1, 2, 4, 4, 6, 2, 1, 4, 3, 1, 6, 3, 4, 3, 3, 5, 6, 1, 5, 5, 2, 6, 2, 3, 6, 3, 4)22@2: (6, 4, 5, 5, 5, 1, 3, 3, 6, 5, 4, 4, 1, 4, 4, 4, 1, 6, 1, 6, 6, 1)10@3: (4, 4, 3, 4, 5, 5, 3, 2, 3, 2)
Defense (31 Inf, 7 Art, 13 Mech, 12 Arm)
Rolls: 51@2 12@3; Total Hits: 3451@2: (6, 1, 1, 4, 1, 4, 1, 1, 2, 4, 4, 2, 2, 2, 6, 2, 1, 6, 1, 6, 1, 5, 4, 3, 2, 2, 1, 5, 4, 4, 1, 3, 4, 2, 1, 5, 5, 1, 5, 6, 5, 3, 2, 6, 4, 1, 1, 5, 1, 2, 5)12@3: (1, 1, 2, 3, 3, 4, 4, 1, 1, 1, 2, 4)